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Applied-Energistics-2/src/main/java/appeng/block/storage/BlockChest.java
T
2023-11-07 18:21:59 -03:00

106 lines
3.6 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.storage;
import appeng.api.util.AEPartLocation;
import appeng.block.AEBaseTileBlock;
import appeng.core.localization.PlayerMessages;
import appeng.core.sync.GuiBridge;
import appeng.tile.storage.TileChest;
import appeng.util.Platform;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
public class BlockChest extends AEBaseTileBlock {
private final static PropertyEnum<DriveSlotState> SLOT_STATE = PropertyEnum.create("slot_state", DriveSlotState.class);
public BlockChest() {
super(Material.IRON);
this.setDefaultState(this.getDefaultState().withProperty(SLOT_STATE, DriveSlotState.EMPTY));
}
@Override
protected IProperty[] getAEStates() {
return new IProperty[]{SLOT_STATE};
}
@Override
public BlockRenderLayer getRenderLayer() {
return BlockRenderLayer.CUTOUT;
}
@Override
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) {
DriveSlotState slotState = DriveSlotState.EMPTY;
TileChest te = this.getTileEntity(worldIn, pos);
if (te != null) {
if (te.getCellCount() >= 1) {
slotState = DriveSlotState.fromCellStatus(te.getCellStatus(0));
}
// Power-state has to be checked separately
if (!te.isPowered() && slotState != DriveSlotState.EMPTY) {
slotState = DriveSlotState.OFFLINE;
}
}
return super.getActualState(state, worldIn, pos)
.withProperty(SLOT_STATE, slotState);
}
@Override
public boolean onActivated(final World w, final BlockPos pos, final EntityPlayer p, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ) {
final TileChest tg = this.getTileEntity(w, pos);
if (tg != null && !p.isSneaking()) {
if (Platform.isClient()) {
return true;
}
if (side != tg.getUp()) {
Platform.openGUI(p, tg, AEPartLocation.fromFacing(side), GuiBridge.GUI_CHEST);
} else {
if (!tg.openGui(p)) {
p.sendMessage(PlayerMessages.ChestCannotReadStorageCell.get());
}
}
return true;
}
return false;
}
}