Files
Applied-Energistics-2/src/main/java/appeng/spatial/SpatialStorageBiome.java
T
shartte d1ba26311b One Spatial Dimension (#4570)
* Ported the "one spatial dimension" concept from pre-1.15

* Apply lighting updates after moving chunks.
Mark world data as dirty when changing it.

* Consolidated naming of spatial storage world/dimension.
Use server light manager to update lighting info in chunk.

* Save last transition information,
and add ae2 spatial command to interact with spatial storage.

* Formatting fixes.

* Improved docs for the origin generation.

Inverted condition on when the x/z axis are flipped.
Also added a helper to map a plot to a region file

* Remove TransitionResult since it's only used in lieu of a boolean.
Rework transition to make the checks BEFORE allocating a new cell.

* Removed unused imports.

Co-authored-by: yueh <yueh@users.noreply.github.com>
2020-08-10 11:29:07 +02:00

53 lines
2.0 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.spatial;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.biome.BiomeAmbience;
import net.minecraft.world.gen.surfacebuilders.ConfiguredSurfaceBuilder;
import net.minecraft.world.gen.surfacebuilders.SurfaceBuilder;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
/**
* The single biome used within the spatial storage world.
*/
public class SpatialStorageBiome extends Biome {
public static final SpatialStorageBiome INSTANCE = new SpatialStorageBiome();
public SpatialStorageBiome() {
super(new Biome.Builder()
.surfaceBuilder(
new ConfiguredSurfaceBuilder<>(SurfaceBuilder.NOPE, SurfaceBuilder.STONE_STONE_GRAVEL_CONFIG))
.precipitation(RainType.NONE).category(Category.NONE).depth(0).scale(1)
// Copied from the vanilla void biome
.temperature(0.5F).downfall(0.5F).func_235097_a_(new BiomeAmbience.Builder().setWaterColor(4159204)
.setWaterFogColor(329011).setFogColor(0).build())
.parent(null));
}
@Override
@OnlyIn(Dist.CLIENT)
public int getSkyColor() {
return 0x111111;
}
}