311 lines
10 KiB
Java
311 lines
10 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.hooks;
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import appeng.api.networking.IGridNode;
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import appeng.api.util.AEColor;
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import appeng.core.AEConfig;
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import appeng.core.AELog;
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import appeng.core.sync.packets.PaintedEntityPacket;
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import appeng.crafting.CraftingJob;
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import appeng.me.Grid;
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import appeng.tile.AEBaseBlockEntity;
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import appeng.util.IWorldCallable;
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import appeng.util.Platform;
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import com.google.common.base.Stopwatch;
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import com.google.common.collect.LinkedListMultimap;
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import com.google.common.collect.Multimap;
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import net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents;
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import net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.world.World;
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import net.minecraft.world.WorldAccess;
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import java.util.ArrayDeque;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import java.util.Queue;
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import java.util.Set;
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import java.util.WeakHashMap;
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import java.util.concurrent.TimeUnit;
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public class TickHandler {
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private static TickHandler INSTANCE;
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private final Queue<IWorldCallable<?>> serverQueue = new ArrayDeque<>();
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private final Multimap<World, CraftingJob> craftingJobs = LinkedListMultimap.create();
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private final Map<WorldAccess, Queue<IWorldCallable<?>>> callQueue = new WeakHashMap<>();
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private final HandlerRep server = new HandlerRep();
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private final HandlerRep client = new HandlerRep();
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private final HashMap<Integer, PlayerColor> srvPlayerColors = new HashMap<>();
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public TickHandler() {
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if (INSTANCE != null) {
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throw new IllegalStateException("There can only be a single tick handler.");
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}
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INSTANCE = this;
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// Register for all the tick events we care about
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ServerTickEvents.END_SERVER_TICK.register(this::onAfterServerTick);
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ServerTickEvents.START_WORLD_TICK.register(this::onBeforeWorldTick);
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ServerTickEvents.END_WORLD_TICK.register(this::onAfterWorldTick);
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ServerLifecycleEvents.SERVER_STOPPING.register(this::onServerStopping);
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}
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public static TickHandler instance() {
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return INSTANCE;
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}
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public Map<Integer, PlayerColor> getPlayerColors() {
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return this.srvPlayerColors;
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}
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public void addCallable(final WorldAccess w, final IWorldCallable<?> c) {
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if (w == null) {
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this.serverQueue.add(c);
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} else {
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Queue<IWorldCallable<?>> queue = this.callQueue.get(w);
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if (queue == null) {
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queue = new ArrayDeque<>();
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this.callQueue.put(w, queue);
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}
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queue.add(c);
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}
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}
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public void addInit(final AEBaseBlockEntity tile) {
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// for no there is no reason to care about this on the client...
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if (Platform.isServer()) {
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this.getRepo().tiles.add(tile);
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}
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}
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private HandlerRep getRepo() {
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if (Platform.isServer()) {
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return this.server;
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}
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return this.client;
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}
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public void addNetwork(final Grid grid) {
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// for no there is no reason to care about this on the client...
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if (Platform.isServer()) {
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this.getRepo().addNetwork(grid);
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}
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}
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public void removeNetwork(final Grid grid) {
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// for no there is no reason to care about this on the client...
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if (Platform.isServer()) {
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this.getRepo().removeNetwork(grid);
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}
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}
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public Iterable<Grid> getGridList() {
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return this.getRepo().networks;
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}
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public void shutdown() {
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this.getRepo().clear();
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}
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// FIXME FABRIC It does not look like worlds can ever unload in Fabric.
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// FIXME FABRIC public void unloadWorld(final WorldEvent.Unload ev) {
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// FIXME FABRIC if (Platform.isServer()) // for no there is no reason to care about this on the client...
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// FIXME FABRIC {
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// FIXME FABRIC final List<IGridNode> toDestroy = new ArrayList<>();
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// FIXME FABRIC
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// FIXME FABRIC this.getRepo().updateNetworks();
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// FIXME FABRIC for (final Grid g : this.getRepo().networks) {
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// FIXME FABRIC for (final IGridNode n : g.getNodes()) {
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// FIXME FABRIC if (n.getWorld() == ev.getWorld()) {
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// FIXME FABRIC toDestroy.add(n);
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// FIXME FABRIC }
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// FIXME FABRIC }
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// FIXME FABRIC }
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// FIXME FABRIC
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// FIXME FABRIC for (final IGridNode n : toDestroy) {
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// FIXME FABRIC n.destroy();
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// FIXME FABRIC }
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// FIXME FABRIC }
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// FIXME FABRIC }
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/**
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* This is primarily useful for an integrated server being stopped, and can be fully replaced by the event
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* above once world unload events hit.
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*/
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private void onServerStopping(MinecraftServer server) {
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final List<IGridNode> toDestroy = new ArrayList<>();
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this.server.updateNetworks();
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for (final Grid g : this.server.networks) {
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for (final IGridNode n : g.getNodes()) {
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WorldAccess nodeWorld = n.getWorld();
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if (nodeWorld instanceof ServerWorld && ((ServerWorld) nodeWorld).getServer() == server) {
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toDestroy.add(n);
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}
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}
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}
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for (final IGridNode n : toDestroy) {
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n.destroy();
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}
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}
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private void onBeforeWorldTick(ServerWorld world) {
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final Queue<IWorldCallable<?>> queue = this.callQueue.get(world);
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this.processQueue(queue, world);
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}
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private void onAfterWorldTick(ServerWorld world) {
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synchronized (this.craftingJobs) {
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final Collection<CraftingJob> jobSet = this.craftingJobs.get(world);
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if (!jobSet.isEmpty()) {
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final int jobSize = jobSet.size();
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final int microSecondsPerTick = AEConfig.instance().getCraftingCalculationTimePerTick() * 1000;
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final int simTime = Math.max(1, microSecondsPerTick / jobSize);
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final Iterator<CraftingJob> i = jobSet.iterator();
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while (i.hasNext()) {
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final CraftingJob cj = i.next();
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if (!cj.simulateFor(simTime)) {
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i.remove();
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}
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}
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}
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}
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}
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private void onAfterServerTick(MinecraftServer server) {
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this.tickColors(this.srvPlayerColors);
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// ready tiles.
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final HandlerRep repo = this.getRepo();
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while (!repo.tiles.isEmpty()) {
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final AEBaseBlockEntity bt = repo.tiles.poll();
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if (!bt.isRemoved()) {
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bt.onReady();
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}
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}
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// tick networks.
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this.getRepo().updateNetworks();
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for (final Grid g : this.getRepo().networks) {
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g.update();
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}
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// cross world queue.
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this.processQueue(this.serverQueue, null);
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}
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public void registerCraftingSimulation(final World world, final CraftingJob craftingJob) {
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synchronized (this.craftingJobs) {
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this.craftingJobs.put(world, craftingJob);
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}
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}
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protected void tickColors(final Map<Integer, PlayerColor> playerSet) {
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final Iterator<PlayerColor> i = playerSet.values().iterator();
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while (i.hasNext()) {
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final PlayerColor pc = i.next();
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if (pc.ticksLeft <= 0) {
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i.remove();
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}
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pc.ticksLeft--;
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}
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}
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private void processQueue(final Queue<IWorldCallable<?>> queue, final World world) {
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if (queue == null) {
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return;
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}
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final Stopwatch sw = Stopwatch.createStarted();
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IWorldCallable<?> c = null;
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while ((c = queue.poll()) != null) {
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try {
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c.call(world);
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if (sw.elapsed(TimeUnit.MILLISECONDS) > 50) {
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break;
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}
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} catch (final Exception e) {
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AELog.debug(e);
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}
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}
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}
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private static class HandlerRep {
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private Queue<AEBaseBlockEntity> tiles = new ArrayDeque<>();
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private Set<Grid> networks = new HashSet<>();
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private Set<Grid> toAdd = new HashSet<>();
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private Set<Grid> toRemove = new HashSet<>();
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private void clear() {
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this.tiles = new ArrayDeque<>();
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this.networks = new HashSet<>();
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this.toAdd = new HashSet<>();
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this.toRemove = new HashSet<>();
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}
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private synchronized void addNetwork(Grid g) {
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this.toAdd.add(g);
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this.toRemove.remove(g);
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}
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private synchronized void removeNetwork(Grid g) {
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this.toRemove.add(g);
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this.toAdd.remove(g);
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}
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private synchronized void updateNetworks() {
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this.networks.removeAll(this.toRemove);
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this.toRemove.clear();
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this.networks.addAll(this.toAdd);
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this.toAdd.clear();
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}
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}
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public static class PlayerColor {
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public final AEColor myColor;
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private final int myEntity;
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private int ticksLeft;
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public PlayerColor(final int id, final AEColor col, final int ticks) {
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this.myEntity = id;
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this.myColor = col;
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this.ticksLeft = ticks;
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}
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public PaintedEntityPacket getPacket() {
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return new PaintedEntityPacket(this.myEntity, this.myColor, this.ticksLeft);
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}
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}
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}
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