Files
Applied-Energistics-2/src/main/java/appeng/util/Platform.java
T
Sebastian Hartte 9b19f5b0e2 Enum-Ify ISortSource since it always uses the same enum types
Reactivate JEI integration
2020-06-14 14:30:41 +02:00

1563 lines
40 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.util;
import appeng.api.AEApi;
import appeng.api.config.*;
import appeng.api.definitions.IItemDefinition;
import appeng.api.definitions.IMaterials;
import appeng.api.features.AEFeature;
import appeng.api.implementations.items.IAEItemPowerStorage;
import appeng.api.implementations.items.IAEWrench;
import appeng.api.networking.IGrid;
import appeng.api.networking.IGridNode;
import appeng.api.networking.energy.IEnergyGrid;
import appeng.api.networking.energy.IEnergySource;
import appeng.api.networking.security.IActionHost;
import appeng.api.networking.security.IActionSource;
import appeng.api.networking.security.ISecurityGrid;
import appeng.api.networking.storage.IStorageGrid;
import appeng.api.parts.IPart;
import appeng.api.storage.IMEInventory;
import appeng.api.storage.IMEMonitor;
import appeng.api.storage.IMEMonitorHandlerReceiver;
import appeng.api.storage.IStorageChannel;
import appeng.api.storage.data.IAEFluidStack;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IAEStack;
import appeng.api.storage.data.IItemList;
import appeng.api.util.AEPartLocation;
import appeng.api.util.DimensionalCoord;
import appeng.core.AEConfig;
import appeng.core.AELog;
import appeng.core.stats.AeStats;
import appeng.fluids.util.AEFluidStack;
import appeng.hooks.TickHandler;
import appeng.integration.abstraction.JEIFacade;
import appeng.me.GridAccessException;
import appeng.me.GridNode;
import appeng.me.helpers.AENetworkProxy;
import appeng.util.helpers.ItemComparisonHelper;
import appeng.util.helpers.P2PHelper;
import appeng.util.item.AEItemStack;
import appeng.util.prioritylist.IPartitionList;
import com.google.common.base.Preconditions;
import com.google.common.collect.Iterables;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.CraftingInventory;
import net.minecraft.inventory.container.ContainerType;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.item.crafting.IRecipe;
import net.minecraft.network.play.server.SChunkDataPacket;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.*;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.util.text.TranslationTextComponent;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import net.minecraft.world.server.ServerWorld;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.common.util.FakePlayerFactory;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fml.common.thread.SidedThreadGroups;
import net.minecraftforge.fml.loading.FMLEnvironment;
import net.minecraftforge.fml.network.FMLNetworkConstants;
import net.minecraftforge.fml.network.NetworkDirection;
import net.minecraftforge.fml.network.NetworkHooks;
import net.minecraftforge.registries.ForgeRegistries;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import java.text.DecimalFormat;
import java.util.*;
/**
* @author AlgorithmX2
* @author thatsIch
* @version rv2
* @since rv0
*/
public class Platform
{
public static final Block AIR_BLOCK = Blocks.AIR;
public static final int DEF_OFFSET = 16;
private static final boolean CLIENT_INSTALL = FMLEnvironment.dist.isClient();
/*
* random source, use it for item drop locations...
*/
private static final Random RANDOM_GENERATOR = new Random();
private static final WeakHashMap<World, PlayerEntity> FAKE_PLAYERS = new WeakHashMap<>();
// private static Method getEntry;
private static final ItemComparisonHelper ITEM_COMPARISON_HELPER = new ItemComparisonHelper();
public static ItemComparisonHelper itemComparisons()
{
return ITEM_COMPARISON_HELPER;
}
private static final P2PHelper P2P_HELPER = new P2PHelper();
public static P2PHelper p2p()
{
return P2P_HELPER;
}
public static Random getRandom()
{
return RANDOM_GENERATOR;
}
public static float getRandomFloat()
{
return RANDOM_GENERATOR.nextFloat();
}
/**
* This displays the value for encoded longs ( double *100 )
*
* @param n to be formatted long value
* @param isRate if true it adds a /t to the formatted string
*
* @return formatted long value
*/
public static String formatPowerLong( final long n, final boolean isRate )
{
double p = ( (double) n ) / 100;
final PowerUnits displayUnits = AEConfig.instance().selectedPowerUnit();
p = PowerUnits.AE.convertTo( displayUnits, p );
final String[] preFixes = { "k", "M", "G", "T", "P", "T", "P", "E", "Z", "Y" };
String unitName = displayUnits.name();
String level = "";
int offset = 0;
while( p > 1000 && offset < preFixes.length )
{
p /= 1000;
level = preFixes[offset];
offset++;
}
final DecimalFormat df = new DecimalFormat( "#.##" );
return df.format( p ) + ' ' + level + unitName + ( isRate ? "/t" : "" );
}
public static AEPartLocation crossProduct( final AEPartLocation forward, final AEPartLocation up )
{
final int west_x = forward.yOffset * up.zOffset - forward.zOffset * up.yOffset;
final int west_y = forward.zOffset * up.xOffset - forward.xOffset * up.zOffset;
final int west_z = forward.xOffset * up.yOffset - forward.yOffset * up.xOffset;
switch( west_x + west_y * 2 + west_z * 3 )
{
case 1:
return AEPartLocation.EAST;
case -1:
return AEPartLocation.WEST;
case 2:
return AEPartLocation.UP;
case -2:
return AEPartLocation.DOWN;
case 3:
return AEPartLocation.SOUTH;
case -3:
return AEPartLocation.NORTH;
}
return AEPartLocation.INTERNAL;
}
public static Direction crossProduct(final Direction forward, final Direction up )
{
final int west_x = forward.getYOffset() * up.getZOffset() - forward.getZOffset() * up.getYOffset();
final int west_y = forward.getZOffset() * up.getXOffset() - forward.getXOffset() * up.getZOffset();
final int west_z = forward.getXOffset() * up.getYOffset() - forward.getYOffset() * up.getXOffset();
switch( west_x + west_y * 2 + west_z * 3 )
{
case 1:
return Direction.EAST;
case -1:
return Direction.WEST;
case 2:
return Direction.UP;
case -2:
return Direction.DOWN;
case 3:
return Direction.SOUTH;
case -3:
return Direction.NORTH;
}
// something is better then nothing?
return Direction.NORTH;
}
public static <T extends Enum> T rotateEnum( T ce, final boolean backwards, final EnumSet validOptions )
{
do
{
if( backwards )
{
ce = prevEnum( ce );
}
else
{
ce = nextEnum( ce );
}
}
while( !validOptions.contains( ce ) || isNotValidSetting( ce ) );
return ce;
}
/*
* Simple way to cycle an enum...
*/
private static <T extends Enum> T prevEnum( final T ce )
{
final EnumSet valList = EnumSet.allOf( ce.getClass() );
int pLoc = ce.ordinal() - 1;
if( pLoc < 0 )
{
pLoc = valList.size() - 1;
}
if( pLoc < 0 || pLoc >= valList.size() )
{
pLoc = 0;
}
int pos = 0;
for( final Object g : valList )
{
if( pos == pLoc )
{
return (T) g;
}
pos++;
}
return null;
}
/*
* Simple way to cycle an enum...
*/
public static <T extends Enum<?>> T nextEnum( final T ce )
{
final EnumSet valList = EnumSet.allOf( ce.getClass() );
int pLoc = ce.ordinal() + 1;
if( pLoc >= valList.size() )
{
pLoc = 0;
}
if( pLoc < 0 || pLoc >= valList.size() )
{
pLoc = 0;
}
int pos = 0;
for( final Object g : valList )
{
if( pos == pLoc )
{
return (T) g;
}
pos++;
}
return null;
}
private static boolean isNotValidSetting( final Enum<?> e )
{
if( e == SortOrder.INVTWEAKS /* FIXME && !Integrations.invTweaks().isEnabled() */ )
{
return true;
}
final boolean isJEI = e == SearchBoxMode.JEI_AUTOSEARCH || e == SearchBoxMode.JEI_AUTOSEARCH_KEEP || e == SearchBoxMode.JEI_MANUAL_SEARCH || e == SearchBoxMode.JEI_MANUAL_SEARCH_KEEP;
if( isJEI && !JEIFacade.instance().isEnabled())
{
return true;
}
return false;
}
/**
* @return True if client-side classes (such as Renderers) are available.
*/
public static boolean hasClientClasses() {
return FMLEnvironment.dist.isClient();
}
/*
* returns true if the code is on the client.
*/
public static boolean isClient()
{
return Thread.currentThread().getThreadGroup() != SidedThreadGroups.SERVER;
}
/*
* returns true if client classes are available.
*/
public static boolean isClientInstall()
{
return CLIENT_INSTALL;
}
public static boolean hasPermissions(final DimensionalCoord dc, final PlayerEntity player )
{
if (!dc.isInWorld(player.world)) {
return false;
}
return player.world.canMineBlockBody( player, dc.getPos() );
}
public static boolean checkPermissions(final PlayerEntity player, final Object accessInterface, SecurityPermissions requiredPermission, boolean notifyPlayer) {
// FIXME: Check permissions...
if (requiredPermission != null && accessInterface instanceof IActionHost) {
final IGridNode gn = ((IActionHost) accessInterface).getActionableNode();
if (gn != null) {
final IGrid g = gn.getGrid();
if (g != null) {
final boolean requirePower = false;
if (requirePower) {
final IEnergyGrid eg = g.getCache(IEnergyGrid.class);
if (!eg.isNetworkPowered()) {
// FIXME trace logging?
return false;
}
}
final ISecurityGrid sg = g.getCache(ISecurityGrid.class);
if (!sg.hasPermission(player, requiredPermission)) {
player.sendMessage(new TranslationTextComponent("appliedenergistics2.permission_denied")
.applyTextStyle(TextFormatting.RED));
// FIXME trace logging?
return false;
}
}
}
}
return true;
}
//
// /*
// * Checks to see if a block is air?
// */
// public static boolean isBlockAir( final World w, final BlockPos pos )
// {
// try
// {
// return w.getBlockState( pos ).getBlock().isAir( w.getBlockState( pos ), w, pos );
// }
// catch( final Throwable e )
// {
// return false;
// }
// }
public static ItemStack[] getBlockDrops(final World w, final BlockPos pos )
{
// FIXME: Check assumption here and if this could only EVER be called with a server world
if (!(w instanceof ServerWorld)) {
return new ItemStack[0];
}
ServerWorld serverWorld = (ServerWorld) w;
final BlockState state = w.getBlockState( pos );
final TileEntity tileEntity = w.getTileEntity(pos);
List<ItemStack> out = Block.getDrops(state, serverWorld, pos, tileEntity);
return out.toArray(new ItemStack[0]);
}
// public static AEPartLocation cycleOrientations( final AEPartLocation dir, final boolean upAndDown )
// {
// if( upAndDown )
// {
// switch( dir )
// {
// case NORTH:
// return AEPartLocation.SOUTH;
// case SOUTH:
// return AEPartLocation.EAST;
// case EAST:
// return AEPartLocation.WEST;
// case WEST:
// return AEPartLocation.NORTH;
// case UP:
// return AEPartLocation.UP;
// case DOWN:
// return AEPartLocation.DOWN;
// case INTERNAL:
// return AEPartLocation.INTERNAL;
// }
// }
// else
// {
// switch( dir )
// {
// case UP:
// return AEPartLocation.DOWN;
// case DOWN:
// return AEPartLocation.NORTH;
// case NORTH:
// return AEPartLocation.SOUTH;
// case SOUTH:
// return AEPartLocation.EAST;
// case EAST:
// return AEPartLocation.WEST;
// case WEST:
// return AEPartLocation.UP;
// case INTERNAL:
// return AEPartLocation.INTERNAL;
// }
// }
//
// return AEPartLocation.INTERNAL;
// }
/*
* Generates Item entities in the world similar to how items are generally dropped.
*/
public static void spawnDrops(final World w, final BlockPos pos, final List<ItemStack> drops )
{
if( isServer() )
{
for( final ItemStack i : drops )
{
if( !i.isEmpty() )
{
if( i.getCount() > 0 )
{
final double offset_x = ( getRandomInt() % 32 - 16 ) / 82;
final double offset_y = ( getRandomInt() % 32 - 16 ) / 82;
final double offset_z = ( getRandomInt() % 32 - 16 ) / 82;
final ItemEntity ei = new ItemEntity( w, 0.5 + offset_x + pos.getX(), 0.5 + offset_y + pos.getY(), 0.2 + offset_z + pos.getZ(), i
.copy() );
w.addEntity( ei );
}
}
}
}
}
/*
* returns true if the code is on the server.
*/
public static boolean isServer()
{
return Thread.currentThread().getThreadGroup() == SidedThreadGroups.SERVER;
}
public static int getRandomInt()
{
return Math.abs( RANDOM_GENERATOR.nextInt() );
}
@OnlyIn( Dist.CLIENT )
public static List<ITextComponent> getTooltip(final Object o )
{
if( o == null )
{
return Collections.emptyList();
}
ItemStack itemStack = ItemStack.EMPTY;
if( o instanceof AEItemStack )
{
final AEItemStack ais = (AEItemStack) o;
return ais.getToolTip();
}
else if( o instanceof ItemStack )
{
itemStack = (ItemStack) o;
}
else
{
return Collections.emptyList();
}
try
{
ITooltipFlag.TooltipFlags tooltipFlag = Minecraft
.getInstance().gameSettings.advancedItemTooltips ? ITooltipFlag.TooltipFlags.ADVANCED : ITooltipFlag.TooltipFlags.NORMAL;
return itemStack.getTooltip(Minecraft.getInstance().player, tooltipFlag);
}
catch( final Exception errB )
{
return Collections.emptyList();
}
}
public static String getModId( final IAEItemStack is )
{
if( is == null )
{
return "** Null";
}
final String n = ( (AEItemStack) is ).getModID();
return n == null ? "** Null" : n;
}
public static String getModId( final IAEFluidStack fs )
{
if( fs == null || fs.getFluidStack() == null )
{
return "** Null";
}
final ResourceLocation n = ForgeRegistries.FLUIDS.getKey( fs.getFluidStack().getFluid() );
return n == null ? "** Null" : n.getNamespace(); // FIXME: Check if namespace == mod
}
public static ITextComponent getItemDisplayName( final Object o )
{
if( o == null )
{
return new StringTextComponent( "** Null");
}
ItemStack itemStack = ItemStack.EMPTY;
if( o instanceof AEItemStack )
{
final ITextComponent n = ( (AEItemStack) o ).getDisplayName();
return n == null ? new StringTextComponent("** Null") : n;
}
else if( o instanceof ItemStack )
{
itemStack = (ItemStack) o;
}
else
{
return new StringTextComponent("**Invalid Object");
}
try
{
return itemStack.getDisplayName();
}
catch( final Exception errA )
{
try
{
return new TranslationTextComponent(itemStack.getTranslationKey());
}
catch( final Exception errB )
{
return new StringTextComponent("** Exception");
}
}
}
public static ITextComponent getFluidDisplayName( Object o )
{
if( o == null )
{
return new StringTextComponent("** Null");
}
FluidStack fluidStack = null;
if( o instanceof AEFluidStack)
{
fluidStack = ( (AEFluidStack) o ).getFluidStack();
}
else if( o instanceof FluidStack )
{
fluidStack = (FluidStack) o;
}
else
{
return new StringTextComponent("**Invalid Object");
}
ITextComponent n = fluidStack.getDisplayName();
if( n == null )
{
n = new TranslationTextComponent(fluidStack.getTranslationKey());
}
return n;
}
public static boolean isWrench(final PlayerEntity player, final ItemStack eq, final BlockPos pos )
{
if( !eq.isEmpty() )
{
try
{
// TODO: Build Craft Wrench?
/*
* if( eq.getItem() instanceof IToolWrench )
* {
* IToolWrench wrench = (IToolWrench) eq.getItem();
* return wrench.canWrench( player, x, y, z );
* }
*/
// FIXME if( eq.getItem() instanceof cofh.api.item.IToolHammer )
// FIXME {
// FIXME return ( (cofh.api.item.IToolHammer) eq.getItem() ).isUsable( eq, player, pos );
// FIXME }
}
catch( final Throwable ignore )
{ // explodes without BC
}
if( eq.getItem() instanceof IAEWrench)
{
final IAEWrench wrench = (IAEWrench) eq.getItem();
return wrench.canWrench( eq, player, pos );
}
}
return false;
}
public static boolean isChargeable( final ItemStack i )
{
if( i.isEmpty() )
{
return false;
}
final Item it = i.getItem();
if( it instanceof IAEItemPowerStorage)
{
return ( (IAEItemPowerStorage) it ).getPowerFlow( i ) != AccessRestriction.READ;
}
return false;
}
public static PlayerEntity getPlayer(final ServerWorld w )
{
Objects.requireNonNull( w );
final PlayerEntity wrp = FAKE_PLAYERS.get( w );
if( wrp != null )
{
return wrp;
}
final PlayerEntity p = FakePlayerFactory.getMinecraft( w );
FAKE_PLAYERS.put( w, p );
return p;
}
//
// public static int MC2MEColor( final int color )
// {
// switch( color )
// {
// case 4: // "blue"
// return 0;
// case 0: // "black"
// return 1;
// case 15: // "white"
// return 2;
// case 3: // "brown"
// return 3;
// case 1: // "red"
// return 4;
// case 11: // "yellow"
// return 5;
// case 2: // "green"
// return 6;
//
// case 5: // "purple"
// case 6: // "cyan"
// case 7: // "silver"
// case 8: // "gray"
// case 9: // "pink"
// case 10: // "lime"
// case 12: // "lightBlue"
// case 13: // "magenta"
// case 14: // "orange"
// }
// return -1;
// }
/**
* Returns a random element from the given collection.
*
* @return null if the collection is empty
*/
@Nullable
public static <T> T pickRandom( final Collection<T> outs )
{
if( outs.isEmpty() )
{
return null;
}
int index = RANDOM_GENERATOR.nextInt( outs.size() );
return Iterables.get( outs, index, null );
}
public static AEPartLocation rotateAround( final AEPartLocation forward, final AEPartLocation axis )
{
if( axis == AEPartLocation.INTERNAL || forward == AEPartLocation.INTERNAL )
{
return forward;
}
switch( forward )
{
case DOWN:
switch( axis )
{
case DOWN:
return forward;
case UP:
return forward;
case NORTH:
return AEPartLocation.EAST;
case SOUTH:
return AEPartLocation.WEST;
case EAST:
return AEPartLocation.NORTH;
case WEST:
return AEPartLocation.SOUTH;
default:
break;
}
break;
case UP:
switch( axis )
{
case NORTH:
return AEPartLocation.WEST;
case SOUTH:
return AEPartLocation.EAST;
case EAST:
return AEPartLocation.SOUTH;
case WEST:
return AEPartLocation.NORTH;
default:
break;
}
break;
case NORTH:
switch( axis )
{
case UP:
return AEPartLocation.WEST;
case DOWN:
return AEPartLocation.EAST;
case EAST:
return AEPartLocation.UP;
case WEST:
return AEPartLocation.DOWN;
default:
break;
}
break;
case SOUTH:
switch( axis )
{
case UP:
return AEPartLocation.EAST;
case DOWN:
return AEPartLocation.WEST;
case EAST:
return AEPartLocation.DOWN;
case WEST:
return AEPartLocation.UP;
default:
break;
}
break;
case EAST:
switch( axis )
{
case UP:
return AEPartLocation.NORTH;
case DOWN:
return AEPartLocation.SOUTH;
case NORTH:
return AEPartLocation.UP;
case SOUTH:
return AEPartLocation.DOWN;
default:
break;
}
case WEST:
switch( axis )
{
case UP:
return AEPartLocation.SOUTH;
case DOWN:
return AEPartLocation.NORTH;
case NORTH:
return AEPartLocation.DOWN;
case SOUTH:
return AEPartLocation.UP;
default:
break;
}
default:
break;
}
return forward;
}
public static Direction rotateAround(final Direction forward, final Direction axis )
{
switch( forward )
{
case DOWN:
switch( axis )
{
case DOWN:
return forward;
case UP:
return forward;
case NORTH:
return Direction.EAST;
case SOUTH:
return Direction.WEST;
case EAST:
return Direction.NORTH;
case WEST:
return Direction.SOUTH;
default:
break;
}
break;
case UP:
switch( axis )
{
case NORTH:
return Direction.WEST;
case SOUTH:
return Direction.EAST;
case EAST:
return Direction.SOUTH;
case WEST:
return Direction.NORTH;
default:
break;
}
break;
case NORTH:
switch( axis )
{
case UP:
return Direction.WEST;
case DOWN:
return Direction.EAST;
case EAST:
return Direction.UP;
case WEST:
return Direction.DOWN;
default:
break;
}
break;
case SOUTH:
switch( axis )
{
case UP:
return Direction.EAST;
case DOWN:
return Direction.WEST;
case EAST:
return Direction.DOWN;
case WEST:
return Direction.UP;
default:
break;
}
break;
case EAST:
switch( axis )
{
case UP:
return Direction.NORTH;
case DOWN:
return Direction.SOUTH;
case NORTH:
return Direction.UP;
case SOUTH:
return Direction.DOWN;
default:
break;
}
case WEST:
switch( axis )
{
case UP:
return Direction.SOUTH;
case DOWN:
return Direction.NORTH;
case NORTH:
return Direction.DOWN;
case SOUTH:
return Direction.UP;
default:
break;
}
default:
break;
}
return forward;
}
// @OnlyIn( Dist.CLIENT )
// public static String gui_localize( final String string )
// {
// return I18n.format( string );
// }
public static LookDirection getPlayerRay(final PlayerEntity playerIn )
{
final double x = playerIn.prevPosX + ( playerIn.getPosX() - playerIn.prevPosX );
final double y = playerIn.prevPosY + ( playerIn.getPosY() - playerIn.prevPosY ) + playerIn.getEyeHeight();
final double z = playerIn.prevPosZ + ( playerIn.getPosZ() - playerIn.prevPosZ );
final float playerPitch = playerIn.prevRotationPitch + ( playerIn.rotationPitch - playerIn.prevRotationPitch );
final float playerYaw = playerIn.prevRotationYaw + ( playerIn.rotationYaw - playerIn.prevRotationYaw );
final float yawRayX = MathHelper.sin( -playerYaw * 0.017453292f - (float) Math.PI );
final float yawRayZ = MathHelper.cos( -playerYaw * 0.017453292f - (float) Math.PI );
final float pitchMultiplier = -MathHelper.cos( -playerPitch * 0.017453292F );
final float eyeRayY = MathHelper.sin( -playerPitch * 0.017453292F );
final float eyeRayX = yawRayX * pitchMultiplier;
final float eyeRayZ = yawRayZ * pitchMultiplier;
double reachDistance = playerIn.getAttribute(PlayerEntity.REACH_DISTANCE).getValue();
final Vec3d from = new Vec3d( x, y, z );
final Vec3d to = from.add( eyeRayX * reachDistance, eyeRayY * reachDistance, eyeRayZ * reachDistance );
return new LookDirection( from, to );
}
public static RayTraceResult rayTrace(final PlayerEntity p, final boolean hitBlocks, final boolean hitEntities )
{
final World w = p.getEntityWorld();
final float f = 1.0F;
float f1 = p.prevRotationPitch + ( p.rotationPitch - p.prevRotationPitch ) * f;
final float f2 = p.prevRotationYaw + ( p.rotationYaw - p.prevRotationYaw ) * f;
final double d0 = p.prevPosX + ( p.getPosX() - p.prevPosX ) * f;
final double d1 = p.prevPosY + ( p.getPosY() - p.prevPosY ) * f + 1.62D - p.getYOffset();
final double d2 = p.prevPosZ + ( p.getPosZ() - p.prevPosZ ) * f;
final Vec3d vec3 = new Vec3d( d0, d1, d2 );
final float f3 = MathHelper.cos( -f2 * 0.017453292F - (float) Math.PI );
final float f4 = MathHelper.sin( -f2 * 0.017453292F - (float) Math.PI );
final float f5 = -MathHelper.cos( -f1 * 0.017453292F );
final float f6 = MathHelper.sin( -f1 * 0.017453292F );
final float f7 = f4 * f5;
final float f8 = f3 * f5;
final double d3 = 32.0D;
final Vec3d vec31 = vec3.add( f7 * d3, f6 * d3, f8 * d3 );
final AxisAlignedBB bb = new AxisAlignedBB( Math.min( vec3.x, vec31.x ), Math.min( vec3.y, vec31.y ), Math.min( vec3.z,
vec31.z ), Math.max( vec3.x, vec31.x ), Math.max( vec3.y, vec31.y ), Math.max( vec3.z, vec31.z ) ).grow(
16, 16, 16 );
Entity entity = null;
double closest = 9999999.0D;
if( hitEntities )
{
final List<Entity> list = w.getEntitiesWithinAABBExcludingEntity( p, bb );
for (final Entity entity1 : list) {
if (entity1.isAlive() && entity1 != p && !(entity1 instanceof ItemEntity)) {
// prevent killing / flying of mounts.
if (entity1.isRidingOrBeingRiddenBy(p)) {
continue;
}
f1 = 0.3F;
// FIXME: Three different bounding boxes available, should double-check
final AxisAlignedBB boundingBox = entity1.getBoundingBox().grow(f1, f1, f1);
final Vec3d rtResult = boundingBox.rayTrace(vec3, vec31).orElse(null);
if (rtResult != null) {
final double nd = vec3.squareDistanceTo(rtResult);
if (nd < closest) {
entity = entity1;
closest = nd;
}
}
}
}
}
RayTraceResult pos = null;
Vec3d vec = null;
if( hitBlocks )
{
vec = new Vec3d( d0, d1, d2 );
// FIXME: passing p as entity here might be incorrect
pos = w.rayTraceBlocks( new RayTraceContext(vec3, vec31, RayTraceContext.BlockMode.COLLIDER, RayTraceContext.FluidMode.ANY, p) );
}
if( entity != null && pos != null && pos.getHitVec().squareDistanceTo( vec ) > closest )
{
pos = new EntityRayTraceResult( entity );
}
else if( entity != null && pos == null )
{
pos = new EntityRayTraceResult( entity );
}
return pos;
}
public static <T extends IAEStack<T>> T poweredExtraction( final IEnergySource energy, final IMEInventory<T> cell, final T request, final IActionSource src )
{
return poweredExtraction( energy, cell, request, src, Actionable.MODULATE );
}
public static <T extends IAEStack<T>> T poweredExtraction( final IEnergySource energy, final IMEInventory<T> cell, final T request, final IActionSource src, final Actionable mode )
{
Preconditions.checkNotNull( energy );
Preconditions.checkNotNull( cell );
Preconditions.checkNotNull( request );
Preconditions.checkNotNull( src );
Preconditions.checkNotNull( mode );
final T possible = cell.extractItems( request.copy(), Actionable.SIMULATE, src );
long retrieved = 0;
if( possible != null )
{
retrieved = possible.getStackSize();
}
final double energyFactor = Math.max( 1.0, cell.getChannel().transferFactor() );
final double availablePower = energy.extractAEPower( retrieved / energyFactor, Actionable.SIMULATE, PowerMultiplier.CONFIG );
final long itemToExtract = Math.min( (long) ( ( availablePower * energyFactor ) + 0.9 ), retrieved );
if( itemToExtract > 0 )
{
if( mode == Actionable.MODULATE )
{
energy.extractAEPower( retrieved / energyFactor, Actionable.MODULATE, PowerMultiplier.CONFIG );
possible.setStackSize( itemToExtract );
final T ret = cell.extractItems( possible, Actionable.MODULATE, src );
if( ret != null )
{
src.player().ifPresent( player -> AeStats.ItemsExtracted.addToPlayer( player, (int) ret.getStackSize() ) );
}
return ret;
}
else
{
return possible.setStackSize( itemToExtract );
}
}
return null;
}
public static <T extends IAEStack<T>> T poweredInsert( final IEnergySource energy, final IMEInventory<T> cell, final T input, final IActionSource src )
{
return poweredInsert( energy, cell, input, src, Actionable.MODULATE );
}
public static <T extends IAEStack<T>> T poweredInsert( final IEnergySource energy, final IMEInventory<T> cell, final T input, final IActionSource src, final Actionable mode )
{
Preconditions.checkNotNull( energy );
Preconditions.checkNotNull( cell );
Preconditions.checkNotNull( input );
Preconditions.checkNotNull( src );
Preconditions.checkNotNull( mode );
final T possible = cell.injectItems( input.copy(), Actionable.SIMULATE, src );
long stored = input.getStackSize();
if( possible != null )
{
stored -= possible.getStackSize();
}
final double energyFactor = Math.max( 1.0, cell.getChannel().transferFactor() );
final double availablePower = energy.extractAEPower( stored / energyFactor, Actionable.SIMULATE, PowerMultiplier.CONFIG );
final long itemToAdd = Math.min( (long) ( ( availablePower * energyFactor ) + 0.9 ), stored );
if( itemToAdd > 0 )
{
if( mode == Actionable.MODULATE )
{
energy.extractAEPower( stored / energyFactor, Actionable.MODULATE, PowerMultiplier.CONFIG );
if( itemToAdd < input.getStackSize() )
{
final long original = input.getStackSize();
final T split = input.copy();
split.decStackSize( itemToAdd );
input.setStackSize( itemToAdd );
split.add( cell.injectItems( input, Actionable.MODULATE, src ) );
src.player().ifPresent( player ->
{
final long diff = original - split.getStackSize();
AeStats.ItemsInserted.addToPlayer( player, (int) diff );
} );
return split;
}
final T ret = cell.injectItems( input, Actionable.MODULATE, src );
src.player().ifPresent( player ->
{
final long diff = ret == null ? input.getStackSize() : input.getStackSize() - ret.getStackSize();
AeStats.ItemsInserted.addToPlayer( player, (int) diff );
} );
return ret;
}
else
{
final T ret = input.copy().setStackSize( input.getStackSize() - itemToAdd );
return ( ret != null && ret.getStackSize() > 0 ) ? ret : null;
}
}
return input;
}
@SuppressWarnings( { "rawtypes", "unchecked" } )
public static void postChanges(final IStorageGrid gs, final ItemStack removed, final ItemStack added, final IActionSource src )
{
for( final IStorageChannel<?> chan : AEApi.instance().storage().storageChannels() )
{
final IItemList<?> myChanges = chan.createList();
if( !removed.isEmpty() )
{
final IMEInventory myInv = AEApi.instance().registries().cell().getCellInventory( removed, null, chan );
if( myInv != null )
{
myInv.getAvailableItems( myChanges );
for( final IAEStack is : myChanges )
{
is.setStackSize( -is.getStackSize() );
}
}
}
if( !added.isEmpty() )
{
final IMEInventory myInv = AEApi.instance().registries().cell().getCellInventory( added, null, chan );
if( myInv != null )
{
myInv.getAvailableItems( myChanges );
}
}
gs.postAlterationOfStoredItems( chan, myChanges, src );
}
}
public static <T extends IAEStack<T>> void postListChanges(final IItemList<T> before, final IItemList<T> after, final IMEMonitorHandlerReceiver<T> meMonitorPassthrough, final IActionSource source )
{
final List<T> changes = new ArrayList<>();
for( final T is : before )
{
is.setStackSize( -is.getStackSize() );
}
for( final T is : after )
{
before.add( is );
}
for( final T is : before )
{
if( is.getStackSize() != 0 )
{
changes.add( is );
}
}
if( !changes.isEmpty() )
{
meMonitorPassthrough.postChange( null, changes, source );
}
}
public static boolean securityCheck(final GridNode a, final GridNode b )
{
if( a.getLastSecurityKey() == -1 && b.getLastSecurityKey() == -1 )
{
return true;
}
else if( a.getLastSecurityKey() == b.getLastSecurityKey() )
{
return true;
}
final boolean a_isSecure = isPowered( a.getGrid() ) && a.getLastSecurityKey() != -1;
final boolean b_isSecure = isPowered( b.getGrid() ) && b.getLastSecurityKey() != -1;
if( AEConfig.instance().isFeatureEnabled( AEFeature.LOG_SECURITY_AUDITS ) )
{
final String locationA = a.getGridBlock().isWorldAccessible() ? a.getGridBlock().getLocation().toString() : "notInWorld";
final String locationB = b.getGridBlock().isWorldAccessible() ? b.getGridBlock().getLocation().toString() : "notInWorld";
AELog.info( "Audit: Node A [isSecure=%b, key=%d, playerID=%d, location={%s}] vs Node B[isSecure=%b, key=%d, playerID=%d, location={%s}]",
a_isSecure, a.getLastSecurityKey(), a.getPlayerID(), locationA, b_isSecure, b.getLastSecurityKey(), b.getPlayerID(), locationB );
}
// can't do that son...
if( a_isSecure && b_isSecure )
{
return false;
}
if( !a_isSecure && b_isSecure )
{
return checkPlayerPermissions( b.getGrid(), a.getPlayerID() );
}
if( a_isSecure && !b_isSecure )
{
return checkPlayerPermissions( a.getGrid(), b.getPlayerID() );
}
return true;
}
private static boolean isPowered( final IGrid grid )
{
if( grid == null )
{
return false;
}
final IEnergyGrid eg = grid.getCache( IEnergyGrid.class );
return eg.isNetworkPowered();
}
private static boolean checkPlayerPermissions(final IGrid grid, final int playerID )
{
if( grid == null )
{
return true;
}
final ISecurityGrid gs = grid.getCache( ISecurityGrid.class );
if( gs == null )
{
return true;
}
if( !gs.isAvailable() )
{
return true;
}
return gs.hasPermission( playerID, SecurityPermissions.BUILD );
}
public static void configurePlayer(final PlayerEntity player, final AEPartLocation side, final TileEntity tile )
{
float pitch = 0.0f;
float yaw = 0.0f;
// player.yOffset = 1.8f;
switch( side )
{
case DOWN:
pitch = 90.0f;
// player.getYOffset() = -1.8f;
break;
case EAST:
yaw = -90.0f;
break;
case NORTH:
yaw = 180.0f;
break;
case SOUTH:
yaw = 0.0f;
break;
case INTERNAL:
break;
case UP:
pitch = 90.0f;
break;
case WEST:
yaw = 90.0f;
break;
}
player.setLocationAndAngles(
tile.getPos().getX() + 0.5,
tile.getPos().getY() + 0.5,
tile.getPos().getZ() + 0.5,
yaw,
pitch
);
}
public static boolean canAccess(final AENetworkProxy gridProxy, final IActionSource src )
{
try
{
if( src.player().isPresent() )
{
return gridProxy.getSecurity().hasPermission( src.player().get(), SecurityPermissions.BUILD );
}
else if( src.machine().isPresent() )
{
final IActionHost te = src.machine().get();
final IGridNode n = te.getActionableNode();
if( n == null )
{
return false;
}
final int playerID = n.getPlayerID();
return gridProxy.getSecurity().hasPermission( playerID, SecurityPermissions.BUILD );
}
else
{
return false;
}
}
catch( final GridAccessException gae )
{
return false;
}
}
public static ItemStack extractItemsByRecipe(final IEnergySource energySrc, final IActionSource mySrc, final IMEMonitor<IAEItemStack> src, final World w, final IRecipe<CraftingInventory> r, final ItemStack output, final CraftingInventory ci, final ItemStack providedTemplate, final int slot, final IItemList<IAEItemStack> items, final Actionable realForFake, final IPartitionList<IAEItemStack> filter )
{
if( energySrc.extractAEPower( 1, Actionable.SIMULATE, PowerMultiplier.CONFIG ) > 0.9 )
{
if( providedTemplate == null )
{
return ItemStack.EMPTY;
}
final AEItemStack ae_req = AEItemStack.fromItemStack( providedTemplate );
ae_req.setStackSize( 1 );
if( filter == null || filter.isListed( ae_req ) )
{
final IAEItemStack ae_ext = src.extractItems( ae_req, realForFake, mySrc );
if( ae_ext != null )
{
final ItemStack extracted = ae_ext.createItemStack();
if( !extracted.isEmpty() )
{
energySrc.extractAEPower( 1, realForFake, PowerMultiplier.CONFIG );
return extracted;
}
}
}
final boolean checkFuzzy = /* FIXME ae_req.getOre().isPresent() || FIXME providedTemplate.getDamage() == OreDictionary.WILDCARD_VALUE || */ providedTemplate.hasTag()
|| providedTemplate.isDamageable();
if( items != null && checkFuzzy )
{
for( final IAEItemStack x : items )
{
final ItemStack sh = x.getDefinition();
if( ( Platform.itemComparisons().isEqualItemType( providedTemplate, sh ) /* FIXME || ae_req.sameOre( x ) */ ) && !ItemStack.areItemsEqual( sh,
output ) )
{ // Platform.isSameItemType( sh, providedTemplate )
final ItemStack cp = sh.copy();
cp.setCount( 1 );
ci.setInventorySlotContents( slot, cp );
if( r.matches( ci, w ) && ItemStack.areItemsEqual( r.getCraftingResult( ci ), output ) )
{
final IAEItemStack ax = x.copy();
ax.setStackSize( 1 );
if( filter == null || filter.isListed( ax ) )
{
final IAEItemStack ex = src.extractItems( ax, realForFake, mySrc );
if( ex != null )
{
energySrc.extractAEPower( 1, realForFake, PowerMultiplier.CONFIG );
return ex.createItemStack();
}
}
}
ci.setInventorySlotContents( slot, providedTemplate );
}
}
}
}
return ItemStack.EMPTY;
}
// // TODO wtf is this?
public static ItemStack getContainerItem( final ItemStack stackInSlot )
{
if( stackInSlot == null )
{
return ItemStack.EMPTY;
}
final Item i = stackInSlot.getItem();
if( i == null || !i.hasContainerItem( stackInSlot ) )
{
if( stackInSlot.getCount() > 1 )
{
stackInSlot.setCount( stackInSlot.getCount() - 1 );
return stackInSlot;
}
return ItemStack.EMPTY;
}
ItemStack ci = i.getContainerItem( stackInSlot.copy() );
if( !ci.isEmpty() && ci.isDamageable() && ci.getDamage() == ci.getMaxDamage() )
{
ci = ItemStack.EMPTY;
}
return ci;
}
public static void notifyBlocksOfNeighbors( final World world, final BlockPos pos )
{
if( !world.isRemote )
{
TickHandler.INSTANCE.addCallable( world, new BlockUpdate( pos ) );
}
}
public static boolean canRepair(final AEFeature type, final ItemStack a, final ItemStack b )
{
if( b.isEmpty() || a.isEmpty() )
{
return false;
}
if( type == AEFeature.CERTUS_QUARTZ_TOOLS )
{
final IItemDefinition certusQuartzCrystal = AEApi.instance().definitions().materials().certusQuartzCrystal();
return certusQuartzCrystal.isSameAs( b );
}
if( type == AEFeature.NETHER_QUARTZ_TOOLS )
{
return Items.QUARTZ == b.getItem();
}
return false;
}
// public static List<ItemStack> findPreferred( final ItemStack[] is )
// {
// final IParts parts = AEApi.instance().definitions().parts();
//
// for( final ItemStack stack : is )
// {
// if( parts.cableGlass().sameAs( AEColor.TRANSPARENT, stack ) )
// {
// return Collections.singletonList( stack );
// }
//
// if( parts.cableCovered().sameAs( AEColor.TRANSPARENT, stack ) )
// {
// return Collections.singletonList( stack );
// }
//
// if( parts.cableSmart().sameAs( AEColor.TRANSPARENT, stack ) )
// {
// return Collections.singletonList( stack );
// }
//
// if( parts.cableDenseSmart().sameAs( AEColor.TRANSPARENT, stack ) )
// {
// return Collections.singletonList( stack );
// }
// }
//
// return Lists.newArrayList( is );
// }
public static float getEyeOffset( final PlayerEntity player )
{
assert player.world.isRemote : "Valid only on client";
// FIXME: The entire premise of this seems broken
return (float) ( player.getPosY() + player.getEyeHeight() - /* FIXME player.getDefaultEyeHeight()*/ 1.62F );
}
//
// // public static void addStat( final int playerID, final Achievement achievement )
// // {
// // final PlayerEntity p = AEApi.instance().registries().players().findPlayer( playerID );
// // if( p != null )
// // {
// // p.addStat( achievement, 1 );
// // }
// // }
public static boolean isRecipePrioritized( final ItemStack what )
{
final IMaterials materials = AEApi.instance().definitions().materials();
boolean isPurified = materials.purifiedCertusQuartzCrystal().isSameAs( what );
isPurified |= materials.purifiedFluixCrystal().isSameAs( what );
isPurified |= materials.purifiedNetherQuartzCrystal().isSameAs( what );
return isPurified;
}
}