971a9d22e8
- Fixed tab order - Introduced focus state for corner buttons - Allowed the player to enter any text, but add validation that only persist it if it is a valid number - Enter will now confirm these dialogs and return to the previous dialog - The text field is automatically focused and its contents are selected
92 lines
3.1 KiB
Java
92 lines
3.1 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.gui.implementations;
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import java.util.OptionalInt;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.util.text.ITextComponent;
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import appeng.client.gui.AEBaseScreen;
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import appeng.client.gui.NumberEntryType;
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import appeng.container.implementations.PriorityContainer;
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import appeng.core.localization.GuiText;
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public class PriorityScreen extends AEBaseScreen<PriorityContainer> {
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private final AESubScreen subGui;
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private NumberEntryWidget priority;
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public PriorityScreen(PriorityContainer container, PlayerInventory playerInventory, ITextComponent title) {
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super(container, playerInventory, title);
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this.subGui = new AESubScreen(this, container.getPriorityHost());
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// This is the effective size of the background image
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xSize = 175;
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ySize = 128;
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}
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@Override
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public void init() {
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super.init();
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this.priority = new NumberEntryWidget(this, 20, 30, 138, 62, NumberEntryType.PRIORITY);
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this.priority.setTextFieldBounds(62, 57, 50);
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this.priority.setMinValue(Integer.MIN_VALUE);
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this.priority.setValue(this.container.getPriorityValue());
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this.priority.addButtons(children::add, this::addButton);
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this.subGui.addBackButton(this::addButton, 154, 0);
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this.priority.setOnChange(this::savePriority);
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this.priority.setOnConfirm(() -> {
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savePriority();
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this.subGui.goBack();
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});
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changeFocus(true);
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}
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private void savePriority() {
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OptionalInt priority = this.priority.getIntValue();
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if (priority.isPresent()) {
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container.setPriority(priority.getAsInt());
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}
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}
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@Override
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public void drawFG(MatrixStack matrixStack, final int offsetX, final int offsetY, final int mouseX,
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final int mouseY) {
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this.font.drawString(matrixStack, GuiText.Priority.getLocal(), 8, 6, 4210752);
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}
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@Override
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public void drawBG(MatrixStack matrixStack, final int offsetX, final int offsetY, final int mouseX,
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final int mouseY, float partialTicks) {
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this.bindTexture("guis/priority.png");
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blit(matrixStack, offsetX, offsetY, 0, 0, this.xSize, this.ySize);
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this.priority.render(matrixStack, mouseX, mouseY, partialTicks);
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}
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}
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