913 lines
26 KiB
Java
913 lines
26 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.gui;
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import appeng.api.storage.data.IAEFluidStack;
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import appeng.api.storage.data.IAEItemStack;
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import appeng.client.gui.widgets.GuiCustomSlot;
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import appeng.client.gui.widgets.GuiScrollbar;
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import appeng.client.gui.widgets.ITooltip;
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import appeng.client.me.InternalSlotME;
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import appeng.client.me.SlotDisconnected;
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import appeng.client.me.SlotME;
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import appeng.client.render.StackSizeRenderer;
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import appeng.container.AEBaseContainer;
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import appeng.container.slot.*;
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import appeng.container.slot.AppEngSlot.hasCalculatedValidness;
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import appeng.core.AELog;
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import appeng.core.AppEng;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.PacketInventoryAction;
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import appeng.core.sync.packets.PacketSwapSlots;
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import appeng.fluids.client.render.FluidStackSizeRenderer;
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import appeng.fluids.container.slots.IMEFluidSlot;
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import appeng.helpers.InventoryAction;
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import com.google.common.base.Preconditions;
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import com.google.common.base.Stopwatch;
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import com.google.common.collect.Lists;
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import com.mojang.blaze3d.systems.RenderSystem;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.entity.player.ClientPlayerEntity;
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import net.minecraft.client.gui.screen.inventory.ContainerScreen;
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import net.minecraft.client.gui.widget.Widget;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.texture.AtlasTexture;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.client.util.InputMappings;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.fluid.Fluid;
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import net.minecraft.inventory.container.ClickType;
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import net.minecraft.inventory.container.Container;
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import net.minecraft.inventory.container.Slot;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextFormatting;
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import net.minecraftforge.fluids.FluidAttributes;
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import net.minecraftforge.fml.client.gui.GuiUtils;
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import org.lwjgl.glfw.GLFW;
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import org.lwjgl.opengl.GL11;
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import java.util.*;
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import java.util.concurrent.TimeUnit;
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public abstract class AEBaseGui<T extends AEBaseContainer> extends ContainerScreen<T>
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{
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private final List<InternalSlotME> meSlots = new ArrayList<>();
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// drag y
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private final Set<Slot> drag_click = new HashSet<>();
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private final StackSizeRenderer stackSizeRenderer = new StackSizeRenderer();
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private final FluidStackSizeRenderer fluidStackSizeRenderer = new FluidStackSizeRenderer();
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private GuiScrollbar myScrollBar = null;
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private boolean disableShiftClick = false;
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private Stopwatch dbl_clickTimer = Stopwatch.createStarted();
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private ItemStack dbl_whichItem = ItemStack.EMPTY;
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private Slot bl_clicked;
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protected final List<GuiCustomSlot> guiSlots = new ArrayList<>();
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public AEBaseGui(T container, PlayerInventory playerInventory, ITextComponent title) {
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super(container, playerInventory, title);
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}
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@Override
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public void init()
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{
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super.init();
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final List<Slot> slots = this.getInventorySlots();
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slots.removeIf(slot -> slot instanceof SlotME);
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for( final InternalSlotME me : this.meSlots )
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{
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slots.add( new SlotME( me ) );
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}
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}
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private List<Slot> getInventorySlots()
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{
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return this.container.inventorySlots;
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}
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@Override
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public void render(final int mouseX, final int mouseY, final float partialTicks )
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{
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super.renderBackground();
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super.render( mouseX, mouseY, partialTicks );
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RenderSystem.pushMatrix();
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RenderSystem.translatef( this.guiLeft, this.guiTop, 0.0F );
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RenderSystem.enableDepthTest();
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for( final GuiCustomSlot c : this.guiSlots )
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{
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this.drawGuiSlot( c, mouseX, mouseY, partialTicks );
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}
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RenderSystem.disableDepthTest();
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for( final GuiCustomSlot c : this.guiSlots )
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{
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this.drawTooltip( c, mouseX - this.guiLeft, mouseY - this.guiTop );
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}
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RenderSystem.popMatrix();
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RenderSystem.enableDepthTest();
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this.renderHoveredToolTip( mouseX, mouseY );
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for( final Object c : this.buttons )
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{
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if( c instanceof ITooltip )
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{
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this.drawTooltip( (ITooltip) c, mouseX, mouseY );
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}
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}
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}
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protected void drawGuiSlot( GuiCustomSlot slot, int mouseX, int mouseY, float partialTicks )
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{
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if( slot.isSlotEnabled() )
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{
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final int left = slot.xPos();
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final int top = slot.yPos();
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final int right = left + slot.getWidth();
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final int bottom = top + slot.getHeight();
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slot.drawContent( getMinecraft(), mouseX, mouseY, partialTicks );
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if( this.isPointInRegion( left, top, slot.getWidth(), slot.getHeight(), mouseX, mouseY ) && slot.canClick( getPlayer() ) )
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{
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RenderSystem.colorMask( true, true, true, false );
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this.fillGradient( left, top, right, bottom, -2130706433, -2130706433 );
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RenderSystem.colorMask( true, true, true, true );
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}
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}
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}
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private void drawTooltip( ITooltip tooltip, int mouseX, int mouseY )
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{
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final int x = tooltip.xPos(); // ((GuiImgButton) c).x;
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int y = tooltip.yPos(); // ((GuiImgButton) c).y;
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if( x < mouseX && x + tooltip.getWidth() > mouseX && tooltip.isVisible() )
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{
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if( y < mouseY && y + tooltip.getHeight() > mouseY )
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{
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if( y < 15 )
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{
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y = 15;
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}
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final String msg = tooltip.getMessage();
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if( msg != null )
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{
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this.drawTooltip( x + 11, y + 4, msg );
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}
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}
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}
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}
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protected void drawTooltip( int x, int y, String message )
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{
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String[] lines = message.split( "\n" );
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this.drawTooltip( x, y, Arrays.asList( lines ) );
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}
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protected void drawTooltip( int x, int y, List<String> lines )
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{
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if( lines.isEmpty() )
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{
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return;
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}
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// For an explanation of the formatting codes, see http://minecraft.gamepedia.com/Formatting_codes
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lines = Lists.newArrayList( lines ); // Make a copy
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// Make the first line white
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lines.set( 0, TextFormatting.WHITE + lines.get( 0 ) );
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// All lines after the first are colored gray
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for( int i = 1; i < lines.size(); i++ )
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{
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lines.set( i, TextFormatting.GRAY + lines.get( i ) );
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}
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this.renderTooltip( lines, x, y, this.font );
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}
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@Override
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protected final void drawGuiContainerForegroundLayer( final int x, final int y )
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{
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final int ox = this.guiLeft; // (width - xSize) / 2;
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final int oy = this.guiTop; // (height - ySize) / 2;
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RenderSystem.color4f( 1.0F, 1.0F, 1.0F, 1.0F );
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if( this.getScrollBar() != null )
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{
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this.getScrollBar().draw( this );
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}
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this.drawFG( ox, oy, x, y );
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}
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public abstract void drawFG( int offsetX, int offsetY, int mouseX, int mouseY );
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@Override
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protected final void drawGuiContainerBackgroundLayer( final float f, final int x, final int y )
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{
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final int ox = this.guiLeft; // (width - xSize) / 2;
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final int oy = this.guiTop; // (height - ySize) / 2;
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RenderSystem.color4f( 1.0F, 1.0F, 1.0F, 1.0F );
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this.drawBG( ox, oy, x, y, f );
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final List<Slot> slots = this.getInventorySlots();
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for( final Slot slot : slots )
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{
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if( slot instanceof IOptionalSlot )
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{
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final IOptionalSlot optionalSlot = (IOptionalSlot) slot;
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if( optionalSlot.isRenderDisabled() )
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{
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final AppEngSlot aeSlot = (AppEngSlot) slot;
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if( aeSlot.isSlotEnabled() )
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{
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GuiUtils.drawTexturedModalRect( ox + aeSlot.xPos - 1, oy + aeSlot.yPos - 1, optionalSlot.getSourceX() - 1, optionalSlot.getSourceY() - 1,
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18,
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18,
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getBlitOffset());
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}
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else
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{
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RenderSystem.color4f( 1.0F, 1.0F, 1.0F, 0.4F );
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RenderSystem.enableBlend();
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GuiUtils.drawTexturedModalRect( ox + aeSlot.xPos - 1, oy + aeSlot.yPos - 1, optionalSlot.getSourceX() - 1, optionalSlot.getSourceY() - 1,
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18,
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18,
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getBlitOffset());
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RenderSystem.color4f( 1.0F, 1.0F, 1.0F, 1.0F );
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}
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}
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}
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}
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for( final GuiCustomSlot slot : this.guiSlots )
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{
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slot.drawBackground( ox, oy, getBlitOffset() );
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}
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}
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@Override
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public boolean mouseClicked( final double xCoord, final double yCoord, final int btn )
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{
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this.drag_click.clear();
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if( btn == 1 )
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{
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for( final Object o : this.buttons )
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{
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final Widget widget = (Widget) o;
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if( widget.isMouseOver( xCoord, yCoord ) )
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{
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return super.mouseClicked( xCoord, yCoord, 0 );
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}
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}
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}
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for( GuiCustomSlot slot : this.guiSlots )
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{
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if( this.isPointInRegion( slot.xPos(), slot.yPos(), slot.getWidth(), slot.getHeight(), xCoord, yCoord ) && slot.canClick( getPlayer() ) )
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{
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slot.slotClicked( getPlayer().inventory.getItemStack(), btn );
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}
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}
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if( this.getScrollBar() != null )
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{
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this.getScrollBar().click(xCoord - this.guiLeft, yCoord - this.guiTop );
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}
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return super.mouseClicked( xCoord, yCoord, btn );
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}
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@Override
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public boolean mouseDragged(double mouseX, double mouseY, int mouseButton, double dragX, double dragY) {
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final Slot slot = this.getSlot( (int) mouseX, (int) mouseY );
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final ItemStack itemstack = getPlayer().inventory.getItemStack();
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if( this.getScrollBar() != null )
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{
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// FIXME: Coordinate system of mouseX/mouseY is unclear
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this.getScrollBar().click((int) mouseX - this.guiLeft, (int) mouseY - this.guiTop );
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}
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if( slot instanceof SlotFake && !itemstack.isEmpty() )
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{
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this.drag_click.add( slot );
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if( this.drag_click.size() > 1 )
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{
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for( final Slot dr : this.drag_click )
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{
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final PacketInventoryAction p = new PacketInventoryAction( mouseButton == 0 ? InventoryAction.PICKUP_OR_SET_DOWN : InventoryAction.PLACE_SINGLE, dr.slotNumber, 0 );
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NetworkHandler.instance().sendToServer( p );
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}
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}
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return true;
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}
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else
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{
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return super.mouseDragged( mouseX, mouseY, mouseButton, dragX, dragY );
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}
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}
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// TODO 1.9.4 aftermath - Whole ClickType thing, to be checked.
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@Override
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protected void handleMouseClick( final Slot slot, final int slotIdx, final int mouseButton, final ClickType clickType )
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{
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final PlayerEntity player = getPlayer();
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if( slot instanceof SlotFake )
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{
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final InventoryAction action = mouseButton == 1 ? InventoryAction.SPLIT_OR_PLACE_SINGLE : InventoryAction.PICKUP_OR_SET_DOWN;
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if( this.drag_click.size() > 1 )
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{
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return;
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}
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final PacketInventoryAction p = new PacketInventoryAction( action, slotIdx, 0 );
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NetworkHandler.instance().sendToServer( p );
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return;
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}
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if( slot instanceof SlotPatternTerm )
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{
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if( mouseButton == 6 )
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{
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return; // prevent weird double clicks..
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}
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NetworkHandler.instance().sendToServer( ( (SlotPatternTerm) slot ).getRequest( hasShiftDown() ) );
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}
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else if( slot instanceof SlotCraftingTerm )
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{
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if( mouseButton == 6 )
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{
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return; // prevent weird double clicks..
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}
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InventoryAction action;
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if( hasShiftDown() )
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{
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action = InventoryAction.CRAFT_SHIFT;
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}
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else
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{
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// Craft stack on right-click, craft single on left-click
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action = ( mouseButton == 1 ) ? InventoryAction.CRAFT_STACK : InventoryAction.CRAFT_ITEM;
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}
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final PacketInventoryAction p = new PacketInventoryAction( action, slotIdx, 0 );
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NetworkHandler.instance().sendToServer( p );
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return;
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}
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if( InputMappings.isKeyDown(Minecraft.getInstance().getMainWindow().getHandle(), GLFW.GLFW_KEY_SPACE) )
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{
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if( this.enableSpaceClicking() )
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{
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IAEItemStack stack = null;
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if( slot instanceof SlotME )
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{
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stack = ( (SlotME) slot ).getAEStack();
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}
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int slotNum = this.getInventorySlots().size();
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if( !( slot instanceof SlotME ) && slot != null )
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{
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slotNum = slot.slotNumber;
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}
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( (AEBaseContainer) this.container ).setTargetStack( stack );
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final PacketInventoryAction p = new PacketInventoryAction( InventoryAction.MOVE_REGION, slotNum, 0 );
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NetworkHandler.instance().sendToServer( p );
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return;
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}
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}
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if( slot instanceof SlotDisconnected )
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{
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InventoryAction action = null;
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switch( clickType )
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{
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case PICKUP: // pickup / set-down.
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action = ( mouseButton == 1 ) ? InventoryAction.SPLIT_OR_PLACE_SINGLE : InventoryAction.PICKUP_OR_SET_DOWN;
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break;
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case QUICK_MOVE:
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action = ( mouseButton == 1 ) ? InventoryAction.PICKUP_SINGLE : InventoryAction.SHIFT_CLICK;
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break;
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case CLONE: // creative dupe:
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if( player.abilities.isCreativeMode )
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{
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action = InventoryAction.CREATIVE_DUPLICATE;
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}
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break;
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default:
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case THROW: // drop item:
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}
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if( action != null )
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{
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final PacketInventoryAction p = new PacketInventoryAction( action, slot.getSlotIndex(), ( (SlotDisconnected) slot ).getSlot().getId() );
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NetworkHandler.instance().sendToServer( p );
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}
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return;
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}
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if( slot instanceof SlotME )
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{
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InventoryAction action = null;
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IAEItemStack stack = null;
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switch( clickType )
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{
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case PICKUP: // pickup / set-down.
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action = ( mouseButton == 1 ) ? InventoryAction.SPLIT_OR_PLACE_SINGLE : InventoryAction.PICKUP_OR_SET_DOWN;
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stack = ( (SlotME) slot ).getAEStack();
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if( stack != null && action == InventoryAction.PICKUP_OR_SET_DOWN && stack.getStackSize() == 0 && player.inventory.getItemStack()
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.isEmpty() )
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{
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action = InventoryAction.AUTO_CRAFT;
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}
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break;
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case QUICK_MOVE:
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action = ( mouseButton == 1 ) ? InventoryAction.PICKUP_SINGLE : InventoryAction.SHIFT_CLICK;
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stack = ( (SlotME) slot ).getAEStack();
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break;
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case CLONE: // creative dupe:
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stack = ( (SlotME) slot ).getAEStack();
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if( stack != null && stack.isCraftable() )
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{
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action = InventoryAction.AUTO_CRAFT;
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}
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else if( player.abilities.isCreativeMode )
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{
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final IAEItemStack slotItem = ( (SlotME) slot ).getAEStack();
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if( slotItem != null )
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{
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action = InventoryAction.CREATIVE_DUPLICATE;
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}
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}
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break;
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default:
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case THROW: // drop item:
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}
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if( action != null )
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{
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this.container.setTargetStack( stack );
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final PacketInventoryAction p = new PacketInventoryAction( action, this.getInventorySlots().size(), 0 );
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NetworkHandler.instance().sendToServer( p );
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}
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return;
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}
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if( !this.disableShiftClick && hasShiftDown() && mouseButton == 0 )
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{
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this.disableShiftClick = true;
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if( this.dbl_whichItem.isEmpty() || this.bl_clicked != slot || this.dbl_clickTimer.elapsed( TimeUnit.MILLISECONDS ) > 250 )
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{
|
|
// some simple double click logic.
|
|
this.bl_clicked = slot;
|
|
this.dbl_clickTimer = Stopwatch.createStarted();
|
|
if( slot != null )
|
|
{
|
|
this.dbl_whichItem = slot.getHasStack() ? slot.getStack().copy() : ItemStack.EMPTY;
|
|
}
|
|
else
|
|
{
|
|
this.dbl_whichItem = ItemStack.EMPTY;
|
|
}
|
|
}
|
|
else if( !this.dbl_whichItem.isEmpty() )
|
|
{
|
|
// a replica of the weird broken vanilla feature.
|
|
|
|
final List<Slot> slots = this.getInventorySlots();
|
|
for( final Slot inventorySlot : slots )
|
|
{
|
|
if( inventorySlot != null && inventorySlot.canTakeStack(
|
|
getPlayer() ) && inventorySlot.getHasStack() && inventorySlot.isSameInventory( slot ) && Container.canAddItemToSlot(
|
|
inventorySlot, this.dbl_whichItem, true ) )
|
|
{
|
|
this.handleMouseClick( inventorySlot, inventorySlot.slotNumber, 0, ClickType.QUICK_MOVE );
|
|
}
|
|
}
|
|
this.dbl_whichItem = ItemStack.EMPTY;
|
|
}
|
|
|
|
this.disableShiftClick = false;
|
|
}
|
|
|
|
super.handleMouseClick( slot, slotIdx, mouseButton, clickType );
|
|
}
|
|
|
|
protected boolean func_195363_d(int keyCode, int scanCode) {
|
|
return checkHotbarKeys(InputMappings.getInputByCode(keyCode, scanCode));
|
|
}
|
|
|
|
protected ClientPlayerEntity getPlayer() {
|
|
// Our UIs are usually not opened when not in-game, so this should not be a problem
|
|
return Preconditions.checkNotNull(getMinecraft().player);
|
|
}
|
|
|
|
protected boolean checkHotbarKeys( final InputMappings.Input input )
|
|
{
|
|
final Slot theSlot = this.getSlotUnderMouse();
|
|
|
|
if( getPlayer().inventory.getItemStack().isEmpty() && theSlot != null )
|
|
{
|
|
for( int j = 0; j < 9; ++j )
|
|
{
|
|
if( getMinecraft().gameSettings.keyBindsHotbar[j].isActiveAndMatches(input) )
|
|
{
|
|
final List<Slot> slots = this.getInventorySlots();
|
|
for( final Slot s : slots )
|
|
{
|
|
if( s.getSlotIndex() == j && s.inventory == ( (AEBaseContainer) this.container ).getPlayerInv() )
|
|
{
|
|
if( !s.canTakeStack( ( (AEBaseContainer) this.container ).getPlayerInv().player ) )
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if( theSlot.getSlotStackLimit() == 64 )
|
|
{
|
|
this.handleMouseClick( theSlot, theSlot.slotNumber, j, ClickType.SWAP );
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
for( final Slot s : slots )
|
|
{
|
|
if( s.getSlotIndex() == j && s.inventory == ( (AEBaseContainer) this.container ).getPlayerInv() )
|
|
{
|
|
NetworkHandler.instance().sendToServer( new PacketSwapSlots( s.slotNumber, theSlot.slotNumber ) );
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
@Override
|
|
public void removed()
|
|
{
|
|
super.removed();
|
|
}
|
|
|
|
protected Slot getSlot( final int mouseX, final int mouseY )
|
|
{
|
|
final List<Slot> slots = this.getInventorySlots();
|
|
for( final Slot slot : slots )
|
|
{
|
|
// isPointInRegion
|
|
if( this.isPointInRegion( slot.xPos, slot.yPos, 16, 16, mouseX, mouseY ) )
|
|
{
|
|
return slot;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public abstract void drawBG(int offsetX, int offsetY, int mouseX, int mouseY, float partialTicks);
|
|
|
|
@Override
|
|
public boolean mouseScrolled(double x, double y, double wheelDelta) {
|
|
if( wheelDelta != 0 && hasShiftDown() )
|
|
{
|
|
this.mouseWheelEvent( x, y, wheelDelta / Math.abs( wheelDelta ) );
|
|
return true;
|
|
}
|
|
else if( wheelDelta != 0 && this.getScrollBar() != null )
|
|
{
|
|
this.getScrollBar().wheel( wheelDelta );
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private void mouseWheelEvent( final double x, final double y, final double wheel )
|
|
{
|
|
final Slot slot = this.getSlot( (int) x, (int) y );
|
|
if( slot instanceof SlotME )
|
|
{
|
|
final IAEItemStack item = ( (SlotME) slot ).getAEStack();
|
|
if( item != null )
|
|
{
|
|
( (AEBaseContainer) this.container ).setTargetStack( item );
|
|
final InventoryAction direction = wheel > 0 ? InventoryAction.ROLL_DOWN : InventoryAction.ROLL_UP;
|
|
final int times = (int) Math.abs( wheel );
|
|
final int inventorySize = this.getInventorySlots().size();
|
|
for( int h = 0; h < times; h++ )
|
|
{
|
|
final PacketInventoryAction p = new PacketInventoryAction( direction, inventorySize, 0 );
|
|
NetworkHandler.instance().sendToServer( p );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
protected boolean enableSpaceClicking()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public void bindTexture( final String base, final String file )
|
|
{
|
|
final ResourceLocation loc = new ResourceLocation( base, "textures/" + file );
|
|
getMinecraft().getTextureManager().bindTexture( loc );
|
|
}
|
|
|
|
protected void drawItem( final int x, final int y, final ItemStack is )
|
|
{
|
|
this.itemRenderer.zLevel = 100.0F;
|
|
|
|
// FIXME I dont think this is needed anymore...
|
|
RenderHelper.enableStandardItemLighting();
|
|
this.itemRenderer.renderItemAndEffectIntoGUI( is, x, y );
|
|
RenderHelper.disableStandardItemLighting();
|
|
|
|
this.itemRenderer.zLevel = 0.0F;
|
|
}
|
|
|
|
protected String getGuiDisplayName( final String in )
|
|
{
|
|
return this.hasCustomInventoryName() ? this.getInventoryName() : in;
|
|
}
|
|
|
|
private boolean hasCustomInventoryName()
|
|
{
|
|
return this.container.getCustomName() != null;
|
|
}
|
|
|
|
private String getInventoryName()
|
|
{
|
|
return this.container.getCustomName();
|
|
}
|
|
|
|
/**
|
|
* This overrides the base-class method through some access transformer hackery...
|
|
*/
|
|
@Override
|
|
public void drawSlot( Slot s )
|
|
{
|
|
if( s instanceof SlotME )
|
|
{
|
|
|
|
try
|
|
{
|
|
if( !this.isPowered() )
|
|
{
|
|
fill( s.xPos, s.yPos, 16 + s.xPos, 16 + s.yPos, 0x66111111 );
|
|
}
|
|
|
|
// Annoying but easier than trying to splice into render item
|
|
super.drawSlot( new Size1Slot( (SlotME) s ) );
|
|
|
|
this.stackSizeRenderer.renderStackSize( this.font, ( (SlotME) s ).getAEStack(), s.xPos, s.yPos );
|
|
|
|
}
|
|
catch( final Exception err )
|
|
{
|
|
AELog.warn( "[AppEng] AE prevented crash while drawing slot: " + err.toString() );
|
|
}
|
|
|
|
return;
|
|
}
|
|
else if( s instanceof IMEFluidSlot && ( (IMEFluidSlot) s ).shouldRenderAsFluid() )
|
|
{
|
|
final IMEFluidSlot slot = (IMEFluidSlot) s;
|
|
final IAEFluidStack fs = slot.getAEFluidStack();
|
|
|
|
if( fs != null && this.isPowered() )
|
|
{
|
|
RenderSystem.disableBlend();
|
|
final Fluid fluid = fs.getFluid();
|
|
FluidAttributes fluidAttributes = fluid.getAttributes();
|
|
bindTexture( AtlasTexture.LOCATION_BLOCKS_TEXTURE );
|
|
ResourceLocation fluidStillTexture = fluidAttributes.getStillTexture(fs.getFluidStack());
|
|
final TextureAtlasSprite sprite = getMinecraft().getAtlasSpriteGetter(AtlasTexture.LOCATION_BLOCKS_TEXTURE).apply(fluidStillTexture);
|
|
|
|
// Set color for dynamic fluids
|
|
// Convert int color to RGB
|
|
float red = ( fluidAttributes.getColor() >> 16 & 255 ) / 255.0F;
|
|
float green = ( fluidAttributes.getColor() >> 8 & 255 ) / 255.0F;
|
|
float blue = ( fluidAttributes.getColor() & 255 ) / 255.0F;
|
|
RenderSystem.color3f( red, green, blue );
|
|
|
|
blit(s.xPos, s.yPos, 0 /* FIXME: Validate this was previous the controls zindex */, 16, 16, sprite);
|
|
RenderSystem.enableBlend();
|
|
|
|
this.fluidStackSizeRenderer.renderStackSize( this.font, fs, s.xPos, s.yPos );
|
|
}
|
|
else if( !this.isPowered() )
|
|
{
|
|
fill( s.xPos, s.yPos, 16 + s.xPos, 16 + s.yPos, 0x66111111 );
|
|
}
|
|
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
try
|
|
{
|
|
final ItemStack is = s.getStack();
|
|
if( s instanceof AppEngSlot && ( ( (AppEngSlot) s ).renderIconWithItem() || is.isEmpty() ) && ( ( (AppEngSlot) s ).shouldDisplay() ) )
|
|
{
|
|
final AppEngSlot aes = (AppEngSlot) s;
|
|
if( aes.getIcon() >= 0 )
|
|
{
|
|
this.bindTexture( "guis/states.png" );
|
|
|
|
try
|
|
{
|
|
final int uv_y = aes.getIcon() / 16;
|
|
final int uv_x = aes.getIcon() - uv_y * 16;
|
|
|
|
RenderSystem.enableBlend();
|
|
RenderSystem.enableTexture();
|
|
RenderSystem.blendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA );
|
|
RenderSystem.color4f( 1.0f, 1.0f, 1.0f, 1.0f );
|
|
final float par1 = aes.xPos;
|
|
final float par2 = aes.yPos;
|
|
final float par3 = uv_x * 16;
|
|
final float par4 = uv_y * 16;
|
|
|
|
final Tessellator tessellator = Tessellator.getInstance();
|
|
final BufferBuilder vb = tessellator.getBuffer();
|
|
|
|
vb.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR );
|
|
|
|
final float f1 = 0.00390625F;
|
|
final float f = 0.00390625F;
|
|
final float par6 = 16;
|
|
vb.pos( par1 + 0, par2 + par6, getBlitOffset() )
|
|
.tex( ( par3 + 0 ) * f, ( par4 + par6 ) * f1 )
|
|
.color( 1.0f, 1.0f, 1.0f,
|
|
aes.getOpacityOfIcon() )
|
|
.endVertex();
|
|
final float par5 = 16;
|
|
vb.pos( par1 + par5, par2 + par6, getBlitOffset() )
|
|
.tex( ( par3 + par5 ) * f, ( par4 + par6 ) * f1 )
|
|
.color( 1.0f, 1.0f, 1.0f,
|
|
aes.getOpacityOfIcon() )
|
|
.endVertex();
|
|
vb.pos( par1 + par5, par2 + 0, getBlitOffset() )
|
|
.tex( ( par3 + par5 ) * f, ( par4 + 0 ) * f1 )
|
|
.color( 1.0f, 1.0f, 1.0f,
|
|
aes.getOpacityOfIcon() )
|
|
.endVertex();
|
|
vb.pos( par1 + 0, par2 + 0, getBlitOffset() )
|
|
.tex( ( par3 + 0 ) * f, ( par4 + 0 ) * f1 )
|
|
.color( 1.0f, 1.0f, 1.0f,
|
|
aes.getOpacityOfIcon() )
|
|
.endVertex();
|
|
tessellator.draw();
|
|
|
|
}
|
|
catch( final Exception err )
|
|
{
|
|
err.printStackTrace();
|
|
}
|
|
}
|
|
}
|
|
|
|
if( !is.isEmpty() && s instanceof AppEngSlot )
|
|
{
|
|
if( ( (AppEngSlot) s ).getIsValid() == hasCalculatedValidness.NotAvailable )
|
|
{
|
|
boolean isValid = s.isItemValid(
|
|
is ) || s instanceof SlotOutput || s instanceof AppEngCraftingSlot || s instanceof SlotDisabled || s instanceof SlotInaccessible || s instanceof SlotFake || s instanceof SlotRestrictedInput || s instanceof SlotDisconnected;
|
|
if( isValid && s instanceof SlotRestrictedInput )
|
|
{
|
|
try
|
|
{
|
|
isValid = ( (SlotRestrictedInput) s ).isValid( is, getMinecraft().world );
|
|
}
|
|
catch( final Exception err )
|
|
{
|
|
AELog.debug( err );
|
|
}
|
|
}
|
|
( (AppEngSlot) s ).setIsValid( isValid ? hasCalculatedValidness.Valid : hasCalculatedValidness.Invalid );
|
|
}
|
|
|
|
if( ( (AppEngSlot) s ).getIsValid() == hasCalculatedValidness.Invalid )
|
|
{
|
|
setBlitOffset(100);
|
|
this.itemRenderer.zLevel = 100.0F;
|
|
|
|
fill( s.xPos, s.yPos, 16 + s.xPos, 16 + s.yPos, 0x66ff6666 );
|
|
|
|
setBlitOffset(0);
|
|
this.itemRenderer.zLevel = 0.0F;
|
|
}
|
|
}
|
|
|
|
if( s instanceof AppEngSlot )
|
|
{
|
|
( (AppEngSlot) s ).setDisplay( true );
|
|
super.drawSlot( s );
|
|
}
|
|
else
|
|
{
|
|
super.drawSlot( s );
|
|
}
|
|
|
|
return;
|
|
}
|
|
catch( final Exception err )
|
|
{
|
|
AELog.warn( "[AppEng] AE prevented crash while drawing slot: " + err.toString() );
|
|
}
|
|
}
|
|
// do the usual for non-ME Slots.
|
|
super.drawSlot( s );
|
|
}
|
|
|
|
protected boolean isPowered()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
public void bindTexture( final String file )
|
|
{
|
|
final ResourceLocation loc = new ResourceLocation( AppEng.MOD_ID, "textures/" + file );
|
|
getMinecraft().getTextureManager().bindTexture( loc );
|
|
}
|
|
|
|
public void bindTexture( final ResourceLocation loc )
|
|
{
|
|
getMinecraft().getTextureManager().bindTexture( loc );
|
|
}
|
|
|
|
protected GuiScrollbar getScrollBar()
|
|
{
|
|
return this.myScrollBar;
|
|
}
|
|
|
|
protected void setScrollBar( final GuiScrollbar myScrollBar )
|
|
{
|
|
this.myScrollBar = myScrollBar;
|
|
}
|
|
|
|
protected List<InternalSlotME> getMeSlots()
|
|
{
|
|
return this.meSlots;
|
|
}
|
|
}
|