56aad10ffe
To integrate these into the current system, some changes to the background had to be done, especially to the feature handler. It now uses an interface to work against which you can implement to get your own feature handler instead modifying the base one and add several special cases code
145 lines
3.6 KiB
Java
145 lines
3.6 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.items.tools.powered.powersink;
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import com.google.common.base.Optional;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import ic2.api.item.IElectricItemManager;
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import ic2.api.item.ISpecialElectricItem;
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import appeng.api.config.PowerUnits;
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import appeng.transformer.annotations.integration.Interface;
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import appeng.transformer.annotations.integration.InterfaceList;
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import appeng.transformer.annotations.integration.Method;
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@InterfaceList( value = { @Interface( iface = "ic2.api.item.ISpecialElectricItem", iname = "IC2" ),
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@Interface( iface = "ic2.api.item.IElectricItemManager", iname = "IC2" ) } )
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public class IC2 extends AERootPoweredItem implements IElectricItemManager, ISpecialElectricItem
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{
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public IC2( Class c, Optional<String> subName )
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{
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super( c, subName );
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}
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@Override
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public double charge( ItemStack is, double amount, int tier, boolean ignoreTransferLimit, boolean simulate )
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{
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double addedAmt = amount;
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double limit = getTransferLimit( is );
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if ( !ignoreTransferLimit && amount > limit )
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addedAmt = limit;
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return addedAmt - ( ( int ) injectExternalPower( PowerUnits.EU, is, addedAmt, simulate ) );
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}
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@Override
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public double discharge( ItemStack itemStack, double amount, int tier, boolean ignoreTransferLimit, boolean externally, boolean simulate )
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{
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return 0;
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}
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@Override
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public double getCharge( ItemStack is )
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{
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return ( int ) PowerUnits.AE.convertTo( PowerUnits.EU, getAECurrentPower( is ) );
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}
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@Override
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public boolean canUse( ItemStack is, double amount )
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{
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return getCharge( is ) > amount;
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}
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@Override
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public boolean use( ItemStack is, double amount, EntityLivingBase entity )
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{
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if ( canUse( is, amount ) )
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{
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// use the power..
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extractAEPower( is, PowerUnits.EU.convertTo( PowerUnits.AE, amount ) );
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return true;
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}
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return false;
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}
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@Override
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public void chargeFromArmor( ItemStack itemStack, EntityLivingBase entity )
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{
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// wtf?
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}
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@Override
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public String getToolTip( ItemStack itemStack )
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{
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return null;
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}
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@Override
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public boolean canProvideEnergy( ItemStack itemStack )
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{
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return false;
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}
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@Override
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public Item getChargedItem( ItemStack itemStack )
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{
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return itemStack.getItem();
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}
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@Override
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public Item getEmptyItem( ItemStack itemStack )
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{
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return itemStack.getItem();
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}
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@Override
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public double getMaxCharge( ItemStack itemStack )
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{
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return PowerUnits.AE.convertTo( PowerUnits.EU, getAEMaxPower( itemStack ) );
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}
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@Override
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public int getTier( ItemStack itemStack )
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{
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return 1;
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}
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@Override
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public double getTransferLimit( ItemStack itemStack )
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{
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return Math.max( 32, getMaxCharge( itemStack ) / 200 );
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}
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@Override
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@Method( iname = "IC2" )
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public IElectricItemManager getManager( ItemStack itemStack )
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{
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return this;
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}
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}
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