Files
Applied-Energistics-2/src/main/java/appeng/client/render/FacingToRotation.java
T
2022-09-17 08:08:02 -03:00

117 lines
4.0 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.common.model.TRSRTransformation;
import javax.vecmath.Matrix4f;
import javax.vecmath.Vector3f;
/**
* TODO: Removed useless stuff.
*/
public enum FacingToRotation {
// DUNSWE
// @formatter:off
DOWN_DOWN(new Vector3f(0, 0, 0)), // NOOP
DOWN_UP(new Vector3f(0, 0, 0)), // NOOP
DOWN_NORTH(new Vector3f(-90, 0, 0)),
DOWN_SOUTH(new Vector3f(-90, 0, 180)),
DOWN_WEST(new Vector3f(-90, 0, 90)),
DOWN_EAST(new Vector3f(-90, 0, -90)),
UP_DOWN(new Vector3f(0, 0, 0)), // NOOP
UP_UP(new Vector3f(0, 0, 0)), // NOOP
UP_NORTH(new Vector3f(90, 0, 180)),
UP_SOUTH(new Vector3f(90, 0, 0)),
UP_WEST(new Vector3f(90, 0, 90)),
UP_EAST(new Vector3f(90, 0, -90)),
NORTH_DOWN(new Vector3f(0, 0, 180)),
NORTH_UP(new Vector3f(0, 0, 0)),
NORTH_NORTH(new Vector3f(0, 0, 0)), // NOOP
NORTH_SOUTH(new Vector3f(0, 0, 0)), // NOOP
NORTH_WEST(new Vector3f(0, 0, 90)),
NORTH_EAST(new Vector3f(0, 0, -90)),
SOUTH_DOWN(new Vector3f(0, 180, 180)),
SOUTH_UP(new Vector3f(0, 180, 0)),
SOUTH_NORTH(new Vector3f(0, 0, 0)), // NOOP
SOUTH_SOUTH(new Vector3f(0, 0, 0)), // NOOP
SOUTH_WEST(new Vector3f(0, 180, -90)),
SOUTH_EAST(new Vector3f(0, 180, 90)),
WEST_DOWN(new Vector3f(0, 90, 180)),
WEST_UP(new Vector3f(0, 90, 0)),
WEST_NORTH(new Vector3f(0, 90, -90)),
WEST_SOUTH(new Vector3f(0, 90, 90)),
WEST_WEST(new Vector3f(0, 0, 0)), // NOOP
WEST_EAST(new Vector3f(0, 0, 0)), // NOOP
EAST_DOWN(new Vector3f(0, -90, 180)),
EAST_UP(new Vector3f(0, -90, 0)),
EAST_NORTH(new Vector3f(0, -90, 90)),
EAST_SOUTH(new Vector3f(0, -90, -90)),
EAST_WEST(new Vector3f(0, 0, 0)), // NOOP
EAST_EAST(new Vector3f(0, 0, 0)); // NOOP
// @formatter:on
private final Vector3f rot;
private final Matrix4f mat;
FacingToRotation(Vector3f rot) {
this.rot = rot;
this.mat = TRSRTransformation
.toVecmath(new org.lwjgl.util.vector.Matrix4f().rotate((float) Math.toRadians(rot.x), new org.lwjgl.util.vector.Vector3f(1, 0, 0))
.rotate((float) Math.toRadians(rot.y), new org.lwjgl.util.vector.Vector3f(0, 1, 0))
.rotate((float) Math.toRadians(rot.z), new org.lwjgl.util.vector.Vector3f(0, 0, 1)));
}
public Vector3f getRot() {
return this.rot;
}
public Matrix4f getMat() {
return new Matrix4f(this.mat);
}
public void glRotateCurrentMat() {
GlStateManager.rotate(this.rot.x, 1, 0, 0);
GlStateManager.rotate(this.rot.y, 0, 1, 0);
GlStateManager.rotate(this.rot.z, 0, 0, 1);
}
public EnumFacing rotate(EnumFacing facing) {
return TRSRTransformation.rotate(this.mat, facing);
}
public EnumFacing resultingRotate(EnumFacing facing) {
for (EnumFacing face : EnumFacing.values()) {
if (this.rotate(face) == facing) {
return face;
}
}
return null;
}
public static FacingToRotation get(EnumFacing forward, EnumFacing up) {
return values()[forward.ordinal() * 6 + up.ordinal()];
}
}