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Applied-Energistics-2/src/main/java/appeng/bootstrap/IBlockBuilder.java
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2022-09-17 08:08:02 -03:00

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1.9 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.bootstrap;
import appeng.api.definitions.IBlockDefinition;
import appeng.bootstrap.definitions.TileEntityDefinition;
import appeng.core.features.AEFeature;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import java.util.function.BiFunction;
import java.util.function.Function;
public interface IBlockBuilder {
IBlockBuilder bootstrap(BiFunction<Block, Item, IBootstrapComponent> component);
IBlockBuilder features(AEFeature... features);
IBlockBuilder addFeatures(AEFeature... features);
IBlockBuilder rendering(BlockRenderingCustomizer callback);
IBlockBuilder tileEntity(TileEntityDefinition tileEntityDefinition);
/**
* Don't register an item for this block.
*/
IBlockBuilder disableItem();
/**
* Forces this block's item to uses a custom model, instead of using the default block state as the item model.
* The model has the same name as the registry name.
*/
IBlockBuilder useCustomItemModel();
IBlockBuilder item(Function<Block, ItemBlock> factory);
<T extends IBlockDefinition> T build();
}