Files
Applied-Energistics-2/src/main/java/appeng/client/render/cablebus/CableBuilder.java
T
2024-01-02 09:35:00 -06:00

718 lines
29 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.cablebus;
import appeng.api.util.AECableType;
import appeng.api.util.AEColor;
import appeng.core.AppEng;
import appeng.core.AEConfig;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import java.util.*;
import java.util.function.Function;
/**
* A helper class that builds quads for cable connections.
*/
class CableBuilder {
private final VertexFormat format;
// Textures for the cable core types, one per type/color pair
private final EnumMap<CableCoreType, EnumMap<AEColor, TextureAtlasSprite>> coreTextures;
// Textures for rendering the actual connection cubes, one per type/color pair
private final EnumMap<AECableType, EnumMap<AEColor, TextureAtlasSprite>> connectionTextures;
private final SmartCableTextures smartCableTextures;
CableBuilder(VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter) {
this.format = format;
this.coreTextures = new EnumMap<>(CableCoreType.class);
for (CableCoreType type : CableCoreType.values()) {
EnumMap<AEColor, TextureAtlasSprite> colorTextures = new EnumMap<>(AEColor.class);
for (AEColor color : AEColor.values()) {
colorTextures.put(color, bakedTextureGetter.apply(type.getTexture(color)));
}
this.coreTextures.put(type, colorTextures);
}
this.connectionTextures = new EnumMap<>(AECableType.class);
for (AECableType type : AECableType.VALIDCABLES) {
EnumMap<AEColor, TextureAtlasSprite> colorTextures = new EnumMap<>(AEColor.class);
for (AEColor color : AEColor.values()) {
colorTextures.put(color, bakedTextureGetter.apply(getConnectionTexture(type, color)));
}
this.connectionTextures.put(type, colorTextures);
}
this.smartCableTextures = new SmartCableTextures(bakedTextureGetter);
}
static ResourceLocation getConnectionTexture(AECableType cableType, AEColor color) {
String textureFolder;
switch (cableType) {
case GLASS:
textureFolder = "parts/cable/glass/";
break;
case COVERED:
textureFolder = "parts/cable/covered/";
break;
case SMART:
textureFolder = "parts/cable/smart/";
break;
case DENSE_COVERED:
textureFolder = "parts/cable/dense_covered/";
break;
case DENSE_SMART:
textureFolder = "parts/cable/dense_smart/";
break;
default:
throw new IllegalStateException("Cable type " + cableType + " does not support connections.");
}
return new ResourceLocation(AppEng.MOD_ID, textureFolder + color.name().toLowerCase());
}
/**
* Adds the core of a cable to the given list of quads.
* <p>
* The type of cable core is automatically deduced from the given cable type.
*/
public void addCableCore(AECableType cableType, AEColor color, List<BakedQuad> quadsOut) {
switch (cableType) {
case GLASS:
this.addCableCore(CableCoreType.GLASS, color, quadsOut);
break;
case COVERED:
case SMART:
this.addCableCore(CableCoreType.COVERED, color, quadsOut);
break;
case DENSE_COVERED:
case DENSE_SMART:
this.addCableCore(CableCoreType.DENSE, color, quadsOut);
break;
default:
}
}
public void addCableCore(CableCoreType coreType, AEColor color, List<BakedQuad> quadsOut) {
CubeBuilder cubeBuilder = new CubeBuilder(this.format, quadsOut);
TextureAtlasSprite texture = this.coreTextures.get(coreType).get(color);
cubeBuilder.setTexture(texture);
switch (coreType) {
case GLASS:
cubeBuilder.addCube(6, 6, 6, 10, 10, 10);
break;
case COVERED:
cubeBuilder.addCube(5, 5, 5, 11, 11, 11);
break;
case DENSE:
cubeBuilder.addCube(3, 3, 3, 13, 13, 13);
break;
}
}
public void addGlassConnection(EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, List<BakedQuad> quadsOut) {
CubeBuilder cubeBuilder = new CubeBuilder(this.format, quadsOut);
// We render all faces except the one on the connection side
cubeBuilder.setDrawFaces(EnumSet.complementOf(EnumSet.of(facing)));
// For to-machine connections, use a thicker end-cap for the connection
if (connectionType != AECableType.GLASS && !cableBusAdjacent) {
TextureAtlasSprite texture = this.connectionTextures.get(AECableType.COVERED).get(cableColor);
cubeBuilder.setTexture(texture);
this.addBigCoveredCableSizedCube(facing, cubeBuilder);
}
TextureAtlasSprite texture = this.connectionTextures.get(AECableType.GLASS).get(cableColor);
cubeBuilder.setTexture(texture);
switch (facing) {
case DOWN:
cubeBuilder.addCube(6, 0, 6, 10, 6, 10);
break;
case EAST:
cubeBuilder.addCube(10, 6, 6, 16, 10, 10);
break;
case NORTH:
cubeBuilder.addCube(6, 6, 0, 10, 10, 6);
break;
case SOUTH:
cubeBuilder.addCube(6, 6, 10, 10, 10, 16);
break;
case UP:
cubeBuilder.addCube(6, 10, 6, 10, 16, 10);
break;
case WEST:
cubeBuilder.addCube(0, 6, 6, 6, 10, 10);
break;
}
}
public void addStraightGlassConnection(EnumFacing facing, AEColor cableColor, List<BakedQuad> quadsOut) {
CubeBuilder cubeBuilder = new CubeBuilder(this.format, quadsOut);
// We render all faces except the connection caps. We can do this because the glass cable is the smallest one
// and its ends will always be covered by something
cubeBuilder.setDrawFaces(EnumSet.complementOf(EnumSet.of(facing, facing.getOpposite())));
TextureAtlasSprite texture = this.connectionTextures.get(AECableType.GLASS).get(cableColor);
cubeBuilder.setTexture(texture);
switch (facing) {
case DOWN:
case UP:
cubeBuilder.addCube(6, 0, 6, 10, 16, 10);
break;
case NORTH:
case SOUTH:
cubeBuilder.addCube(6, 6, 0, 10, 10, 16);
break;
case EAST:
case WEST:
cubeBuilder.addCube(0, 6, 6, 16, 10, 10);
break;
}
}
public void addConstrainedGlassConnection(EnumFacing facing, AEColor cableColor, int distanceFromEdge, List<BakedQuad> quadsOut) {
// Glass connections reach only 6 voxels from the edge
if (distanceFromEdge >= 6) {
return;
}
CubeBuilder cubeBuilder = new CubeBuilder(this.format, quadsOut);
TextureAtlasSprite texture = this.connectionTextures.get(AECableType.GLASS).get(cableColor);
cubeBuilder.setTexture(texture);
switch (facing) {
case DOWN:
cubeBuilder.addCube(6, distanceFromEdge, 6, 10, 6, 10);
break;
case EAST:
cubeBuilder.addCube(10, 6, 6, 16 - distanceFromEdge, 10, 10);
break;
case NORTH:
cubeBuilder.addCube(6, 6, distanceFromEdge, 10, 10, 6);
break;
case SOUTH:
cubeBuilder.addCube(6, 6, 10, 10, 10, 16 - distanceFromEdge);
break;
case UP:
cubeBuilder.addCube(6, 10, 6, 10, 16 - distanceFromEdge, 10);
break;
case WEST:
cubeBuilder.addCube(distanceFromEdge, 6, 6, 6, 10, 10);
break;
}
}
public void addCoveredConnection(EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, List<BakedQuad> quadsOut) {
CubeBuilder cubeBuilder = new CubeBuilder(this.format, quadsOut);
// We render all faces except the one on the connection side
cubeBuilder.setDrawFaces(EnumSet.complementOf(EnumSet.of(facing)));
TextureAtlasSprite texture = this.connectionTextures.get(AECableType.COVERED).get(cableColor);
cubeBuilder.setTexture(texture);
// Draw a covered connection, if anything but glass is requested
if (connectionType != AECableType.GLASS && !cableBusAdjacent) {
this.addBigCoveredCableSizedCube(facing, cubeBuilder);
}
addCoveredCableSizedCube(facing, cubeBuilder);
}
public void addStraightCoveredConnection(EnumFacing facing, AEColor cableColor, List<BakedQuad> quadsOut) {
CubeBuilder cubeBuilder = new CubeBuilder(this.format, quadsOut);
TextureAtlasSprite texture = this.connectionTextures.get(AECableType.COVERED).get(cableColor);
cubeBuilder.setTexture(texture);
setStraightCableUVs(cubeBuilder, facing, 5, 11);
addStraightCoveredCableSizedCube(facing, cubeBuilder);
}
private static void setStraightCableUVs(CubeBuilder cubeBuilder, EnumFacing facing, int x, int y) {
switch (facing) {
case DOWN:
case UP:
cubeBuilder.setCustomUv(EnumFacing.NORTH, x, 0, y, x);
cubeBuilder.setCustomUv(EnumFacing.EAST, x, 0, y, x);
cubeBuilder.setCustomUv(EnumFacing.SOUTH, x, 0, y, x);
cubeBuilder.setCustomUv(EnumFacing.WEST, x, 0, y, x);
break;
case EAST:
case WEST:
cubeBuilder.setCustomUv(EnumFacing.UP, 0, x, x, y);
cubeBuilder.setCustomUv(EnumFacing.DOWN, 0, x, x, y);
cubeBuilder.setCustomUv(EnumFacing.NORTH, 0, x, x, y);
cubeBuilder.setCustomUv(EnumFacing.SOUTH, 0, x, x, y);
break;
case NORTH:
case SOUTH:
cubeBuilder.setCustomUv(EnumFacing.UP, x, 0, y, x);
cubeBuilder.setCustomUv(EnumFacing.DOWN, x, 0, y, x);
cubeBuilder.setCustomUv(EnumFacing.EAST, 0, x, x, y);
cubeBuilder.setCustomUv(EnumFacing.WEST, 0, x, x, y);
break;
}
}
public void addConstrainedCoveredConnection(EnumFacing facing, AEColor cableColor, int distanceFromEdge, List<BakedQuad> quadsOut) {
// The core of a covered cable reaches up to 5 voxels from the block edge, so
// drawing a connection can only occur from there onwards
if (distanceFromEdge >= 5) {
return;
}
CubeBuilder cubeBuilder = new CubeBuilder(this.format, quadsOut);
TextureAtlasSprite texture = this.connectionTextures.get(AECableType.COVERED).get(cableColor);
cubeBuilder.setTexture(texture);
addCoveredCableSizedCube(facing, distanceFromEdge, cubeBuilder);
}
public void addSmartConnection(EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, int channels, List<BakedQuad> quadsOut) {
if (connectionType == AECableType.COVERED || connectionType == AECableType.GLASS) {
this.addCoveredConnection(facing, cableColor, connectionType, cableBusAdjacent, quadsOut);
return;
}
CubeBuilder cubeBuilder = new CubeBuilder(this.format, quadsOut);
// We render all faces except the one on the connection side
cubeBuilder.setDrawFaces(EnumSet.complementOf(EnumSet.of(facing)));
TextureAtlasSprite texture = this.connectionTextures.get(AECableType.SMART).get(cableColor);
cubeBuilder.setTexture(texture);
TextureAtlasSprite oddChannel = this.smartCableTextures.getOddTextureForChannels((int) (channels / (AEConfig.instance().getNormalChannelCapacity() / 8)));
TextureAtlasSprite evenChannel = this.smartCableTextures.getEvenTextureForChannels((int) (channels / (AEConfig.instance().getNormalChannelCapacity() / 8)));
// Thin part of connector, here to prevent the color of the channels
// from leaking into it
addCoveredCableSizedCube(facing, cubeBuilder);
// For to-machine connections, use a thicker end-cap for the connection
if (connectionType != AECableType.GLASS && !cableBusAdjacent) {
this.addBigCoveredCableSizedCube(facing, cubeBuilder);
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright(true);
cubeBuilder.setTexture(oddChannel);
cubeBuilder.setColorRGB(cableColor.blackVariant);
this.addBigCoveredCableSizedCube(facing, cubeBuilder);
cubeBuilder.setTexture(evenChannel);
cubeBuilder.setColorRGB(cableColor.whiteVariant);
this.addBigCoveredCableSizedCube(facing, cubeBuilder);
// Reset back to normal rendering for the rest
cubeBuilder.setRenderFullBright(false);
cubeBuilder.setTexture(texture);
}
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright(true);
cubeBuilder.setTexture(oddChannel);
cubeBuilder.setColorRGB(cableColor.blackVariant);
addCoveredCableSizedCube(facing, cubeBuilder);
cubeBuilder.setTexture(evenChannel);
cubeBuilder.setColorRGB(cableColor.whiteVariant);
addCoveredCableSizedCube(facing, cubeBuilder);
}
public void addStraightSmartConnection(EnumFacing facing, AEColor cableColor, int channels, List<BakedQuad> quadsOut) {
CubeBuilder cubeBuilder = new CubeBuilder(this.format, quadsOut);
TextureAtlasSprite texture = this.connectionTextures.get(AECableType.SMART).get(cableColor);
cubeBuilder.setTexture(texture);
setStraightCableUVs(cubeBuilder, facing, 5, 11);
addStraightCoveredCableSizedCube(facing, cubeBuilder);
TextureAtlasSprite oddChannel = this.smartCableTextures.getOddTextureForChannels((int) (channels / (AEConfig.instance().getNormalChannelCapacity() / 8)));
TextureAtlasSprite evenChannel = this.smartCableTextures.getEvenTextureForChannels((int) (channels / (AEConfig.instance().getNormalChannelCapacity() / 8)));
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright(true);
cubeBuilder.setTexture(oddChannel);
cubeBuilder.setColorRGB(cableColor.blackVariant);
addStraightCoveredCableSizedCube(facing, cubeBuilder);
cubeBuilder.setTexture(evenChannel);
cubeBuilder.setColorRGB(cableColor.whiteVariant);
addStraightCoveredCableSizedCube(facing, cubeBuilder);
}
public void addConstrainedSmartConnection(EnumFacing facing, AEColor cableColor, int distanceFromEdge, int channels, List<BakedQuad> quadsOut) {
// Same as with covered cables, the smart cable's core extends up to 5 voxels away from the edge.
// Drawing a connection to any point before that point is fruitless
if (distanceFromEdge >= 5) {
return;
}
CubeBuilder cubeBuilder = new CubeBuilder(this.format, quadsOut);
TextureAtlasSprite texture = this.connectionTextures.get(AECableType.SMART).get(cableColor);
cubeBuilder.setTexture(texture);
addCoveredCableSizedCube(facing, distanceFromEdge, cubeBuilder);
TextureAtlasSprite oddChannel = this.smartCableTextures.getOddTextureForChannels((int) (channels / (AEConfig.instance().getNormalChannelCapacity() / 8)));
TextureAtlasSprite evenChannel = this.smartCableTextures.getEvenTextureForChannels((int) (channels / (AEConfig.instance().getNormalChannelCapacity() / 8)));
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright(true);
cubeBuilder.setTexture(oddChannel);
cubeBuilder.setColorRGB(cableColor.blackVariant);
addCoveredCableSizedCube(facing, distanceFromEdge, cubeBuilder);
cubeBuilder.setTexture(evenChannel);
cubeBuilder.setColorRGB(cableColor.whiteVariant);
addCoveredCableSizedCube(facing, distanceFromEdge, cubeBuilder);
}
public void addDenseCoveredConnection(EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, List<BakedQuad> quadsOut) {
// Dense cables only render their connections as dense if the adjacent blocks actually wants that
if (connectionType == AECableType.COVERED || connectionType == AECableType.SMART || connectionType == AECableType.GLASS) {
this.addCoveredConnection(facing, cableColor, connectionType, cableBusAdjacent, quadsOut);
return;
}
CubeBuilder cubeBuilder = new CubeBuilder(this.format, quadsOut);
// We render all faces except the one on the connection side
cubeBuilder.setDrawFaces(EnumSet.complementOf(EnumSet.of(facing)));
TextureAtlasSprite texture = this.connectionTextures.get(AECableType.DENSE_COVERED).get(cableColor);
cubeBuilder.setTexture(texture);
addDenseCableSizedCube(facing, cubeBuilder);
// Reset back to normal rendering for the rest
cubeBuilder.setRenderFullBright(false);
cubeBuilder.setTexture(texture);
}
public void addDenseSmartConnection(EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, int channels, List<BakedQuad> quadsOut) {
// Dense cables only render their connections as dense if the adjacent blocks actually wants that
if (connectionType == AECableType.SMART) {
this.addSmartConnection(facing, cableColor, connectionType, cableBusAdjacent, channels, quadsOut);
return;
} else if (connectionType == AECableType.COVERED || connectionType == AECableType.GLASS) {
this.addCoveredConnection(facing, cableColor, connectionType, cableBusAdjacent, quadsOut);
return;
} else if (connectionType == AECableType.DENSE_COVERED) {
this.addDenseCoveredConnection(facing, cableColor, connectionType, cableBusAdjacent, quadsOut);
return;
}
CubeBuilder cubeBuilder = new CubeBuilder(this.format, quadsOut);
// We render all faces except the one on the connection side
cubeBuilder.setDrawFaces(EnumSet.complementOf(EnumSet.of(facing)));
TextureAtlasSprite texture = this.connectionTextures.get(AECableType.DENSE_SMART).get(cableColor);
cubeBuilder.setTexture(texture);
addDenseCableSizedCube(facing, cubeBuilder);
// Dense cables show used channels in groups of 4, rounded up
channels = (int) ((channels + 3) / 4) / (AEConfig.instance().getDenseChannelCapacity() / 32);
TextureAtlasSprite oddChannel = this.smartCableTextures.getOddTextureForDenseChannels(channels);
TextureAtlasSprite evenChannel = this.smartCableTextures.getEvenTextureForDenseChannels(channels);
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright(true);
cubeBuilder.setTexture(oddChannel);
cubeBuilder.setColorRGB(cableColor.blackVariant);
addDenseCableSizedCube(facing, cubeBuilder);
cubeBuilder.setTexture(evenChannel);
cubeBuilder.setColorRGB(cableColor.whiteVariant);
addDenseCableSizedCube(facing, cubeBuilder);
// Reset back to normal rendering for the rest
cubeBuilder.setRenderFullBright(false);
cubeBuilder.setTexture(texture);
}
public void addStraightDenseCoveredConnection(EnumFacing facing, AEColor cableColor, List<BakedQuad> quadsOut) {
CubeBuilder cubeBuilder = new CubeBuilder(this.format, quadsOut);
TextureAtlasSprite texture = this.connectionTextures.get(AECableType.DENSE_COVERED).get(cableColor);
cubeBuilder.setTexture(texture);
setStraightCableUVs(cubeBuilder, facing, 3, 13);
addStraightDenseCableSizedCube(facing, cubeBuilder);
}
public void addStraightDenseSmartConnection(EnumFacing facing, AEColor cableColor, int channels, List<BakedQuad> quadsOut) {
CubeBuilder cubeBuilder = new CubeBuilder(this.format, quadsOut);
TextureAtlasSprite texture = this.connectionTextures.get(AECableType.DENSE_SMART).get(cableColor);
cubeBuilder.setTexture(texture);
setStraightCableUVs(cubeBuilder, facing, 3, 13);
addStraightDenseCableSizedCube(facing, cubeBuilder);
// Dense cables show used channels in groups of 4, rounded up
channels = (int) ((channels + 3) / 4) / (AEConfig.instance().getDenseChannelCapacity() / 32);
TextureAtlasSprite oddChannel = this.smartCableTextures.getOddTextureForDenseChannels(channels);
TextureAtlasSprite evenChannel = this.smartCableTextures.getEvenTextureForDenseChannels(channels);
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright(true);
cubeBuilder.setTexture(oddChannel);
cubeBuilder.setColorRGB(cableColor.blackVariant);
addStraightDenseCableSizedCube(facing, cubeBuilder);
cubeBuilder.setTexture(evenChannel);
cubeBuilder.setColorRGB(cableColor.whiteVariant);
addStraightDenseCableSizedCube(facing, cubeBuilder);
}
private static void addDenseCableSizedCube(EnumFacing facing, CubeBuilder cubeBuilder) {
switch (facing) {
case DOWN:
cubeBuilder.addCube(4, 0, 4, 12, 5, 12);
break;
case EAST:
cubeBuilder.addCube(11, 4, 4, 16, 12, 12);
break;
case NORTH:
cubeBuilder.addCube(4, 4, 0, 12, 12, 5);
break;
case SOUTH:
cubeBuilder.addCube(4, 4, 11, 12, 12, 16);
break;
case UP:
cubeBuilder.addCube(4, 11, 4, 12, 16, 12);
break;
case WEST:
cubeBuilder.addCube(0, 4, 4, 5, 12, 12);
break;
}
}
// Adds a cube to the given cube builder that has the size of a dense cable connection and spans the entire block
// for the given direction
private static void addStraightDenseCableSizedCube(EnumFacing facing, CubeBuilder cubeBuilder) {
switch (facing) {
case DOWN:
case UP:
cubeBuilder.setUvRotation(EnumFacing.EAST, 3);
cubeBuilder.addCube(3, -0.01f, 3, 13, 16.01f, 13);
cubeBuilder.setUvRotation(EnumFacing.EAST, 0);
break;
case EAST:
case WEST:
cubeBuilder.setUvRotation(EnumFacing.SOUTH, 3);
cubeBuilder.setUvRotation(EnumFacing.NORTH, 3);
cubeBuilder.addCube(-0.01f, 3, 3, 16.01f, 13, 13);
cubeBuilder.setUvRotation(EnumFacing.SOUTH, 0);
cubeBuilder.setUvRotation(EnumFacing.NORTH, 0);
break;
case NORTH:
case SOUTH:
cubeBuilder.setUvRotation(EnumFacing.EAST, 3);
cubeBuilder.setUvRotation(EnumFacing.WEST, 3);
cubeBuilder.addCube(3, 3, -0.01f, 13, 13, 16.01f);
cubeBuilder.setUvRotation(EnumFacing.EAST, 0);
cubeBuilder.setUvRotation(EnumFacing.WEST, 0);
break;
}
}
// Adds a cube to the given cube builder that has the size of a covered cable connection from the core of the cable
// to the given face
private static void addCoveredCableSizedCube(EnumFacing facing, CubeBuilder cubeBuilder) {
switch (facing) {
case DOWN:
cubeBuilder.addCube(6, 0, 6, 10, 5, 10);
break;
case EAST:
cubeBuilder.addCube(11, 6, 6, 16, 10, 10);
break;
case NORTH:
cubeBuilder.addCube(6, 6, 0, 10, 10, 5);
break;
case SOUTH:
cubeBuilder.addCube(6, 6, 11, 10, 10, 16);
break;
case UP:
cubeBuilder.addCube(6, 11, 6, 10, 16, 10);
break;
case WEST:
cubeBuilder.addCube(0, 6, 6, 5, 10, 10);
break;
}
}
// Adds a cube to the given cube builder that has the size of a covered cable connection and spans the entire block
// for the given direction
private static void addStraightCoveredCableSizedCube(EnumFacing facing, CubeBuilder cubeBuilder) {
switch (facing) {
case DOWN:
case UP:
cubeBuilder.setUvRotation(EnumFacing.EAST, 3);
cubeBuilder.addCube(5, -0.01f, 5, 11, 16.01f, 11);
cubeBuilder.setUvRotation(EnumFacing.EAST, 0);
break;
case EAST:
case WEST:
cubeBuilder.setUvRotation(EnumFacing.SOUTH, 3);
cubeBuilder.setUvRotation(EnumFacing.NORTH, 3);
cubeBuilder.addCube(-0.01f, 5, 5, 16.01f, 11, 11);
cubeBuilder.setUvRotation(EnumFacing.SOUTH, 0);
cubeBuilder.setUvRotation(EnumFacing.NORTH, 0);
break;
case NORTH:
case SOUTH:
cubeBuilder.setUvRotation(EnumFacing.EAST, 3);
cubeBuilder.setUvRotation(EnumFacing.WEST, 3);
cubeBuilder.addCube(5, 5, -0.01f, 11, 11, 16.01f);
cubeBuilder.setUvRotation(EnumFacing.EAST, 0);
cubeBuilder.setUvRotation(EnumFacing.WEST, 0);
break;
}
}
private static void addCoveredCableSizedCube(EnumFacing facing, int distanceFromEdge, CubeBuilder cubeBuilder) {
switch (facing) {
case DOWN:
cubeBuilder.addCube(6, distanceFromEdge, 6, 10, 5, 10);
break;
case EAST:
cubeBuilder.addCube(11, 6, 6, 16 - distanceFromEdge, 10, 10);
break;
case NORTH:
cubeBuilder.addCube(6, 6, distanceFromEdge, 10, 10, 5);
break;
case SOUTH:
cubeBuilder.addCube(6, 6, 11, 10, 10, 16 - distanceFromEdge);
break;
case UP:
cubeBuilder.addCube(6, 11, 6, 10, 16 - distanceFromEdge, 10);
break;
case WEST:
cubeBuilder.addCube(distanceFromEdge, 6, 6, 5, 10, 10);
break;
}
}
/**
* This renders a slightly bigger covered cable connection to the specified side. This is used to connect cable
* cores with adjacent machines
* that do not want to be connected to using a glass cable connection. This applies to most machines (interfaces,
* etc.)
*/
private void addBigCoveredCableSizedCube(EnumFacing facing, CubeBuilder cubeBuilder) {
switch (facing) {
case DOWN:
cubeBuilder.addCube(5, 0, 5, 11, 4, 11);
break;
case EAST:
cubeBuilder.addCube(12, 5, 5, 16, 11, 11);
break;
case NORTH:
cubeBuilder.addCube(5, 5, 0, 11, 11, 4);
break;
case SOUTH:
cubeBuilder.addCube(5, 5, 12, 11, 11, 16);
break;
case UP:
cubeBuilder.addCube(5, 12, 5, 11, 16, 11);
break;
case WEST:
cubeBuilder.addCube(0, 5, 5, 4, 11, 11);
break;
}
}
// Get all textures needed for building the actual cable quads
public static List<ResourceLocation> getTextures() {
List<ResourceLocation> locations = new ArrayList<>();
for (CableCoreType coreType : CableCoreType.values()) {
for (AEColor color : AEColor.values()) {
locations.add(coreType.getTexture(color));
}
}
for (AECableType cableType : AECableType.VALIDCABLES) {
for (AEColor color : AEColor.values()) {
locations.add(getConnectionTexture(cableType, color));
}
}
Collections.addAll(locations, SmartCableTextures.SMART_CHANNELS_TEXTURES);
Collections.addAll(locations, SmartCableTextures.DENSE_SMART_CHANNELS_TEXTURES);
return locations;
}
public TextureAtlasSprite getCoreTexture(CableCoreType coreType, AEColor color) {
return this.coreTextures.get(coreType).get(color);
}
}