67 lines
2.4 KiB
Java
67 lines
2.4 KiB
Java
/*
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* The MIT License (MIT)
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*
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* Copyright (c) 2013 AlgorithmX2
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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package appeng.api.movable;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public interface IMovableHandler {
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/**
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* if you return true from this, your saying you can handle the class, not that
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* single entity, you cannot opt out of single entities.
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*
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* @param myClass block entity class
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* @param tile block entity
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* @return true if it can handle moving
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*/
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boolean canHandle(Class<? extends BlockEntity> myClass, BlockEntity tile);
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/**
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* request that the handler move the the tile from its current location to the
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* new one. the tile has already been invalidated, and the blocks have already
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* been fully moved.
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* <p>
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* Potential Example:
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*
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* <pre>
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* {
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* @code
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* Chunk c = world.getChunk(x, z);
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* c.setChunkBlockTileEntity(x & 0xF, y + y, z & 0xF, tile);
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*
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* if (c.isChunkLoaded) {
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* world.addBlockEntity(tile);
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* world.markBlockForUpdate(x, y, z);
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* }
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* }
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* </pre>
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*
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* @param tile to be moved tile
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* @param world world of tile
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* @param newPosition the new location
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*/
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void moveTile(BlockEntity tile, World world, BlockPos newPosition);
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} |