dd3cdfcec5
Co-authored-by: NotMyWing <winwyv@gmail.com>
530 lines
22 KiB
Java
530 lines
22 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.networking;
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import appeng.api.parts.IFacadeContainer;
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import appeng.api.parts.IFacadePart;
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import appeng.api.parts.PartItemStack;
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import appeng.api.parts.SelectedPart;
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import appeng.api.util.AEColor;
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import appeng.api.util.AEPartLocation;
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import appeng.block.AEBaseTileBlock;
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import appeng.client.UnlistedProperty;
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import appeng.client.render.cablebus.CableBusBakedModel;
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import appeng.client.render.cablebus.CableBusRenderState;
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import appeng.client.render.cablebus.FacadeRenderState;
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import appeng.core.AppEng;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.PacketCableBusLandingParticle;
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import appeng.core.sync.packets.PacketClick;
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import appeng.helpers.AEGlassMaterial;
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import appeng.integration.abstraction.IAEFacade;
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import appeng.parts.ICableBusContainer;
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import appeng.parts.NullCableBusContainer;
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import appeng.tile.AEBaseTile;
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import appeng.tile.networking.CableBusTESR;
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import appeng.tile.networking.TileCableBus;
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import appeng.tile.networking.TileCableBusTESR;
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import appeng.util.Platform;
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import net.minecraft.block.Block;
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import net.minecraft.block.properties.IProperty;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.particle.Particle;
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import net.minecraft.client.particle.ParticleDigging;
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import net.minecraft.client.particle.ParticleManager;
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import net.minecraft.client.renderer.block.model.IBakedModel;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumDyeColor;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockRenderLayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.RayTraceResult.Type;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldServer;
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import net.minecraftforge.common.property.ExtendedBlockState;
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import net.minecraftforge.common.property.IExtendedBlockState;
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import net.minecraftforge.common.property.IUnlistedProperty;
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import net.minecraftforge.fml.client.registry.ClientRegistry;
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import net.minecraftforge.fml.common.network.NetworkRegistry;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import javax.annotation.Nullable;
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import java.util.EnumSet;
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import java.util.List;
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import java.util.Random;
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public class BlockCableBus extends AEBaseTileBlock implements IAEFacade {
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public static final UnlistedProperty<CableBusRenderState> RENDER_STATE_PROPERTY = new UnlistedProperty<>("cable_bus_render_state", CableBusRenderState.class);
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private static final ICableBusContainer NULL_CABLE_BUS = new NullCableBusContainer();
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public BlockCableBus() {
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super(AEGlassMaterial.INSTANCE);
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this.setLightOpacity(0);
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this.setFullSize(false);
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this.setOpaque(false);
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// this will actually be overwritten later through setupTile and the
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// combined layers
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this.setTileEntity(TileCableBus.class);
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}
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@Override
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public boolean isFullCube(IBlockState state) {
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return false;
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}
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@Override
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protected BlockStateContainer createBlockState() {
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return new ExtendedBlockState(this, new IProperty[0], new IUnlistedProperty[]{RENDER_STATE_PROPERTY});
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}
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@Override
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public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos) {
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CableBusRenderState renderState = this.cb(world, pos).getRenderState();
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renderState.setWorld(world);
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renderState.setPos(pos);
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return ((IExtendedBlockState) state).withProperty(RENDER_STATE_PROPERTY, renderState);
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}
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@Override
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public void randomDisplayTick(final IBlockState state, final World worldIn, final BlockPos pos, final Random rand) {
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this.cb(worldIn, pos).randomDisplayTick(worldIn, pos, rand);
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}
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@Override
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public void onNeighborChange(final IBlockAccess w, final BlockPos pos, final BlockPos neighbor) {
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this.cb(w, pos).onNeighborChanged(w, pos, neighbor);
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}
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@Override
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public Item getItemDropped(final IBlockState state, final Random rand, final int fortune) {
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return null;
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}
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@Override
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public int getWeakPower(final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side) {
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return this.cb(w, pos).isProvidingWeakPower(side.getOpposite()); // TODO:
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// IS
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// OPPOSITE!?
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}
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@Override
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public boolean canProvidePower(final IBlockState state) {
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return true;
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}
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@Override
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public void onEntityCollision(final World w, final BlockPos pos, final IBlockState state, final Entity entityIn) {
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this.cb(w, pos).onEntityCollision(entityIn);
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}
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@Override
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public int getStrongPower(final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side) {
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return this.cb(w, pos).isProvidingStrongPower(side.getOpposite()); // TODO:
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// IS
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// OPPOSITE!?
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}
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@Override
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public int getLightValue(final IBlockState state, final IBlockAccess world, final BlockPos pos) {
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if (state.getBlock() != this) {
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return state.getBlock().getLightValue(state, world, pos);
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}
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return this.cb(world, pos).getLightValue();
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}
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@Override
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public boolean isLadder(final IBlockState state, final IBlockAccess world, final BlockPos pos, final EntityLivingBase entity) {
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return this.cb(world, pos).isLadder(entity);
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}
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@Override
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public boolean isSideSolid(final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side) {
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return this.cb(w, pos).isSolidOnSide(side);
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}
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@Override
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public boolean isReplaceable(final IBlockAccess w, final BlockPos pos) {
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return this.cb(w, pos).isEmpty();
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}
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@Override
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public boolean removedByPlayer(final IBlockState state, final World world, final BlockPos pos, final EntityPlayer player, final boolean willHarvest) {
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if (player.capabilities.isCreativeMode) {
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final AEBaseTile tile = this.getTileEntity(world, pos);
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if (tile != null) {
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tile.disableDrops();
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}
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// maybe ray trace?
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}
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return super.removedByPlayer(state, world, pos, player, willHarvest);
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}
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@Override
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public boolean canConnectRedstone(final IBlockState state, final IBlockAccess w, final BlockPos pos, EnumFacing side) {
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if (side == null) {
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side = EnumFacing.UP;
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}
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return this.cb(w, pos).canConnectRedstone(EnumSet.of(side));
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}
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@Override
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public ItemStack getPickBlock(final IBlockState state, final RayTraceResult target, final World world, final BlockPos pos, final EntityPlayer player) {
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final Vec3d v3 = target.hitVec.subtract(pos.getX(), pos.getY(), pos.getZ());
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final SelectedPart sp = this.cb(world, pos).selectPart(v3);
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if (sp.part != null) {
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return sp.part.getItemStack(PartItemStack.PICK);
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} else if (sp.facade != null) {
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return sp.facade.getItemStack();
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}
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return ItemStack.EMPTY;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public boolean addHitEffects(final IBlockState state, final World world, final RayTraceResult target, final ParticleManager effectRenderer) {
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// Half the particle rate. Since we're spawning concentrated on a specific spot,
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// our particle effect otherwise looks too strong
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if (Platform.getRandom().nextBoolean()) {
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return true;
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}
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ICableBusContainer cb = this.cb(world, target.getBlockPos());
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// Our built-in model has the actual baked sprites we need
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IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState(this.getDefaultState());
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// We cannot add the effect if we don't have the model
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if (!(model instanceof CableBusBakedModel)) {
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return true;
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}
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CableBusBakedModel cableBusModel = (CableBusBakedModel) model;
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CableBusRenderState renderState = cb.getRenderState();
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// Spawn a particle for one of the particle textures
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TextureAtlasSprite texture = Platform.pickRandom(cableBusModel.getParticleTextures(renderState));
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if (texture != null) {
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double x = target.hitVec.x;
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double y = target.hitVec.y;
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double z = target.hitVec.z;
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Particle fx = new DestroyFX(world, x, y, z, 0.0D, 0.0D, 0.0D, state).setBlockPos(target.getBlockPos()).multipleParticleScaleBy(0.8F);
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fx.setParticleTexture(texture);
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effectRenderer.addEffect(fx);
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}
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return true;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public boolean addDestroyEffects(final World world, final BlockPos pos, final ParticleManager effectRenderer) {
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ICableBusContainer cb = this.cb(world, pos);
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// Our built-in model has the actual baked sprites we need
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IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState(this.getDefaultState());
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// We cannot add the effect if we dont have the model
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if (!(model instanceof CableBusBakedModel)) {
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return true;
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}
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CableBusBakedModel cableBusModel = (CableBusBakedModel) model;
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CableBusRenderState renderState = cb.getRenderState();
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List<TextureAtlasSprite> textures = cableBusModel.getParticleTextures(renderState);
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if (!textures.isEmpty()) {
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// Shamelessly inspired by ParticleManager.addBlockDestroyEffects
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for (int j = 0; j < 4; ++j) {
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for (int k = 0; k < 4; ++k) {
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for (int l = 0; l < 4; ++l) {
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// Randomly select one of the textures if the cable bus has more than just one possibility here
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final TextureAtlasSprite texture = Platform.pickRandom(textures);
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final double d0 = pos.getX() + (j + 0.5D) / 4.0D;
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final double d1 = pos.getY() + (k + 0.5D) / 4.0D;
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final double d2 = pos.getZ() + (l + 0.5D) / 4.0D;
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final ParticleDigging particle = new DestroyFX(world, d0, d1, d2, d0 - pos.getX() - 0.5D, d1 - pos
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.getY() - 0.5D, d2 - pos.getZ() - 0.5D, this.getDefaultState()).setBlockPos(pos);
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particle.setParticleTexture(texture);
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effectRenderer.addEffect(particle);
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}
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}
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}
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}
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return true;
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}
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@Override
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public boolean addRunningEffects(IBlockState state, World world, BlockPos pos, Entity entity) {
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if (world.isRemote) {
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addRunningParticle(world, pos, entity);
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}
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return true;
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}
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@SideOnly(Side.CLIENT)
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private void addRunningParticle(World world, BlockPos pos, Entity entity) {
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final ICableBusContainer cb = this.cb(world, pos);
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final IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState(this.getDefaultState());
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if (!(model instanceof CableBusBakedModel cableBusModel)) {
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return;
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}
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final CableBusRenderState renderState = cb.getRenderState();
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final TextureAtlasSprite texture = getSpriteForParticle(renderState, cableBusModel);
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if (texture != null) {
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final double d0 = entity.posX + (world.rand.nextFloat() - 0.5f) * entity.width;
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final double d1 = entity.getEntityBoundingBox().minY + 0.1f;
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final double d2 = entity.posZ + (world.rand.nextFloat() - 0.5f) * entity.width;
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final ParticleDigging particle = new DestroyFX(world, d0, d1, d2, -entity.motionX * 4.0f, 1.5f, -entity.motionZ * 4.0f, this.getDefaultState()).setBlockPos(pos);
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particle.setParticleTexture(texture);
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Minecraft.getMinecraft().effectRenderer.addEffect(particle);
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}
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}
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@Override
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public boolean addLandingEffects(IBlockState state, WorldServer world, BlockPos pos, IBlockState iblockstate, EntityLivingBase entity, int numberOfParticles) {
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// for reasons only notch can explain, this method is only called on the server, so we have to sync
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// a packet to all tracking players for landing particle effects
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if (!world.isRemote) {
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final PacketCableBusLandingParticle packet = new PacketCableBusLandingParticle(pos, entity, numberOfParticles);
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final NetworkRegistry.TargetPoint point = new NetworkRegistry.TargetPoint(world.provider.getDimension(), pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 32);
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NetworkHandler.instance().sendToAllTracking(packet, point);
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}
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return true;
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}
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@SideOnly(Side.CLIENT)
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public void addLandingParticle(BlockPos pos, double entityX, double entityY, double entityZ, int numberOfParticles) {
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final World world = Minecraft.getMinecraft().world;
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final ICableBusContainer cb = this.cb(world, pos);
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final IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState(this.getDefaultState());
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if (!(model instanceof CableBusBakedModel cableBusModel)) {
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return;
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}
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final TextureAtlasSprite texture = getSpriteForParticle(cb.getRenderState(), cableBusModel);
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if (texture != null) {
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final Vec3d startVec = new Vec3d(entityX, entityY, entityZ);
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final Vec3d endVec = startVec.add(0.0f, -4.0f, 0.0f);
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RayTraceResult result = world.rayTraceBlocks(startVec, endVec, true, false, true);
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final double speed = 0.15f;
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if (result != null && result.typeOfHit == Type.BLOCK && numberOfParticles != 0) {
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for (int i = 0; i < numberOfParticles; i++) {
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final double d0 = world.rand.nextGaussian() * speed;
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final double d1 = world.rand.nextGaussian() * speed;
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final double d2 = world.rand.nextGaussian() * speed;
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final ParticleDigging particle = new DestroyFX(world, entityX, entityY, entityZ, d0, d1, d2, this.getDefaultState()).setBlockPos(pos);
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particle.setParticleTexture(texture);
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Minecraft.getMinecraft().effectRenderer.addEffect(particle);
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}
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}
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}
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}
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@SideOnly(Side.CLIENT)
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private TextureAtlasSprite getSpriteForParticle(CableBusRenderState renderState, CableBusBakedModel cableBusModel) {
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final FacadeRenderState frs = renderState.getFacades().get(EnumFacing.UP);
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if (frs != null) {
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final IBlockState state = frs.getSourceBlock();
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final IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState(state);
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return model.getParticleTexture();
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}
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return Platform.pickRandom(cableBusModel.getParticleTextures(renderState));
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}
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@Override
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public void neighborChanged(IBlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos) {
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if (Platform.isServer()) {
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this.cb(world, pos).onNeighborChanged(world, pos, fromPos);
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}
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}
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private ICableBusContainer cb(final IBlockAccess w, final BlockPos pos) {
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final TileEntity te = w.getTileEntity(pos);
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ICableBusContainer out = null;
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if (te instanceof TileCableBus) {
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out = ((TileCableBus) te).getCableBus();
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}
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return out == null ? NULL_CABLE_BUS : out;
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}
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@Nullable
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private IFacadeContainer fc(final IBlockAccess w, final BlockPos pos) {
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final TileEntity te = w.getTileEntity(pos);
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IFacadeContainer out = null;
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if (te instanceof TileCableBus) {
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out = ((TileCableBus) te).getCableBus().getFacadeContainer();
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}
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return out;
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}
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@Override
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public void onBlockClicked(World worldIn, BlockPos pos, EntityPlayer playerIn) {
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if (Platform.isClient()) {
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final RayTraceResult rtr = Minecraft.getMinecraft().objectMouseOver;
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if (rtr != null && rtr.typeOfHit == Type.BLOCK && pos.equals(rtr.getBlockPos())) {
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final Vec3d hitVec = rtr.hitVec.subtract(new Vec3d(pos));
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if (this.cb(worldIn, pos).clicked(playerIn, EnumHand.MAIN_HAND, hitVec)) {
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NetworkHandler.instance()
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.sendToServer(
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new PacketClick(pos, rtr.sideHit, (float) hitVec.x, (float) hitVec.y, (float) hitVec.z, EnumHand.MAIN_HAND, true));
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}
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}
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}
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}
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public void onBlockClickPacket(World worldIn, BlockPos pos, EntityPlayer playerIn, EnumHand hand, Vec3d hitVec) {
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this.cb(worldIn, pos).clicked(playerIn, hand, hitVec);
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}
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@Override
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public boolean onActivated(final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ) {
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return this.cb(w, pos).activate(player, hand, new Vec3d(hitX, hitY, hitZ));
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}
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@Override
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public boolean recolorBlock(final World world, final BlockPos pos, final EnumFacing side, final EnumDyeColor color) {
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return this.recolorBlock(world, pos, side, color, null);
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}
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public boolean recolorBlock(final World world, final BlockPos pos, final EnumFacing side, final EnumDyeColor color, final EntityPlayer who) {
|
|
try {
|
|
return this.cb(world, pos).recolourBlock(side, AEColor.values()[color.ordinal()], who);
|
|
} catch (final Throwable ignored) {
|
|
}
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
@SideOnly(Side.CLIENT)
|
|
public void getSubBlocks(final CreativeTabs tabs, final NonNullList<ItemStack> itemStacks) {
|
|
// do nothing
|
|
}
|
|
|
|
public void setupTile() {
|
|
this.setTileEntity(TileCableBus.class);
|
|
|
|
GameRegistry.registerTileEntity(TileCableBus.class, AppEng.MOD_ID.toLowerCase() + ":" + "BlockCableBus");
|
|
|
|
if (Platform.isClient()) {
|
|
setupTesr();
|
|
}
|
|
}
|
|
|
|
@SideOnly(Side.CLIENT)
|
|
private static void setupTesr() {
|
|
GameRegistry.registerTileEntity(TileCableBusTESR.class, AppEng.MOD_ID.toLowerCase() + ":" + "ClientOnly_TESR_CableBus");
|
|
ClientRegistry.bindTileEntitySpecialRenderer(TileCableBusTESR.class, new CableBusTESR());
|
|
}
|
|
|
|
@Override
|
|
public boolean canRenderInLayer(IBlockState state, BlockRenderLayer layer) {
|
|
return true;
|
|
}
|
|
|
|
@Override
|
|
public IBlockState getFacadeState(IBlockAccess world, BlockPos pos, EnumFacing side) {
|
|
if (side != null) {
|
|
IFacadeContainer container = this.fc(world, pos);
|
|
if (container != null) {
|
|
IFacadePart facade = container.getFacade(AEPartLocation.fromFacing(side));
|
|
if (facade != null) {
|
|
return facade.getBlockState();
|
|
}
|
|
}
|
|
}
|
|
return world.getBlockState(pos);
|
|
}
|
|
|
|
@Override
|
|
public BlockFaceShape getBlockFaceShape(IBlockAccess world, IBlockState state, BlockPos pos, EnumFacing side) {
|
|
IFacadeContainer container = this.fc(world, pos);
|
|
if (container != null) {
|
|
IFacadePart facade = container.getFacade(AEPartLocation.fromFacing(side));
|
|
if (facade != null) {
|
|
return BlockFaceShape.SOLID;
|
|
}
|
|
}
|
|
return BlockFaceShape.UNDEFINED;
|
|
}
|
|
|
|
@Override
|
|
public void onEntityWalk(World world, BlockPos pos, Entity entityIn) {
|
|
IFacadeContainer container = this.fc(world, pos);
|
|
if (container != null) {
|
|
IFacadePart facade = container.getFacade(AEPartLocation.fromFacing(EnumFacing.UP));
|
|
if (facade != null) {
|
|
facade.getBlockState().getBlock().onEntityWalk(world, pos, entityIn);
|
|
}
|
|
}
|
|
super.onEntityWalk(world, pos, entityIn);
|
|
}
|
|
|
|
// Helper to get access to the protected constructor
|
|
@SideOnly(Side.CLIENT)
|
|
private static class DestroyFX extends ParticleDigging {
|
|
DestroyFX(World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn, IBlockState state) {
|
|
super(worldIn, xCoordIn, yCoordIn, zCoordIn, xSpeedIn, ySpeedIn, zSpeedIn, state);
|
|
}
|
|
}
|
|
}
|