Files
Applied-Energistics-2/src/main/java/appeng/bootstrap/IItemRendering.java
T
Sebastian Hartte c6b9926d7f Restored glass model that implements the uv shift.
Added a way to register built-in models to support this.
2016-08-26 12:42:21 +02:00

78 lines
2.2 KiB
Java

package appeng.bootstrap;
import java.util.Arrays;
import java.util.Collection;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.color.IItemColor;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.IModel;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
/**
* Allows the rendering of an item to be customized.
*/
public interface IItemRendering
{
/**
* Registers a custom item mesh definition that will be used to dynamically determine the
* item model to be used for rendering by inspecting the item stack (i.e. for NBT data).
* Please
*/
@SideOnly( Side.CLIENT )
IItemRendering meshDefinition( ItemMeshDefinition meshDefinition );
/**
* Registers an item model for meta=0, see {@link #model(int, ModelResourceLocation)}.
*/
@SideOnly( Side.CLIENT )
default IItemRendering model( ModelResourceLocation model )
{
return model( 0, model );
}
/**
* Registers an item model for a given meta.
*/
@SideOnly( Side.CLIENT )
IItemRendering model( int meta, ModelResourceLocation model );
/**
* Convenient override for {@link #variants(Collection)}.
*/
@SideOnly( Side.CLIENT )
default IItemRendering variants( ResourceLocation... resources )
{
return variants( Arrays.asList( resources ) );
}
/**
* Registers the item variants of this item. This are all models that need to be loaded for this item.
* This has no direct effect on rendering, but is used to load models that are used for example by
* the ItemMeshDefinition.
*
* Models registered via {@link #model(int, ModelResourceLocation)} are automatically added here.
*/
@SideOnly( Side.CLIENT )
IItemRendering variants( Collection<ResourceLocation> resources );
/**
* Registers a custom item color definition that inspects an item stack and tint and
* returns a color multiplier.
*/
@SideOnly( Side.CLIENT )
IItemRendering color( IItemColor itemColor );
/**
* Registers a built-in model under the given resource path.
*/
@SideOnly( Side.CLIENT )
IItemRendering builtInModel( String name, IModel model );
}