113 lines
3.6 KiB
Java
113 lines
3.6 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.debug;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.DirectionalPlaceContext;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemUseContext;
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import net.minecraft.tileentity.ITickableTileEntity;
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import net.minecraft.tileentity.TileEntityType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.StringTextComponent;
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import appeng.core.AppEng;
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import appeng.tile.AEBaseTile;
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import appeng.util.Platform;
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public class TileCubeGenerator extends AEBaseTile implements ITickableTileEntity {
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private int size = 3;
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private ItemStack is = ItemStack.EMPTY;
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private int countdown = 20 * 10;
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private PlayerEntity who = null;
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public TileCubeGenerator(TileEntityType<?> tileEntityTypeIn) {
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super(tileEntityTypeIn);
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}
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@Override
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public void tick() {
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if (!this.is.isEmpty() && Platform.isServer()) {
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this.countdown--;
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if (this.countdown % 20 == 0) {
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for (final PlayerEntity e : AppEng.proxy.getPlayers()) {
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e.sendMessage(new StringTextComponent("Spawning in... " + (this.countdown / 20)));
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}
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}
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if (this.countdown <= 0) {
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this.spawn();
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}
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}
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}
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private void spawn() {
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this.world.removeBlock(this.pos, false);
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final Item i = this.is.getItem();
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final Direction side = Direction.UP;
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final int half = (int) Math.floor(this.size / 2);
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for (int y = 0; y < this.size; y++) {
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for (int x = -half; x < half; x++) {
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for (int z = -half; z < half; z++) {
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final BlockPos p = this.pos.add(x, y - 1, z);
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ItemUseContext useContext = new DirectionalPlaceContext(this.world, p, side, this.is,
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side.getOpposite());
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i.onItemUse(useContext);
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}
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}
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}
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}
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void click(final PlayerEntity player) {
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if (Platform.isServer()) {
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final ItemStack hand = player.inventory.getCurrentItem();
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this.who = player;
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if (hand.isEmpty()) {
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this.is = ItemStack.EMPTY;
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if (player.isCrouching()) {
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this.size--;
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} else {
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this.size++;
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}
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if (this.size < 3) {
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this.size = 3;
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}
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if (this.size > 64) {
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this.size = 64;
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}
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player.sendMessage(new StringTextComponent("Size: " + this.size));
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} else {
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this.countdown = 20 * 10;
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this.is = hand;
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}
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}
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}
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}
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