487 lines
15 KiB
Java
487 lines
15 KiB
Java
/*
|
|
* This file is part of CodeChickenLib.
|
|
* Copyright (c) 2018, covers1624, All rights reserved.
|
|
*
|
|
* CodeChickenLib is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 2.1 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* CodeChickenLib is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with CodeChickenLib. If not, see <http://www.gnu.org/licenses/lgpl>.
|
|
*/
|
|
|
|
package appeng.thirdparty.codechicken.lib.model;
|
|
|
|
|
|
import appeng.thirdparty.codechicken.lib.math.InterpHelper;
|
|
import net.minecraft.client.renderer.block.model.BakedQuad;
|
|
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
|
import net.minecraft.client.renderer.vertex.VertexFormat;
|
|
import net.minecraft.util.EnumFacing;
|
|
import net.minecraft.util.math.AxisAlignedBB;
|
|
import net.minecraft.util.math.MathHelper;
|
|
import net.minecraftforge.client.model.pipeline.IVertexConsumer;
|
|
import net.minecraftforge.client.model.pipeline.IVertexProducer;
|
|
import net.minecraftforge.client.model.pipeline.LightUtil;
|
|
import net.minecraftforge.client.model.pipeline.UnpackedBakedQuad;
|
|
|
|
import javax.vecmath.Vector3f;
|
|
|
|
|
|
/**
|
|
* A simple easy to manipulate quad format. Can be reset and then used on a different format.
|
|
*
|
|
* @author covers1624
|
|
*/
|
|
public class Quad implements IVertexProducer, ISmartVertexConsumer {
|
|
|
|
public CachedFormat format;
|
|
|
|
public int tintIndex = -1;
|
|
public EnumFacing orientation;
|
|
public boolean diffuseLighting = true;
|
|
public TextureAtlasSprite sprite;
|
|
|
|
public Vertex[] vertices = new Vertex[4];
|
|
public boolean full;
|
|
|
|
// Not copied.
|
|
private int vertexIndex = 0;
|
|
// Cache for normal computation.
|
|
private final Vector3f v1 = new Vector3f();
|
|
private final Vector3f v2 = new Vector3f();
|
|
private final Vector3f t = new Vector3f();
|
|
private final Vector3f normal = new Vector3f();
|
|
|
|
/**
|
|
* Use this if you reset the quad each time you use it.
|
|
*/
|
|
public Quad() {
|
|
}
|
|
|
|
/**
|
|
* use this if you want to initialize the quad with a format.
|
|
*
|
|
* @param format The format.
|
|
*/
|
|
public Quad(CachedFormat format) {
|
|
this.format = format;
|
|
}
|
|
|
|
@Override
|
|
public VertexFormat getVertexFormat() {
|
|
return this.format.format;
|
|
}
|
|
|
|
@Override
|
|
public void setQuadTint(int tint) {
|
|
this.tintIndex = tint;
|
|
}
|
|
|
|
@Override
|
|
public void setQuadOrientation(EnumFacing orientation) {
|
|
this.orientation = orientation;
|
|
}
|
|
|
|
@Override
|
|
public void setApplyDiffuseLighting(boolean diffuse) {
|
|
this.diffuseLighting = diffuse;
|
|
}
|
|
|
|
@Override
|
|
public void setTexture(TextureAtlasSprite texture) {
|
|
this.sprite = texture;
|
|
}
|
|
|
|
@Override
|
|
public void put(int element, float... data) {
|
|
if (this.full) {
|
|
throw new RuntimeException("Unable to add data when full.");
|
|
}
|
|
Vertex v = this.vertices[this.vertexIndex];
|
|
if (v == null) {
|
|
v = new Vertex(this.format);
|
|
this.vertices[this.vertexIndex] = v;
|
|
}
|
|
System.arraycopy(data, 0, v.raw[element], 0, data.length);
|
|
if (element == (this.format.elementCount - 1)) {
|
|
this.vertexIndex++;
|
|
if (this.vertexIndex == 4) {
|
|
this.vertexIndex = 0;
|
|
this.full = true;
|
|
if (orientation == null) {
|
|
calculateOrientation(false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public void put(Quad quad) {
|
|
this.copyFrom(quad);
|
|
}
|
|
|
|
@Override
|
|
public void pipe(IVertexConsumer consumer) {
|
|
if (consumer instanceof ISmartVertexConsumer) {
|
|
((ISmartVertexConsumer) consumer).put(this);
|
|
} else {
|
|
consumer.setQuadTint(this.tintIndex);
|
|
consumer.setQuadOrientation(this.orientation);
|
|
consumer.setApplyDiffuseLighting(this.diffuseLighting);
|
|
consumer.setTexture(this.sprite);
|
|
for (Vertex v : this.vertices) {
|
|
for (int e = 0; e < this.format.elementCount; e++) {
|
|
consumer.put(e, v.raw[e]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Used to reset the interpolation values inside the provided helper.
|
|
*
|
|
* @param helper The helper.
|
|
* @param s The axis. side >> 1;
|
|
* @return The same helper.
|
|
*/
|
|
public InterpHelper resetInterp(InterpHelper helper, int s) {
|
|
helper.reset( //
|
|
this.vertices[0].dx(s), this.vertices[0].dy(s), //
|
|
this.vertices[1].dx(s), this.vertices[1].dy(s), //
|
|
this.vertices[2].dx(s), this.vertices[2].dy(s), //
|
|
this.vertices[3].dx(s), this.vertices[3].dy(s));
|
|
return helper;
|
|
}
|
|
|
|
/**
|
|
* Clamps the Quad inside the box.
|
|
*
|
|
* @param bb The box.
|
|
*/
|
|
public void clamp(AxisAlignedBB bb) {
|
|
for (Vertex vertex : this.vertices) {
|
|
float[] vec = vertex.vec;
|
|
vec[0] = (float) MathHelper.clamp(vec[0], bb.minX, bb.maxX);
|
|
vec[1] = (float) MathHelper.clamp(vec[1], bb.minY, bb.maxY);
|
|
vec[2] = (float) MathHelper.clamp(vec[2], bb.minZ, bb.maxZ);
|
|
}
|
|
calculateOrientation(true);
|
|
}
|
|
|
|
/**
|
|
* Re-calculates the Orientation of this quad,
|
|
* optionally the normal vector.
|
|
*
|
|
* @param setNormal If the normal vector should be updated.
|
|
*/
|
|
public void calculateOrientation(boolean setNormal) {
|
|
this.v1.set(this.vertices[3].vec);
|
|
this.t.set(this.vertices[1].vec);
|
|
this.v1.sub(this.t);
|
|
|
|
this.v2.set(this.vertices[2].vec);
|
|
this.t.set(this.vertices[0].vec);
|
|
this.v2.sub(this.t);
|
|
|
|
this.normal.cross(this.v2, this.v1);
|
|
this.normal.normalize();
|
|
|
|
if (this.format.hasNormal && setNormal) {
|
|
for (Vertex vertex : this.vertices) {
|
|
vertex.normal[0] = this.normal.x;
|
|
vertex.normal[1] = this.normal.y;
|
|
vertex.normal[2] = this.normal.z;
|
|
vertex.normal[3] = 0;
|
|
}
|
|
}
|
|
this.orientation = EnumFacing.getFacingFromVector(this.normal.x, this.normal.y, this.normal.z);
|
|
}
|
|
|
|
/**
|
|
* Used to create a new quad complete copy of this one.
|
|
*
|
|
* @return The new quad.
|
|
*/
|
|
public Quad copy() {
|
|
if (!this.full) {
|
|
throw new RuntimeException("Only copying full quads is supported.");
|
|
}
|
|
Quad quad = new Quad(this.format);
|
|
quad.tintIndex = this.tintIndex;
|
|
quad.orientation = this.orientation;
|
|
quad.diffuseLighting = this.diffuseLighting;
|
|
quad.sprite = this.sprite;
|
|
quad.full = true;
|
|
for (int i = 0; i < 4; i++) {
|
|
quad.vertices[i] = this.vertices[i].copy();
|
|
}
|
|
return quad;
|
|
}
|
|
|
|
/**
|
|
* Copies the data inside the given quad to this one. This ignores VertexFormat, please make sure your quads are in
|
|
* the same format.
|
|
*
|
|
* @param quad The Quad to copy from.
|
|
* @return This quad.
|
|
*/
|
|
public Quad copyFrom(Quad quad) {
|
|
this.tintIndex = quad.tintIndex;
|
|
this.orientation = quad.orientation;
|
|
this.diffuseLighting = quad.diffuseLighting;
|
|
this.sprite = quad.sprite;
|
|
this.full = quad.full;
|
|
for (int v = 0; v < 4; v++) {
|
|
for (int e = 0; e < this.format.elementCount; e++) {
|
|
System.arraycopy(quad.vertices[v].raw[e], 0, this.vertices[v].raw[e], 0, 4);
|
|
}
|
|
}
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Reset the quad to the new format.
|
|
*
|
|
* @param format The new format.
|
|
*/
|
|
public void reset(CachedFormat format) {
|
|
this.format = format;
|
|
this.tintIndex = -1;
|
|
this.orientation = null;
|
|
this.diffuseLighting = true;
|
|
this.sprite = null;
|
|
for (int i = 0; i < this.vertices.length; i++) {
|
|
Vertex v = this.vertices[i];
|
|
if (v == null) {
|
|
this.vertices[i] = v = new Vertex(format);
|
|
}
|
|
v.reset(format);
|
|
}
|
|
this.vertexIndex = 0;
|
|
this.full = false;
|
|
}
|
|
|
|
/**
|
|
* Bakes this Quad to a BakedQuad.
|
|
*
|
|
* @return The BakedQuad.
|
|
*/
|
|
public BakedQuad bake() {
|
|
int[] packedData = new int[this.format.format.getNextOffset()];
|
|
for (int v = 0; v < 4; v++) {
|
|
for (int e = 0; e < this.format.elementCount; e++) {
|
|
LightUtil.pack(this.vertices[v].raw[e], packedData, this.format.format, v, e);
|
|
}
|
|
}
|
|
return new BakedQuad(packedData, this.tintIndex, this.orientation, this.sprite, this.diffuseLighting, this.format.format);
|
|
}
|
|
|
|
/**
|
|
* Bakes this quad to an UnpackedBakedQuad.
|
|
*
|
|
* @return The UnpackedBakedQuad.
|
|
*/
|
|
public UnpackedBakedQuad bakeUnpacked() {
|
|
UnpackedBakedQuad.Builder quad = new UnpackedBakedQuad.Builder(this.format.format);
|
|
this.pipe(quad);
|
|
return quad.build();
|
|
}
|
|
|
|
/**
|
|
* A simple vertex format.
|
|
*/
|
|
public static class Vertex {
|
|
|
|
public CachedFormat format;
|
|
|
|
/**
|
|
* The raw data.
|
|
*/
|
|
public float[][] raw;
|
|
|
|
// References to the arrays inside raw.
|
|
public float[] vec;
|
|
public float[] normal;
|
|
public float[] color;
|
|
public float[] uv;
|
|
public float[] lightmap;
|
|
|
|
/**
|
|
* Create a new Vertex.
|
|
*
|
|
* @param format The format for the vertex.
|
|
*/
|
|
public Vertex(CachedFormat format) {
|
|
this.format = format;
|
|
this.raw = new float[format.elementCount][4];
|
|
this.preProcess();
|
|
}
|
|
|
|
/**
|
|
* Creates a new Vertex using the data inside the other. A copy!
|
|
*
|
|
* @param other The other.
|
|
*/
|
|
public Vertex(Vertex other) {
|
|
this.format = other.format;
|
|
this.raw = other.raw.clone();
|
|
for (int v = 0; v < this.format.elementCount; v++) {
|
|
this.raw[v] = other.raw[v].clone();
|
|
}
|
|
this.preProcess();
|
|
}
|
|
|
|
/**
|
|
* Pulls references to the individual element's arrays inside raw. Modifying the individual element arrays will
|
|
* update raw.
|
|
*/
|
|
public void preProcess() {
|
|
if (this.format.hasPosition) {
|
|
this.vec = this.raw[this.format.positionIndex];
|
|
}
|
|
if (this.format.hasNormal) {
|
|
this.normal = this.raw[this.format.normalIndex];
|
|
}
|
|
if (this.format.hasColor) {
|
|
this.color = this.raw[this.format.colorIndex];
|
|
}
|
|
if (this.format.hasUV) {
|
|
this.uv = this.raw[this.format.uvIndex];
|
|
}
|
|
if (this.format.hasLightMap) {
|
|
this.lightmap = this.raw[this.format.lightMapIndex];
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Gets the 2d X coord for the given axis.
|
|
*
|
|
* @param s The axis. side >> 1
|
|
* @return The x coord.
|
|
*/
|
|
public float dx(int s) {
|
|
if (s <= 1) {
|
|
return this.vec[0];
|
|
} else {
|
|
return this.vec[2];
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Gets the 2d Y coord for the given axis.
|
|
*
|
|
* @param s The axis. side >> 1
|
|
* @return The y coord.
|
|
*/
|
|
public float dy(int s) {
|
|
if (s > 0) {
|
|
return this.vec[1];
|
|
} else {
|
|
return this.vec[2];
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Interpolates the new color values for this Vertex using the others as a reference.
|
|
*
|
|
* @param interpHelper The InterpHelper to use.
|
|
* @param others The other Vertices to use as a template.
|
|
* @return The same Vertex.
|
|
*/
|
|
public Vertex interpColorFrom(InterpHelper interpHelper, Vertex[] others) {
|
|
for (int e = 0; e < 4; e++) {
|
|
float p1 = others[0].color[e];
|
|
float p2 = others[1].color[e];
|
|
float p3 = others[2].color[e];
|
|
float p4 = others[3].color[e];
|
|
// Only interpolate if colors are different.
|
|
if (p1 != p2 || p2 != p3 || p3 != p4) {
|
|
this.color[e] = interpHelper.interpolate(p1, p2, p3, p4);
|
|
}
|
|
}
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Interpolates the new UV values for this Vertex using the others as a reference.
|
|
*
|
|
* @param interpHelper The InterpHelper to use.
|
|
* @param others The other Vertices to use as a template.
|
|
* @return The same Vertex.
|
|
*/
|
|
public Vertex interpUVFrom(InterpHelper interpHelper, Vertex[] others) {
|
|
for (int e = 0; e < 2; e++) {
|
|
float p1 = others[0].uv[e];
|
|
float p2 = others[1].uv[e];
|
|
float p3 = others[2].uv[e];
|
|
float p4 = others[3].uv[e];
|
|
if (p1 != p2 || p2 != p3 || p3 != p4) {
|
|
this.uv[e] = interpHelper.interpolate(p1, p2, p3, p4);
|
|
}
|
|
}
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Interpolates the new LightMap values for this Vertex using the others as a reference.
|
|
*
|
|
* @param interpHelper The InterpHelper to use.
|
|
* @param others The other Vertices to use as a template.
|
|
* @return The same Vertex.
|
|
*/
|
|
public Vertex interpLightMapFrom(InterpHelper interpHelper, Vertex[] others) {
|
|
for (int e = 0; e < 2; e++) {
|
|
float p1 = others[0].lightmap[e];
|
|
float p2 = others[1].lightmap[e];
|
|
float p3 = others[2].lightmap[e];
|
|
float p4 = others[3].lightmap[e];
|
|
if (p1 != p2 || p2 != p3 || p3 != p4) {
|
|
this.lightmap[e] = interpHelper.interpolate(p1, p2, p3, p4);
|
|
}
|
|
}
|
|
return this;
|
|
}
|
|
|
|
/**
|
|
* Copies this Vertex to a new one.
|
|
*
|
|
* @return The new Vertex.
|
|
*/
|
|
public Vertex copy() {
|
|
return new Vertex(this);
|
|
}
|
|
|
|
/**
|
|
* Resets the Vertex to a new format. Expands the raw array if needed.
|
|
*
|
|
* @param format The format to reset to.
|
|
*/
|
|
public void reset(CachedFormat format) {
|
|
// If the format is different and our raw array is smaller, then expand it.
|
|
if (!this.format.equals(format) && format.elementCount > this.raw.length) {
|
|
this.raw = new float[format.elementCount][4];
|
|
}
|
|
this.format = format;
|
|
|
|
this.vec = null;
|
|
this.normal = null;
|
|
this.color = null;
|
|
this.uv = null;
|
|
this.lightmap = null;
|
|
|
|
// for (float[] f : raw) {
|
|
// Arrays.fill(f, 0F);
|
|
// }
|
|
|
|
this.preProcess();
|
|
}
|
|
}
|
|
}
|