392 lines
11 KiB
Java
392 lines
11 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.parts.misc;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import appeng.api.config.Settings;
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import appeng.api.config.StorageFilter;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.items.IItemHandler;
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import appeng.api.AEApi;
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import appeng.api.config.Actionable;
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import appeng.api.networking.security.IActionSource;
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import appeng.api.networking.storage.IBaseMonitor;
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import appeng.api.networking.ticking.TickRateModulation;
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import appeng.api.storage.IMEInventory;
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import appeng.api.storage.IMEMonitorHandlerReceiver;
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import appeng.api.storage.channels.IItemStorageChannel;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.api.storage.data.IItemList;
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import appeng.core.AELog;
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import appeng.me.GridAccessException;
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import appeng.me.helpers.IGridProxyable;
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import appeng.me.storage.ITickingMonitor;
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import appeng.util.Platform;
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import appeng.util.item.AEItemStack;
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/**
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* Wraps an Item Handler in such a way that it can be used as an IMEInventory for items.
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*/
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class ItemHandlerAdapter implements IMEInventory<IAEItemStack>, IBaseMonitor<IAEItemStack>, ITickingMonitor
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{
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private final Map<IMEMonitorHandlerReceiver<IAEItemStack>, Object> listeners = new HashMap<>();
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private IActionSource mySource;
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private final IItemHandler itemHandler;
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private final IGridProxyable proxyable;
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private final InventoryCache cache;
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private StorageFilter mode;
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ItemHandlerAdapter( IItemHandler itemHandler, IGridProxyable proxy )
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{
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this.itemHandler = itemHandler;
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this.proxyable = proxy;
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if( this.proxyable instanceof PartStorageBus )
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{
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PartStorageBus partStorageBus = (PartStorageBus) this.proxyable;
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this.mode = ( (StorageFilter) partStorageBus.getConfigManager().getSetting( Settings.STORAGE_FILTER ) );
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}
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this.cache = new InventoryCache( this.itemHandler, this.mode );
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}
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@Override
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public IAEItemStack injectItems( IAEItemStack iox, Actionable type, IActionSource src )
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{
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ItemStack orgInput = iox.createItemStack();
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ItemStack remaining = orgInput;
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int slotCount = this.itemHandler.getSlots();
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boolean simulate = ( type == Actionable.SIMULATE );
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// This uses a brute force approach and tries to jam it in every slot the inventory exposes.
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for( int i = 0; i < slotCount && !remaining.isEmpty(); i++ )
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{
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remaining = this.itemHandler.insertItem( i, remaining, simulate );
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}
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// At this point, we still have some items left...
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if( remaining == orgInput )
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{
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// The stack remained unmodified, target inventory is full
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return iox;
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}
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if( type == Actionable.MODULATE )
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{
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try
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{
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this.proxyable.getProxy().getTick().alertDevice( this.proxyable.getProxy().getNode() );
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}
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catch( GridAccessException ex )
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{
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// meh
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}
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}
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return AEItemStack.fromItemStack( remaining );
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}
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@Override
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public IAEItemStack extractItems( IAEItemStack request, Actionable mode, IActionSource src )
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{
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ItemStack requestedItemStack = request.createItemStack();
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int remainingSize = requestedItemStack.getCount();
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// Use this to gather the requested items
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ItemStack gathered = ItemStack.EMPTY;
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final boolean simulate = ( mode == Actionable.SIMULATE );
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for( int i = 0; i < this.itemHandler.getSlots(); i++ )
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{
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ItemStack stackInInventorySlot = this.itemHandler.getStackInSlot( i );
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if( !Platform.itemComparisons().isSameItem( stackInInventorySlot, requestedItemStack ) )
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{
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continue;
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}
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ItemStack extracted;
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int stackSizeCurrentSlot = stackInInventorySlot.getCount();
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int remainingCurrentSlot = Math.min( remainingSize, stackSizeCurrentSlot );
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// We have to loop here because according to the docs, the handler shouldn't return a stack with size >
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// maxSize, even if we request more. So even if it returns a valid stack, it might have more stuff.
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do
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{
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extracted = this.itemHandler.extractItem( i, remainingCurrentSlot, simulate );
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if( !extracted.isEmpty() )
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{
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// In order to guard against broken IItemHandler implementations, we'll try to guess if the returned
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// stack (especially in simulate mode) is the same that was returned by getStackInSlot. This is
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// obviously not a precise science, but it would catch the previous Forge bug:
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// https://github.com/MinecraftForge/MinecraftForge/pull/6580
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if (extracted == stackInInventorySlot) {
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extracted = extracted.copy();
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}
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if( extracted.getCount() > remainingCurrentSlot )
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{
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// Something broke. It should never return more than we requested...
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// We're going to silently eat the remainder
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AELog.warn( "Mod that provided item handler %s is broken. Returned %s items while only requesting %d.",
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this.itemHandler.getClass().getName(), extracted.toString(), remainingCurrentSlot );
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extracted.setCount( remainingCurrentSlot );
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}
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// Heuristic for simulation: looping in case of simulations is pointless, since the state of the
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// underlying inventory does not change after a simulated extraction. To still support inventories
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// that report stacks that are larger than maxStackSize, we use this heuristic
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if (simulate && extracted.getCount() == extracted.getMaxStackSize()
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&& remainingCurrentSlot > extracted.getMaxStackSize()) {
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extracted.setCount(remainingCurrentSlot);
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}
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if( gathered.isEmpty() )
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{
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gathered = extracted;
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}
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else
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{
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gathered.grow( extracted.getCount() );
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}
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remainingCurrentSlot -= extracted.getCount();
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}
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}
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while( !simulate && !extracted.isEmpty() && remainingCurrentSlot > 0 );
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remainingSize -= stackSizeCurrentSlot - remainingCurrentSlot;
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// Done?
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if( remainingSize <= 0 )
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{
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break;
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}
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}
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if( !gathered.isEmpty() )
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{
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if( mode == Actionable.MODULATE )
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{
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try
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{
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this.proxyable.getProxy().getTick().alertDevice( this.proxyable.getProxy().getNode() );
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}
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catch( GridAccessException ex )
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{
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// meh
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}
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}
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return AEItemStack.fromItemStack( gathered );
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}
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return null;
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}
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@Override
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public TickRateModulation onTick()
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{
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List<IAEItemStack> changes = this.cache.update();
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if( !changes.isEmpty() )
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{
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this.postDifference( changes );
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return TickRateModulation.URGENT;
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}
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else
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{
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return TickRateModulation.SLOWER;
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}
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}
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@Override
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public void setActionSource( final IActionSource mySource )
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{
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this.mySource = mySource;
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}
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@Override
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public IItemList<IAEItemStack> getAvailableItems( IItemList<IAEItemStack> out )
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{
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return this.cache.getAvailableItems( out );
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}
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@Override
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public IItemStorageChannel getChannel()
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{
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return AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class );
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}
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@Override
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public void addListener( final IMEMonitorHandlerReceiver<IAEItemStack> l, final Object verificationToken )
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{
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this.listeners.put( l, verificationToken );
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}
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@Override
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public void removeListener( final IMEMonitorHandlerReceiver<IAEItemStack> l )
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{
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this.listeners.remove( l );
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}
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private void postDifference( Iterable<IAEItemStack> a )
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{
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final Iterator<Map.Entry<IMEMonitorHandlerReceiver<IAEItemStack>, Object>> i = this.listeners.entrySet().iterator();
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while( i.hasNext() )
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{
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final Map.Entry<IMEMonitorHandlerReceiver<IAEItemStack>, Object> l = i.next();
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final IMEMonitorHandlerReceiver<IAEItemStack> key = l.getKey();
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if( key.isValid( l.getValue() ) )
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{
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key.postChange( this, a, this.mySource );
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}
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else
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{
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i.remove();
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}
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}
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}
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private static class InventoryCache
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{
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private IAEItemStack[] cachedAeStacks = new IAEItemStack[0];
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private final IItemHandler itemHandler;
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private final StorageFilter mode;
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public InventoryCache( IItemHandler itemHandler, StorageFilter mode )
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{
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this.mode = mode;
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this.itemHandler = itemHandler;
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}
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public IItemList<IAEItemStack> getAvailableItems( IItemList<IAEItemStack> out )
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{
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Arrays.stream( this.cachedAeStacks ).forEach( out::add );
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return out;
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}
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public List<IAEItemStack> update()
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{
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final List<IAEItemStack> changes = new ArrayList<>();
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final int slots = this.itemHandler.getSlots();
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// Make room for new slots
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if( slots > this.cachedAeStacks.length )
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{
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this.cachedAeStacks = Arrays.copyOf( this.cachedAeStacks, slots );
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}
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for( int slot = 0; slot < slots; slot++ )
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{
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// Save the old stuff
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final IAEItemStack oldAeIS = this.cachedAeStacks[slot];
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ItemStack newIS = this.itemHandler.getStackInSlot( slot );
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if( this.mode == StorageFilter.EXTRACTABLE_ONLY && !newIS.isEmpty() )
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{
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if( this.itemHandler.extractItem( slot, 1, true ).isEmpty() )
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{
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newIS = ItemStack.EMPTY;
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}
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}
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this.handlePossibleSlotChanges( slot, oldAeIS, newIS, changes );
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}
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// Handle cases where the number of slots actually is lower now than before
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if( slots < this.cachedAeStacks.length )
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{
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for( int slot = slots; slot < this.cachedAeStacks.length; slot++ )
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{
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final IAEItemStack aeStack = this.cachedAeStacks[slot];
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if( aeStack != null )
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{
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final IAEItemStack a = aeStack.copy();
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a.setStackSize( -a.getStackSize() );
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changes.add( a );
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}
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}
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// Reduce the cache size
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this.cachedAeStacks = Arrays.copyOf( this.cachedAeStacks, slots );
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}
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return changes;
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}
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private void handlePossibleSlotChanges( int slot, IAEItemStack oldAeIS, ItemStack newIS, List<IAEItemStack> changes )
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{
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if( oldAeIS != null && oldAeIS.isSameType( newIS ) )
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{
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this.handleStackSizeChanged( slot, oldAeIS, newIS, changes );
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}
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else
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{
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this.handleItemChanged( slot, oldAeIS, newIS, changes );
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}
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}
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private void handleStackSizeChanged( int slot, IAEItemStack oldAeIS, ItemStack newIS, List<IAEItemStack> changes )
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{
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// Still the same item, but amount might have changed
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final long diff = newIS.getCount() - oldAeIS.getStackSize();
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if( diff != 0 )
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{
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final IAEItemStack stack = oldAeIS.copy();
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stack.setStackSize( newIS.getCount() );
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this.cachedAeStacks[slot] = stack;
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final IAEItemStack a = stack.copy();
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a.setStackSize( diff );
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changes.add( a );
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}
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}
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private void handleItemChanged( int slot, IAEItemStack oldAeIS, ItemStack newIS, List<IAEItemStack> changes )
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{
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// Completely different item
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this.cachedAeStacks[slot] = AEItemStack.fromItemStack( newIS );
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// If we had a stack previously in this slot, notify the network about its disappearance
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if( oldAeIS != null )
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{
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oldAeIS.setStackSize( -oldAeIS.getStackSize() );
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changes.add( oldAeIS );
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}
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// Notify the network about the new stack. Note that this is null if newIS was null
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if( this.cachedAeStacks[slot] != null )
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{
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changes.add( this.cachedAeStacks[slot] );
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}
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}
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}
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}
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