80 lines
2.3 KiB
Java
80 lines
2.3 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.worldgen.meteorite;
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import net.minecraft.block.state.IBlockState;
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import appeng.api.definitions.IBlockDefinition;
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import appeng.util.Platform;
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public class FalloutCopy extends Fallout
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{
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private static final double SPECIFIED_BLOCK_THRESHOLD = 0.9;
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private static final double AIR_BLOCK_THRESHOLD = 0.8;
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private static final double BLOCK_THRESHOLD_STEP = 0.1;
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private final IBlockState block;
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private final MeteoriteBlockPutter putter;
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public FalloutCopy( final IMeteoriteWorld w, final int x, final int y, final int z, final MeteoriteBlockPutter putter, final IBlockDefinition skyStoneDefinition )
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{
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super( putter, skyStoneDefinition );
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this.putter = putter;
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this.block = w.getBlockState( x, y, z );
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}
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@Override
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public void getRandomFall( final IMeteoriteWorld w, final int x, final int y, final int z )
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{
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final double a = Math.random();
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if( a > SPECIFIED_BLOCK_THRESHOLD )
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{
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this.putter.put( w, x, y, z, this.block, 3 );
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}
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else
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{
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this.getOther( w, x, y, z, a );
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}
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}
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public void getOther( final IMeteoriteWorld w, final int x, final int y, final int z, final double a )
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{
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}
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@Override
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public void getRandomInset( final IMeteoriteWorld w, final int x, final int y, final int z )
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{
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final double a = Math.random();
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if( a > SPECIFIED_BLOCK_THRESHOLD )
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{
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this.putter.put( w, x, y, z, this.block, 3 );
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}
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else if( a > AIR_BLOCK_THRESHOLD )
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{
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this.putter.put( w, x, y, z, Platform.AIR_BLOCK );
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}
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else
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{
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this.getOther( w, x, y, z, a - BLOCK_THRESHOLD_STEP );
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}
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}
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} |