1577 lines
40 KiB
Java
1577 lines
40 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.util;
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import appeng.api.AEApi;
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import appeng.api.config.*;
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import appeng.api.definitions.IItemDefinition;
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import appeng.api.features.AEFeature;
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import appeng.api.implementations.items.IAEItemPowerStorage;
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import appeng.api.implementations.items.IAEWrench;
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import appeng.api.networking.IGrid;
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import appeng.api.networking.IGridNode;
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import appeng.api.networking.energy.IEnergyGrid;
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import appeng.api.networking.energy.IEnergySource;
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import appeng.api.networking.security.IActionHost;
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import appeng.api.networking.security.IActionSource;
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import appeng.api.networking.security.ISecurityGrid;
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import appeng.api.networking.storage.IStorageGrid;
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import appeng.api.parts.IPart;
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import appeng.api.storage.IMEInventory;
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import appeng.api.storage.IMEMonitor;
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import appeng.api.storage.IMEMonitorHandlerReceiver;
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import appeng.api.storage.IStorageChannel;
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import appeng.api.storage.data.IAEFluidStack;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IAEStack;
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import appeng.api.storage.data.IItemList;
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import appeng.api.util.AEPartLocation;
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import appeng.api.util.DimensionalCoord;
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import appeng.core.AEConfig;
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import appeng.core.AELog;
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import appeng.core.stats.AeStats;
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import appeng.fluids.util.AEFluidStack;
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import appeng.hooks.TickHandler;
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import appeng.me.GridAccessException;
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import appeng.me.GridNode;
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import appeng.me.helpers.AENetworkProxy;
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import appeng.util.helpers.ItemComparisonHelper;
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import appeng.util.helpers.P2PHelper;
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import appeng.util.item.AEItemStack;
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import appeng.util.prioritylist.IPartitionList;
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import com.google.common.base.Preconditions;
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import com.google.common.collect.Iterables;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.util.ITooltipFlag;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.ItemEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.inventory.CraftingInventory;
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import net.minecraft.inventory.container.ContainerType;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.Items;
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import net.minecraft.item.crafting.IRecipe;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.Direction;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.*;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.StringTextComponent;
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import net.minecraft.util.text.TextFormatting;
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import net.minecraft.util.text.TranslationTextComponent;
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import net.minecraft.world.World;
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import net.minecraft.world.server.ServerWorld;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import net.minecraftforge.common.util.FakePlayerFactory;
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import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fml.common.thread.SidedThreadGroups;
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import net.minecraftforge.fml.loading.FMLEnvironment;
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import net.minecraftforge.fml.network.NetworkHooks;
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import net.minecraftforge.registries.ForgeRegistries;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import java.text.DecimalFormat;
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import java.util.*;
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/**
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* @author AlgorithmX2
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* @author thatsIch
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* @version rv2
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* @since rv0
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*/
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public class Platform
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{
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public static final Block AIR_BLOCK = Blocks.AIR;
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public static final int DEF_OFFSET = 16;
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private static final boolean CLIENT_INSTALL = FMLEnvironment.dist.isClient();
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/*
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* random source, use it for item drop locations...
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*/
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private static final Random RANDOM_GENERATOR = new Random();
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private static final WeakHashMap<World, PlayerEntity> FAKE_PLAYERS = new WeakHashMap<>();
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// private static Method getEntry;
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private static final ItemComparisonHelper ITEM_COMPARISON_HELPER = new ItemComparisonHelper();
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public static ItemComparisonHelper itemComparisons()
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{
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return ITEM_COMPARISON_HELPER;
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}
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private static final P2PHelper P2P_HELPER = new P2PHelper();
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public static P2PHelper p2p()
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{
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return P2P_HELPER;
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}
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public static Random getRandom()
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{
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return RANDOM_GENERATOR;
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}
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public static float getRandomFloat()
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{
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return RANDOM_GENERATOR.nextFloat();
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}
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/**
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* This displays the value for encoded longs ( double *100 )
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*
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* @param n to be formatted long value
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* @param isRate if true it adds a /t to the formatted string
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*
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* @return formatted long value
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*/
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public static String formatPowerLong( final long n, final boolean isRate )
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{
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double p = ( (double) n ) / 100;
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final PowerUnits displayUnits = AEConfig.instance().selectedPowerUnit();
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p = PowerUnits.AE.convertTo( displayUnits, p );
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final String[] preFixes = { "k", "M", "G", "T", "P", "T", "P", "E", "Z", "Y" };
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String unitName = displayUnits.name();
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String level = "";
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int offset = 0;
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while( p > 1000 && offset < preFixes.length )
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{
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p /= 1000;
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level = preFixes[offset];
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offset++;
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}
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final DecimalFormat df = new DecimalFormat( "#.##" );
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return df.format( p ) + ' ' + level + unitName + ( isRate ? "/t" : "" );
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}
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public static AEPartLocation crossProduct( final AEPartLocation forward, final AEPartLocation up )
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{
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final int west_x = forward.yOffset * up.zOffset - forward.zOffset * up.yOffset;
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final int west_y = forward.zOffset * up.xOffset - forward.xOffset * up.zOffset;
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final int west_z = forward.xOffset * up.yOffset - forward.yOffset * up.xOffset;
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switch( west_x + west_y * 2 + west_z * 3 )
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{
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case 1:
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return AEPartLocation.EAST;
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case -1:
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return AEPartLocation.WEST;
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case 2:
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return AEPartLocation.UP;
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case -2:
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return AEPartLocation.DOWN;
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case 3:
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return AEPartLocation.SOUTH;
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case -3:
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return AEPartLocation.NORTH;
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}
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return AEPartLocation.INTERNAL;
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}
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public static Direction crossProduct(final Direction forward, final Direction up )
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{
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final int west_x = forward.getYOffset() * up.getZOffset() - forward.getZOffset() * up.getYOffset();
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final int west_y = forward.getZOffset() * up.getXOffset() - forward.getXOffset() * up.getZOffset();
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final int west_z = forward.getXOffset() * up.getYOffset() - forward.getYOffset() * up.getXOffset();
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switch( west_x + west_y * 2 + west_z * 3 )
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{
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case 1:
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return Direction.EAST;
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case -1:
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return Direction.WEST;
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case 2:
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return Direction.UP;
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case -2:
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return Direction.DOWN;
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case 3:
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return Direction.SOUTH;
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case -3:
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return Direction.NORTH;
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}
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// something is better then nothing?
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return Direction.NORTH;
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}
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public static <T extends Enum> T rotateEnum( T ce, final boolean backwards, final EnumSet validOptions )
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{
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do
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{
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if( backwards )
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{
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ce = prevEnum( ce );
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}
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else
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{
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ce = nextEnum( ce );
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}
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}
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while( !validOptions.contains( ce ) || isNotValidSetting( ce ) );
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return ce;
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}
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/*
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* Simple way to cycle an enum...
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*/
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private static <T extends Enum> T prevEnum( final T ce )
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{
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final EnumSet valList = EnumSet.allOf( ce.getClass() );
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int pLoc = ce.ordinal() - 1;
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if( pLoc < 0 )
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{
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pLoc = valList.size() - 1;
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}
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if( pLoc < 0 || pLoc >= valList.size() )
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{
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pLoc = 0;
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}
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int pos = 0;
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for( final Object g : valList )
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{
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if( pos == pLoc )
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{
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return (T) g;
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}
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pos++;
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}
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return null;
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}
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/*
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* Simple way to cycle an enum...
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*/
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public static <T extends Enum<?>> T nextEnum( final T ce )
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{
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final EnumSet valList = EnumSet.allOf( ce.getClass() );
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int pLoc = ce.ordinal() + 1;
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if( pLoc >= valList.size() )
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{
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pLoc = 0;
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}
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if( pLoc < 0 || pLoc >= valList.size() )
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{
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pLoc = 0;
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}
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int pos = 0;
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for( final Object g : valList )
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{
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if( pos == pLoc )
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{
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return (T) g;
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}
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pos++;
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}
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return null;
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}
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private static boolean isNotValidSetting( final Enum<?> e )
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{
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//FIXME, INVENTORY TWEAKS
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// if( e == SortOrder.INVTWEAKS && !Integrations.invTweaks().isEnabled() )
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// {
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// return true;
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// }
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//FIXME, JEI
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// final boolean isJEI = e == SearchBoxMode.JEI_AUTOSEARCH || e == SearchBoxMode.JEI_AUTOSEARCH_KEEP || e == SearchBoxMode.JEI_MANUAL_SEARCH || e == SearchBoxMode.JEI_MANUAL_SEARCH_KEEP;
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// if( isJEI && !Integrations.jei().isEnabled() )
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// {
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// return true;
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// }
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return false;
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}
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/**
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* @return True if client-side classes (such as Renderers) are available.
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*/
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public static boolean hasClientClasses() {
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return FMLEnvironment.dist.isClient();
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}
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/*
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* returns true if the code is on the client.
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*/
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public static boolean isClient()
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{
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return Thread.currentThread().getThreadGroup() != SidedThreadGroups.SERVER;
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}
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/*
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* returns true if client classes are available.
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*/
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public static boolean isClientInstall()
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{
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return CLIENT_INSTALL;
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}
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public static boolean hasPermissions(final DimensionalCoord dc, final PlayerEntity player )
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{
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if (!dc.isInWorld(player.world)) {
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return false;
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}
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return player.world.canMineBlockBody( player, dc.getPos() );
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}
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public static boolean checkPermissions(final PlayerEntity player, final Object accessInterface, SecurityPermissions requiredPermission, boolean notifyPlayer) {
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// FIXME: Check permissions...
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if (requiredPermission != null && accessInterface instanceof IActionHost) {
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final IGridNode gn = ((IActionHost) accessInterface).getActionableNode();
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if (gn != null) {
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final IGrid g = gn.getGrid();
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if (g != null) {
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final boolean requirePower = false;
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if (requirePower) {
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final IEnergyGrid eg = g.getCache(IEnergyGrid.class);
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if (!eg.isNetworkPowered()) {
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// FIXME trace logging?
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return false;
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}
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}
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final ISecurityGrid sg = g.getCache(ISecurityGrid.class);
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if (!sg.hasPermission(player, requiredPermission)) {
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player.sendMessage(new TranslationTextComponent("appliedenergistics2.permission_denied")
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.applyTextStyle(TextFormatting.RED));
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// FIXME trace logging?
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return false;
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}
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}
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}
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}
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return true;
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}
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//
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// /*
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// * Checks to see if a block is air?
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// */
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// public static boolean isBlockAir( final World w, final BlockPos pos )
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// {
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// try
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// {
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// return w.getBlockState( pos ).getBlock().isAir( w.getBlockState( pos ), w, pos );
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// }
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// catch( final Throwable e )
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// {
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// return false;
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// }
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// }
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public static ItemStack[] getBlockDrops(final World w, final BlockPos pos )
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{
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// FIXME: Check assumption here and if this could only EVER be called with a server world
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if (!(w instanceof ServerWorld)) {
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return new ItemStack[0];
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}
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ServerWorld serverWorld = (ServerWorld) w;
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final BlockState state = w.getBlockState( pos );
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final TileEntity tileEntity = w.getTileEntity(pos);
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List<ItemStack> out = Block.getDrops(state, serverWorld, pos, tileEntity);
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return out.toArray(new ItemStack[0]);
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}
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// public static AEPartLocation cycleOrientations( final AEPartLocation dir, final boolean upAndDown )
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// {
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// if( upAndDown )
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// {
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// switch( dir )
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// {
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// case NORTH:
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// return AEPartLocation.SOUTH;
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// case SOUTH:
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// return AEPartLocation.EAST;
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// case EAST:
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// return AEPartLocation.WEST;
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// case WEST:
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// return AEPartLocation.NORTH;
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// case UP:
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// return AEPartLocation.UP;
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// case DOWN:
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// return AEPartLocation.DOWN;
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// case INTERNAL:
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// return AEPartLocation.INTERNAL;
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// }
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// }
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// else
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// {
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// switch( dir )
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// {
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// case UP:
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// return AEPartLocation.DOWN;
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// case DOWN:
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// return AEPartLocation.NORTH;
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// case NORTH:
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// return AEPartLocation.SOUTH;
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// case SOUTH:
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// return AEPartLocation.EAST;
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// case EAST:
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// return AEPartLocation.WEST;
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// case WEST:
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// return AEPartLocation.UP;
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// case INTERNAL:
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// return AEPartLocation.INTERNAL;
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// }
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// }
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//
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// return AEPartLocation.INTERNAL;
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// }
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/*
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* Generates Item entities in the world similar to how items are generally dropped.
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*/
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public static void spawnDrops(final World w, final BlockPos pos, final List<ItemStack> drops )
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{
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if( isServer() )
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{
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for( final ItemStack i : drops )
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{
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if( !i.isEmpty() )
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{
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if( i.getCount() > 0 )
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{
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final double offset_x = ( getRandomInt() % 32 - 16 ) / 82;
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final double offset_y = ( getRandomInt() % 32 - 16 ) / 82;
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final double offset_z = ( getRandomInt() % 32 - 16 ) / 82;
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final ItemEntity ei = new ItemEntity( w, 0.5 + offset_x + pos.getX(), 0.5 + offset_y + pos.getY(), 0.2 + offset_z + pos.getZ(), i
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.copy() );
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w.addEntity( ei );
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}
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}
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}
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}
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}
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/*
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* returns true if the code is on the server.
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*/
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public static boolean isServer()
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{
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return Thread.currentThread().getThreadGroup() == SidedThreadGroups.SERVER;
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}
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public static int getRandomInt()
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{
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return Math.abs( RANDOM_GENERATOR.nextInt() );
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}
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@OnlyIn( Dist.CLIENT )
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public static List<ITextComponent> getTooltip(final Object o )
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{
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if( o == null )
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{
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return Collections.emptyList();
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}
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ItemStack itemStack = ItemStack.EMPTY;
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if( o instanceof AEItemStack )
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{
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final AEItemStack ais = (AEItemStack) o;
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return ais.getToolTip();
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}
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else if( o instanceof ItemStack )
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{
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itemStack = (ItemStack) o;
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}
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else
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{
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return Collections.emptyList();
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}
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try
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{
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ITooltipFlag.TooltipFlags tooltipFlag = Minecraft
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.getInstance().gameSettings.advancedItemTooltips ? ITooltipFlag.TooltipFlags.ADVANCED : ITooltipFlag.TooltipFlags.NORMAL;
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return itemStack.getTooltip(Minecraft.getInstance().player, tooltipFlag);
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}
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catch( final Exception errB )
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{
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return Collections.emptyList();
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}
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}
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public static String getModId( final IAEItemStack is )
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{
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if( is == null )
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{
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return "** Null";
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|
}
|
|
|
|
final String n = ( (AEItemStack) is ).getModID();
|
|
return n == null ? "** Null" : n;
|
|
}
|
|
|
|
public static String getModId( final IAEFluidStack fs )
|
|
{
|
|
if( fs == null || fs.getFluidStack() == null )
|
|
{
|
|
return "** Null";
|
|
}
|
|
|
|
final ResourceLocation n = ForgeRegistries.FLUIDS.getKey( fs.getFluidStack().getFluid() );
|
|
return n == null ? "** Null" : n.getNamespace(); // FIXME: Check if namespace == mod
|
|
}
|
|
|
|
public static ITextComponent getItemDisplayName( final Object o )
|
|
{
|
|
if( o == null )
|
|
{
|
|
return new StringTextComponent( "** Null");
|
|
}
|
|
|
|
ItemStack itemStack = ItemStack.EMPTY;
|
|
if( o instanceof AEItemStack )
|
|
{
|
|
final ITextComponent n = ( (AEItemStack) o ).getDisplayName();
|
|
return n == null ? new StringTextComponent("** Null") : n;
|
|
}
|
|
else if( o instanceof ItemStack )
|
|
{
|
|
itemStack = (ItemStack) o;
|
|
}
|
|
else
|
|
{
|
|
return new StringTextComponent("**Invalid Object");
|
|
}
|
|
|
|
try
|
|
{
|
|
return itemStack.getDisplayName();
|
|
}
|
|
catch( final Exception errA )
|
|
{
|
|
try
|
|
{
|
|
return new TranslationTextComponent(itemStack.getTranslationKey());
|
|
}
|
|
catch( final Exception errB )
|
|
{
|
|
return new StringTextComponent("** Exception");
|
|
}
|
|
}
|
|
}
|
|
|
|
public static ITextComponent getFluidDisplayName( Object o )
|
|
{
|
|
if( o == null )
|
|
{
|
|
return new StringTextComponent("** Null");
|
|
}
|
|
FluidStack fluidStack = null;
|
|
if( o instanceof AEFluidStack)
|
|
{
|
|
fluidStack = ( (AEFluidStack) o ).getFluidStack();
|
|
}
|
|
else if( o instanceof FluidStack )
|
|
{
|
|
fluidStack = (FluidStack) o;
|
|
}
|
|
else
|
|
{
|
|
return new StringTextComponent("**Invalid Object");
|
|
}
|
|
ITextComponent n = fluidStack.getDisplayName();
|
|
if( n == null )
|
|
{
|
|
n = new TranslationTextComponent(fluidStack.getTranslationKey());
|
|
}
|
|
return n;
|
|
}
|
|
|
|
public static boolean isWrench(final PlayerEntity player, final ItemStack eq, final BlockPos pos )
|
|
{
|
|
if( !eq.isEmpty() )
|
|
{
|
|
try
|
|
{
|
|
// TODO: Build Craft Wrench?
|
|
/*
|
|
* if( eq.getItem() instanceof IToolWrench )
|
|
* {
|
|
* IToolWrench wrench = (IToolWrench) eq.getItem();
|
|
* return wrench.canWrench( player, x, y, z );
|
|
* }
|
|
*/
|
|
|
|
// FIXME if( eq.getItem() instanceof cofh.api.item.IToolHammer )
|
|
// FIXME {
|
|
// FIXME return ( (cofh.api.item.IToolHammer) eq.getItem() ).isUsable( eq, player, pos );
|
|
// FIXME }
|
|
}
|
|
catch( final Throwable ignore )
|
|
{ // explodes without BC
|
|
|
|
}
|
|
|
|
if( eq.getItem() instanceof IAEWrench)
|
|
{
|
|
final IAEWrench wrench = (IAEWrench) eq.getItem();
|
|
return wrench.canWrench( eq, player, pos );
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static boolean isChargeable( final ItemStack i )
|
|
{
|
|
if( i.isEmpty() )
|
|
{
|
|
return false;
|
|
}
|
|
final Item it = i.getItem();
|
|
if( it instanceof IAEItemPowerStorage)
|
|
{
|
|
return ( (IAEItemPowerStorage) it ).getPowerFlow( i ) != AccessRestriction.READ;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public static PlayerEntity getPlayer(final ServerWorld w )
|
|
{
|
|
Objects.requireNonNull( w );
|
|
|
|
final PlayerEntity wrp = FAKE_PLAYERS.get( w );
|
|
if( wrp != null )
|
|
{
|
|
return wrp;
|
|
}
|
|
|
|
final PlayerEntity p = FakePlayerFactory.getMinecraft( w );
|
|
FAKE_PLAYERS.put( w, p );
|
|
return p;
|
|
}
|
|
//
|
|
// public static int MC2MEColor( final int color )
|
|
// {
|
|
// switch( color )
|
|
// {
|
|
// case 4: // "blue"
|
|
// return 0;
|
|
// case 0: // "black"
|
|
// return 1;
|
|
// case 15: // "white"
|
|
// return 2;
|
|
// case 3: // "brown"
|
|
// return 3;
|
|
// case 1: // "red"
|
|
// return 4;
|
|
// case 11: // "yellow"
|
|
// return 5;
|
|
// case 2: // "green"
|
|
// return 6;
|
|
//
|
|
// case 5: // "purple"
|
|
// case 6: // "cyan"
|
|
// case 7: // "silver"
|
|
// case 8: // "gray"
|
|
// case 9: // "pink"
|
|
// case 10: // "lime"
|
|
// case 12: // "lightBlue"
|
|
// case 13: // "magenta"
|
|
// case 14: // "orange"
|
|
// }
|
|
// return -1;
|
|
// }
|
|
|
|
/**
|
|
* Returns a random element from the given collection.
|
|
*
|
|
* @return null if the collection is empty
|
|
*/
|
|
@Nullable
|
|
public static <T> T pickRandom( final Collection<T> outs )
|
|
{
|
|
if( outs.isEmpty() )
|
|
{
|
|
return null;
|
|
}
|
|
|
|
int index = RANDOM_GENERATOR.nextInt( outs.size() );
|
|
return Iterables.get( outs, index, null );
|
|
}
|
|
|
|
public static AEPartLocation rotateAround( final AEPartLocation forward, final AEPartLocation axis )
|
|
{
|
|
if( axis == AEPartLocation.INTERNAL || forward == AEPartLocation.INTERNAL )
|
|
{
|
|
return forward;
|
|
}
|
|
|
|
switch( forward )
|
|
{
|
|
case DOWN:
|
|
switch( axis )
|
|
{
|
|
case DOWN:
|
|
return forward;
|
|
case UP:
|
|
return forward;
|
|
case NORTH:
|
|
return AEPartLocation.EAST;
|
|
case SOUTH:
|
|
return AEPartLocation.WEST;
|
|
case EAST:
|
|
return AEPartLocation.NORTH;
|
|
case WEST:
|
|
return AEPartLocation.SOUTH;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case UP:
|
|
switch( axis )
|
|
{
|
|
case NORTH:
|
|
return AEPartLocation.WEST;
|
|
case SOUTH:
|
|
return AEPartLocation.EAST;
|
|
case EAST:
|
|
return AEPartLocation.SOUTH;
|
|
case WEST:
|
|
return AEPartLocation.NORTH;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case NORTH:
|
|
switch( axis )
|
|
{
|
|
case UP:
|
|
return AEPartLocation.WEST;
|
|
case DOWN:
|
|
return AEPartLocation.EAST;
|
|
case EAST:
|
|
return AEPartLocation.UP;
|
|
case WEST:
|
|
return AEPartLocation.DOWN;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SOUTH:
|
|
switch( axis )
|
|
{
|
|
case UP:
|
|
return AEPartLocation.EAST;
|
|
case DOWN:
|
|
return AEPartLocation.WEST;
|
|
case EAST:
|
|
return AEPartLocation.DOWN;
|
|
case WEST:
|
|
return AEPartLocation.UP;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case EAST:
|
|
switch( axis )
|
|
{
|
|
case UP:
|
|
return AEPartLocation.NORTH;
|
|
case DOWN:
|
|
return AEPartLocation.SOUTH;
|
|
case NORTH:
|
|
return AEPartLocation.UP;
|
|
case SOUTH:
|
|
return AEPartLocation.DOWN;
|
|
default:
|
|
break;
|
|
}
|
|
case WEST:
|
|
switch( axis )
|
|
{
|
|
case UP:
|
|
return AEPartLocation.SOUTH;
|
|
case DOWN:
|
|
return AEPartLocation.NORTH;
|
|
case NORTH:
|
|
return AEPartLocation.DOWN;
|
|
case SOUTH:
|
|
return AEPartLocation.UP;
|
|
default:
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return forward;
|
|
}
|
|
|
|
public static Direction rotateAround(final Direction forward, final Direction axis )
|
|
{
|
|
switch( forward )
|
|
{
|
|
case DOWN:
|
|
switch( axis )
|
|
{
|
|
case DOWN:
|
|
return forward;
|
|
case UP:
|
|
return forward;
|
|
case NORTH:
|
|
return Direction.EAST;
|
|
case SOUTH:
|
|
return Direction.WEST;
|
|
case EAST:
|
|
return Direction.NORTH;
|
|
case WEST:
|
|
return Direction.SOUTH;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case UP:
|
|
switch( axis )
|
|
{
|
|
case NORTH:
|
|
return Direction.WEST;
|
|
case SOUTH:
|
|
return Direction.EAST;
|
|
case EAST:
|
|
return Direction.SOUTH;
|
|
case WEST:
|
|
return Direction.NORTH;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case NORTH:
|
|
switch( axis )
|
|
{
|
|
case UP:
|
|
return Direction.WEST;
|
|
case DOWN:
|
|
return Direction.EAST;
|
|
case EAST:
|
|
return Direction.UP;
|
|
case WEST:
|
|
return Direction.DOWN;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SOUTH:
|
|
switch( axis )
|
|
{
|
|
case UP:
|
|
return Direction.EAST;
|
|
case DOWN:
|
|
return Direction.WEST;
|
|
case EAST:
|
|
return Direction.DOWN;
|
|
case WEST:
|
|
return Direction.UP;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case EAST:
|
|
switch( axis )
|
|
{
|
|
case UP:
|
|
return Direction.NORTH;
|
|
case DOWN:
|
|
return Direction.SOUTH;
|
|
case NORTH:
|
|
return Direction.UP;
|
|
case SOUTH:
|
|
return Direction.DOWN;
|
|
default:
|
|
break;
|
|
}
|
|
case WEST:
|
|
switch( axis )
|
|
{
|
|
case UP:
|
|
return Direction.SOUTH;
|
|
case DOWN:
|
|
return Direction.NORTH;
|
|
case NORTH:
|
|
return Direction.DOWN;
|
|
case SOUTH:
|
|
return Direction.UP;
|
|
default:
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return forward;
|
|
}
|
|
|
|
// @OnlyIn( Dist.CLIENT )
|
|
// public static String gui_localize( final String string )
|
|
// {
|
|
// return I18n.format( string );
|
|
// }
|
|
|
|
public static LookDirection getPlayerRay(final PlayerEntity playerIn )
|
|
{
|
|
final double x = playerIn.prevPosX + ( playerIn.getPosX() - playerIn.prevPosX );
|
|
final double y = playerIn.prevPosY + ( playerIn.getPosY() - playerIn.prevPosY ) + playerIn.getEyeHeight();
|
|
final double z = playerIn.prevPosZ + ( playerIn.getPosZ() - playerIn.prevPosZ );
|
|
|
|
final float playerPitch = playerIn.prevRotationPitch + ( playerIn.rotationPitch - playerIn.prevRotationPitch );
|
|
final float playerYaw = playerIn.prevRotationYaw + ( playerIn.rotationYaw - playerIn.prevRotationYaw );
|
|
|
|
final float yawRayX = MathHelper.sin( -playerYaw * 0.017453292f - (float) Math.PI );
|
|
final float yawRayZ = MathHelper.cos( -playerYaw * 0.017453292f - (float) Math.PI );
|
|
|
|
final float pitchMultiplier = -MathHelper.cos( -playerPitch * 0.017453292F );
|
|
final float eyeRayY = MathHelper.sin( -playerPitch * 0.017453292F );
|
|
final float eyeRayX = yawRayX * pitchMultiplier;
|
|
final float eyeRayZ = yawRayZ * pitchMultiplier;
|
|
|
|
double reachDistance = playerIn.getAttribute(PlayerEntity.REACH_DISTANCE).getValue();
|
|
|
|
final Vec3d from = new Vec3d( x, y, z );
|
|
final Vec3d to = from.add( eyeRayX * reachDistance, eyeRayY * reachDistance, eyeRayZ * reachDistance );
|
|
|
|
return new LookDirection( from, to );
|
|
}
|
|
|
|
public static RayTraceResult rayTrace(final PlayerEntity p, final boolean hitBlocks, final boolean hitEntities )
|
|
{
|
|
final World w = p.getEntityWorld();
|
|
|
|
final float f = 1.0F;
|
|
float f1 = p.prevRotationPitch + ( p.rotationPitch - p.prevRotationPitch ) * f;
|
|
final float f2 = p.prevRotationYaw + ( p.rotationYaw - p.prevRotationYaw ) * f;
|
|
final double d0 = p.prevPosX + ( p.getPosX() - p.prevPosX ) * f;
|
|
final double d1 = p.prevPosY + ( p.getPosY() - p.prevPosY ) * f + 1.62D - p.getYOffset();
|
|
final double d2 = p.prevPosZ + ( p.getPosZ() - p.prevPosZ ) * f;
|
|
final Vec3d vec3 = new Vec3d( d0, d1, d2 );
|
|
final float f3 = MathHelper.cos( -f2 * 0.017453292F - (float) Math.PI );
|
|
final float f4 = MathHelper.sin( -f2 * 0.017453292F - (float) Math.PI );
|
|
final float f5 = -MathHelper.cos( -f1 * 0.017453292F );
|
|
final float f6 = MathHelper.sin( -f1 * 0.017453292F );
|
|
final float f7 = f4 * f5;
|
|
final float f8 = f3 * f5;
|
|
final double d3 = 32.0D;
|
|
|
|
final Vec3d vec31 = vec3.add( f7 * d3, f6 * d3, f8 * d3 );
|
|
|
|
final AxisAlignedBB bb = new AxisAlignedBB( Math.min( vec3.x, vec31.x ), Math.min( vec3.y, vec31.y ), Math.min( vec3.z,
|
|
vec31.z ), Math.max( vec3.x, vec31.x ), Math.max( vec3.y, vec31.y ), Math.max( vec3.z, vec31.z ) ).grow(
|
|
16, 16, 16 );
|
|
|
|
Entity entity = null;
|
|
double closest = 9999999.0D;
|
|
if( hitEntities )
|
|
{
|
|
final List<Entity> list = w.getEntitiesWithinAABBExcludingEntity( p, bb );
|
|
|
|
for (final Entity entity1 : list) {
|
|
if (entity1.isAlive() && entity1 != p && !(entity1 instanceof ItemEntity)) {
|
|
// prevent killing / flying of mounts.
|
|
if (entity1.isRidingOrBeingRiddenBy(p)) {
|
|
continue;
|
|
}
|
|
|
|
f1 = 0.3F;
|
|
// FIXME: Three different bounding boxes available, should double-check
|
|
final AxisAlignedBB boundingBox = entity1.getBoundingBox().grow(f1, f1, f1);
|
|
final Vec3d rtResult = boundingBox.rayTrace(vec3, vec31).orElse(null);
|
|
|
|
if (rtResult != null) {
|
|
final double nd = vec3.squareDistanceTo(rtResult);
|
|
|
|
if (nd < closest) {
|
|
entity = entity1;
|
|
closest = nd;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
RayTraceResult pos = null;
|
|
Vec3d vec = null;
|
|
|
|
if( hitBlocks )
|
|
{
|
|
vec = new Vec3d( d0, d1, d2 );
|
|
// FIXME: passing p as entity here might be incorrect
|
|
pos = w.rayTraceBlocks( new RayTraceContext(vec3, vec31, RayTraceContext.BlockMode.COLLIDER, RayTraceContext.FluidMode.ANY, p) );
|
|
}
|
|
|
|
if( entity != null && pos != null && pos.getHitVec().squareDistanceTo( vec ) > closest )
|
|
{
|
|
pos = new EntityRayTraceResult( entity );
|
|
}
|
|
else if( entity != null && pos == null )
|
|
{
|
|
pos = new EntityRayTraceResult( entity );
|
|
}
|
|
|
|
return pos;
|
|
}
|
|
|
|
public static <T extends IAEStack<T>> T poweredExtraction( final IEnergySource energy, final IMEInventory<T> cell, final T request, final IActionSource src )
|
|
{
|
|
return poweredExtraction( energy, cell, request, src, Actionable.MODULATE );
|
|
}
|
|
|
|
public static <T extends IAEStack<T>> T poweredExtraction( final IEnergySource energy, final IMEInventory<T> cell, final T request, final IActionSource src, final Actionable mode )
|
|
{
|
|
Preconditions.checkNotNull( energy );
|
|
Preconditions.checkNotNull( cell );
|
|
Preconditions.checkNotNull( request );
|
|
Preconditions.checkNotNull( src );
|
|
Preconditions.checkNotNull( mode );
|
|
|
|
final T possible = cell.extractItems( request.copy(), Actionable.SIMULATE, src );
|
|
|
|
long retrieved = 0;
|
|
if( possible != null )
|
|
{
|
|
retrieved = possible.getStackSize();
|
|
}
|
|
|
|
final double energyFactor = Math.max( 1.0, cell.getChannel().transferFactor() );
|
|
final double availablePower = energy.extractAEPower( retrieved / energyFactor, Actionable.SIMULATE, PowerMultiplier.CONFIG );
|
|
final long itemToExtract = Math.min( (long) ( ( availablePower * energyFactor ) + 0.9 ), retrieved );
|
|
|
|
if( itemToExtract > 0 )
|
|
{
|
|
if( mode == Actionable.MODULATE )
|
|
{
|
|
energy.extractAEPower( retrieved / energyFactor, Actionable.MODULATE, PowerMultiplier.CONFIG );
|
|
possible.setStackSize( itemToExtract );
|
|
final T ret = cell.extractItems( possible, Actionable.MODULATE, src );
|
|
|
|
if( ret != null )
|
|
{
|
|
src.player().ifPresent( player -> AeStats.ItemsExtracted.addToPlayer( player, (int) ret.getStackSize() ) );
|
|
}
|
|
return ret;
|
|
}
|
|
else
|
|
{
|
|
return possible.setStackSize( itemToExtract );
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public static <T extends IAEStack<T>> T poweredInsert( final IEnergySource energy, final IMEInventory<T> cell, final T input, final IActionSource src )
|
|
{
|
|
return poweredInsert( energy, cell, input, src, Actionable.MODULATE );
|
|
}
|
|
|
|
public static <T extends IAEStack<T>> T poweredInsert( final IEnergySource energy, final IMEInventory<T> cell, final T input, final IActionSource src, final Actionable mode )
|
|
{
|
|
Preconditions.checkNotNull( energy );
|
|
Preconditions.checkNotNull( cell );
|
|
Preconditions.checkNotNull( input );
|
|
Preconditions.checkNotNull( src );
|
|
Preconditions.checkNotNull( mode );
|
|
|
|
final T possible = cell.injectItems( input.copy(), Actionable.SIMULATE, src );
|
|
|
|
long stored = input.getStackSize();
|
|
if( possible != null )
|
|
{
|
|
stored -= possible.getStackSize();
|
|
}
|
|
|
|
final double energyFactor = Math.max( 1.0, cell.getChannel().transferFactor() );
|
|
final double availablePower = energy.extractAEPower( stored / energyFactor, Actionable.SIMULATE, PowerMultiplier.CONFIG );
|
|
final long itemToAdd = Math.min( (long) ( ( availablePower * energyFactor ) + 0.9 ), stored );
|
|
|
|
if( itemToAdd > 0 )
|
|
{
|
|
if( mode == Actionable.MODULATE )
|
|
{
|
|
energy.extractAEPower( stored / energyFactor, Actionable.MODULATE, PowerMultiplier.CONFIG );
|
|
if( itemToAdd < input.getStackSize() )
|
|
{
|
|
final long original = input.getStackSize();
|
|
final T split = input.copy();
|
|
split.decStackSize( itemToAdd );
|
|
input.setStackSize( itemToAdd );
|
|
split.add( cell.injectItems( input, Actionable.MODULATE, src ) );
|
|
|
|
src.player().ifPresent( player ->
|
|
{
|
|
final long diff = original - split.getStackSize();
|
|
AeStats.ItemsInserted.addToPlayer( player, (int) diff );
|
|
} );
|
|
|
|
return split;
|
|
}
|
|
|
|
final T ret = cell.injectItems( input, Actionable.MODULATE, src );
|
|
|
|
src.player().ifPresent( player ->
|
|
{
|
|
final long diff = ret == null ? input.getStackSize() : input.getStackSize() - ret.getStackSize();
|
|
AeStats.ItemsInserted.addToPlayer( player, (int) diff );
|
|
} );
|
|
|
|
return ret;
|
|
}
|
|
else
|
|
{
|
|
final T ret = input.copy().setStackSize( input.getStackSize() - itemToAdd );
|
|
return ( ret != null && ret.getStackSize() > 0 ) ? ret : null;
|
|
}
|
|
}
|
|
|
|
return input;
|
|
}
|
|
|
|
@SuppressWarnings( { "rawtypes", "unchecked" } )
|
|
public static void postChanges(final IStorageGrid gs, final ItemStack removed, final ItemStack added, final IActionSource src )
|
|
{
|
|
for( final IStorageChannel<?> chan : AEApi.instance().storage().storageChannels() )
|
|
{
|
|
final IItemList<?> myChanges = chan.createList();
|
|
|
|
if( !removed.isEmpty() )
|
|
{
|
|
final IMEInventory myInv = AEApi.instance().registries().cell().getCellInventory( removed, null, chan );
|
|
if( myInv != null )
|
|
{
|
|
myInv.getAvailableItems( myChanges );
|
|
for( final IAEStack is : myChanges )
|
|
{
|
|
is.setStackSize( -is.getStackSize() );
|
|
}
|
|
}
|
|
}
|
|
if( !added.isEmpty() )
|
|
{
|
|
final IMEInventory myInv = AEApi.instance().registries().cell().getCellInventory( added, null, chan );
|
|
if( myInv != null )
|
|
{
|
|
myInv.getAvailableItems( myChanges );
|
|
}
|
|
|
|
}
|
|
gs.postAlterationOfStoredItems( chan, myChanges, src );
|
|
}
|
|
}
|
|
|
|
public static <T extends IAEStack<T>> void postListChanges(final IItemList<T> before, final IItemList<T> after, final IMEMonitorHandlerReceiver<T> meMonitorPassthrough, final IActionSource source )
|
|
{
|
|
final List<T> changes = new ArrayList<>();
|
|
|
|
for( final T is : before )
|
|
{
|
|
is.setStackSize( -is.getStackSize() );
|
|
}
|
|
|
|
for( final T is : after )
|
|
{
|
|
before.add( is );
|
|
}
|
|
|
|
for( final T is : before )
|
|
{
|
|
if( is.getStackSize() != 0 )
|
|
{
|
|
changes.add( is );
|
|
}
|
|
}
|
|
|
|
if( !changes.isEmpty() )
|
|
{
|
|
meMonitorPassthrough.postChange( null, changes, source );
|
|
}
|
|
}
|
|
|
|
public static boolean securityCheck(final GridNode a, final GridNode b )
|
|
{
|
|
if( a.getLastSecurityKey() == -1 && b.getLastSecurityKey() == -1 )
|
|
{
|
|
return true;
|
|
}
|
|
else if( a.getLastSecurityKey() == b.getLastSecurityKey() )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
final boolean a_isSecure = isPowered( a.getGrid() ) && a.getLastSecurityKey() != -1;
|
|
final boolean b_isSecure = isPowered( b.getGrid() ) && b.getLastSecurityKey() != -1;
|
|
|
|
if( AEConfig.instance().isFeatureEnabled( AEFeature.LOG_SECURITY_AUDITS ) )
|
|
{
|
|
final String locationA = a.getGridBlock().isWorldAccessible() ? a.getGridBlock().getLocation().toString() : "notInWorld";
|
|
final String locationB = b.getGridBlock().isWorldAccessible() ? b.getGridBlock().getLocation().toString() : "notInWorld";
|
|
|
|
AELog.info( "Audit: Node A [isSecure=%b, key=%d, playerID=%d, location={%s}] vs Node B[isSecure=%b, key=%d, playerID=%d, location={%s}]",
|
|
a_isSecure, a.getLastSecurityKey(), a.getPlayerID(), locationA, b_isSecure, b.getLastSecurityKey(), b.getPlayerID(), locationB );
|
|
}
|
|
|
|
// can't do that son...
|
|
if( a_isSecure && b_isSecure )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if( !a_isSecure && b_isSecure )
|
|
{
|
|
return checkPlayerPermissions( b.getGrid(), a.getPlayerID() );
|
|
}
|
|
|
|
if( a_isSecure && !b_isSecure )
|
|
{
|
|
return checkPlayerPermissions( a.getGrid(), b.getPlayerID() );
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private static boolean isPowered( final IGrid grid )
|
|
{
|
|
if( grid == null )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
final IEnergyGrid eg = grid.getCache( IEnergyGrid.class );
|
|
return eg.isNetworkPowered();
|
|
}
|
|
|
|
private static boolean checkPlayerPermissions(final IGrid grid, final int playerID )
|
|
{
|
|
if( grid == null )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
final ISecurityGrid gs = grid.getCache( ISecurityGrid.class );
|
|
|
|
if( gs == null )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if( !gs.isAvailable() )
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return gs.hasPermission( playerID, SecurityPermissions.BUILD );
|
|
}
|
|
|
|
public static void configurePlayer(final PlayerEntity player, final AEPartLocation side, final TileEntity tile )
|
|
{
|
|
float pitch = 0.0f;
|
|
float yaw = 0.0f;
|
|
// player.yOffset = 1.8f;
|
|
|
|
switch( side )
|
|
{
|
|
case DOWN:
|
|
pitch = 90.0f;
|
|
// player.getYOffset() = -1.8f;
|
|
break;
|
|
case EAST:
|
|
yaw = -90.0f;
|
|
break;
|
|
case NORTH:
|
|
yaw = 180.0f;
|
|
break;
|
|
case SOUTH:
|
|
yaw = 0.0f;
|
|
break;
|
|
case INTERNAL:
|
|
break;
|
|
case UP:
|
|
pitch = 90.0f;
|
|
break;
|
|
case WEST:
|
|
yaw = 90.0f;
|
|
break;
|
|
}
|
|
|
|
player.setLocationAndAngles(
|
|
tile.getPos().getX() + 0.5,
|
|
tile.getPos().getY() + 0.5,
|
|
tile.getPos().getZ() + 0.5,
|
|
yaw,
|
|
pitch
|
|
);
|
|
}
|
|
|
|
public static boolean canAccess(final AENetworkProxy gridProxy, final IActionSource src )
|
|
{
|
|
try
|
|
{
|
|
if( src.player().isPresent() )
|
|
{
|
|
return gridProxy.getSecurity().hasPermission( src.player().get(), SecurityPermissions.BUILD );
|
|
}
|
|
else if( src.machine().isPresent() )
|
|
{
|
|
final IActionHost te = src.machine().get();
|
|
final IGridNode n = te.getActionableNode();
|
|
if( n == null )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
final int playerID = n.getPlayerID();
|
|
return gridProxy.getSecurity().hasPermission( playerID, SecurityPermissions.BUILD );
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
catch( final GridAccessException gae )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
public static ItemStack extractItemsByRecipe(final IEnergySource energySrc, final IActionSource mySrc, final IMEMonitor<IAEItemStack> src, final World w, final IRecipe<CraftingInventory> r, final ItemStack output, final CraftingInventory ci, final ItemStack providedTemplate, final int slot, final IItemList<IAEItemStack> items, final Actionable realForFake, final IPartitionList<IAEItemStack> filter )
|
|
{
|
|
if( energySrc.extractAEPower( 1, Actionable.SIMULATE, PowerMultiplier.CONFIG ) > 0.9 )
|
|
{
|
|
if( providedTemplate == null )
|
|
{
|
|
return ItemStack.EMPTY;
|
|
}
|
|
|
|
final AEItemStack ae_req = AEItemStack.fromItemStack( providedTemplate );
|
|
ae_req.setStackSize( 1 );
|
|
|
|
if( filter == null || filter.isListed( ae_req ) )
|
|
{
|
|
final IAEItemStack ae_ext = src.extractItems( ae_req, realForFake, mySrc );
|
|
if( ae_ext != null )
|
|
{
|
|
final ItemStack extracted = ae_ext.createItemStack();
|
|
if( !extracted.isEmpty() )
|
|
{
|
|
energySrc.extractAEPower( 1, realForFake, PowerMultiplier.CONFIG );
|
|
return extracted;
|
|
}
|
|
}
|
|
}
|
|
|
|
final boolean checkFuzzy = /* FIXME ae_req.getOre().isPresent() || FIXME providedTemplate.getDamage() == OreDictionary.WILDCARD_VALUE || */ providedTemplate.hasTag()
|
|
|| providedTemplate.isDamageable();
|
|
|
|
if( items != null && checkFuzzy )
|
|
{
|
|
for( final IAEItemStack x : items )
|
|
{
|
|
final ItemStack sh = x.getDefinition();
|
|
if( ( Platform.itemComparisons().isEqualItemType( providedTemplate, sh ) /* FIXME || ae_req.sameOre( x ) */ ) && !ItemStack.areItemsEqual( sh,
|
|
output ) )
|
|
{ // Platform.isSameItemType( sh, providedTemplate )
|
|
final ItemStack cp = sh.copy();
|
|
cp.setCount( 1 );
|
|
ci.setInventorySlotContents( slot, cp );
|
|
if( r.matches( ci, w ) && ItemStack.areItemsEqual( r.getCraftingResult( ci ), output ) )
|
|
{
|
|
final IAEItemStack ax = x.copy();
|
|
ax.setStackSize( 1 );
|
|
if( filter == null || filter.isListed( ax ) )
|
|
{
|
|
final IAEItemStack ex = src.extractItems( ax, realForFake, mySrc );
|
|
if( ex != null )
|
|
{
|
|
energySrc.extractAEPower( 1, realForFake, PowerMultiplier.CONFIG );
|
|
return ex.createItemStack();
|
|
}
|
|
}
|
|
}
|
|
ci.setInventorySlotContents( slot, providedTemplate );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return ItemStack.EMPTY;
|
|
}
|
|
|
|
// // TODO wtf is this?
|
|
public static ItemStack getContainerItem( final ItemStack stackInSlot )
|
|
{
|
|
if( stackInSlot == null )
|
|
{
|
|
return ItemStack.EMPTY;
|
|
}
|
|
|
|
final Item i = stackInSlot.getItem();
|
|
if( i == null || !i.hasContainerItem( stackInSlot ) )
|
|
{
|
|
if( stackInSlot.getCount() > 1 )
|
|
{
|
|
stackInSlot.setCount( stackInSlot.getCount() - 1 );
|
|
return stackInSlot;
|
|
}
|
|
return ItemStack.EMPTY;
|
|
}
|
|
|
|
ItemStack ci = i.getContainerItem( stackInSlot.copy() );
|
|
if( !ci.isEmpty() && ci.isDamageable() && ci.getDamage() == ci.getMaxDamage() )
|
|
{
|
|
ci = ItemStack.EMPTY;
|
|
}
|
|
|
|
return ci;
|
|
}
|
|
|
|
public static void notifyBlocksOfNeighbors( final World world, final BlockPos pos )
|
|
{
|
|
if( !world.isRemote )
|
|
{
|
|
TickHandler.INSTANCE.addCallable( world, new BlockUpdate( pos ) );
|
|
}
|
|
}
|
|
|
|
public static boolean canRepair(final AEFeature type, final ItemStack a, final ItemStack b )
|
|
{
|
|
if( b.isEmpty() || a.isEmpty() )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if( type == AEFeature.CERTUS_QUARTZ_TOOLS )
|
|
{
|
|
final IItemDefinition certusQuartzCrystal = AEApi.instance().definitions().materials().certusQuartzCrystal();
|
|
|
|
return certusQuartzCrystal.isSameAs( b );
|
|
}
|
|
|
|
if( type == AEFeature.NETHER_QUARTZ_TOOLS )
|
|
{
|
|
return Items.QUARTZ == b.getItem();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// public static List<ItemStack> findPreferred( final ItemStack[] is )
|
|
// {
|
|
// final IParts parts = AEApi.instance().definitions().parts();
|
|
//
|
|
// for( final ItemStack stack : is )
|
|
// {
|
|
// if( parts.cableGlass().sameAs( AEColor.TRANSPARENT, stack ) )
|
|
// {
|
|
// return Collections.singletonList( stack );
|
|
// }
|
|
//
|
|
// if( parts.cableCovered().sameAs( AEColor.TRANSPARENT, stack ) )
|
|
// {
|
|
// return Collections.singletonList( stack );
|
|
// }
|
|
//
|
|
// if( parts.cableSmart().sameAs( AEColor.TRANSPARENT, stack ) )
|
|
// {
|
|
// return Collections.singletonList( stack );
|
|
// }
|
|
//
|
|
// if( parts.cableDenseSmart().sameAs( AEColor.TRANSPARENT, stack ) )
|
|
// {
|
|
// return Collections.singletonList( stack );
|
|
// }
|
|
// }
|
|
//
|
|
// return Lists.newArrayList( is );
|
|
// }
|
|
//
|
|
// public static void sendChunk( final Chunk c, final int verticalBits )
|
|
// {
|
|
// try
|
|
// {
|
|
// // FIXME final ServerWorld ws = (ServerWorld) c.getWorld();
|
|
// // FIXME final PlayerChunkMap pm = ws.getPlayerChunkMap();
|
|
// // FIXME final PlayerChunkMapEntry playerInstance = pm.getEntry( c.x, c.z );
|
|
//// FIXME
|
|
// // FIXME if( playerInstance != null )
|
|
// // FIXME {
|
|
// // FIXME playerInstance.sendPacket( new SChunkDataPacket( c, verticalBits ) );
|
|
// // FIXME }
|
|
// }
|
|
// catch( final Throwable t )
|
|
// {
|
|
// AELog.debug( t );
|
|
// }
|
|
// }
|
|
//
|
|
public static float getEyeOffset( final PlayerEntity player )
|
|
{
|
|
assert player.world.isRemote : "Valid only on client";
|
|
// FIXME: The entire premise of this seems broken
|
|
return (float) ( player.getPosY() + player.getEyeHeight() - /* FIXME player.getDefaultEyeHeight()*/ 1.62F );
|
|
}
|
|
//
|
|
// // public static void addStat( final int playerID, final Achievement achievement )
|
|
// // {
|
|
// // final EntityPlayer p = AEApi.instance().registries().players().findPlayer( playerID );
|
|
// // if( p != null )
|
|
// // {
|
|
// // p.addStat( achievement, 1 );
|
|
// // }
|
|
// // }
|
|
//
|
|
// public static boolean isRecipePrioritized( final ItemStack what )
|
|
// {
|
|
// final IMaterials materials = AEApi.instance().definitions().materials();
|
|
//
|
|
// boolean isPurified = materials.purifiedCertusQuartzCrystal().isSameAs( what );
|
|
// isPurified |= materials.purifiedFluixCrystal().isSameAs( what );
|
|
// isPurified |= materials.purifiedNetherQuartzCrystal().isSameAs( what );
|
|
//
|
|
// return isPurified;
|
|
// }
|
|
}
|