Files
Applied-Energistics-2/src/main/java/appeng/parts/automation/FormationPlanePart.java
T
Sebastian Hartte b47543d166 Merge remote-tracking branch 'origin/master' into fabric/master
# Conflicts:
#	gradle.properties
#	src/main/java/appeng/core/Registration.java
#	src/main/java/appeng/core/sync/packets/JEIRecipePacket.java
#	src/main/java/appeng/entity/TinyTNTPrimedEntity.java
#	src/main/java/appeng/fluids/client/gui/widgets/FluidSlotWidget.java
#	src/main/java/appeng/fluids/container/FluidConfigurableContainer.java
#	src/main/java/appeng/integration/modules/jei/FacadeRegistryPlugin.java
#	src/main/java/appeng/integration/modules/jei/JEIPlugin.java
#	src/main/java/appeng/integration/modules/jei/RecipeTransferHandler.java
#	src/main/java/appeng/mixins/structure/BiomeAccessor.java
#	src/main/java/appeng/parts/automation/AnnihilationPlanePart.java
#	src/main/java/appeng/parts/automation/FormationPlanePart.java
2020-09-10 19:20:58 +02:00

459 lines
18 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts.automation;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Random;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.entity.Entity;
import net.minecraft.entity.ItemEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.AutomaticItemPlacementContext;
import net.minecraft.item.Item;
import net.minecraft.item.ItemPlacementContext;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.screen.ScreenHandlerType;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.util.Hand;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.Direction;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import alexiil.mc.lib.attributes.item.FixedItemInv;
import appeng.api.config.AccessRestriction;
import appeng.api.config.Actionable;
import appeng.api.config.FuzzyMode;
import appeng.api.config.IncludeExclude;
import appeng.api.config.Settings;
import appeng.api.config.Upgrades;
import appeng.api.config.YesNo;
import appeng.api.networking.events.MENetworkCellArrayUpdate;
import appeng.api.networking.events.MENetworkChannelsChanged;
import appeng.api.networking.events.MENetworkEventSubscribe;
import appeng.api.networking.events.MENetworkPowerStatusChange;
import appeng.api.networking.security.IActionSource;
import appeng.api.parts.IPartModel;
import appeng.api.storage.IMEInventoryHandler;
import appeng.api.storage.IStorageChannel;
import appeng.api.storage.channels.IItemStorageChannel;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
import appeng.api.util.AEPartLocation;
import appeng.container.ContainerLocator;
import appeng.container.ContainerOpener;
import appeng.container.implementations.FormationPlaneContainer;
import appeng.core.AEConfig;
import appeng.core.Api;
import appeng.hooks.AECustomEntityItem;
import appeng.items.parts.PartModels;
import appeng.me.GridAccessException;
import appeng.me.storage.MEInventoryHandler;
import appeng.tile.inventory.AppEngInternalAEInventory;
import appeng.util.FakePlayer;
import appeng.util.Platform;
import appeng.util.inv.InvOperation;
import appeng.util.prioritylist.FuzzyPriorityList;
import appeng.util.prioritylist.PrecisePriorityList;
public class FormationPlanePart extends AbstractFormationPlanePart<IAEItemStack> {
private static final PlaneModels MODELS = new PlaneModels("part/formation_plane", "part/formation_plane_on");
private static final Random RANDOM_OFFSET = new Random();
@PartModels
public static List<IPartModel> getModels() {
return MODELS.getModels();
}
private final MEInventoryHandler<IAEItemStack> myHandler = new MEInventoryHandler<>(this,
Api.instance().storage().getStorageChannel(IItemStorageChannel.class));
private final AppEngInternalAEInventory Config = new AppEngInternalAEInventory(this, 63);
public FormationPlanePart(final ItemStack is) {
super(is);
this.getConfigManager().registerSetting(Settings.FUZZY_MODE, FuzzyMode.IGNORE_ALL);
this.getConfigManager().registerSetting(Settings.PLACE_BLOCK, YesNo.YES);
this.updateHandler();
}
@Override
protected void updateHandler() {
this.myHandler.setBaseAccess(AccessRestriction.WRITE);
this.myHandler.setWhitelist(
this.getInstalledUpgrades(Upgrades.INVERTER) > 0 ? IncludeExclude.BLACKLIST : IncludeExclude.WHITELIST);
this.myHandler.setPriority(this.getPriority());
final IItemList<IAEItemStack> priorityList = Api.instance().storage()
.getStorageChannel(IItemStorageChannel.class).createList();
final int slotsToUse = 18 + this.getInstalledUpgrades(Upgrades.CAPACITY) * 9;
for (int x = 0; x < this.Config.getSlotCount() && x < slotsToUse; x++) {
final IAEItemStack is = this.Config.getAEStackInSlot(x);
if (is != null) {
priorityList.add(is);
}
}
if (this.getInstalledUpgrades(Upgrades.FUZZY) > 0) {
this.myHandler.setPartitionList(new FuzzyPriorityList<IAEItemStack>(priorityList,
(FuzzyMode) this.getConfigManager().getSetting(Settings.FUZZY_MODE)));
} else {
this.myHandler.setPartitionList(new PrecisePriorityList<IAEItemStack>(priorityList));
}
try {
this.getProxy().getGrid().postEvent(new MENetworkCellArrayUpdate());
} catch (final GridAccessException e) {
// :P
}
}
@Override
public void onChangeInventory(final FixedItemInv inv, final int slot, final InvOperation mc,
final ItemStack removedStack, final ItemStack newStack) {
super.onChangeInventory(inv, slot, mc, removedStack, newStack);
if (inv == this.Config) {
this.updateHandler();
}
}
@Override
public void readFromNBT(final CompoundTag data) {
super.readFromNBT(data);
this.Config.readFromNBT(data, "config");
this.updateHandler();
}
@Override
public void writeToNBT(final CompoundTag data) {
super.writeToNBT(data);
this.Config.writeToNBT(data, "config");
}
@Override
public FixedItemInv getInventoryByName(final String name) {
if (name.equals("config")) {
return this.Config;
}
return super.getInventoryByName(name);
}
@Override
@MENetworkEventSubscribe
public void powerRender(final MENetworkPowerStatusChange c) {
this.stateChanged();
}
@MENetworkEventSubscribe
public void updateChannels(final MENetworkChannelsChanged changedChannels) {
this.stateChanged();
}
@Override
public boolean onPartActivate(final PlayerEntity player, final Hand hand, final Vec3d pos) {
if (Platform.isServer()) {
ContainerOpener.openContainer(FormationPlaneContainer.TYPE, player, ContainerLocator.forPart(this));
}
return true;
}
@Override
public List<IMEInventoryHandler> getCellArray(final IStorageChannel channel) {
if (this.getProxy().isActive()
&& channel == Api.instance().storage().getStorageChannel(IItemStorageChannel.class)) {
final List<IMEInventoryHandler> handler = new ArrayList<>(1);
handler.add(this.myHandler);
return handler;
}
return Collections.emptyList();
}
@Override
public IAEItemStack injectItems(final IAEItemStack input, final Actionable type, final IActionSource src) {
if (this.blocked || input == null || input.getStackSize() <= 0) {
return input;
}
final YesNo placeBlock = (YesNo) this.getConfigManager().getSetting(Settings.PLACE_BLOCK);
final ItemStack is = input.createItemStack();
final Item i = is.getItem();
long maxStorage = Math.min(input.getStackSize(), is.getMaxCount());
boolean worked = false;
final BlockEntity te = this.getHost().getTile();
final World w = te.getWorld();
if (!(w instanceof ServerWorld)) {
return input;
}
ServerWorld serverWorld = (ServerWorld) w;
final AEPartLocation side = this.getSide();
final BlockPos placePos = te.getPos().offset(side.getFacing());
if (w.getBlockState(placePos).getMaterial().isReplaceable()) {
if (placeBlock == YesNo.YES) {
final PlayerEntity player = FakePlayer.getOrCreate(serverWorld);
Platform.configurePlayer(player, side, this.getTile());
// Seems to work without...
// Hand hand = player.getActiveHand();
// player.setStackInHand(hand, is);
maxStorage = is.getCount();
worked = true;
if (type == Actionable.MODULATE) {
// The side the plane is attached to will be considered the look direction
// in terms of placing an item
Direction lookDirection = side.getFacing();
PlaneDirectionalPlaceContext context = new PlaneDirectionalPlaceContext(w, player, placePos,
lookDirection, is, lookDirection.getOpposite());
i.useOnBlock(context);
maxStorage -= is.getCount();
} else {
maxStorage = 1;
}
// Seems to work without... Safe keeping
// player.setStackInHand(hand, ItemStack.EMPTY);
} else {
final int sum = this.countEntitesAround(w, placePos);
// Disable spawning once there is a certain amount of entities in an area.
if (sum < AEConfig.instance().getFormationPlaneEntityLimit()) {
worked = true;
if (type == Actionable.MODULATE) {
is.setCount((int) maxStorage);
if (!spawnItemEntity(serverWorld, te, side, is)) {
// revert in case something prevents spawning.
worked = false;
}
}
}
}
}
this.blocked = !w.getBlockState(placePos).getMaterial().isReplaceable();
if (worked) {
final IAEItemStack out = input.copy();
out.decStackSize(maxStorage);
if (out.getStackSize() == 0) {
return null;
}
return out;
}
return input;
}
private static boolean spawnItemEntity(ServerWorld w, BlockEntity te, AEPartLocation side, ItemStack is) {
// The center of the block the plane is located in
final double centerX = te.getPos().getX() + .5;
final double centerY = te.getPos().getY();
final double centerZ = te.getPos().getZ() + .5;
// Create an ItemEntity already at the position of the plane.
// We don't know the final position, but need it for its size.
Entity entity = new ItemEntity(w, centerX, centerY, centerZ, is.copy());
// Replace it if there is a custom entity
if (is.getItem() instanceof AECustomEntityItem) {
Entity result = ((AECustomEntityItem) is.getItem()).replaceItemEntity(w, entity, is);
// Destroy the old one, in case it's spawned somehow and replace with the new
// one.
if (result != entity) {
entity.remove();
entity = result;
}
}
if (is.getItem().hasCustomEntity(is)) {
Entity result = is.getItem().createEntity(w, entity, is);
// Destroy the old one, in case it's spawned somehow and replace with the new
// one.
if (result != null) {
entity.remove();
entity = result;
}
}
// When spawning downwards, we have to take into account that it spawns it at
// their "feet" and not center like x or z. So we move it up to be flush with
// the plane
final double additionalYOffset = side.yOffset == -1 ? 1 - entity.getHeight() : 0;
// Calculate the maximum spawn area so an entity hitbox will always be inside
// the block.
final double spawnAreaHeight = Math.max(0, 1 - entity.getHeight());
final double spawnAreaWidth = Math.max(0, 1 - entity.getWidth());
// Calculate the offsets to spawn it into the adjacent block, taking the sign
// into account.
// Spawn it 0.8 blocks away from the center pos when facing in this direction
// Every other direction will select a position in a .5 block area around the
// block center.
final double offsetX = (side.xOffset == 0) //
? ((RANDOM_OFFSET.nextFloat() * spawnAreaWidth) - spawnAreaWidth / 2)
: (side.xOffset * (.525 + entity.getWidth() / 2));
final double offsetY = (side.yOffset == 0) //
? (RANDOM_OFFSET.nextFloat() * spawnAreaHeight)
: ((side.yOffset) + additionalYOffset);
final double offsetZ = (side.zOffset == 0) //
? ((RANDOM_OFFSET.nextFloat() * spawnAreaWidth) - spawnAreaWidth / 2)
: (side.zOffset * (.525 + entity.getWidth() / 2));
final double absoluteX = centerX + offsetX;
final double absoluteY = centerY + offsetY;
final double absoluteZ = centerZ + offsetZ;
// Set to correct position and slow the motion down a bit
entity.setPosition(absoluteX, absoluteY, absoluteZ);
entity.setVelocity(side.xOffset * .1, side.yOffset * 0.1, side.zOffset * 0.1);
// Try to spawn it and destroy it in case it's not possible
if (!w.spawnEntity(entity)) {
entity.remove();
return false;
}
return true;
}
@Override
public IStorageChannel<IAEItemStack> getChannel() {
return Api.instance().storage().getStorageChannel(IItemStorageChannel.class);
}
@Override
public IPartModel getStaticModels() {
return MODELS.getModel(this.isPowered(), this.isActive());
}
@Override
public Object getModelData() {
return getConnections();
}
@Override
public ItemStack getItemStackRepresentation() {
return Api.instance().definitions().parts().formationPlane().maybeStack(1).orElse(ItemStack.EMPTY);
}
@Override
public ScreenHandlerType<?> getContainerType() {
return FormationPlaneContainer.TYPE;
}
private int countEntitesAround(World world, BlockPos pos) {
final Box t = new Box(pos).expand(8);
final List<Entity> list = world.getEntitiesByClass(Entity.class, t, null);
return list.size();
}
/**
* A custom {@link AutomaticItemPlacementContext} which also accepts a player
* needed various blocks like seeds.
* <p>
* Also removed {@link AutomaticItemPlacementContext#canReplaceExisting} as this
* can cause a {@link StackOverflowError} for certain replaceable blocks.
*/
private static class PlaneDirectionalPlaceContext extends ItemPlacementContext {
private final Direction lookDirection;
public PlaneDirectionalPlaceContext(World world, PlayerEntity player, BlockPos pos, Direction lookDirection,
ItemStack itemStack, Direction facing) {
super(world, player, Hand.MAIN_HAND, itemStack,
new BlockHitResult(Vec3d.ofBottomCenter(pos), facing, pos, false));
this.lookDirection = lookDirection;
}
@Override
public BlockPos getBlockPos() {
return this.method_30344().getBlockPos();
}
@Override
public boolean canPlace() {
return this.getWorld().getBlockState(this.method_30344().getBlockPos()).canReplace(this);
}
@Override
public Direction getPlayerLookDirection() {
return Direction.DOWN;
}
@Override
public Direction[] getPlacementDirections() {
switch (this.lookDirection) {
case DOWN:
default:
return new Direction[] { Direction.DOWN, Direction.NORTH, Direction.EAST, Direction.SOUTH,
Direction.WEST, Direction.UP };
case UP:
return new Direction[] { Direction.DOWN, Direction.UP, Direction.NORTH, Direction.EAST,
Direction.SOUTH, Direction.WEST };
case NORTH:
return new Direction[] { Direction.DOWN, Direction.NORTH, Direction.EAST, Direction.WEST,
Direction.UP, Direction.SOUTH };
case SOUTH:
return new Direction[] { Direction.DOWN, Direction.SOUTH, Direction.EAST, Direction.WEST,
Direction.UP, Direction.NORTH };
case WEST:
return new Direction[] { Direction.DOWN, Direction.WEST, Direction.SOUTH, Direction.UP,
Direction.NORTH, Direction.EAST };
case EAST:
return new Direction[] { Direction.DOWN, Direction.EAST, Direction.SOUTH, Direction.UP,
Direction.NORTH, Direction.WEST };
}
}
@Override
public Direction getPlayerFacing() {
return this.lookDirection.getAxis() == Direction.Axis.Y ? Direction.NORTH : this.lookDirection;
}
@Override
public boolean shouldCancelInteraction() {
return false;
}
@Override
public float getPlayerYaw() {
return (float) (this.lookDirection.getHorizontal() * 90);
}
}
}