99 lines
2.8 KiB
Java
99 lines
2.8 KiB
Java
/*
|
|
* This file is part of Applied Energistics 2.
|
|
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
|
*
|
|
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
|
*/
|
|
|
|
package appeng.integration.modules.waila.part;
|
|
|
|
|
|
import net.minecraft.block.Block;
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
import net.minecraft.entity.player.EntityPlayerMP;
|
|
import net.minecraft.util.MovingObjectPosition;
|
|
import net.minecraft.util.Vec3;
|
|
import net.minecraft.world.World;
|
|
|
|
|
|
/**
|
|
* Tracer for players hitting blocks
|
|
*
|
|
* @author thatsIch
|
|
* @version rv2
|
|
* @since rv2
|
|
*/
|
|
public final class Tracer
|
|
{
|
|
/**
|
|
* Trace view of players to blocks.
|
|
* Ignore all which are out of reach.
|
|
*
|
|
* @param world word of block
|
|
* @param player player viewing block
|
|
* @param x x pos of block
|
|
* @param y y pos of block
|
|
* @param z z pos of block
|
|
*
|
|
* @return trace movement. Can be null
|
|
*/
|
|
public MovingObjectPosition retraceBlock( World world, EntityPlayerMP player, int x, int y, int z )
|
|
{
|
|
Block block = world.getBlock( x, y, z );
|
|
|
|
Vec3 headVec = this.getCorrectedHeadVec( player );
|
|
Vec3 lookVec = player.getLook( 1.0F );
|
|
double reach = this.getBlockReachDistance_server( player );
|
|
Vec3 endVec = headVec.addVector( lookVec.xCoord * reach, lookVec.yCoord * reach, lookVec.zCoord * reach );
|
|
|
|
return block.collisionRayTrace( world, x, y, z, headVec, endVec );
|
|
}
|
|
|
|
/**
|
|
* Gets the view point of a player
|
|
*
|
|
* @param player player with head
|
|
*
|
|
* @return view point of player
|
|
*/
|
|
private Vec3 getCorrectedHeadVec( EntityPlayer player )
|
|
{
|
|
Vec3 v = Vec3.createVectorHelper( player.posX, player.posY, player.posZ );
|
|
if( player.worldObj.isRemote )
|
|
{
|
|
// compatibility with eye height changing mods
|
|
v.yCoord += player.getEyeHeight() - player.getDefaultEyeHeight();
|
|
}
|
|
else
|
|
{
|
|
v.yCoord += player.getEyeHeight();
|
|
if( player instanceof EntityPlayerMP && player.isSneaking() )
|
|
{
|
|
v.yCoord -= 0.08;
|
|
}
|
|
}
|
|
return v;
|
|
}
|
|
|
|
/**
|
|
* @param player multi-player player
|
|
*
|
|
* @return block reach distance of player
|
|
*/
|
|
private double getBlockReachDistance_server( EntityPlayerMP player )
|
|
{
|
|
return player.theItemInWorldManager.getBlockReachDistance();
|
|
}
|
|
}
|