971a9d22e8
- Fixed tab order - Introduced focus state for corner buttons - Allowed the player to enter any text, but add validation that only persist it if it is a valid number - Enter will now confirm these dialogs and return to the previous dialog - The text field is automatically focused and its contents are selected
184 lines
6.7 KiB
Java
184 lines
6.7 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.container.implementations;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.inventory.container.ContainerType;
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import net.minecraft.inventory.container.Slot;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.PacketBuffer;
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import net.minecraft.world.World;
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import net.minecraftforge.items.IItemHandler;
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import appeng.api.config.RedstoneMode;
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import appeng.api.config.SecurityPermissions;
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import appeng.api.config.Settings;
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import appeng.api.networking.crafting.ICraftingPatternDetails;
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import appeng.container.ContainerLocator;
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import appeng.container.guisync.GuiSync;
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import appeng.container.interfaces.IProgressProvider;
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import appeng.container.slot.AppEngSlot;
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import appeng.container.slot.MolecularAssemblerPatternSlot;
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import appeng.container.slot.OutputSlot;
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import appeng.container.slot.RestrictedInputSlot;
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import appeng.core.Api;
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import appeng.items.misc.EncodedPatternItem;
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import appeng.tile.crafting.MolecularAssemblerTileEntity;
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public class MolecularAssemblerContainer extends UpgradeableContainer implements IProgressProvider {
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public static ContainerType<MolecularAssemblerContainer> TYPE;
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private static final ContainerHelper<MolecularAssemblerContainer, MolecularAssemblerTileEntity> helper = new ContainerHelper<>(
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MolecularAssemblerContainer::new, MolecularAssemblerTileEntity.class);
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public static MolecularAssemblerContainer fromNetwork(int windowId, PlayerInventory inv, PacketBuffer buf) {
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return helper.fromNetwork(windowId, inv, buf);
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}
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public static boolean open(PlayerEntity player, ContainerLocator locator) {
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return helper.open(player, locator);
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}
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private static final int MAX_CRAFT_PROGRESS = 100;
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private final MolecularAssemblerTileEntity tma;
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@GuiSync(4)
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public int craftProgress = 0;
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private Slot encodedPatternSlot;
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public MolecularAssemblerContainer(int id, final PlayerInventory ip, final MolecularAssemblerTileEntity te) {
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super(TYPE, id, ip, te);
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this.tma = te;
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}
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public boolean isValidItemForSlot(final int slotIndex, final ItemStack i) {
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final IItemHandler mac = this.getUpgradeable().getInventoryByName(MolecularAssemblerTileEntity.INVENTORY_MAIN);
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final ItemStack is = mac.getStackInSlot(10);
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if (is.isEmpty()) {
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return false;
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}
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if (is.getItem() instanceof EncodedPatternItem) {
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final World w = this.getTileEntity().getWorld();
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final ICraftingPatternDetails ph = Api.instance().crafting().decodePattern(is, w);
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if (ph.isCraftable()) {
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return ph.isValidItemForSlot(slotIndex, i, w);
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}
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}
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return false;
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}
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@Override
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protected int getHeight() {
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return 197;
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}
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@Override
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protected void setupConfig() {
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int offX = 29;
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int offY = 30;
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final IItemHandler mac = this.getUpgradeable().getInventoryByName(MolecularAssemblerTileEntity.INVENTORY_MAIN);
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for (int y = 0; y < 3; y++) {
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for (int x = 0; x < 3; x++) {
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final MolecularAssemblerPatternSlot s = new MolecularAssemblerPatternSlot(this, mac, x + y * 3,
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offX + x * 18, offY + y * 18);
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this.addSlot(s);
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}
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}
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offX = 126;
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offY = 16;
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encodedPatternSlot = this
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.addSlot(new RestrictedInputSlot(RestrictedInputSlot.PlacableItemType.ENCODED_CRAFTING_PATTERN, mac, 10,
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offX, offY, this.getPlayerInventory()));
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this.addSlot(new OutputSlot(mac, 9, offX, offY + 32, -1));
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offX = 122;
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offY = 17;
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final IItemHandler upgrades = this.getUpgradeable().getInventoryByName("upgrades");
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this.addSlot((new RestrictedInputSlot(RestrictedInputSlot.PlacableItemType.UPGRADES, upgrades, 0, 187, 8,
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this.getPlayerInventory())).setNotDraggable());
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this.addSlot((new RestrictedInputSlot(RestrictedInputSlot.PlacableItemType.UPGRADES, upgrades, 1, 187, 8 + 18,
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this.getPlayerInventory())).setNotDraggable());
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this.addSlot((new RestrictedInputSlot(RestrictedInputSlot.PlacableItemType.UPGRADES, upgrades, 2, 187,
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8 + 18 * 2, this.getPlayerInventory())).setNotDraggable());
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this.addSlot((new RestrictedInputSlot(RestrictedInputSlot.PlacableItemType.UPGRADES, upgrades, 3, 187,
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8 + 18 * 3, this.getPlayerInventory())).setNotDraggable());
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this.addSlot((new RestrictedInputSlot(RestrictedInputSlot.PlacableItemType.UPGRADES, upgrades, 4, 187,
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8 + 18 * 4, this.getPlayerInventory())).setNotDraggable());
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}
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@Override
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protected boolean supportCapacity() {
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return false;
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}
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@Override
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public int availableUpgrades() {
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return 5;
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}
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@Override
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public void detectAndSendChanges() {
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this.verifyPermissions(SecurityPermissions.BUILD, false);
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if (isServer()) {
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this.setRedStoneMode(
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(RedstoneMode) this.getUpgradeable().getConfigManager().getSetting(Settings.REDSTONE_CONTROLLED));
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}
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this.craftProgress = this.tma.getCraftingProgress();
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this.standardDetectAndSendChanges();
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}
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@Override
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public int getCurrentProgress() {
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return this.craftProgress;
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}
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@Override
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public int getMaxProgress() {
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return MAX_CRAFT_PROGRESS;
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}
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@Override
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public void onSlotChange(Slot s) {
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// If the pattern changes, the crafting grid slots lose validity
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if (s == encodedPatternSlot) {
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for (Slot otherSlot : inventorySlots) {
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if (otherSlot != s && otherSlot instanceof AppEngSlot) {
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((AppEngSlot) otherSlot).setIsValid(AppEngSlot.CalculatedValidity.NotAvailable);
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}
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}
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}
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}
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}
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