467 lines
14 KiB
Java
467 lines
14 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.spatial;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map.Entry;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.network.play.server.SChunkDataPacket;
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import net.minecraft.tileentity.ITickableTileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.ITickList;
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import net.minecraft.world.NextTickListEntry;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.Chunk;
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import appeng.api.AEApi;
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import appeng.api.movable.IMovableHandler;
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import appeng.api.movable.IMovableRegistry;
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import appeng.api.util.AEPartLocation;
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import appeng.api.util.WorldCoord;
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import appeng.core.AELog;
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import appeng.core.worlddata.WorldData;
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import appeng.util.Platform;
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import net.minecraft.world.chunk.ChunkSection;
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import net.minecraft.world.server.ServerChunkProvider;
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import net.minecraft.world.server.ServerTickList;
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public class CachedPlane
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{
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private final int x_size;
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private final int z_size;
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private final int cx_size;
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private final int cz_size;
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private final int x_offset;
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private final int y_offset;
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private final int z_offset;
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private final int y_size;
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private final Chunk[][] myChunks;
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private final Column[][] myColumns;
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private final List<TileEntity> tiles = new ArrayList<>();
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private final List<NextTickListEntry<Block>> ticks = new ArrayList<>();
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private final World world;
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private final IMovableRegistry reg = AEApi.instance().registries().movable();
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private final List<WorldCoord> updates = new ArrayList<>();
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private int verticalBits;
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private final BlockState matrixBlockState;
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public CachedPlane( final World w, final int minX, final int minY, final int minZ, final int maxX, final int maxY, final int maxZ )
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{
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Block matrixFrameBlock = AEApi.instance().definitions().blocks().matrixFrame().maybeBlock().orElse( null );
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if( matrixFrameBlock != null )
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{
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this.matrixBlockState = matrixFrameBlock.getDefaultState();
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}
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else
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{
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this.matrixBlockState = null;
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}
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this.world = w;
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this.x_size = maxX - minX + 1;
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this.y_size = maxY - minY + 1;
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this.z_size = maxZ - minZ + 1;
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this.x_offset = minX;
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this.y_offset = minY;
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this.z_offset = minZ;
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final int minCX = minX >> 4;
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final int minCY = minY >> 4;
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final int minCZ = minZ >> 4;
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final int maxCX = maxX >> 4;
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final int maxCY = maxY >> 4;
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final int maxCZ = maxZ >> 4;
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this.cx_size = maxCX - minCX + 1;
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final int cy_size = maxCY - minCY + 1;
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this.cz_size = maxCZ - minCZ + 1;
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this.myChunks = new Chunk[this.cx_size][this.cz_size];
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this.myColumns = new Column[this.x_size][this.z_size];
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this.verticalBits = 0;
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for( int cy = 0; cy < cy_size; cy++ )
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{
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this.verticalBits |= 1 << ( minCY + cy );
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}
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for( int x = 0; x < this.x_size; x++ )
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{
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for( int z = 0; z < this.z_size; z++ )
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{
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this.myColumns[x][z] = new Column( w.getChunk( ( minX + x ) >> 4, ( minZ + z ) >> 4 ), ( minX + x ) & 0xF, ( minZ + z ) & 0xF, minCY, cy_size );
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}
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}
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final IMovableRegistry mr = AEApi.instance().registries().movable();
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for( int cx = 0; cx < this.cx_size; cx++ )
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{
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for( int cz = 0; cz < this.cz_size; cz++ )
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{
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final List<BlockPos> deadTiles = new ArrayList<>();
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final Chunk c = w.getChunk( minCX + cx, minCZ + cz );
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this.myChunks[cx][cz] = c;
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final List<Entry<BlockPos, TileEntity>> rawTiles = new ArrayList<>(c.getTileEntityMap().entrySet());
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for( final Entry<BlockPos, TileEntity> tx : rawTiles )
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{
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final BlockPos cp = tx.getKey();
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final TileEntity te = tx.getValue();
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final BlockPos tePOS = te.getPos();
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if( tePOS.getX() >= minX && tePOS.getX() <= maxX && tePOS.getY() >= minY && tePOS.getY() <= maxY && tePOS.getZ() >= minZ && tePOS
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.getZ() <= maxZ )
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{
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if( mr.askToMove( te ) )
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{
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this.tiles.add( te );
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deadTiles.add( cp );
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}
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else
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{
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final BlockStorageData details = new BlockStorageData();
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this.myColumns[tePOS.getX() - minX][tePOS.getZ() - minZ].fillData( tePOS.getY(), details );
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// don't skip air, just let the code replace it...
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if( details.state != null && details.state.getBlock() == Platform.AIR_BLOCK && details.state.getMaterial().isReplaceable() )
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{
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w.removeBlock( tePOS, false );
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}
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else
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{
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this.myColumns[tePOS.getX() - minX][tePOS.getZ() - minZ].setSkip( tePOS.getY() );
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}
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}
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}
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}
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for( final BlockPos cp : deadTiles )
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{
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c.getTileEntityMap().remove( cp );
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}
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final long gameTime = this.getWorld().getGameTime();
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final ITickList<Block> pendingBlockTicks = this.getWorld().getPendingBlockTicks();
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if (pendingBlockTicks instanceof ServerTickList) {
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List<NextTickListEntry<Block>> pending = ((ServerTickList<Block>) pendingBlockTicks).getPending(c.getPos(), false, true);
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for (final NextTickListEntry<Block> entry : pending) {
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final BlockPos tePOS = entry.position;
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if (tePOS.getX() >= minX && tePOS.getX() <= maxX && tePOS.getY() >= minY && tePOS.getY() <= maxY && tePOS.getZ() >= minZ && tePOS
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.getZ() <= maxZ) {
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this.ticks.add(new NextTickListEntry<>(tePOS, entry.getTarget(), entry.scheduledTime - gameTime, entry.priority));
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}
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}
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}
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}
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}
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for( final TileEntity te : this.tiles )
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{
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try
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{
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this.getWorld().loadedTileEntityList.remove( te );
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if( te instanceof ITickableTileEntity)
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{
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this.getWorld().tickableTileEntities.remove( te );
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}
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}
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catch( final Exception e )
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{
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AELog.debug( e );
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}
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}
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}
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private IMovableHandler getHandler( final TileEntity te )
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{
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final IMovableRegistry mr = AEApi.instance().registries().movable();
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return mr.getHandler( te );
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}
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void swap( final CachedPlane dst )
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{
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final IMovableRegistry mr = AEApi.instance().registries().movable();
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if( dst.x_size == this.x_size && dst.y_size == this.y_size && dst.z_size == this.z_size )
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{
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AELog.info( "Block Copy Scale: " + this.x_size + ", " + this.y_size + ", " + this.z_size );
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long startTime = System.nanoTime();
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final BlockStorageData aD = new BlockStorageData();
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final BlockStorageData bD = new BlockStorageData();
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for( int x = 0; x < this.x_size; x++ )
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{
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for( int z = 0; z < this.z_size; z++ )
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{
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final Column a = this.myColumns[x][z];
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final Column b = dst.myColumns[x][z];
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for( int y = 0; y < this.y_size; y++ )
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{
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final int src_y = y + this.y_offset;
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final int dst_y = y + dst.y_offset;
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if( a.doNotSkip( src_y ) && b.doNotSkip( dst_y ) )
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{
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a.fillData( src_y, aD );
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b.fillData( dst_y, bD );
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a.setBlockState( src_y, bD );
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b.setBlockState( dst_y, aD );
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}
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else
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{
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this.markForUpdate( x + this.x_offset, src_y, z + this.z_offset );
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dst.markForUpdate( x + dst.x_offset, dst_y, z + dst.z_offset );
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}
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}
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}
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}
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long endTime = System.nanoTime();
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long duration = endTime - startTime;
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AELog.info( "Block Copy Time: " + duration );
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for( final TileEntity te : this.tiles )
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{
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final BlockPos tePOS = te.getPos();
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dst.addTile( tePOS.getX() - this.x_offset, tePOS.getY() - this.y_offset, tePOS.getZ() - this.z_offset, te, this, mr );
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}
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for( final TileEntity te : dst.tiles )
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{
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final BlockPos tePOS = te.getPos();
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this.addTile( tePOS.getX() - dst.x_offset, tePOS.getY() - dst.y_offset, tePOS.getZ() - dst.z_offset, te, dst, mr );
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}
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for( final NextTickListEntry<Block> entry : this.ticks )
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{
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final BlockPos tePOS = entry.position;
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dst.addTick( tePOS.getX() - this.x_offset, tePOS.getY() - this.y_offset, tePOS.getZ() - this.z_offset, entry );
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}
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for( final NextTickListEntry<Block> entry : dst.ticks )
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{
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final BlockPos tePOS = entry.position;
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this.addTick( tePOS.getX() - dst.x_offset, tePOS.getY() - dst.y_offset, tePOS.getZ() - dst.z_offset, entry );
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}
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startTime = System.nanoTime();
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this.updateChunks();
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dst.updateChunks();
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endTime = System.nanoTime();
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duration = endTime - startTime;
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AELog.info( "Update Time: " + duration );
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}
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}
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private void markForUpdate( final int x, final int y, final int z )
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{
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this.updates.add( new WorldCoord( x, y, z ) );
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for( final AEPartLocation d : AEPartLocation.SIDE_LOCATIONS )
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{
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this.updates.add( new WorldCoord( x + d.xOffset, y + d.yOffset, z + d.zOffset ) );
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}
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}
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private void addTick( final int x, final int y, final int z, final NextTickListEntry<Block> entry )
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{
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BlockPos where = new BlockPos(x + this.x_offset, y + this.y_offset, z + this.z_offset);
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this.world.getPendingBlockTicks().scheduleTick(where, entry.getTarget(), (int) entry.scheduledTime, entry.priority);
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}
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private void addTile( final int x, final int y, final int z, final TileEntity te, final CachedPlane alternateDestination, final IMovableRegistry mr )
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{
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try
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{
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final Column c = this.myColumns[x][z];
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if( c.doNotSkip( y + this.y_offset ) || alternateDestination == null )
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{
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final IMovableHandler handler = this.getHandler( te );
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try
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{
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handler.moveTile( te, this.world, new BlockPos( x + this.x_offset, y + this.y_offset, z + this.z_offset ) );
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}
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catch( final Throwable e )
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{
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AELog.debug( e );
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final BlockPos pos = new BlockPos( x, y, z );
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// attempt recovery...
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c.c.addTileEntity(te);
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this.world.notifyBlockUpdate( pos, this.world.getBlockState( pos ), this.world.getBlockState( pos ), z );
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}
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mr.doneMoving( te );
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}
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else
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{
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alternateDestination.addTile( x, y, z, te, null, mr );
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}
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}
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catch( final Throwable e )
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{
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AELog.debug( e );
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}
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}
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private void updateChunks()
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{
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// update shit..
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for( int x = 0; x < this.cx_size; x++ )
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{
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for( int z = 0; z < this.cz_size; z++ )
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{
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final Chunk c = this.myChunks[x][z];
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// FIXME: Light shit
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c.markDirty();
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}
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}
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// send shit...
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for( int x = 0; x < this.cx_size; x++ )
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{
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for( int z = 0; z < this.cz_size; z++ )
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{
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final Chunk c = this.myChunks[x][z];
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for( int y = 1; y < 255; y += 32 )
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{
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WorldData.instance().compassData().service().updateArea( this.getWorld(), c.getPos().x << 4, y, c.getPos().z << 4 );
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}
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// FIXME this was sending chunks to players...
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SChunkDataPacket cdp = new SChunkDataPacket(c, verticalBits);
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((ServerChunkProvider) world.getChunkProvider()).chunkManager.getTrackingPlayers(c.getPos(), false)
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.forEach(spe -> spe.connection.sendPacket(cdp));
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}
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}
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// FIXME check if this makes any sense at all to send changes to players asap
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ServerChunkProvider serverChunkProvider = (ServerChunkProvider) world.getChunkProvider();
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serverChunkProvider.tick(() -> false);
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}
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List<WorldCoord> getUpdates()
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{
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return this.updates;
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}
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World getWorld()
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{
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return this.world;
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}
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private static class BlockStorageData
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{
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public BlockState state;
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public int light;
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}
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private class Column
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{
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private final int x;
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private final int z;
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private final Chunk c;
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private List<Integer> skipThese = null;
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public Column( final Chunk chunk, final int x, final int z, final int chunkY, final int chunkHeight )
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{
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this.x = x;
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this.z = z;
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this.c = chunk;
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final ChunkSection[] storage = this.c.getSections();
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// make sure storage exists before hand...
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for( int ay = 0; ay < chunkHeight; ay++ )
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{
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final int by = ( ay + chunkY );
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ChunkSection extendedblockstorage = storage[by];
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if( extendedblockstorage == null )
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{
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extendedblockstorage = storage[by] = new ChunkSection( by << 4 );
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}
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}
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}
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private void setBlockState(final int y, BlockStorageData data )
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{
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if( data.state == CachedPlane.this.matrixBlockState )
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{
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data.state = Platform.AIR_BLOCK.getDefaultState();
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}
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final ChunkSection[] storage = this.c.getSections();
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final ChunkSection extendedBlockStorage = storage[y >> 4];
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extendedBlockStorage.setBlockState( this.x, y & 15, this.z, data.state );
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// FIXME extendedBlockStorage.setBlockLight( this.x, y & 15, this.z, data.light );
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}
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private void fillData( final int y, BlockStorageData data )
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{
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final ChunkSection[] storage = this.c.getSections();
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final ChunkSection extendedblockstorage = storage[y >> 4];
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data.state = extendedblockstorage.getBlockState( this.x, y & 15, this.z );
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// FIXME data.light = extendedblockstorage.getBlockLight( this.x, y & 15, this.z );
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}
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private boolean doNotSkip( final int y )
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{
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final ChunkSection[] storage = this.c.getSections();
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final ChunkSection extendedblockstorage = storage[y >> 4];
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if( CachedPlane.this.reg.isBlacklisted( extendedblockstorage.getBlockState( this.x, y & 15, this.z ).getBlock() ) )
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{
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return false;
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}
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return this.skipThese == null || !this.skipThese.contains( y );
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}
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private void setSkip( final int yCoord )
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{
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if( this.skipThese == null )
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{
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this.skipThese = new ArrayList<>();
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}
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this.skipThese.add( yCoord );
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}
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}
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}
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