Files
Applied-Energistics-2/src/main/java/appeng/client/render/cablebus/QuadRotator.java
T
2020-07-27 11:21:50 +02:00

95 lines
3.5 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.cablebus;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.Direction;
import net.minecraft.util.math.vector.Matrix4f;
import net.minecraft.util.math.vector.Vector3f;
import appeng.client.render.FacingToRotation;
import appeng.thirdparty.codechicken.lib.model.CachedFormat;
import appeng.thirdparty.codechicken.lib.model.Quad;
import appeng.thirdparty.codechicken.lib.model.pipeline.BakedPipeline;
import appeng.thirdparty.codechicken.lib.model.pipeline.transformers.QuadMatrixTransformer;
/**
* Assuming a default-orientation of forward=NORTH and up=UP, this class rotates
* a given list of quads to the desired facing
*/
public class QuadRotator {
private static final ThreadLocal<BakedPipeline> pipelines = ThreadLocal.withInitial(() -> //
BakedPipeline.builder()//
.addElement("transformer", QuadMatrixTransformer.FACTORY)//
.build());
private static final ThreadLocal<Quad> collectors = ThreadLocal.withInitial(Quad::new);
public List<BakedQuad> rotateQuads(List<BakedQuad> quads, Direction newForward, Direction newUp) {
if (newForward == Direction.NORTH && newUp == Direction.UP) {
return quads; // This is the default orientation
}
FacingToRotation rotation = getRotation(newForward, newUp);
if (rotation.isRedundant()) {
return quads;
}
List<BakedQuad> result = new ArrayList<>(quads.size());
CachedFormat format = CachedFormat.lookup(DefaultVertexFormats.BLOCK);
BakedPipeline pipeline = pipelines.get();
Quad collector = collectors.get();
QuadMatrixTransformer transformer = pipeline.getElement("transformer", QuadMatrixTransformer.class);
// FIXME: Temporary rotation fix
Matrix4f mat = new Matrix4f();
mat.setTranslation(-0.5f, -0.5f, -0.5f);
mat.multiplyBackward(rotation.getMat());
mat.translate(new Vector3f(0.5f, 0.5f, 0.5f));
for (BakedQuad quad : quads) {
pipeline.reset(format);
collector.reset(format);
transformer.setMatrix(mat);
pipeline.prepare(collector);
quad.pipe(pipeline);
result.add(collector.bake());
}
return result;
}
private FacingToRotation getRotation(Direction forward, Direction up) {
// Sanitize forward/up
if (forward.getAxis() == up.getAxis()) {
if (up.getAxis() == Direction.Axis.Y) {
up = Direction.NORTH;
} else {
up = Direction.UP;
}
}
return FacingToRotation.get(forward, up);
}
}