1e20086799
* Extracts item comparison from Platform into their own helper. Renamed methods to be more more fitting for the actual comparison. Added documentation about each methods behaviour.
110 lines
2.9 KiB
Java
110 lines
2.9 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.container.implementations;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.item.ItemStack;
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import appeng.api.config.Actionable;
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import appeng.api.config.PowerMultiplier;
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import appeng.api.implementations.guiobjects.IPortableCell;
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import appeng.container.interfaces.IInventorySlotAware;
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import appeng.util.Platform;
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public class ContainerMEPortableCell extends ContainerMEMonitorable
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{
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private double powerMultiplier = 0.5;
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private final IPortableCell civ;
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private int ticks = 0;
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private final int slot;
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public ContainerMEPortableCell( final InventoryPlayer ip, final IPortableCell monitorable )
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{
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super( ip, monitorable, false );
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if( monitorable instanceof IInventorySlotAware )
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{
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final int slotIndex = ( (IInventorySlotAware) monitorable ).getInventorySlot();
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this.lockPlayerInventorySlot( slotIndex );
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this.slot = slotIndex;
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}
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else
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{
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this.slot = -1;
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this.lockPlayerInventorySlot( ip.currentItem );
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}
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this.civ = monitorable;
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this.bindPlayerInventory( ip, 0, 0 );
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}
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@Override
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public void detectAndSendChanges()
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{
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final ItemStack currentItem = this.slot < 0 ? this.getPlayerInv().getCurrentItem() : this.getPlayerInv().getStackInSlot( this.slot );
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if( this.civ != null )
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{
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if( currentItem != this.civ.getItemStack() )
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{
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if( currentItem != null )
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{
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if( Platform.itemComparisons().isEqualItem( this.civ.getItemStack(), currentItem ) )
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{
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this.getPlayerInv().setInventorySlotContents( this.getPlayerInv().currentItem, this.civ.getItemStack() );
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}
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else
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{
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this.setValidContainer( false );
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}
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}
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else
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{
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this.setValidContainer( false );
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}
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}
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}
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else
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{
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this.setValidContainer( false );
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}
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// drain 1 ae t
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this.ticks++;
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if( this.ticks > 10 )
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{
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this.civ.extractAEPower( this.getPowerMultiplier() * this.ticks, Actionable.MODULATE, PowerMultiplier.CONFIG );
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this.ticks = 0;
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}
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super.detectAndSendChanges();
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}
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private double getPowerMultiplier()
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{
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return this.powerMultiplier;
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}
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void setPowerMultiplier( final double powerMultiplier )
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{
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this.powerMultiplier = powerMultiplier;
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}
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}
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