Files
Applied-Energistics-2/src/main/java/appeng/client/render/model/RenderHelper.java
T
2022-09-17 08:08:02 -03:00

87 lines
3.0 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.model;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.Lists;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.Vec3d;
import java.util.EnumMap;
import java.util.List;
// TODO: Investigate use of CubeBuilder instead
final class RenderHelper {
private static final EnumMap<EnumFacing, List<Vec3d>> cornersForFacing = generateCornersForFacings();
private RenderHelper() {
}
static List<Vec3d> getFaceCorners(EnumFacing side) {
return cornersForFacing.get(side);
}
private static EnumMap<EnumFacing, List<Vec3d>> generateCornersForFacings() {
EnumMap<EnumFacing, List<Vec3d>> result = new EnumMap<>(EnumFacing.class);
for (EnumFacing facing : EnumFacing.values()) {
List<Vec3d> corners;
float offset = (facing.getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE) ? 0 : 1;
switch (facing.getAxis()) {
default:
case X:
corners = Lists.newArrayList(new Vec3d(offset, 1, 1), new Vec3d(offset, 0, 1), new Vec3d(offset, 0, 0), new Vec3d(offset, 1, 0));
break;
case Y:
corners = Lists.newArrayList(new Vec3d(1, offset, 1), new Vec3d(1, offset, 0), new Vec3d(0, offset, 0), new Vec3d(0, offset, 1));
break;
case Z:
corners = Lists.newArrayList(new Vec3d(0, 1, offset), new Vec3d(0, 0, offset), new Vec3d(1, 0, offset), new Vec3d(1, 1, offset));
break;
}
if (facing.getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE) {
corners = Lists.reverse(corners);
}
result.put(facing, ImmutableList.copyOf(corners));
}
return result;
}
private static Vec3d adjust(Vec3d vec, EnumFacing.Axis axis, double delta) {
switch (axis) {
default:
case X:
return new Vec3d(vec.x + delta, vec.y, vec.z);
case Y:
return new Vec3d(vec.x, vec.y + delta, vec.z);
case Z:
return new Vec3d(vec.x, vec.y, vec.z + delta);
}
}
}