7ba2893635
Completely new system to render facades. It will now support many more cases compared to the old system. For example connected textures are now possible, as well as multilayer models and so on.
86 lines
2.6 KiB
Java
86 lines
2.6 KiB
Java
/*
|
|
* This file is part of Applied Energistics 2.
|
|
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
|
|
*
|
|
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
|
*/
|
|
|
|
package appeng.client.render;
|
|
|
|
|
|
import java.util.Collection;
|
|
import java.util.Collections;
|
|
import java.util.function.Function;
|
|
|
|
import net.minecraft.client.renderer.block.model.IBakedModel;
|
|
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
|
import net.minecraft.client.renderer.vertex.VertexFormat;
|
|
import net.minecraft.util.ResourceLocation;
|
|
import net.minecraftforge.client.model.IModel;
|
|
import net.minecraftforge.client.model.ModelLoaderRegistry;
|
|
import net.minecraftforge.common.model.IModelState;
|
|
|
|
import appeng.client.render.cablebus.FacadeBuilder;
|
|
import appeng.core.AppEng;
|
|
|
|
|
|
/**
|
|
* The model class for facades. Since facades wrap existing models, they don't declare any dependencies here other
|
|
* than the cable anchor.
|
|
*/
|
|
public class FacadeItemModel implements IModel
|
|
{
|
|
// We use this to get the default item transforms and make our lives easier
|
|
private static final ResourceLocation MODEL_BASE = new ResourceLocation( AppEng.MOD_ID, "item/facade_base" );
|
|
|
|
private IModel getBaseModel()
|
|
{
|
|
try
|
|
{
|
|
return ModelLoaderRegistry.getModel( MODEL_BASE );
|
|
}
|
|
catch( Exception e )
|
|
{
|
|
throw new RuntimeException( e );
|
|
}
|
|
}
|
|
|
|
@Override
|
|
public Collection<ResourceLocation> getDependencies()
|
|
{
|
|
return Collections.emptyList();
|
|
}
|
|
|
|
@Override
|
|
public Collection<ResourceLocation> getTextures()
|
|
{
|
|
return Collections.emptyList();
|
|
}
|
|
|
|
@Override
|
|
public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
|
|
{
|
|
IBakedModel bakedBaseModel = this.getBaseModel().bake( state, format, bakedTextureGetter );
|
|
FacadeBuilder facadeBuilder = new FacadeBuilder();
|
|
|
|
return new FacadeDispatcherBakedModel( bakedBaseModel, format, facadeBuilder );
|
|
}
|
|
|
|
@Override
|
|
public IModelState getDefaultState()
|
|
{
|
|
return this.getBaseModel().getDefaultState();
|
|
}
|
|
}
|