d50dcc31fa
Several particle crash fixes.
342 lines
9.8 KiB
Java
342 lines
9.8 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.model;
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import appeng.client.render.FacingToRotation;
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import com.google.common.base.Objects;
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import com.google.common.cache.CacheBuilder;
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import com.google.common.cache.CacheLoader;
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import com.google.common.cache.LoadingCache;
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import com.google.common.collect.ImmutableList;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.Vector4f;
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import net.minecraft.client.renderer.model.BakedQuad;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.client.renderer.model.ItemCameraTransforms;
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import net.minecraft.client.renderer.model.ItemOverrideList;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.client.renderer.vertex.VertexFormatElement;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3i;
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import net.minecraft.world.ILightReader;
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import net.minecraftforge.client.model.data.EmptyModelData;
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import net.minecraftforge.client.model.data.IModelData;
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import net.minecraftforge.client.model.pipeline.BakedQuadBuilder;
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import net.minecraftforge.client.model.pipeline.IVertexConsumer;
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import net.minecraftforge.client.model.pipeline.QuadGatheringTransformer;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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public class AutoRotatingBakedModel implements IBakedModel
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{
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private final IBakedModel parent;
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private final LoadingCache<AutoRotatingCacheKey, List<BakedQuad>> quadCache;
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public AutoRotatingBakedModel(IBakedModel parent )
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{
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this.parent = parent;
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// 6 (DUNSWE) * 6 (DUNSWE) * 7 (DUNSWE + null) = 252
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this.quadCache = CacheBuilder.newBuilder().maximumSize( 252 ).build( new CacheLoader<AutoRotatingCacheKey, List<BakedQuad>>()
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{
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@Override
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public List<BakedQuad> load( AutoRotatingCacheKey key )
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{
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return AutoRotatingBakedModel.this.getRotatedModel( key.getBlockState(), key.getSide(), new Random(0), key.getModelData() );
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}
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} );
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}
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private List<BakedQuad> getRotatedModel(BlockState state, Direction side, Random rand, AEModelData modelData)
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{
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FacingToRotation f2r = FacingToRotation.get( modelData.getForward(), modelData.getUp() );
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if (f2r.isRedundant()) {
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return AutoRotatingBakedModel.this.parent.getQuads( state, side, rand, modelData );
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}
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List<BakedQuad> original = AutoRotatingBakedModel.this.parent.getQuads( state, f2r.resultingRotate( side ), rand, modelData );
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List<BakedQuad> rotated = new ArrayList<>( original.size() );
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for( BakedQuad quad : original )
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{
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BakedQuadBuilder builder = new BakedQuadBuilder();
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VertexRotator rot = new VertexRotator( f2r, quad.getFace() );
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rot.setParent( builder );
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quad.pipe( rot );
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if( quad.getFace() != null )
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{
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builder.setQuadOrientation( f2r.rotate( quad.getFace() ) );
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}
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else
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{
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builder.setQuadOrientation( null );
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}
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BakedQuad unpackedQuad = builder.build();
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// Make a copy of it to resolve the vertex data and throw away the unpacked stuff
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// This also fixes a bug in Forge's UnpackedBakedQuad, which unpacks a byte-based normal like 0,0,-1
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// to 0,0,-0.99607843. We replace these normals with the proper 0,0,-1 when rotation, which
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// causes a bug in the AO lighter, if an unpacked quad pipes this value back to it.
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// Packing it back to the vanilla vertex format will fix this inconsistency because it converts
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// the normal back to a byte-based format, which then re-applies Forge's own bug when piping it
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// to the AO lighter, thus fixing our problem.
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BakedQuad packedQuad = new BakedQuad( unpackedQuad.getVertexData(), quad.getTintIndex(), unpackedQuad.getFace(), quad.func_187508_a(), quad
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.shouldApplyDiffuseLighting() );
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rotated.add( packedQuad );
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}
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return rotated;
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}
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@Override
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public boolean isAmbientOcclusion()
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{
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return this.parent.isAmbientOcclusion();
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}
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@Override
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public boolean isGui3d()
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{
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return this.parent.isGui3d();
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}
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@Override
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public boolean func_230044_c_() {
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return parent.func_230044_c_();
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}
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@Override
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public boolean isBuiltInRenderer()
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{
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return this.parent.isBuiltInRenderer();
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}
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@Override
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public TextureAtlasSprite getParticleTexture()
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{
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return this.parent.getParticleTexture();
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}
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@Override
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@Deprecated
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public ItemCameraTransforms getItemCameraTransforms() {
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return parent.getItemCameraTransforms();
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}
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@Override
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public ItemOverrideList getOverrides() {
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return parent.getOverrides();
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}
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@Override
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public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand) {
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return getQuads(state, side, rand, EmptyModelData.INSTANCE);
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}
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@Nonnull
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@Override
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public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, @Nonnull Random rand, @Nonnull IModelData extraData) {
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if (!(extraData instanceof AEModelData)) {
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return this.parent.getQuads( state, side, rand, extraData );
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}
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AEModelData aeModelData = (AEModelData) extraData;
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if (aeModelData.isCacheable()) {
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return quadCache.getUnchecked(new AutoRotatingCacheKey(state, aeModelData, side));
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} else {
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return this.getRotatedModel(state, side, rand, aeModelData);
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}
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}
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@Nonnull
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@Override
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public IModelData getModelData(@Nonnull ILightReader world, @Nonnull BlockPos pos, @Nonnull BlockState state, @Nonnull IModelData tileData) {
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return this.parent.getModelData(world, pos, state, tileData);
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}
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public static class VertexRotator extends QuadGatheringTransformer
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{
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private final FacingToRotation f2r;
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private final Direction face;
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public VertexRotator( FacingToRotation f2r, Direction face )
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{
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this.f2r = f2r;
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this.face = face;
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}
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@Override
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public void setParent( IVertexConsumer parent )
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{
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super.setParent( parent );
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if( Objects.equal( this.getVertexFormat(), parent.getVertexFormat() ) )
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{
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return;
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}
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this.setVertexFormat( parent.getVertexFormat() );
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}
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@Override
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protected void processQuad()
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{
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VertexFormat format = this.parent.getVertexFormat();
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ImmutableList<VertexFormatElement> elements = format.getElements();
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for( int v = 0; v < 4; v++ )
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{
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for( int e = 0; e < elements.size(); e++ )
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{
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VertexFormatElement element = elements.get( e );
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if( element.getUsage() == VertexFormatElement.Usage.POSITION )
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{
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this.parent.put( e, this.transform( this.quadData[e][v] ) );
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}
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else if( element.getUsage() == VertexFormatElement.Usage.NORMAL )
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{
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this.parent.put( e, this.transformNormal( this.quadData[e][v] ) );
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}
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else
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{
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this.parent.put( e, this.quadData[e][v] );
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}
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}
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}
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}
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private float[] transform( float[] fs )
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{
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switch( fs.length )
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{
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case 3:
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Vector4f vec = new Vector4f( fs[0], fs[1], fs[2], 1 );
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vec.setX(vec.getX() - 0.5f);
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vec.setY(vec.getY() - 0.5f);
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vec.setZ(vec.getZ() - 0.5f);
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vec.transform(this.f2r.getMat());
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vec.setX(vec.getX() + 0.5f);
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vec.setY(vec.getY() + 0.5f);
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vec.setZ(vec.getZ() + 0.5f);
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return new float[] { vec.getX(), vec.getY(), vec.getZ() };
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case 4:
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Vector4f vecc = new Vector4f( fs[0], fs[1], fs[2], fs[3] );
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vecc.setX(vecc.getX() - 0.5f);
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vecc.setY(vecc.getY() - 0.5f);
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vecc.setZ(vecc.getZ() - 0.5f);
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vecc.transform(this.f2r.getMat());
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vecc.setX(vecc.getX() + 0.5f);
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vecc.setY(vecc.getY() + 0.5f);
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vecc.setZ(vecc.getZ() + 0.5f);
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return new float[] { vecc.getX(), vecc.getY(), vecc.getZ(), vecc.getW() };
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default:
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return fs;
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}
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}
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private float[] transformNormal( float[] fs )
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{
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if( this.face == null )
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{
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switch( fs.length )
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{
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case 3:
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Vector4f vec = new Vector4f( fs[0], fs[1], fs[2], 0 );
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vec.transform( this.f2r.getMat() );
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return new float[] {
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vec.getX(),
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vec.getY(),
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vec.getZ()
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};
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case 4:
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Vector4f vec4 = new Vector4f( fs[0], fs[1], fs[2], fs[3] );
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vec4.transform( this.f2r.getMat() );
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return new float[] {
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vec4.getX(),
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vec4.getY(),
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vec4.getZ(),
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0
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};
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default:
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return fs;
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}
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}
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else
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{
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switch( fs.length )
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{
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case 3:
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Vec3i vec = this.f2r.rotate( this.face ).getDirectionVec();
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return new float[] {
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vec.getX(),
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vec.getY(),
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vec.getZ()
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};
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case 4:
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Vector4f veccc = new Vector4f( fs[0], fs[1], fs[2], fs[3] );
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Vec3i vecc = this.f2r.rotate( this.face ).getDirectionVec();
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return new float[] {
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vecc.getX(),
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vecc.getY(),
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vecc.getZ(),
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veccc.getW()
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};
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default:
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return fs;
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}
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}
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}
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@Override
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public void setQuadTint( int tint )
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{
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this.parent.setQuadTint( tint );
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}
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@Override
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public void setQuadOrientation( Direction orientation )
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{
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this.parent.setQuadOrientation( orientation );
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}
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@Override
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public void setApplyDiffuseLighting( boolean diffuse )
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{
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this.parent.setApplyDiffuseLighting( diffuse );
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}
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@Override
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public void setTexture( TextureAtlasSprite texture )
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{
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this.parent.setTexture( texture );
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}
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}
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}
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