Files
Applied-Energistics-2/src/api/java/appeng/api/networking/crafting/ICraftingGrid.java
T

116 lines
4.7 KiB
Java

/*
* The MIT License (MIT)
*
* Copyright (c) 2013 AlgorithmX2
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package appeng.api.networking.crafting;
import java.util.concurrent.Future;
import com.google.common.collect.ImmutableCollection;
import com.google.common.collect.ImmutableSet;
import net.minecraft.world.World;
import appeng.api.networking.IGrid;
import appeng.api.networking.IGridCache;
import appeng.api.networking.security.IActionSource;
import appeng.api.storage.data.IAEItemStack;
public interface ICraftingGrid extends IGridCache {
/**
* @param whatToCraft requested craft
* @param world crafting world
* @param slot slot index
* @param details pattern details
* @return a collection of crafting patterns for the item in question.
*/
ImmutableCollection<ICraftingPatternDetails> getCraftingFor(IAEItemStack whatToCraft,
ICraftingPatternDetails details, int slot, World world);
/**
* Begin calculating a crafting job.
*
* @param world crafting world
* @param grid network
* @param actionSrc source
* @param craftWhat result
* @param callback callback -- optional
* @return a future which will at an undetermined point in the future get you
* the {@link ICraftingJob} do not wait on this, your be waiting
* forever.
*/
Future<ICraftingJob> beginCraftingJob(World world, IGrid grid, IActionSource actionSrc, IAEItemStack craftWhat,
ICraftingCallback callback);
/**
* Submit the job to the Crafting system for processing.
*
* @param job - the crafting job from beginCraftingJob
* @param requestingMachine - a machine if its being requested via automation,
* may be null.
* @param target - can be null
* @param prioritizePower - if cpu is null, this determine if the system
* should prioritize power, or if it should find the
* lower end cpus, automatic processes generally should
* pick lower end cpus.
* @param src - the action source to use when starting the job,
* this will be used for extracting items, should
* usually be the same as the one provided to
* beginCraftingJob.
* @return null ( if failed ) or an {@link ICraftingLink} other wise, if you
* send requestingMachine you need to properly keep track of this and
* handle the nbt saving and loading of the object as well as the
* {@link ICraftingRequester} methods. if you send null, this object
* should be discarded after verifying the return state.
*/
ICraftingLink submitJob(ICraftingJob job, ICraftingRequester requestingMachine, ICraftingCPU target,
boolean prioritizePower, IActionSource src);
/**
* @return list of all the crafting cpus on the grid
*/
ImmutableSet<ICraftingCPU> getCpus();
/**
* @param what to be requested item
* @return true if the item can be requested via a crafting emitter.
*/
boolean canEmitFor(IAEItemStack what);
/**
* is this item being crafted?
*
* @param what item being crafted
* @return true if it is being crafting
*/
boolean isRequesting(IAEItemStack what);
/**
* The total amount being requested across all crafting cpus of a grid.
*
* @param what item being requested, ignores stacksize
* @return The total amount being requested.
*/
long requesting(IAEItemStack what);
}