Files
Applied-Energistics-2/src/main/java/appeng/client/render/cablebus/CableBusBakedModel.java
T
shartte 81d2170ada Implemented a cache with maximum quad-count it will cache for the cable bus, (#4670)
which also fixes concurrent access to the hashmap.

(cherry picked from commit b756d68be1)
2020-09-08 14:28:08 +02:00

359 lines
14 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.cablebus;
import java.util.ArrayList;
import java.util.Collections;
import java.util.EnumMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Random;
import javax.annotation.Nullable;
import com.google.common.cache.CacheBuilder;
import com.google.common.cache.CacheLoader;
import com.google.common.cache.LoadingCache;
import com.google.common.cache.Weigher;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.model.BakedQuad;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.model.ItemCameraTransforms;
import net.minecraft.client.renderer.model.ItemOverrideList;
import net.minecraft.client.renderer.texture.MissingTextureSprite;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.MinecraftForgeClient;
import net.minecraftforge.client.model.data.EmptyModelData;
import net.minecraftforge.client.model.data.IModelData;
import appeng.api.parts.IPartModel;
import appeng.api.util.AECableType;
import appeng.api.util.AEColor;
public class CableBusBakedModel implements IBakedModel {
// The number of quads overall that will be cached
private static final int CACHE_QUAD_COUNT = 5000;
private final LoadingCache<CableBusRenderState, List<BakedQuad>> cableModelCache;
private final CableBuilder cableBuilder;
private final FacadeBuilder facadeBuilder;
private final Map<ResourceLocation, IBakedModel> partModels;
private final TextureAtlasSprite particleTexture;
CableBusBakedModel(CableBuilder cableBuilder, FacadeBuilder facadeBuilder,
Map<ResourceLocation, IBakedModel> partModels, TextureAtlasSprite particleTexture) {
this.cableBuilder = cableBuilder;
this.facadeBuilder = facadeBuilder;
this.partModels = partModels;
this.particleTexture = particleTexture;
this.cableModelCache = CacheBuilder.newBuilder()//
.maximumWeight(CACHE_QUAD_COUNT)//
.weigher((Weigher<CableBusRenderState, List<BakedQuad>>) (key, value) -> value.size())//
.build(new CacheLoader<CableBusRenderState, List<BakedQuad>>() {
@Override
public List<BakedQuad> load(CableBusRenderState renderState) {
final List<BakedQuad> model = new ArrayList<>();
addCableQuads(renderState, model);
return model;
}
});
}
@Override
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand) {
return getQuads(state, side, rand, EmptyModelData.INSTANCE);
}
@Override
public List<BakedQuad> getQuads(@Nullable BlockState state, @Nullable Direction side, Random rand,
IModelData data) {
CableBusRenderState renderState = data.getData(CableBusRenderState.PROPERTY);
if (renderState == null || side != null) {
return Collections.emptyList();
}
RenderType layer = MinecraftForgeClient.getRenderLayer();
List<BakedQuad> quads = new ArrayList<>();
// The core parts of the cable will only be rendered in the CUTOUT layer.
// Facades will add them selves to what ever the block would be rendered with,
// except when transparent facades are enabled, they are forced to TRANSPARENT.
if (layer == RenderType.getCutout()) {
// First, handle the cable at the center of the cable bus
final List<BakedQuad> cableModel = cableModelCache.getUnchecked(renderState);
quads.addAll(cableModel);
// Then handle attachments
for (Direction facing : Direction.values()) {
final IPartModel partModel = renderState.getAttachments().get(facing);
if (partModel == null) {
continue;
}
IModelData partModelData = renderState.getPartModelData().get(facing);
if (partModelData == null) {
partModelData = EmptyModelData.INSTANCE;
}
for (ResourceLocation model : partModel.getModels()) {
IBakedModel bakedModel = this.partModels.get(model);
if (bakedModel == null) {
throw new IllegalStateException("Trying to use an unregistered part model: " + model);
}
List<BakedQuad> partQuads = bakedModel.getQuads(state, null, rand, partModelData);
// Rotate quads accordingly
QuadRotator rotator = new QuadRotator();
partQuads = rotator.rotateQuads(partQuads, facing, Direction.UP);
quads.addAll(partQuads);
}
}
}
this.facadeBuilder.buildFacadeQuads(layer, renderState, rand, quads, this.partModels::get);
return quads;
}
// Determines whether a cable is connected to exactly two sides that are
// opposite each other
private static boolean isStraightLine(AECableType cableType, EnumMap<Direction, AECableType> sides) {
final Iterator<Entry<Direction, AECableType>> it = sides.entrySet().iterator();
if (!it.hasNext()) {
return false; // No connections
}
final Entry<Direction, AECableType> nextConnection = it.next();
final Direction firstSide = nextConnection.getKey();
final AECableType firstType = nextConnection.getValue();
if (!it.hasNext()) {
return false; // Only a single connection
}
if (firstSide.getOpposite() != it.next().getKey()) {
return false; // Connected to two sides that are not opposite each other
}
if (it.hasNext()) {
return false; // Must not have any other connection points
}
final AECableType secondType = sides.get(firstSide.getOpposite());
return firstType == secondType && cableType == firstType && cableType == secondType;
}
private void addCableQuads(CableBusRenderState renderState, List<BakedQuad> quadsOut) {
AECableType cableType = renderState.getCableType();
if (cableType == AECableType.NONE) {
return;
}
AEColor cableColor = renderState.getCableColor();
EnumMap<Direction, AECableType> connectionTypes = renderState.getConnectionTypes();
// If the connection is straight, no busses are attached, and no covered core
// has been forced (in case of glass
// cables), then render the cable as a simplified straight line.
boolean noAttachments = !renderState.getAttachments().values().stream()
.anyMatch(IPartModel::requireCableConnection);
if (noAttachments && isStraightLine(cableType, connectionTypes)) {
Direction facing = connectionTypes.keySet().iterator().next();
switch (cableType) {
case GLASS:
this.cableBuilder.addStraightGlassConnection(facing, cableColor, quadsOut);
break;
case COVERED:
this.cableBuilder.addStraightCoveredConnection(facing, cableColor, quadsOut);
break;
case SMART:
this.cableBuilder.addStraightSmartConnection(facing, cableColor,
renderState.getChannelsOnSide().get(facing), quadsOut);
break;
case DENSE_COVERED:
this.cableBuilder.addStraightDenseCoveredConnection(facing, cableColor, quadsOut);
break;
case DENSE_SMART:
this.cableBuilder.addStraightDenseSmartConnection(facing, cableColor,
renderState.getChannelsOnSide().get(facing), quadsOut);
break;
default:
break;
}
return; // Don't render the other form of connection
}
this.cableBuilder.addCableCore(renderState.getCoreType(), cableColor, quadsOut);
// Render all internal connections to attachments
EnumMap<Direction, Integer> attachmentConnections = renderState.getAttachmentConnections();
for (Direction facing : attachmentConnections.keySet()) {
int distance = attachmentConnections.get(facing);
int channels = renderState.getChannelsOnSide().get(facing);
switch (cableType) {
case GLASS:
this.cableBuilder.addConstrainedGlassConnection(facing, cableColor, distance, quadsOut);
break;
case COVERED:
this.cableBuilder.addConstrainedCoveredConnection(facing, cableColor, distance, quadsOut);
break;
case SMART:
this.cableBuilder.addConstrainedSmartConnection(facing, cableColor, distance, channels, quadsOut);
break;
case DENSE_COVERED:
case DENSE_SMART:
// Dense cables do not render connections to parts since none can be attached
break;
default:
break;
}
}
// Render all outgoing connections using the appropriate type
for (final Entry<Direction, AECableType> connection : connectionTypes.entrySet()) {
final Direction facing = connection.getKey();
final AECableType connectionType = connection.getValue();
final boolean cableBusAdjacent = renderState.getCableBusAdjacent().contains(facing);
final int channels = renderState.getChannelsOnSide().get(facing);
switch (cableType) {
case GLASS:
this.cableBuilder.addGlassConnection(facing, cableColor, connectionType, cableBusAdjacent,
quadsOut);
break;
case COVERED:
this.cableBuilder.addCoveredConnection(facing, cableColor, connectionType, cableBusAdjacent,
quadsOut);
break;
case SMART:
this.cableBuilder.addSmartConnection(facing, cableColor, connectionType, cableBusAdjacent, channels,
quadsOut);
break;
case DENSE_COVERED:
this.cableBuilder.addDenseCoveredConnection(facing, cableColor, connectionType, cableBusAdjacent,
quadsOut);
break;
case DENSE_SMART:
this.cableBuilder.addDenseSmartConnection(facing, cableColor, connectionType, cableBusAdjacent,
channels, quadsOut);
break;
default:
break;
}
}
}
/**
* Gets a list of texture sprites appropriate for particles (digging, etc.)
* given the render state for a cable bus.
*/
public List<TextureAtlasSprite> getParticleTextures(CableBusRenderState renderState) {
CableCoreType coreType = CableCoreType.fromCableType(renderState.getCableType());
AEColor cableColor = renderState.getCableColor();
List<TextureAtlasSprite> result = new ArrayList<>();
if (coreType != null) {
result.add(this.cableBuilder.getCoreTexture(coreType, cableColor));
}
// If no core is present, just use the first part that comes into play
for (Direction side : renderState.getAttachments().keySet()) {
IPartModel partModel = renderState.getAttachments().get(side);
for (ResourceLocation model : partModel.getModels()) {
IBakedModel bakedModel = this.partModels.get(model);
if (bakedModel == null) {
throw new IllegalStateException("Trying to use an unregistered part model: " + model);
}
TextureAtlasSprite particleTexture = bakedModel.getParticleTexture();
// If a part sub-model has no particle texture (indicated by it being the
// missing texture),
// don't add it, so we don't get ugly missing texture break particles.
if (!isMissingTexture(particleTexture)) {
result.add(particleTexture);
}
}
}
return result;
}
private boolean isMissingTexture(TextureAtlasSprite particleTexture) {
return particleTexture instanceof MissingTextureSprite;
}
@Override
public boolean isAmbientOcclusion() {
return true;
}
@Override
public boolean isGui3d() {
return false;
}
@Override
public boolean func_230044_c_() {
return false;// TODO
}
@Override
public boolean isBuiltInRenderer() {
return false;
}
@Override
public TextureAtlasSprite getParticleTexture() {
return this.particleTexture;
}
@Override
public ItemCameraTransforms getItemCameraTransforms() {
return ItemCameraTransforms.DEFAULT;
}
@Override
public ItemOverrideList getOverrides() {
return ItemOverrideList.EMPTY;
}
}