98e9faa262
Made IChestLid sided.
61 lines
2.5 KiB
Java
61 lines
2.5 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render;
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import java.util.Collection;
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import java.util.Collections;
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import java.util.function.Function;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.model.IModelTransform;
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import net.minecraft.client.renderer.model.ItemOverrideList;
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import net.minecraft.client.renderer.model.ModelBakery;
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import net.minecraft.client.renderer.model.RenderMaterial;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.model.IModelConfiguration;
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import appeng.client.render.cablebus.FacadeBuilder;
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import appeng.core.AppEng;
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/**
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* The model class for facades. Since facades wrap existing models, they don't
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* declare any dependencies here other than the cable anchor.
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*/
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public class FacadeItemModel implements BasicUnbakedModel<FacadeItemModel> {
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// We use this to get the default item transforms and make our lives easier
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private static final ResourceLocation MODEL_BASE = new ResourceLocation(AppEng.MOD_ID, "item/facade_base");
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@Override
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public IBakedModel bake(IModelConfiguration owner, ModelBakery bakery,
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Function<RenderMaterial, TextureAtlasSprite> spriteGetter, IModelTransform modelTransform,
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ItemOverrideList overrides, ResourceLocation modelLocation) {
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IBakedModel bakedBaseModel = bakery.getBakedModel(MODEL_BASE, modelTransform, spriteGetter);
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FacadeBuilder facadeBuilder = new FacadeBuilder();
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return new FacadeDispatcherBakedModel(bakedBaseModel, facadeBuilder);
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}
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@Override
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public Collection<ResourceLocation> getModelDependencies() {
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return Collections.singleton(MODEL_BASE);
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}
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}
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