Files
Applied-Energistics-2/src/main/java/appeng/me/storage/SecurityStationInventory.java
T
yueh 970630a90d Refactored the BaseActionSource (#3063)
* Refactored the BaseActionSource

It now uses an interface `IActionSource` instead of a concrete class and further
subclasses. 

Instead of relying on a specific class for a certain action type, it now
uses methods with Optional as return values to determine a player or
machine issuing an action. Refer to the JavaDocs for the exact behaviour.

* `IActionHost` no longer extends `IGridHost`

It never used the additional functionality and if needed the `IGridNode`
will also provide a reference to the corresponding `IGridHost`.

Due to most crafting related GUIs being hardcoded to `IGridHost`, 
they no longer work when `IActionHost` is not extending it. Actually
`IActionHost` is the better solution for it, as it prevents us from looking
the grid up via the `IGridHost` and potentially finding a wrong grid.

* Interfaces now only lock the currently worked slot.

This allows `DualityInterface#onChangeInventory` to update slots of the same interface, should they be the source for a requested item and therefore updating their working set accordingly to queue further crafting requests for unfulfilled stack requirements.
2017-09-12 11:39:00 +02:00

199 lines
4.5 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.me.storage;
import com.mojang.authlib.GameProfile;
import appeng.api.AEApi;
import appeng.api.config.AccessRestriction;
import appeng.api.config.Actionable;
import appeng.api.config.SecurityPermissions;
import appeng.api.implementations.items.IBiometricCard;
import appeng.api.networking.security.IActionSource;
import appeng.api.storage.IMEInventoryHandler;
import appeng.api.storage.StorageChannel;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
import appeng.me.GridAccessException;
import appeng.tile.misc.TileSecurityStation;
public class SecurityStationInventory implements IMEInventoryHandler<IAEItemStack>
{
private final IItemList<IAEItemStack> storedItems = AEApi.instance().storage().createItemList();
private final TileSecurityStation securityTile;
public SecurityStationInventory( final TileSecurityStation ts )
{
this.securityTile = ts;
}
@Override
public IAEItemStack injectItems( final IAEItemStack input, final Actionable type, final IActionSource src )
{
if( this.hasPermission( src ) )
{
if( AEApi.instance().definitions().items().biometricCard().isSameAs( input.getItemStack() ) )
{
if( this.canAccept( input ) )
{
if( type == Actionable.SIMULATE )
{
return null;
}
this.getStoredItems().add( input );
this.securityTile.inventoryChanged();
return null;
}
}
}
return input;
}
private boolean hasPermission( final IActionSource src )
{
if( src.player().isPresent() )
{
try
{
return this.securityTile.getProxy().getSecurity().hasPermission( src.player().get(), SecurityPermissions.SECURITY );
}
catch( final GridAccessException e )
{
// :P
}
}
return false;
}
@Override
public IAEItemStack extractItems( final IAEItemStack request, final Actionable mode, final IActionSource src )
{
if( this.hasPermission( src ) )
{
final IAEItemStack target = this.getStoredItems().findPrecise( request );
if( target != null )
{
final IAEItemStack output = target.copy();
if( mode == Actionable.SIMULATE )
{
return output;
}
target.setStackSize( 0 );
this.securityTile.inventoryChanged();
return output;
}
}
return null;
}
@Override
public IItemList<IAEItemStack> getAvailableItems( final IItemList out )
{
for( final IAEItemStack ais : this.getStoredItems() )
{
out.add( ais );
}
return out;
}
@Override
public StorageChannel getChannel()
{
return StorageChannel.ITEMS;
}
@Override
public AccessRestriction getAccess()
{
return AccessRestriction.READ_WRITE;
}
@Override
public boolean isPrioritized( final IAEItemStack input )
{
return false;
}
@Override
public boolean canAccept( final IAEItemStack input )
{
if( input.getItem() instanceof IBiometricCard )
{
final IBiometricCard tbc = (IBiometricCard) input.getItem();
final GameProfile newUser = tbc.getProfile( input.getItemStack() );
final int PlayerID = AEApi.instance().registries().players().getID( newUser );
if( this.securityTile.getOwner() == PlayerID )
{
return false;
}
for( final IAEItemStack ais : this.getStoredItems() )
{
if( ais.isMeaningful() )
{
final GameProfile thisUser = tbc.getProfile( ais.getItemStack() );
if( thisUser == newUser )
{
return false;
}
if( thisUser != null && thisUser.equals( newUser ) )
{
return false;
}
}
}
return true;
}
return false;
}
@Override
public int getPriority()
{
return 0;
}
@Override
public int getSlot()
{
return 0;
}
@Override
public boolean validForPass( final int i )
{
return true;
}
public IItemList<IAEItemStack> getStoredItems()
{
return this.storedItems;
}
}