970630a90d
* Refactored the BaseActionSource It now uses an interface `IActionSource` instead of a concrete class and further subclasses. Instead of relying on a specific class for a certain action type, it now uses methods with Optional as return values to determine a player or machine issuing an action. Refer to the JavaDocs for the exact behaviour. * `IActionHost` no longer extends `IGridHost` It never used the additional functionality and if needed the `IGridNode` will also provide a reference to the corresponding `IGridHost`. Due to most crafting related GUIs being hardcoded to `IGridHost`, they no longer work when `IActionHost` is not extending it. Actually `IActionHost` is the better solution for it, as it prevents us from looking the grid up via the `IGridHost` and potentially finding a wrong grid. * Interfaces now only lock the currently worked slot. This allows `DualityInterface#onChangeInventory` to update slots of the same interface, should they be the source for a requested item and therefore updating their working set accordingly to queue further crafting requests for unfulfilled stack requirements.
136 lines
3.2 KiB
Java
136 lines
3.2 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.me.storage;
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import net.minecraft.item.ItemStack;
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import appeng.api.AEApi;
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import appeng.api.config.AccessRestriction;
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import appeng.api.config.Actionable;
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import appeng.api.networking.security.IActionSource;
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import appeng.api.storage.IMEInventoryHandler;
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import appeng.api.storage.StorageChannel;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IItemList;
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import appeng.items.contents.CellConfig;
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import appeng.util.item.AEItemStack;
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public class CreativeCellInventory implements IMEInventoryHandler<IAEItemStack>
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{
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private final IItemList<IAEItemStack> itemListCache = AEApi.instance().storage().createItemList();
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protected CreativeCellInventory( final ItemStack o )
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{
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final CellConfig cc = new CellConfig( o );
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for( final ItemStack is : cc )
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{
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if( !is.isEmpty() )
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{
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final IAEItemStack i = AEItemStack.create( is );
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i.setStackSize( Integer.MAX_VALUE );
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this.itemListCache.add( i );
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}
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}
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}
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public static IMEInventoryHandler getCell( final ItemStack o )
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{
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return new CellInventoryHandler( new CreativeCellInventory( o ) );
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}
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@Override
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public IAEItemStack injectItems( final IAEItemStack input, final Actionable mode, final IActionSource src )
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{
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final IAEItemStack local = this.itemListCache.findPrecise( input );
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if( local == null )
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{
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return input;
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}
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return null;
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}
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@Override
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public IAEItemStack extractItems( final IAEItemStack request, final Actionable mode, final IActionSource src )
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{
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final IAEItemStack local = this.itemListCache.findPrecise( request );
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if( local == null )
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{
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return null;
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}
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return request.copy();
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}
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@Override
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public IItemList<IAEItemStack> getAvailableItems( final IItemList out )
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{
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for( final IAEItemStack ais : this.itemListCache )
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{
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out.add( ais );
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}
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return out;
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}
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@Override
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public StorageChannel getChannel()
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{
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return StorageChannel.ITEMS;
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}
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@Override
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public AccessRestriction getAccess()
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{
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return AccessRestriction.READ_WRITE;
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}
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@Override
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public boolean isPrioritized( final IAEItemStack input )
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{
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return this.itemListCache.findPrecise( input ) != null;
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}
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@Override
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public boolean canAccept( final IAEItemStack input )
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{
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return this.itemListCache.findPrecise( input ) != null;
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}
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@Override
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public int getPriority()
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{
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return 0;
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}
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@Override
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public int getSlot()
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{
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return 0;
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}
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@Override
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public boolean validForPass( final int i )
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{
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return true;
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}
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}
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