Files
Applied-Energistics-2/src/api/java/appeng/api/movable/IMovableHandler.java
T

67 lines
2.4 KiB
Java

/*
* The MIT License (MIT)
*
* Copyright (c) 2013 AlgorithmX2
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package appeng.api.movable;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public interface IMovableHandler {
/**
* if you return true from this, your saying you can handle the class, not that
* single entity, you cannot opt out of single entities.
*
* @param myClass block entity class
* @param tile block entity
* @return true if it can handle moving
*/
boolean canHandle(Class<? extends BlockEntity> myClass, BlockEntity tile);
/**
* request that the handler move the the tile from its current location to the
* new one. the tile has already been invalidated, and the blocks have already
* been fully moved.
* <p>
* Potential Example:
*
* <pre>
* {
* &#064;code
* Chunk c = world.getChunk(x, z);
* c.setChunkBlockTileEntity(x &amp; 0xF, y + y, z &amp; 0xF, tile);
*
* if (c.isChunkLoaded) {
* world.addBlockEntity(tile);
* world.markBlockForUpdate(x, y, z);
* }
* }
* </pre>
*
* @param tile to be moved tile
* @param world world of tile
* @param newPosition the new location
*/
void moveTile(BlockEntity tile, World world, BlockPos newPosition);
}