Files
Applied-Energistics-2/src/main/java/appeng/client/render/AppEngRenderItem.java
T
2015-06-15 19:44:59 -05:00

162 lines
5.7 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.entity.RenderItem;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.resources.model.ModelManager;
import net.minecraft.item.ItemStack;
import org.lwjgl.opengl.GL11;
import appeng.api.storage.data.IAEItemStack;
import appeng.core.AEConfig;
import appeng.core.localization.GuiText;
import appeng.util.ISlimReadableNumberConverter;
import appeng.util.IWideReadableNumberConverter;
import appeng.util.ReadableNumberConverter;
/**
* @author AlgorithmX2
* @author thatsIch
* @version rv2
* @since rv0
*/
public class AppEngRenderItem extends RenderItem
{
public AppEngRenderItem(
TextureManager textureManager,
ModelManager modelManager )
{
super( textureManager, modelManager );
}
private static final ISlimReadableNumberConverter SLIM_CONVERTER = ReadableNumberConverter.INSTANCE;
private static final IWideReadableNumberConverter WIDE_CONVERTER = ReadableNumberConverter.INSTANCE;
public IAEItemStack aeStack;
@Override
public void renderItemOverlayIntoGUI(
FontRenderer fontRenderer,
ItemStack is,
int xPos,
int yPos,
String text )
{
if( is != null )
{
float scaleFactor = AEConfig.instance.useTerminalUseLargeFont() ? 0.85f : 0.5f;
float inverseScaleFactor = 1.0f / scaleFactor;
int offset = AEConfig.instance.useTerminalUseLargeFont() ? 0 : -1;
boolean unicodeFlag = fontRenderer.getUnicodeFlag();
fontRenderer.setUnicodeFlag( false );
if( is.getItem().showDurabilityBar( is ) )
{
double health = is.getItem().getDurabilityForDisplay( is );
int j1 = (int) Math.round( 13.0D - health * 13.0D );
int k = (int) Math.round( 255.0D - health * 255.0D );
GL11.glDisable( GL11.GL_LIGHTING );
GL11.glDisable( GL11.GL_DEPTH_TEST );
GL11.glDisable( GL11.GL_TEXTURE_2D );
GL11.glDisable( GL11.GL_ALPHA_TEST );
GL11.glDisable( GL11.GL_BLEND );
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer wr = tessellator.getWorldRenderer();
int l = 255 - k << 16 | k << 8;
int i1 = ( 255 - k ) / 4 << 16 | 16128;
this.renderQuad( tessellator, xPos + 2, yPos + 13, 13, 2, 0 );
this.renderQuad( tessellator, xPos + 2, yPos + 13, 12, 1, i1 );
this.renderQuad( tessellator, xPos + 2, yPos + 13, j1, 1, l );
GL11.glEnable( GL11.GL_ALPHA_TEST );
GL11.glEnable( GL11.GL_TEXTURE_2D );
GL11.glEnable( GL11.GL_LIGHTING );
GL11.glEnable( GL11.GL_DEPTH_TEST );
GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F );
}
if( is.stackSize == 0 )
{
String craftLabelText = AEConfig.instance.useTerminalUseLargeFont() ? GuiText.LargeFontCraft.getLocal() : GuiText.SmallFontCraft.getLocal();
GL11.glDisable( GL11.GL_LIGHTING );
GL11.glDisable( GL11.GL_DEPTH_TEST );
GL11.glPushMatrix();
GL11.glScaled( scaleFactor, scaleFactor, scaleFactor );
int X = (int) ( ( (float) xPos + offset + 16.0f - fontRenderer.getStringWidth( craftLabelText ) * scaleFactor ) * inverseScaleFactor );
int Y = (int) ( ( (float) yPos + offset + 16.0f - 7.0f * scaleFactor ) * inverseScaleFactor );
fontRenderer.drawStringWithShadow( craftLabelText, X, Y, 16777215 );
GL11.glPopMatrix();
GL11.glEnable( GL11.GL_LIGHTING );
GL11.glEnable( GL11.GL_DEPTH_TEST );
}
long amount = this.aeStack != null ? this.aeStack.getStackSize() : is.stackSize;
if( amount != 0 )
{
final String stackSize = this.getToBeRenderedStackSize( amount );
GL11.glDisable( GL11.GL_LIGHTING );
GL11.glDisable( GL11.GL_DEPTH_TEST );
GL11.glPushMatrix();
GL11.glScaled( scaleFactor, scaleFactor, scaleFactor );
int X = (int) ( ( (float) xPos + offset + 16.0f - fontRenderer.getStringWidth( stackSize ) * scaleFactor ) * inverseScaleFactor );
int Y = (int) ( ( (float) yPos + offset + 16.0f - 7.0f * scaleFactor ) * inverseScaleFactor );
fontRenderer.drawStringWithShadow( stackSize, X, Y, 16777215 );
GL11.glPopMatrix();
GL11.glEnable( GL11.GL_LIGHTING );
GL11.glEnable( GL11.GL_DEPTH_TEST );
}
fontRenderer.setUnicodeFlag( unicodeFlag );
}
}
private void renderQuad( Tessellator par1Tessellator, int par2, int par3, int par4, int par5, int par6 )
{
WorldRenderer wr = par1Tessellator.getWorldRenderer();
wr.startDrawingQuads();
wr.setColorOpaque_I( par6 );
wr.addVertex( par2, par3, 0.0D );
wr.addVertex( par2, par3 + par5, 0.0D );
wr.addVertex( par2 + par4, par3 + par5, 0.0D );
wr.addVertex( par2 + par4, par3, 0.0D );
par1Tessellator.draw();
}
private String getToBeRenderedStackSize( long originalSize )
{
if( AEConfig.instance.useTerminalUseLargeFont() )
{
return SLIM_CONVERTER.toSlimReadableForm( originalSize );
}
else
{
return WIDE_CONVERTER.toWideReadableForm( originalSize );
}
}
}