Files
Applied-Energistics-2/src/main/java/appeng/container/implementations/NetworkStatusContainer.java
T
shartte 971a9d22e8 Improvements to the usability of the number entry widgets (Priority, Level Emitter, Craft Amount): (#4737)
- Fixed tab order
- Introduced focus state for corner buttons
- Allowed the player to enter any text, but add validation that only persist it if it is a valid number
- Enter will now confirm these dialogs and return to the previous dialog
- The text field is automatically focused and its contents are selected
2020-09-19 16:27:29 +02:00

179 lines
6.2 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.container.implementations;
import java.io.IOException;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.inventory.container.ContainerType;
import net.minecraft.item.ItemStack;
import net.minecraft.network.PacketBuffer;
import appeng.api.implementations.guiobjects.INetworkTool;
import appeng.api.networking.IGrid;
import appeng.api.networking.IGridBlock;
import appeng.api.networking.IGridHost;
import appeng.api.networking.IGridNode;
import appeng.api.networking.energy.IEnergyGrid;
import appeng.api.storage.channels.IItemStorageChannel;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
import appeng.api.util.AEPartLocation;
import appeng.container.AEBaseContainer;
import appeng.container.ContainerLocator;
import appeng.container.guisync.GuiSync;
import appeng.core.Api;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.MEInventoryUpdatePacket;
import appeng.util.item.AEItemStack;
public class NetworkStatusContainer extends AEBaseContainer {
public static ContainerType<NetworkStatusContainer> TYPE;
private static final ContainerHelper<NetworkStatusContainer, INetworkTool> helper = new ContainerHelper<>(
NetworkStatusContainer::new, INetworkTool.class);
public static NetworkStatusContainer fromNetwork(int windowId, PlayerInventory inv, PacketBuffer buf) {
return helper.fromNetwork(windowId, inv, buf);
}
public static boolean open(PlayerEntity player, ContainerLocator locator) {
return helper.open(player, locator);
}
@GuiSync(0)
public long avgAddition;
@GuiSync(1)
public long powerUsage;
@GuiSync(2)
public long currentPower;
@GuiSync(3)
public long maxPower;
private IGrid network;
private int delay = 40;
public NetworkStatusContainer(int id, PlayerInventory ip, final INetworkTool te) {
super(TYPE, id, ip, null, null);
final IGridHost host = te.getGridHost();
if (host != null) {
this.findNode(host, AEPartLocation.INTERNAL);
for (final AEPartLocation d : AEPartLocation.SIDE_LOCATIONS) {
this.findNode(host, d);
}
}
if (this.network == null && isServer()) {
this.setValidContainer(false);
}
}
private void findNode(final IGridHost host, final AEPartLocation d) {
if (this.network == null) {
final IGridNode node = host.getGridNode(d);
if (node != null) {
this.network = node.getGrid();
}
}
}
@Override
public void detectAndSendChanges() {
this.delay++;
if (isServer() && this.delay > 15 && this.network != null) {
this.delay = 0;
final IEnergyGrid eg = this.network.getCache(IEnergyGrid.class);
if (eg != null) {
this.setAverageAddition((long) (100.0 * eg.getAvgPowerInjection()));
this.setPowerUsage((long) (100.0 * eg.getAvgPowerUsage()));
this.setCurrentPower((long) (100.0 * eg.getStoredPower()));
this.setMaxPower((long) (100.0 * eg.getMaxStoredPower()));
}
try {
final MEInventoryUpdatePacket piu = new MEInventoryUpdatePacket();
for (final Class<? extends IGridHost> machineClass : this.network.getMachinesClasses()) {
final IItemList<IAEItemStack> list = Api.instance().storage()
.getStorageChannel(IItemStorageChannel.class).createList();
for (final IGridNode machine : this.network.getMachines(machineClass)) {
final IGridBlock blk = machine.getGridBlock();
final ItemStack is = blk.getMachineRepresentation();
if (!is.isEmpty()) {
final IAEItemStack ais = AEItemStack.fromItemStack(is);
ais.setStackSize(1);
ais.setCountRequestable((long) (blk.getIdlePowerUsage() * 100.0));
list.add(ais);
}
}
for (final IAEItemStack ais : list) {
piu.appendItem(ais);
}
}
for (final Object c : this.listeners) {
if (c instanceof PlayerEntity) {
NetworkHandler.instance().sendTo(piu, (ServerPlayerEntity) c);
}
}
} catch (final IOException e) {
// :P
}
}
super.detectAndSendChanges();
}
public long getCurrentPower() {
return this.currentPower;
}
private void setCurrentPower(final long currentPower) {
this.currentPower = currentPower;
}
public long getMaxPower() {
return this.maxPower;
}
private void setMaxPower(final long maxPower) {
this.maxPower = maxPower;
}
public long getAverageAddition() {
return this.avgAddition;
}
private void setAverageAddition(final long avgAddition) {
this.avgAddition = avgAddition;
}
public long getPowerUsage() {
return this.powerUsage;
}
private void setPowerUsage(final long powerUsage) {
this.powerUsage = powerUsage;
}
}