0d43ca15be
Moved all internal access to the internal `Api` class using a new static getter.
436 lines
17 KiB
Java
436 lines
17 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.fluids.container;
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import java.io.IOException;
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import java.nio.BufferOverflowException;
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import javax.annotation.Nonnull;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.entity.player.ServerPlayerEntity;
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import net.minecraft.inventory.container.ContainerType;
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import net.minecraft.inventory.container.IContainerListener;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.PacketBuffer;
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import net.minecraftforge.common.util.LazyOptional;
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import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fluids.FluidUtil;
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import net.minecraftforge.fluids.capability.IFluidHandler.FluidAction;
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import net.minecraftforge.fluids.capability.IFluidHandlerItem;
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import appeng.api.config.Actionable;
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import appeng.api.config.PowerMultiplier;
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import appeng.api.config.SecurityPermissions;
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import appeng.api.config.Settings;
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import appeng.api.config.SortDir;
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import appeng.api.config.SortOrder;
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import appeng.api.config.ViewItems;
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import appeng.api.networking.IGrid;
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import appeng.api.networking.IGridHost;
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import appeng.api.networking.IGridNode;
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import appeng.api.networking.energy.IEnergyGrid;
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import appeng.api.networking.energy.IEnergySource;
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import appeng.api.networking.security.IActionHost;
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import appeng.api.networking.security.IActionSource;
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import appeng.api.networking.storage.IBaseMonitor;
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import appeng.api.storage.IMEMonitor;
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import appeng.api.storage.IMEMonitorHandlerReceiver;
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import appeng.api.storage.ITerminalHost;
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import appeng.api.storage.channels.IFluidStorageChannel;
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import appeng.api.storage.data.IAEFluidStack;
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import appeng.api.storage.data.IItemList;
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import appeng.api.util.AEPartLocation;
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import appeng.api.util.IConfigManager;
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import appeng.api.util.IConfigurableObject;
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import appeng.container.AEBaseContainer;
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import appeng.container.ContainerLocator;
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import appeng.container.guisync.GuiSync;
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import appeng.container.implementations.ContainerHelper;
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import appeng.core.AELog;
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import appeng.core.Api;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.ConfigValuePacket;
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import appeng.core.sync.packets.MEFluidInventoryUpdatePacket;
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import appeng.core.sync.packets.TargetFluidStackPacket;
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import appeng.fluids.util.AEFluidStack;
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import appeng.helpers.InventoryAction;
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import appeng.me.helpers.ChannelPowerSrc;
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import appeng.util.ConfigManager;
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import appeng.util.IConfigManagerHost;
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import appeng.util.Platform;
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/**
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* @author BrockWS
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* @version rv6 - 12/05/2018
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* @since rv6 12/05/2018
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*/
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public class FluidTerminalContainer extends AEBaseContainer
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implements IConfigManagerHost, IConfigurableObject, IMEMonitorHandlerReceiver<IAEFluidStack> {
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public static ContainerType<FluidTerminalContainer> TYPE;
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private static final ContainerHelper<FluidTerminalContainer, ITerminalHost> helper = new ContainerHelper<>(
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FluidTerminalContainer::new, ITerminalHost.class, SecurityPermissions.BUILD);
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public static FluidTerminalContainer fromNetwork(int windowId, PlayerInventory inv, PacketBuffer buf) {
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return helper.fromNetwork(windowId, inv, buf);
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}
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public static boolean open(PlayerEntity player, ContainerLocator locator) {
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return helper.open(player, locator);
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}
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private final IConfigManager clientCM;
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private final IMEMonitor<IAEFluidStack> monitor;
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private final IItemList<IAEFluidStack> fluids = Api.instance().storage()
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.getStorageChannel(IFluidStorageChannel.class).createList();
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@GuiSync(99)
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public boolean hasPower = false;
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private ITerminalHost terminal;
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private IConfigManager serverCM;
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private IConfigManagerHost gui;
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private IGridNode networkNode;
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// Holds the fluid the client wishes to extract, or null for insert
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private IAEFluidStack clientRequestedTargetFluid = null;
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public FluidTerminalContainer(int id, PlayerInventory ip, ITerminalHost terminal) {
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super(TYPE, id, ip, terminal);
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this.terminal = terminal;
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this.clientCM = new ConfigManager(this);
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this.clientCM.registerSetting(Settings.SORT_BY, SortOrder.NAME);
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this.clientCM.registerSetting(Settings.SORT_DIRECTION, SortDir.ASCENDING);
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this.clientCM.registerSetting(Settings.VIEW_MODE, ViewItems.ALL);
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if (Platform.isServer()) {
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this.serverCM = terminal.getConfigManager();
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this.monitor = terminal
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.getInventory(Api.instance().storage().getStorageChannel(IFluidStorageChannel.class));
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if (this.monitor != null) {
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this.monitor.addListener(this, null);
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if (terminal instanceof IEnergySource) {
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this.setPowerSource((IEnergySource) terminal);
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} else if (terminal instanceof IGridHost || terminal instanceof IActionHost) {
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final IGridNode node;
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if (terminal instanceof IGridHost) {
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node = ((IGridHost) terminal).getGridNode(AEPartLocation.INTERNAL);
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} else if (terminal instanceof IActionHost) {
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node = ((IActionHost) terminal).getActionableNode();
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} else {
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node = null;
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}
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if (node != null) {
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this.networkNode = node;
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final IGrid g = node.getGrid();
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if (g != null) {
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this.setPowerSource(new ChannelPowerSrc(this.networkNode,
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(IEnergySource) g.getCache(IEnergyGrid.class)));
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}
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}
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}
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}
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} else {
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this.monitor = null;
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}
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this.bindPlayerInventory(ip, 0, 222 - 82);
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}
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@Override
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public boolean isValid(Object verificationToken) {
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return true;
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}
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@Override
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public void postChange(IBaseMonitor<IAEFluidStack> monitor, Iterable<IAEFluidStack> change,
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IActionSource actionSource) {
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for (final IAEFluidStack is : change) {
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this.fluids.add(is);
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}
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}
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@Override
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public void onListUpdate() {
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for (final IContainerListener c : this.listeners) {
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this.queueInventory(c);
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}
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}
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@Override
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public void addListener(IContainerListener listener) {
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super.addListener(listener);
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this.queueInventory(listener);
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}
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@Override
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public void onContainerClosed(final PlayerEntity player) {
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super.onContainerClosed(player);
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if (this.monitor != null) {
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this.monitor.removeListener(this);
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}
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}
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private void queueInventory(final IContainerListener c) {
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if (Platform.isServer() && c instanceof PlayerEntity && this.monitor != null) {
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try {
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MEFluidInventoryUpdatePacket piu = new MEFluidInventoryUpdatePacket();
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final IItemList<IAEFluidStack> monitorCache = this.monitor.getStorageList();
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for (final IAEFluidStack send : monitorCache) {
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try {
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piu.appendFluid(send);
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} catch (final BufferOverflowException boe) {
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NetworkHandler.instance().sendTo(piu, (ServerPlayerEntity) c);
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piu = new MEFluidInventoryUpdatePacket();
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piu.appendFluid(send);
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}
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}
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NetworkHandler.instance().sendTo(piu, (ServerPlayerEntity) c);
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} catch (final IOException e) {
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AELog.debug(e);
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}
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}
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}
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@Override
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public IConfigManager getConfigManager() {
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if (Platform.isServer()) {
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return this.serverCM;
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}
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return this.clientCM;
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}
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public void setTargetStack(final IAEFluidStack stack) {
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if (Platform.isClient()) {
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if (stack == null && this.clientRequestedTargetFluid == null) {
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return;
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}
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if (stack != null && this.clientRequestedTargetFluid != null
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&& stack.getFluidStack().isFluidEqual(this.clientRequestedTargetFluid.getFluidStack())) {
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return;
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}
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NetworkHandler.instance().sendToServer(new TargetFluidStackPacket((AEFluidStack) stack));
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}
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this.clientRequestedTargetFluid = stack == null ? null : stack.copy();
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}
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@Override
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public void updateSetting(IConfigManager manager, Settings settingName, Enum<?> newValue) {
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if (this.getGui() != null) {
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this.getGui().updateSetting(manager, settingName, newValue);
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}
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}
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@Override
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public void detectAndSendChanges() {
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if (Platform.isServer()) {
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if (this.monitor != this.terminal
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.getInventory(Api.instance().storage().getStorageChannel(IFluidStorageChannel.class))) {
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this.setValidContainer(false);
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}
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for (final Settings set : this.serverCM.getSettings()) {
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final Enum<?> sideLocal = this.serverCM.getSetting(set);
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final Enum<?> sideRemote = this.clientCM.getSetting(set);
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if (sideLocal != sideRemote) {
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this.clientCM.putSetting(set, sideLocal);
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for (final IContainerListener crafter : this.listeners) {
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if (crafter instanceof ServerPlayerEntity) {
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NetworkHandler.instance().sendTo(new ConfigValuePacket(set.name(), sideLocal.name()),
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(ServerPlayerEntity) crafter);
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}
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}
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}
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}
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if (!this.fluids.isEmpty()) {
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try {
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final IItemList<IAEFluidStack> monitorCache = this.monitor.getStorageList();
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final MEFluidInventoryUpdatePacket piu = new MEFluidInventoryUpdatePacket();
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for (final IAEFluidStack is : this.fluids) {
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final IAEFluidStack send = monitorCache.findPrecise(is);
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if (send == null) {
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is.setStackSize(0);
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piu.appendFluid(is);
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} else {
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piu.appendFluid(send);
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}
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}
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if (!piu.isEmpty()) {
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this.fluids.resetStatus();
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for (final Object c : this.listeners) {
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if (c instanceof PlayerEntity) {
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NetworkHandler.instance().sendTo(piu, (ServerPlayerEntity) c);
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}
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}
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}
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} catch (final IOException e) {
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AELog.debug(e);
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}
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}
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this.updatePowerStatus();
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super.detectAndSendChanges();
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}
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}
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@Override
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public void doAction(ServerPlayerEntity player, InventoryAction action, int slot, long id) {
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if (action != InventoryAction.FILL_ITEM && action != InventoryAction.EMPTY_ITEM) {
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super.doAction(player, action, slot, id);
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return;
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}
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final ItemStack held = player.inventory.getItemStack();
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if (held.getCount() != 1) {
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// only support stacksize 1 for now
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return;
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}
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final LazyOptional<IFluidHandlerItem> fhOpt = FluidUtil.getFluidHandler(held);
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if (!fhOpt.isPresent()) {
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// only fluid handlers items
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return;
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}
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IFluidHandlerItem fh = fhOpt.orElse(null);
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if (action == InventoryAction.FILL_ITEM && this.clientRequestedTargetFluid != null) {
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final IAEFluidStack stack = this.clientRequestedTargetFluid.copy();
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// Check how much we can store in the item
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stack.setStackSize(Integer.MAX_VALUE);
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int amountAllowed = fh.fill(stack.getFluidStack(), FluidAction.SIMULATE);
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stack.setStackSize(amountAllowed);
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// Check if we can pull out of the system
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final IAEFluidStack canPull = Platform.poweredExtraction(this.getPowerSource(), this.monitor, stack,
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this.getActionSource(), Actionable.SIMULATE);
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if (canPull == null || canPull.getStackSize() < 1) {
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return;
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}
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// How much could fit into the container
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final int canFill = fh.fill(canPull.getFluidStack(), FluidAction.SIMULATE);
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if (canFill == 0) {
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return;
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}
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// Now actually pull out of the system
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stack.setStackSize(canFill);
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final IAEFluidStack pulled = Platform.poweredExtraction(this.getPowerSource(), this.monitor, stack,
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this.getActionSource());
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if (pulled == null || pulled.getStackSize() < 1) {
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// Something went wrong
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AELog.error("Unable to pull fluid out of the ME system even though the simulation said yes ");
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return;
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}
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// Actually fill
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final int used = fh.fill(pulled.getFluidStack(), FluidAction.EXECUTE);
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if (used != canFill) {
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AELog.error("Fluid item [%s] reported a different possible amount than it actually accepted.",
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held.getDisplayName());
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}
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player.inventory.setItemStack(fh.getContainer());
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this.updateHeld(player);
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} else if (action == InventoryAction.EMPTY_ITEM) {
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// See how much we can drain from the item
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final FluidStack extract = fh.drain(Integer.MAX_VALUE, FluidAction.SIMULATE);
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if (extract.isEmpty() || extract.getAmount() < 1) {
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return;
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}
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// Check if we can push into the system
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final IAEFluidStack notStorable = Platform.poweredInsert(this.getPowerSource(), this.monitor,
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AEFluidStack.fromFluidStack(extract), this.getActionSource(), Actionable.SIMULATE);
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if (notStorable != null && notStorable.getStackSize() > 0) {
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final int toStore = (int) (extract.getAmount() - notStorable.getStackSize());
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final FluidStack storable = fh.drain(toStore, FluidAction.SIMULATE);
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if (storable.isEmpty() || storable.getAmount() == 0) {
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return;
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} else {
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extract.setAmount(storable.getAmount());
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}
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}
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// Actually drain
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final FluidStack drained = fh.drain(extract, FluidAction.EXECUTE);
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extract.setAmount(drained.getAmount());
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final IAEFluidStack notInserted = Platform.poweredInsert(this.getPowerSource(), this.monitor,
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AEFluidStack.fromFluidStack(extract), this.getActionSource());
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if (notInserted != null && notInserted.getStackSize() > 0) {
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AELog.error("Fluid item [%s] reported a different possible amount to drain than it actually provided.",
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held.getDisplayName());
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}
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player.inventory.setItemStack(fh.getContainer());
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this.updateHeld(player);
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}
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}
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protected void updatePowerStatus() {
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try {
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if (this.networkNode != null) {
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this.setPowered(this.networkNode.isActive());
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} else if (this.getPowerSource() instanceof IEnergyGrid) {
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this.setPowered(((IEnergyGrid) this.getPowerSource()).isNetworkPowered());
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} else {
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this.setPowered(
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this.getPowerSource().extractAEPower(1, Actionable.SIMULATE, PowerMultiplier.CONFIG) > 0.8);
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}
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} catch (final Exception ignore) {
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// :P
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}
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}
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private IConfigManagerHost getGui() {
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return this.gui;
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}
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public void setGui(@Nonnull final IConfigManagerHost gui) {
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this.gui = gui;
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}
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public boolean isPowered() {
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return this.hasPower;
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}
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private void setPowered(final boolean isPowered) {
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this.hasPower = isPowered;
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}
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}
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