Files
Applied-Energistics-2/src/main/java/appeng/client/render/cablebus/QuadRotator.java
T
2022-09-17 08:08:02 -03:00

163 lines
6.6 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.cablebus;
import appeng.client.render.FacingToRotation;
import appeng.core.AELog;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.client.renderer.vertex.VertexFormatElement;
import net.minecraft.util.EnumFacing;
import javax.vecmath.Matrix4f;
import javax.vecmath.Point3f;
import javax.vecmath.Vector3f;
import java.util.ArrayList;
import java.util.List;
/**
* Assuming a default-orientation of forward=NORTH and up=UP, this class rotates a given list of quads to the desired
* facing
*/
public class QuadRotator {
public List<BakedQuad> rotateQuads(List<BakedQuad> quads, EnumFacing newForward, EnumFacing newUp) {
if (newForward == EnumFacing.NORTH && newUp == EnumFacing.UP) {
return quads; // This is the default orientation
}
List<BakedQuad> result = new ArrayList<>(quads.size());
for (BakedQuad quad : quads) {
result.add(this.rotateQuad(quad, newForward, newUp));
}
return result;
}
private BakedQuad rotateQuad(BakedQuad quad, EnumFacing forward, EnumFacing up) {
// Sanitize forward/up
if (forward.getAxis() == up.getAxis()) {
if (up.getAxis() == EnumFacing.Axis.Y) {
up = EnumFacing.NORTH;
} else {
up = EnumFacing.UP;
}
}
FacingToRotation rotation = FacingToRotation.get(forward, up);
Matrix4f mat = rotation.getMat();
// Clone the vertex data used by the quad
int[] newData = quad.getVertexData().clone();
// Figure out where the position is in the array
VertexFormat format = quad.getFormat();
int posIdx = this.findPositionOffset(format) / 4;
int stride = format.getNextOffset() / 4;
int normalIdx = format.getNormalOffset();
VertexFormatElement.EnumType normalType = null;
// Figure out the type of the normals
if (normalIdx != -1) {
for (int i = 0; i < format.getElements().size(); i++) {
VertexFormatElement element = format.getElement(i);
if (element.getUsage() == VertexFormatElement.EnumUsage.NORMAL) {
normalType = element.getType();
}
}
}
for (int i = 0; i < 4; i++) {
Point3f pos = new Point3f(Float.intBitsToFloat(newData[i * stride + posIdx]) - 0.5f, Float
.intBitsToFloat(newData[i * stride + posIdx + 1]) - 0.5f, Float.intBitsToFloat(newData[i * stride + posIdx + 2]) - 0.5f);
// Rotate stuff around
mat.transform(pos);
// Write back
newData[i * stride + posIdx] = Float.floatToIntBits(pos.getX() + 0.5f);
newData[i * stride + posIdx + 1] = Float.floatToIntBits(pos.getY() + 0.5f);
newData[i * stride + posIdx + 2] = Float.floatToIntBits(pos.getZ() + 0.5f);
// Transform the normal if one is present
if (normalIdx != -1) {
if (normalType == VertexFormatElement.EnumType.FLOAT) {
Vector3f normal = new Vector3f(Float.intBitsToFloat(newData[i * stride + normalIdx]), Float
.intBitsToFloat(newData[i * stride + normalIdx + 1]), Float.intBitsToFloat(newData[i * stride + normalIdx + 2]));
// Rotate stuff around
mat.transform(normal);
// Write back
newData[i * stride + normalIdx] = Float.floatToIntBits(normal.getX());
newData[i * stride + normalIdx + 1] = Float.floatToIntBits(normal.getY());
newData[i * stride + normalIdx + 2] = Float.floatToIntBits(normal.getZ());
} else if (normalType == VertexFormatElement.EnumType.BYTE) {
int idx = i * stride * 4 + normalIdx;
Vector3f normal = new Vector3f(getByte(newData, idx) / 127.0f, getByte(newData, idx + 1) / 127.0f, getByte(newData,
idx + 2) / 127.0f);
// Rotate stuff around
mat.transform(normal);
// Write back
setByte(newData, idx, (int) (normal.getX() * 127));
setByte(newData, idx + 1, (int) (normal.getY() * 127));
setByte(newData, idx + 2, (int) (normal.getZ() * 127));
} else {
AELog.warn("Unsupported normal format: {}", normalType);
}
}
}
EnumFacing newFace = rotation.rotate(quad.getFace());
return new BakedQuad(newData, quad.getTintIndex(), newFace, quad.getSprite(), quad.shouldApplyDiffuseLighting(), quad.getFormat());
}
private static int getByte(int[] data, int offset) {
int idx = offset / 4;
int subOffset = offset % 4;
return (byte) (data[idx] >> (subOffset * 8));
}
private static void setByte(int[] data, int offset, int value) {
int idx = offset / 4;
int subOffset = offset % 4;
int mask = 0xFF << (subOffset * 8);
data[idx] = data[idx] & (~mask) | ((value & 0xFF) << (subOffset * 8));
}
private int findPositionOffset(VertexFormat format) {
List<VertexFormatElement> elements = format.getElements();
for (int i = 0; i < elements.size(); i++) {
VertexFormatElement e = elements.get(i);
if (e.isPositionElement()) {
if (e.getType() != VertexFormatElement.EnumType.FLOAT) {
throw new IllegalArgumentException("Only floating point positions are supported");
}
return i;
}
}
throw new IllegalArgumentException("Vertex format " + format + " has no position attribute!");
}
}