Files
Applied-Energistics-2/src/main/java/appeng/debug/TileCubeGenerator.java
T
2020-06-16 21:45:35 +02:00

113 lines
3.6 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.debug;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.DirectionalPlaceContext;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemUseContext;
import net.minecraft.tileentity.ITickableTileEntity;
import net.minecraft.tileentity.TileEntityType;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.StringTextComponent;
import appeng.core.AppEng;
import appeng.tile.AEBaseTile;
import appeng.util.Platform;
public class TileCubeGenerator extends AEBaseTile implements ITickableTileEntity {
private int size = 3;
private ItemStack is = ItemStack.EMPTY;
private int countdown = 20 * 10;
private PlayerEntity who = null;
public TileCubeGenerator(TileEntityType<?> tileEntityTypeIn) {
super(tileEntityTypeIn);
}
@Override
public void tick() {
if (!this.is.isEmpty() && Platform.isServer()) {
this.countdown--;
if (this.countdown % 20 == 0) {
for (final PlayerEntity e : AppEng.proxy.getPlayers()) {
e.sendMessage(new StringTextComponent("Spawning in... " + (this.countdown / 20)));
}
}
if (this.countdown <= 0) {
this.spawn();
}
}
}
private void spawn() {
this.world.removeBlock(this.pos, false);
final Item i = this.is.getItem();
final Direction side = Direction.UP;
final int half = (int) Math.floor(this.size / 2);
for (int y = 0; y < this.size; y++) {
for (int x = -half; x < half; x++) {
for (int z = -half; z < half; z++) {
final BlockPos p = this.pos.add(x, y - 1, z);
ItemUseContext useContext = new DirectionalPlaceContext(this.world, p, side, this.is,
side.getOpposite());
i.onItemUse(useContext);
}
}
}
}
void click(final PlayerEntity player) {
if (Platform.isServer()) {
final ItemStack hand = player.inventory.getCurrentItem();
this.who = player;
if (hand.isEmpty()) {
this.is = ItemStack.EMPTY;
if (player.isCrouching()) {
this.size--;
} else {
this.size++;
}
if (this.size < 3) {
this.size = 3;
}
if (this.size > 64) {
this.size = 64;
}
player.sendMessage(new StringTextComponent("Size: " + this.size));
} else {
this.countdown = 20 * 10;
this.is = hand;
}
}
}
}