Files
Applied-Energistics-2/src/main/java/appeng/client/render/FacingToRotation.java
T

127 lines
3.9 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
import javax.vecmath.Matrix4f;
import javax.vecmath.Vector3f;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.common.model.TRSRTransformation;
/**
* TODO: Removed useless stuff.
*/
public enum FacingToRotation
{
// DUNSWE
// @formatter:off
DOWN_DOWN( new Vector3f( 0, 0, 0 ) ), // NOOP
DOWN_UP( new Vector3f( 0, 0, 0 ) ), // NOOP
DOWN_NORTH( new Vector3f( -90, 0, 0 ) ),
DOWN_SOUTH( new Vector3f( -90, 0, 180 ) ),
DOWN_WEST( new Vector3f( -90, 0, 90 ) ),
DOWN_EAST( new Vector3f( -90, 0, -90 ) ),
UP_DOWN( new Vector3f( 0, 0, 0 ) ), // NOOP
UP_UP( new Vector3f( 0, 0, 0 ) ), // NOOP
UP_NORTH( new Vector3f( 90, 0, 180 ) ),
UP_SOUTH( new Vector3f( 90, 0, 0 ) ),
UP_WEST( new Vector3f( 90, 0, 90 ) ),
UP_EAST( new Vector3f( 90, 0, -90 ) ),
NORTH_DOWN( new Vector3f( 0, 0, 180 ) ),
NORTH_UP( new Vector3f( 0, 0, 0 ) ),
NORTH_NORTH( new Vector3f( 0, 0, 0 ) ), // NOOP
NORTH_SOUTH( new Vector3f( 0, 0, 0 ) ), // NOOP
NORTH_WEST( new Vector3f( 0, 0, 90 ) ),
NORTH_EAST( new Vector3f( 0, 0, -90 ) ),
SOUTH_DOWN( new Vector3f( 0, 180, 180 ) ),
SOUTH_UP( new Vector3f( 0, 180, 0 ) ),
SOUTH_NORTH( new Vector3f( 0, 0, 0 ) ), // NOOP
SOUTH_SOUTH( new Vector3f( 0, 0, 0 ) ), // NOOP
SOUTH_WEST( new Vector3f( 0, 180, -90 ) ),
SOUTH_EAST( new Vector3f( 0, 180, 90 ) ),
WEST_DOWN( new Vector3f( 0, 90, 180 ) ),
WEST_UP( new Vector3f( 0, 90, 0 ) ),
WEST_NORTH( new Vector3f( 0, 90, -90 ) ),
WEST_SOUTH( new Vector3f( 0, 90, 90 ) ),
WEST_WEST( new Vector3f( 0, 0, 0 ) ), // NOOP
WEST_EAST( new Vector3f( 0, 0, 0 ) ), // NOOP
EAST_DOWN( new Vector3f( 0, -90, 180 ) ),
EAST_UP( new Vector3f( 0, -90, 0 ) ),
EAST_NORTH( new Vector3f( 0, -90, 90 ) ),
EAST_SOUTH( new Vector3f( 0, -90, -90 ) ),
EAST_WEST( new Vector3f( 0, 0, 0 ) ), // NOOP
EAST_EAST( new Vector3f( 0, 0, 0 ) ); // NOOP
// @formatter:on
private final Vector3f rot;
private final Matrix4f mat;
private FacingToRotation( Vector3f rot )
{
this.rot = rot;
this.mat = TRSRTransformation
.toVecmath( new org.lwjgl.util.vector.Matrix4f().rotate( (float) Math.toRadians( rot.x ), new org.lwjgl.util.vector.Vector3f( 1, 0, 0 ) )
.rotate( (float) Math.toRadians( rot.y ), new org.lwjgl.util.vector.Vector3f( 0, 1, 0 ) )
.rotate( (float) Math.toRadians( rot.z ), new org.lwjgl.util.vector.Vector3f( 0, 0, 1 ) ) );
}
public Vector3f getRot()
{
return this.rot;
}
public Matrix4f getMat()
{
return new Matrix4f( this.mat );
}
public void glRotateCurrentMat()
{
GlStateManager.rotate( this.rot.x, 1, 0, 0 );
GlStateManager.rotate( this.rot.y, 0, 1, 0 );
GlStateManager.rotate( this.rot.z, 0, 0, 1 );
}
public EnumFacing rotate( EnumFacing facing )
{
return TRSRTransformation.rotate( this.mat, facing );
}
public EnumFacing resultingRotate( EnumFacing facing )
{
for( EnumFacing face : EnumFacing.values() )
{
if( this.rotate( face ) == facing )
{
return face;
}
}
return null;
}
public static FacingToRotation get( EnumFacing forward, EnumFacing up )
{
return values()[forward.ordinal() * 6 + up.ordinal()];
}
}