Files
Applied-Energistics-2/src/main/java/appeng/util/inv/AdaptorItemHandler.java
T
Salomão 719ea5090b move gtce blocking code out of generic item adaptor
fixes crash with ae2 fluid crafting
2020-10-25 01:04:48 -03:00

269 lines
6.3 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.util.inv;
import java.util.Iterator;
import net.minecraft.item.ItemStack;
import net.minecraftforge.items.IItemHandler;
import appeng.api.config.FuzzyMode;
import appeng.util.InventoryAdaptor;
import appeng.util.Platform;
public class AdaptorItemHandler extends InventoryAdaptor
{
protected final IItemHandler itemHandler;
public AdaptorItemHandler( IItemHandler itemHandler )
{
this.itemHandler = itemHandler;
}
@Override
public boolean hasSlots()
{
return this.itemHandler.getSlots() > 0;
}
@Override
public ItemStack removeItems( int amount, ItemStack filter, IInventoryDestination destination )
{
int slots = this.itemHandler.getSlots();
ItemStack rv = ItemStack.EMPTY;
for( int slot = 0; slot < slots && amount > 0; slot++ )
{
final ItemStack is = this.itemHandler.getStackInSlot( slot );
if( is.isEmpty() || ( !filter.isEmpty() && !Platform.itemComparisons().isSameItem( is, filter ) ) )
{
continue;
}
if( destination != null )
{
ItemStack extracted = this.itemHandler.extractItem( slot, amount, true );
if( extracted.isEmpty() )
{
continue;
}
if( !destination.canInsert( extracted ) )
{
continue;
}
}
// Attempt extracting it
ItemStack extracted = this.itemHandler.extractItem( slot, amount, false );
if( extracted.isEmpty() )
{
continue;
}
if( rv.isEmpty() )
{
// Use the first stack as a template for the result
rv = extracted;
filter = extracted;
amount -= extracted.getCount();
}
else
{
// Subsequent stacks will just increase the extracted size
rv.grow( extracted.getCount() );
amount -= extracted.getCount();
}
}
return rv;
}
@Override
public ItemStack simulateRemove( int amount, ItemStack filter, IInventoryDestination destination )
{
int slots = this.itemHandler.getSlots();
ItemStack rv = ItemStack.EMPTY;
for( int slot = 0; slot < slots && amount > 0; slot++ )
{
final ItemStack is = this.itemHandler.getStackInSlot( slot );
if( !is.isEmpty() && ( filter.isEmpty() || Platform.itemComparisons().isSameItem( is, filter ) ) )
{
ItemStack extracted = this.itemHandler.extractItem( slot, amount, true );
if( extracted.isEmpty() )
{
continue;
}
if( destination != null )
{
if( !destination.canInsert( extracted ) )
{
continue;
}
}
if( rv.isEmpty() )
{
// Use the first stack as a template for the result
rv = extracted.copy();
filter = extracted;
amount -= extracted.getCount();
}
else
{
// Subsequent stacks will just increase the extracted size
rv.grow( extracted.getCount() );
amount -= extracted.getCount();
}
}
}
return rv;
}
/**
* For fuzzy extract, we will only ever extract one slot, since we're afraid of merging two item stacks with
* different damage values.
*/
@Override
public ItemStack removeSimilarItems( int amount, ItemStack filter, FuzzyMode fuzzyMode, IInventoryDestination destination )
{
int slots = this.itemHandler.getSlots();
ItemStack extracted = ItemStack.EMPTY;
for( int slot = 0; slot < slots && extracted.isEmpty(); slot++ )
{
final ItemStack is = this.itemHandler.getStackInSlot( slot );
if( is.isEmpty() || ( !filter.isEmpty() && !Platform.itemComparisons().isFuzzyEqualItem( is, filter, fuzzyMode ) ) )
{
continue;
}
if( destination != null )
{
ItemStack simulated = this.itemHandler.extractItem( slot, amount, true );
if( simulated.isEmpty() )
{
continue;
}
if( !destination.canInsert( simulated ) )
{
continue;
}
}
// Attempt extracting it
extracted = this.itemHandler.extractItem( slot, amount, false );
}
return extracted;
}
@Override
public ItemStack simulateSimilarRemove( int amount, ItemStack filter, FuzzyMode fuzzyMode, IInventoryDestination destination )
{
int slots = this.itemHandler.getSlots();
ItemStack extracted = ItemStack.EMPTY;
for( int slot = 0; slot < slots && extracted.isEmpty(); slot++ )
{
final ItemStack is = this.itemHandler.getStackInSlot( slot );
if( is.isEmpty() || ( !filter.isEmpty() && !Platform.itemComparisons().isFuzzyEqualItem( is, filter, fuzzyMode ) ) )
{
continue;
}
// Attempt extracting it
extracted = this.itemHandler.extractItem( slot, amount, true );
if( !extracted.isEmpty() && destination != null )
{
if( !destination.canInsert( extracted ) )
{
extracted = ItemStack.EMPTY; // Keep on looking...
}
}
}
return extracted;
}
@Override
public ItemStack addItems( ItemStack toBeAdded )
{
return this.addItems( toBeAdded, false );
}
@Override
public ItemStack simulateAdd( ItemStack toBeSimulated )
{
return this.addItems( toBeSimulated, true );
}
protected ItemStack addItems( final ItemStack itemsToAdd, final boolean simulate )
{
if( itemsToAdd.isEmpty() )
{
return ItemStack.EMPTY;
}
ItemStack left = itemsToAdd.copy();
for( int slot = 0; slot < this.itemHandler.getSlots(); slot++ )
{
left = this.itemHandler.insertItem( slot, left, simulate );
if( left.isEmpty() )
{
return ItemStack.EMPTY;
}
}
return left;
}
@Override
public boolean containsItems()
{
int slots = this.itemHandler.getSlots();
for( int slot = 0; slot < slots; slot++ )
{
if( !this.itemHandler.getStackInSlot( slot ).isEmpty() )
{
return true;
}
}
return false;
}
@Override
public Iterator<ItemSlot> iterator()
{
return new ItemHandlerIterator( this.itemHandler );
}
}