bafc65d3a8
Preparation in case we need more to support custom non solid, non opaque, or similar blocks. Removed custom fullSize/opaque blocks in favour of Material
211 lines
6.7 KiB
Java
211 lines
6.7 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.SoundType;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.material.MaterialColor;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.IWorld;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ToolType;
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import appeng.api.util.IOrientable;
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import appeng.api.util.IOrientableBlock;
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import appeng.helpers.AEMaterials;
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import appeng.util.Platform;
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public abstract class AEBaseBlock extends Block {
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private boolean isInventory = false;
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protected AEBaseBlock(final Block.Properties props) {
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super(props);
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}
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/**
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* Utility function to create block properties with some sensible defaults for
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* AE blocks.
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*/
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public static Block.Properties defaultProps(Material material) {
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return defaultProps(material, material.getColor());
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}
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/**
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* Utility function to create block properties with some sensible defaults for
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* AE blocks.
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*/
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public static Block.Properties defaultProps(Material material, MaterialColor color) {
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return Block.Properties.create(material, color)
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// These values previousls were encoded in AEBaseBlock
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.hardnessAndResistance(2.2f, 11.f).harvestTool(ToolType.PICKAXE).harvestLevel(0)
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.sound(getDefaultSoundByMaterial(material));
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}
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private static SoundType getDefaultSoundByMaterial(Material mat) {
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if (mat == AEMaterials.GLASS || mat == Material.GLASS) {
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return SoundType.GLASS;
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} else if (mat == Material.ROCK) {
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return SoundType.STONE;
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} else if (mat == Material.WOOD) {
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return SoundType.WOOD;
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} else {
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return SoundType.METAL;
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}
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}
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@Override
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public boolean hasComparatorInputOverride(BlockState state) {
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return this.isInventory();
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}
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@Override
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public int getComparatorInputOverride(BlockState state, final World worldIn, final BlockPos pos) {
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return 0;
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}
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/**
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* Rotates around the given Axis (usually the current up axis).
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*/
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public boolean rotateAroundFaceAxis(IWorld w, BlockPos pos, Direction face) {
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final IOrientable rotatable = this.getOrientable(w, pos);
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if (rotatable != null && rotatable.canBeRotated()) {
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if (this.hasCustomRotation()) {
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this.customRotateBlock(rotatable, face);
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return true;
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} else {
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Direction forward = rotatable.getForward();
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Direction up = rotatable.getUp();
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for (int rs = 0; rs < 4; rs++) {
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forward = Platform.rotateAround(forward, face);
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up = Platform.rotateAround(up, face);
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if (this.isValidOrientation(w, pos, forward, up)) {
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rotatable.setOrientation(forward, up);
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return true;
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}
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}
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}
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}
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return false;
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}
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public final Direction mapRotation(final IOrientable ori, final Direction dir) {
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// case DOWN: return bottomIcon;
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// case UP: return blockIcon;
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// case NORTH: return northIcon;
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// case SOUTH: return southIcon;
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// case WEST: return sideIcon;
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// case EAST: return sideIcon;
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final Direction forward = ori.getForward();
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final Direction up = ori.getUp();
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if (forward == null || up == null) {
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return dir;
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}
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final int west_x = forward.getYOffset() * up.getZOffset() - forward.getZOffset() * up.getYOffset();
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final int west_y = forward.getZOffset() * up.getXOffset() - forward.getXOffset() * up.getZOffset();
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final int west_z = forward.getXOffset() * up.getYOffset() - forward.getYOffset() * up.getXOffset();
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Direction west = null;
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for (final Direction dx : Direction.values()) {
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if (dx.getXOffset() == west_x && dx.getYOffset() == west_y && dx.getZOffset() == west_z) {
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west = dx;
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}
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}
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if (west == null) {
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return dir;
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}
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if (dir == forward) {
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return Direction.SOUTH;
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}
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if (dir == forward.getOpposite()) {
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return Direction.NORTH;
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}
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if (dir == up) {
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return Direction.UP;
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}
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if (dir == up.getOpposite()) {
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return Direction.DOWN;
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}
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if (dir == west) {
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return Direction.WEST;
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}
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if (dir == west.getOpposite()) {
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return Direction.EAST;
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}
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return null;
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}
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@Override
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public String toString() {
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String regName = this.getRegistryName() != null ? this.getRegistryName().getPath() : "unregistered";
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return this.getClass().getSimpleName() + "[" + regName + "]";
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}
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protected String getUnlocalizedName(final ItemStack is) {
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return this.getTranslationKey();
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}
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protected boolean hasCustomRotation() {
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return false;
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}
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protected void customRotateBlock(final IOrientable rotatable, final Direction axis) {
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}
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protected IOrientable getOrientable(final IBlockReader w, final BlockPos pos) {
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if (this instanceof IOrientableBlock) {
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IOrientableBlock orientable = (IOrientableBlock) this;
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return orientable.getOrientable(w, pos);
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}
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return null;
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}
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protected boolean isValidOrientation(final IWorld w, final BlockPos pos, final Direction forward,
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final Direction up) {
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return true;
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}
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protected boolean isInventory() {
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return this.isInventory;
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}
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protected void setInventory(final boolean isInventory) {
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this.isInventory = isInventory;
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}
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}
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