Files
Applied-Energistics-2/src/main/java/appeng/client/render/FacadeDispatcherBakedModel.java
T
fscan 6ddf60fab8 Improve Facade rendering (#3182)
UV fix based on #2941 by @MoreThanHidden
fixes #2679, fixes #2625
2017-10-29 16:47:26 +01:00

98 lines
2.9 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
import java.util.Collections;
import java.util.List;
import javax.annotation.Nullable;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ItemOverrideList;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import appeng.items.parts.ItemFacade;
/**
* This baked model class is used as a dispatcher to redirect the renderer to the *real* model that should be used based
* on the item stack.
* A custom Item Override List is used to accomplish this.
*/
public class FacadeDispatcherBakedModel extends DelegateBakedModel
{
private final VertexFormat format;
public FacadeDispatcherBakedModel( IBakedModel baseModel, VertexFormat format )
{
super( baseModel );
this.format = format;
}
// This is never used. See the item override list below.
@Override
public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
{
return Collections.emptyList();
}
@Override
public boolean isGui3d()
{
return this.getBaseModel().isGui3d();
}
@Override
public boolean isBuiltInRenderer()
{
return false;
}
@Override
public ItemOverrideList getOverrides()
{
return new ItemOverrideList( Collections.emptyList() )
{
@Override
public IBakedModel handleItemState( IBakedModel originalModel, ItemStack stack, World world, EntityLivingBase entity )
{
if( !( stack.getItem() instanceof ItemFacade ) )
{
return originalModel;
}
ItemFacade itemFacade = (ItemFacade) stack.getItem();
IBlockState state = itemFacade.getTextureBlockState( stack );
ItemStack textureItem = itemFacade.getTextureItem( stack );
return new FacadeWithBlockBakedModel( FacadeDispatcherBakedModel.this
.getBaseModel(), state, textureItem, FacadeDispatcherBakedModel.this.format );
}
};
}
}