Files
Applied-Energistics-2/src/main/java/appeng/hooks/TickHandler.java
T
Sebastian Hartte 9fcfbf31be Lots of fixes
2020-07-23 02:38:32 +02:00

311 lines
10 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.hooks;
import appeng.api.networking.IGridNode;
import appeng.api.util.AEColor;
import appeng.core.AEConfig;
import appeng.core.AELog;
import appeng.core.sync.packets.PaintedEntityPacket;
import appeng.crafting.CraftingJob;
import appeng.me.Grid;
import appeng.tile.AEBaseBlockEntity;
import appeng.util.IWorldCallable;
import appeng.util.Platform;
import com.google.common.base.Stopwatch;
import com.google.common.collect.LinkedListMultimap;
import com.google.common.collect.Multimap;
import net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents;
import net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.world.World;
import net.minecraft.world.WorldAccess;
import java.util.ArrayDeque;
import java.util.ArrayList;
import java.util.Collection;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Queue;
import java.util.Set;
import java.util.WeakHashMap;
import java.util.concurrent.TimeUnit;
public class TickHandler {
private static TickHandler INSTANCE;
private final Queue<IWorldCallable<?>> serverQueue = new ArrayDeque<>();
private final Multimap<World, CraftingJob> craftingJobs = LinkedListMultimap.create();
private final Map<WorldAccess, Queue<IWorldCallable<?>>> callQueue = new WeakHashMap<>();
private final HandlerRep server = new HandlerRep();
private final HandlerRep client = new HandlerRep();
private final HashMap<Integer, PlayerColor> srvPlayerColors = new HashMap<>();
public TickHandler() {
if (INSTANCE != null) {
throw new IllegalStateException("There can only be a single tick handler.");
}
INSTANCE = this;
// Register for all the tick events we care about
ServerTickEvents.END_SERVER_TICK.register(this::onAfterServerTick);
ServerTickEvents.START_WORLD_TICK.register(this::onBeforeWorldTick);
ServerTickEvents.END_WORLD_TICK.register(this::onAfterWorldTick);
ServerLifecycleEvents.SERVER_STOPPING.register(this::onServerStopping);
}
public static TickHandler instance() {
return INSTANCE;
}
public Map<Integer, PlayerColor> getPlayerColors() {
return this.srvPlayerColors;
}
public void addCallable(final WorldAccess w, final IWorldCallable<?> c) {
if (w == null) {
this.serverQueue.add(c);
} else {
Queue<IWorldCallable<?>> queue = this.callQueue.get(w);
if (queue == null) {
queue = new ArrayDeque<>();
this.callQueue.put(w, queue);
}
queue.add(c);
}
}
public void addInit(final AEBaseBlockEntity tile) {
// for no there is no reason to care about this on the client...
if (Platform.isServer()) {
this.getRepo().tiles.add(tile);
}
}
private HandlerRep getRepo() {
if (Platform.isServer()) {
return this.server;
}
return this.client;
}
public void addNetwork(final Grid grid) {
// for no there is no reason to care about this on the client...
if (Platform.isServer()) {
this.getRepo().addNetwork(grid);
}
}
public void removeNetwork(final Grid grid) {
// for no there is no reason to care about this on the client...
if (Platform.isServer()) {
this.getRepo().removeNetwork(grid);
}
}
public Iterable<Grid> getGridList() {
return this.getRepo().networks;
}
public void shutdown() {
this.getRepo().clear();
}
// FIXME FABRIC It does not look like worlds can ever unload in Fabric.
// FIXME FABRIC public void unloadWorld(final WorldEvent.Unload ev) {
// FIXME FABRIC if (Platform.isServer()) // for no there is no reason to care about this on the client...
// FIXME FABRIC {
// FIXME FABRIC final List<IGridNode> toDestroy = new ArrayList<>();
// FIXME FABRIC
// FIXME FABRIC this.getRepo().updateNetworks();
// FIXME FABRIC for (final Grid g : this.getRepo().networks) {
// FIXME FABRIC for (final IGridNode n : g.getNodes()) {
// FIXME FABRIC if (n.getWorld() == ev.getWorld()) {
// FIXME FABRIC toDestroy.add(n);
// FIXME FABRIC }
// FIXME FABRIC }
// FIXME FABRIC }
// FIXME FABRIC
// FIXME FABRIC for (final IGridNode n : toDestroy) {
// FIXME FABRIC n.destroy();
// FIXME FABRIC }
// FIXME FABRIC }
// FIXME FABRIC }
/**
* This is primarily useful for an integrated server being stopped, and can be fully replaced by the event
* above once world unload events hit.
*/
private void onServerStopping(MinecraftServer server) {
final List<IGridNode> toDestroy = new ArrayList<>();
this.server.updateNetworks();
for (final Grid g : this.server.networks) {
for (final IGridNode n : g.getNodes()) {
WorldAccess nodeWorld = n.getWorld();
if (nodeWorld instanceof ServerWorld && ((ServerWorld) nodeWorld).getServer() == server) {
toDestroy.add(n);
}
}
}
for (final IGridNode n : toDestroy) {
n.destroy();
}
}
private void onBeforeWorldTick(ServerWorld world) {
final Queue<IWorldCallable<?>> queue = this.callQueue.get(world);
this.processQueue(queue, world);
}
private void onAfterWorldTick(ServerWorld world) {
synchronized (this.craftingJobs) {
final Collection<CraftingJob> jobSet = this.craftingJobs.get(world);
if (!jobSet.isEmpty()) {
final int jobSize = jobSet.size();
final int microSecondsPerTick = AEConfig.instance().getCraftingCalculationTimePerTick() * 1000;
final int simTime = Math.max(1, microSecondsPerTick / jobSize);
final Iterator<CraftingJob> i = jobSet.iterator();
while (i.hasNext()) {
final CraftingJob cj = i.next();
if (!cj.simulateFor(simTime)) {
i.remove();
}
}
}
}
}
private void onAfterServerTick(MinecraftServer server) {
this.tickColors(this.srvPlayerColors);
// ready tiles.
final HandlerRep repo = this.getRepo();
while (!repo.tiles.isEmpty()) {
final AEBaseBlockEntity bt = repo.tiles.poll();
if (!bt.isRemoved()) {
bt.onReady();
}
}
// tick networks.
this.getRepo().updateNetworks();
for (final Grid g : this.getRepo().networks) {
g.update();
}
// cross world queue.
this.processQueue(this.serverQueue, null);
}
public void registerCraftingSimulation(final World world, final CraftingJob craftingJob) {
synchronized (this.craftingJobs) {
this.craftingJobs.put(world, craftingJob);
}
}
protected void tickColors(final Map<Integer, PlayerColor> playerSet) {
final Iterator<PlayerColor> i = playerSet.values().iterator();
while (i.hasNext()) {
final PlayerColor pc = i.next();
if (pc.ticksLeft <= 0) {
i.remove();
}
pc.ticksLeft--;
}
}
private void processQueue(final Queue<IWorldCallable<?>> queue, final World world) {
if (queue == null) {
return;
}
final Stopwatch sw = Stopwatch.createStarted();
IWorldCallable<?> c = null;
while ((c = queue.poll()) != null) {
try {
c.call(world);
if (sw.elapsed(TimeUnit.MILLISECONDS) > 50) {
break;
}
} catch (final Exception e) {
AELog.debug(e);
}
}
}
private static class HandlerRep {
private Queue<AEBaseBlockEntity> tiles = new ArrayDeque<>();
private Set<Grid> networks = new HashSet<>();
private Set<Grid> toAdd = new HashSet<>();
private Set<Grid> toRemove = new HashSet<>();
private void clear() {
this.tiles = new ArrayDeque<>();
this.networks = new HashSet<>();
this.toAdd = new HashSet<>();
this.toRemove = new HashSet<>();
}
private synchronized void addNetwork(Grid g) {
this.toAdd.add(g);
this.toRemove.remove(g);
}
private synchronized void removeNetwork(Grid g) {
this.toRemove.add(g);
this.toAdd.remove(g);
}
private synchronized void updateNetworks() {
this.networks.removeAll(this.toRemove);
this.toRemove.clear();
this.networks.addAll(this.toAdd);
this.toAdd.clear();
}
}
public static class PlayerColor {
public final AEColor myColor;
private final int myEntity;
private int ticksLeft;
public PlayerColor(final int id, final AEColor col, final int ticks) {
this.myEntity = id;
this.myColor = col;
this.ticksLeft = ticks;
}
public PaintedEntityPacket getPacket() {
return new PaintedEntityPacket(this.myEntity, this.myColor, this.ticksLeft);
}
}
}