Files
Applied-Energistics-2/src/main/java/appeng/me/storage/CreativeCellInventory.java
T
yueh 970630a90d Refactored the BaseActionSource (#3063)
* Refactored the BaseActionSource

It now uses an interface `IActionSource` instead of a concrete class and further
subclasses. 

Instead of relying on a specific class for a certain action type, it now
uses methods with Optional as return values to determine a player or
machine issuing an action. Refer to the JavaDocs for the exact behaviour.

* `IActionHost` no longer extends `IGridHost`

It never used the additional functionality and if needed the `IGridNode`
will also provide a reference to the corresponding `IGridHost`.

Due to most crafting related GUIs being hardcoded to `IGridHost`, 
they no longer work when `IActionHost` is not extending it. Actually
`IActionHost` is the better solution for it, as it prevents us from looking
the grid up via the `IGridHost` and potentially finding a wrong grid.

* Interfaces now only lock the currently worked slot.

This allows `DualityInterface#onChangeInventory` to update slots of the same interface, should they be the source for a requested item and therefore updating their working set accordingly to queue further crafting requests for unfulfilled stack requirements.
2017-09-12 11:39:00 +02:00

136 lines
3.2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.me.storage;
import net.minecraft.item.ItemStack;
import appeng.api.AEApi;
import appeng.api.config.AccessRestriction;
import appeng.api.config.Actionable;
import appeng.api.networking.security.IActionSource;
import appeng.api.storage.IMEInventoryHandler;
import appeng.api.storage.StorageChannel;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
import appeng.items.contents.CellConfig;
import appeng.util.item.AEItemStack;
public class CreativeCellInventory implements IMEInventoryHandler<IAEItemStack>
{
private final IItemList<IAEItemStack> itemListCache = AEApi.instance().storage().createItemList();
protected CreativeCellInventory( final ItemStack o )
{
final CellConfig cc = new CellConfig( o );
for( final ItemStack is : cc )
{
if( !is.isEmpty() )
{
final IAEItemStack i = AEItemStack.create( is );
i.setStackSize( Integer.MAX_VALUE );
this.itemListCache.add( i );
}
}
}
public static IMEInventoryHandler getCell( final ItemStack o )
{
return new CellInventoryHandler( new CreativeCellInventory( o ) );
}
@Override
public IAEItemStack injectItems( final IAEItemStack input, final Actionable mode, final IActionSource src )
{
final IAEItemStack local = this.itemListCache.findPrecise( input );
if( local == null )
{
return input;
}
return null;
}
@Override
public IAEItemStack extractItems( final IAEItemStack request, final Actionable mode, final IActionSource src )
{
final IAEItemStack local = this.itemListCache.findPrecise( request );
if( local == null )
{
return null;
}
return request.copy();
}
@Override
public IItemList<IAEItemStack> getAvailableItems( final IItemList out )
{
for( final IAEItemStack ais : this.itemListCache )
{
out.add( ais );
}
return out;
}
@Override
public StorageChannel getChannel()
{
return StorageChannel.ITEMS;
}
@Override
public AccessRestriction getAccess()
{
return AccessRestriction.READ_WRITE;
}
@Override
public boolean isPrioritized( final IAEItemStack input )
{
return this.itemListCache.findPrecise( input ) != null;
}
@Override
public boolean canAccept( final IAEItemStack input )
{
return this.itemListCache.findPrecise( input ) != null;
}
@Override
public int getPriority()
{
return 0;
}
@Override
public int getSlot()
{
return 0;
}
@Override
public boolean validForPass( final int i )
{
return true;
}
}