d5dfc31210
Replaces the reflexive instantiation of the Renderes with a factory method. Some optimizations to the renderers to no longer push the whole OpenGL state to the stack. General cleanup of duplicate code, etc
91 lines
2.6 KiB
Java
91 lines
2.6 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.effects;
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import net.minecraft.client.particle.EntityFX;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.world.World;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.client.EffectType;
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import appeng.core.CommonHelper;
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import appeng.entity.EntityFloatingItem;
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public class AssemblerFX extends EntityFX
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{
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private final EntityFloatingItem fi;
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private final float speed;
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private float time = 0;
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public AssemblerFX( final World w, final double x, final double y, final double z, final double r, final double g, final double b, final float speed, final IAEItemStack is )
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{
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super( w, x, y, z, r, g, b );
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this.motionX = 0;
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this.motionY = 0;
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this.motionZ = 0;
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this.speed = speed;
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this.fi = new EntityFloatingItem( this, w, x, y, z, is.getItemStack() );
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w.spawnEntityInWorld( this.fi );
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this.particleMaxAge = (int) Math.ceil( Math.max( 1, 100.0f / speed ) ) + 2;
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this.noClip = true;
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}
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@Override
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public int getBrightnessForRender( final float par1 )
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{
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final int j1 = 13;
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return j1 << 20 | j1 << 4;
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}
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@Override
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public void onUpdate()
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{
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super.onUpdate();
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if( this.isDead )
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{
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this.fi.setDead();
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}
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else
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{
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final float lifeSpan = (float) this.particleAge / (float) this.particleMaxAge;
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this.fi.setProgress( lifeSpan );
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}
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}
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@Override
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public void renderParticle( final Tessellator tess, final float l, final float rX, final float rY, final float rZ, final float rYZ, final float rXY )
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{
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this.time += l;
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if( this.time > 4.0 )
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{
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this.time -= 4.0;
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// if ( CommonHelper.proxy.shouldAddParticles( r ) )
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for( int x = 0; x < (int) Math.ceil( this.speed / 5 ); x++ )
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{
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CommonHelper.proxy.spawnEffect( EffectType.Crafting, this.worldObj, this.posX, this.posY, this.posZ, null );
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}
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}
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}
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}
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