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Applied-Energistics-2/src/main/java/appeng/parts/misc/ItemHandlerAdapter.java
T

392 lines
11 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts.misc;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import appeng.api.config.Settings;
import appeng.api.config.StorageFilter;
import net.minecraft.item.ItemStack;
import net.minecraftforge.items.IItemHandler;
import appeng.api.AEApi;
import appeng.api.config.Actionable;
import appeng.api.networking.security.IActionSource;
import appeng.api.networking.storage.IBaseMonitor;
import appeng.api.networking.ticking.TickRateModulation;
import appeng.api.storage.IMEInventory;
import appeng.api.storage.IMEMonitorHandlerReceiver;
import appeng.api.storage.channels.IItemStorageChannel;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
import appeng.core.AELog;
import appeng.me.GridAccessException;
import appeng.me.helpers.IGridProxyable;
import appeng.me.storage.ITickingMonitor;
import appeng.util.Platform;
import appeng.util.item.AEItemStack;
/**
* Wraps an Item Handler in such a way that it can be used as an IMEInventory for items.
*/
class ItemHandlerAdapter implements IMEInventory<IAEItemStack>, IBaseMonitor<IAEItemStack>, ITickingMonitor
{
private final Map<IMEMonitorHandlerReceiver<IAEItemStack>, Object> listeners = new HashMap<>();
private IActionSource mySource;
private final IItemHandler itemHandler;
private final IGridProxyable proxyable;
private final InventoryCache cache;
private StorageFilter mode;
ItemHandlerAdapter( IItemHandler itemHandler, IGridProxyable proxy )
{
this.itemHandler = itemHandler;
this.proxyable = proxy;
if( this.proxyable instanceof PartStorageBus )
{
PartStorageBus partStorageBus = (PartStorageBus) this.proxyable;
this.mode = ( (StorageFilter) partStorageBus.getConfigManager().getSetting( Settings.STORAGE_FILTER ) );
}
this.cache = new InventoryCache( this.itemHandler, this.mode );
}
@Override
public IAEItemStack injectItems( IAEItemStack iox, Actionable type, IActionSource src )
{
ItemStack orgInput = iox.createItemStack();
ItemStack remaining = orgInput;
int slotCount = this.itemHandler.getSlots();
boolean simulate = ( type == Actionable.SIMULATE );
// This uses a brute force approach and tries to jam it in every slot the inventory exposes.
for( int i = 0; i < slotCount && !remaining.isEmpty(); i++ )
{
remaining = this.itemHandler.insertItem( i, remaining, simulate );
}
// At this point, we still have some items left...
if( remaining == orgInput )
{
// The stack remained unmodified, target inventory is full
return iox;
}
if( type == Actionable.MODULATE )
{
try
{
this.proxyable.getProxy().getTick().alertDevice( this.proxyable.getProxy().getNode() );
}
catch( GridAccessException ex )
{
// meh
}
}
return AEItemStack.fromItemStack( remaining );
}
@Override
public IAEItemStack extractItems( IAEItemStack request, Actionable mode, IActionSource src )
{
ItemStack requestedItemStack = request.createItemStack();
int remainingSize = requestedItemStack.getCount();
// Use this to gather the requested items
ItemStack gathered = ItemStack.EMPTY;
final boolean simulate = ( mode == Actionable.SIMULATE );
for( int i = 0; i < this.itemHandler.getSlots(); i++ )
{
ItemStack stackInInventorySlot = this.itemHandler.getStackInSlot( i );
if( !Platform.itemComparisons().isSameItem( stackInInventorySlot, requestedItemStack ) )
{
continue;
}
ItemStack extracted;
int stackSizeCurrentSlot = stackInInventorySlot.getCount();
int remainingCurrentSlot = Math.min( remainingSize, stackSizeCurrentSlot );
// We have to loop here because according to the docs, the handler shouldn't return a stack with size >
// maxSize, even if we request more. So even if it returns a valid stack, it might have more stuff.
do
{
extracted = this.itemHandler.extractItem( i, remainingCurrentSlot, simulate );
if( !extracted.isEmpty() )
{
// In order to guard against broken IItemHandler implementations, we'll try to guess if the returned
// stack (especially in simulate mode) is the same that was returned by getStackInSlot. This is
// obviously not a precise science, but it would catch the previous Forge bug:
// https://github.com/MinecraftForge/MinecraftForge/pull/6580
if (extracted == stackInInventorySlot) {
extracted = extracted.copy();
}
if( extracted.getCount() > remainingCurrentSlot )
{
// Something broke. It should never return more than we requested...
// We're going to silently eat the remainder
AELog.warn( "Mod that provided item handler %s is broken. Returned %s items while only requesting %d.",
this.itemHandler.getClass().getName(), extracted.toString(), remainingCurrentSlot );
extracted.setCount( remainingCurrentSlot );
}
// Heuristic for simulation: looping in case of simulations is pointless, since the state of the
// underlying inventory does not change after a simulated extraction. To still support inventories
// that report stacks that are larger than maxStackSize, we use this heuristic
if (simulate && extracted.getCount() == extracted.getMaxStackSize()
&& remainingCurrentSlot > extracted.getMaxStackSize()) {
extracted.setCount(remainingCurrentSlot);
}
if( gathered.isEmpty() )
{
gathered = extracted;
}
else
{
gathered.grow( extracted.getCount() );
}
remainingCurrentSlot -= extracted.getCount();
}
}
while( !simulate && !extracted.isEmpty() && remainingCurrentSlot > 0 );
remainingSize -= stackSizeCurrentSlot - remainingCurrentSlot;
// Done?
if( remainingSize <= 0 )
{
break;
}
}
if( !gathered.isEmpty() )
{
if( mode == Actionable.MODULATE )
{
try
{
this.proxyable.getProxy().getTick().alertDevice( this.proxyable.getProxy().getNode() );
}
catch( GridAccessException ex )
{
// meh
}
}
return AEItemStack.fromItemStack( gathered );
}
return null;
}
@Override
public TickRateModulation onTick()
{
List<IAEItemStack> changes = this.cache.update();
if( !changes.isEmpty() )
{
this.postDifference( changes );
return TickRateModulation.URGENT;
}
else
{
return TickRateModulation.SLOWER;
}
}
@Override
public void setActionSource( final IActionSource mySource )
{
this.mySource = mySource;
}
@Override
public IItemList<IAEItemStack> getAvailableItems( IItemList<IAEItemStack> out )
{
return this.cache.getAvailableItems( out );
}
@Override
public IItemStorageChannel getChannel()
{
return AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class );
}
@Override
public void addListener( final IMEMonitorHandlerReceiver<IAEItemStack> l, final Object verificationToken )
{
this.listeners.put( l, verificationToken );
}
@Override
public void removeListener( final IMEMonitorHandlerReceiver<IAEItemStack> l )
{
this.listeners.remove( l );
}
private void postDifference( Iterable<IAEItemStack> a )
{
final Iterator<Map.Entry<IMEMonitorHandlerReceiver<IAEItemStack>, Object>> i = this.listeners.entrySet().iterator();
while( i.hasNext() )
{
final Map.Entry<IMEMonitorHandlerReceiver<IAEItemStack>, Object> l = i.next();
final IMEMonitorHandlerReceiver<IAEItemStack> key = l.getKey();
if( key.isValid( l.getValue() ) )
{
key.postChange( this, a, this.mySource );
}
else
{
i.remove();
}
}
}
private static class InventoryCache
{
private IAEItemStack[] cachedAeStacks = new IAEItemStack[0];
private final IItemHandler itemHandler;
private final StorageFilter mode;
public InventoryCache( IItemHandler itemHandler, StorageFilter mode )
{
this.mode = mode;
this.itemHandler = itemHandler;
}
public IItemList<IAEItemStack> getAvailableItems( IItemList<IAEItemStack> out )
{
Arrays.stream( this.cachedAeStacks ).forEach( out::add );
return out;
}
public List<IAEItemStack> update()
{
final List<IAEItemStack> changes = new ArrayList<>();
final int slots = this.itemHandler.getSlots();
// Make room for new slots
if( slots > this.cachedAeStacks.length )
{
this.cachedAeStacks = Arrays.copyOf( this.cachedAeStacks, slots );
}
for( int slot = 0; slot < slots; slot++ )
{
// Save the old stuff
final IAEItemStack oldAeIS = this.cachedAeStacks[slot];
ItemStack newIS = this.itemHandler.getStackInSlot( slot );
if( this.mode == StorageFilter.EXTRACTABLE_ONLY && !newIS.isEmpty() )
{
if( this.itemHandler.extractItem( slot, 1, true ).isEmpty() )
{
newIS = ItemStack.EMPTY;
}
}
this.handlePossibleSlotChanges( slot, oldAeIS, newIS, changes );
}
// Handle cases where the number of slots actually is lower now than before
if( slots < this.cachedAeStacks.length )
{
for( int slot = slots; slot < this.cachedAeStacks.length; slot++ )
{
final IAEItemStack aeStack = this.cachedAeStacks[slot];
if( aeStack != null )
{
final IAEItemStack a = aeStack.copy();
a.setStackSize( -a.getStackSize() );
changes.add( a );
}
}
// Reduce the cache size
this.cachedAeStacks = Arrays.copyOf( this.cachedAeStacks, slots );
}
return changes;
}
private void handlePossibleSlotChanges( int slot, IAEItemStack oldAeIS, ItemStack newIS, List<IAEItemStack> changes )
{
if( oldAeIS != null && oldAeIS.isSameType( newIS ) )
{
this.handleStackSizeChanged( slot, oldAeIS, newIS, changes );
}
else
{
this.handleItemChanged( slot, oldAeIS, newIS, changes );
}
}
private void handleStackSizeChanged( int slot, IAEItemStack oldAeIS, ItemStack newIS, List<IAEItemStack> changes )
{
// Still the same item, but amount might have changed
final long diff = newIS.getCount() - oldAeIS.getStackSize();
if( diff != 0 )
{
final IAEItemStack stack = oldAeIS.copy();
stack.setStackSize( newIS.getCount() );
this.cachedAeStacks[slot] = stack;
final IAEItemStack a = stack.copy();
a.setStackSize( diff );
changes.add( a );
}
}
private void handleItemChanged( int slot, IAEItemStack oldAeIS, ItemStack newIS, List<IAEItemStack> changes )
{
// Completely different item
this.cachedAeStacks[slot] = AEItemStack.fromItemStack( newIS );
// If we had a stack previously in this slot, notify the network about its disappearance
if( oldAeIS != null )
{
oldAeIS.setStackSize( -oldAeIS.getStackSize() );
changes.add( oldAeIS );
}
// Notify the network about the new stack. Note that this is null if newIS was null
if( this.cachedAeStacks[slot] != null )
{
changes.add( this.cachedAeStacks[slot] );
}
}
}
}