e94a0cfccf
Reduces the visibility of all fields to private and create setters/getters when necessary. Exceptions are fields with GuiSync as these need to be public. Reduces the visibility of internal methods to private/protected/default when possible.
207 lines
5.0 KiB
Java
207 lines
5.0 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.parts.layers;
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//import net.minecraft.tileentity.TileEntity;
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//import net.minecraft.world.World;
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//import net.minecraftforge.common.MinecraftForge;
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//import ic2.api.energy.tile.IEnergyEmitter;
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//import ic2.api.energy.tile.IEnergySink;
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//import ic2.api.energy.tile.IEnergySource;
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//import ic2.api.energy.tile.IEnergyTile;
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//import appeng.api.parts.IPart;
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//import appeng.api.parts.IPartHost;
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//import appeng.api.parts.LayerBase;
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//import appeng.api.parts.LayerFlags;
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//import appeng.api.util.ForgeDirection;
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//import appeng.util.Platform;
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//
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//
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//public class LayerIEnergySource extends LayerBase implements IEnergySource
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//{
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//
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// private TileEntity getEnergySourceTile()
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// {
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// IPartHost host = (IPartHost) this;
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// return host.getTile();
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// }
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//
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// private World getEnergySourceWorld()
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// {
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// if( this.getEnergySourceTile() == null )
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// {
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// return null;
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// }
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// return this.getEnergySourceTile().getWorld();
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// }
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//
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// private boolean isTileValid()
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// {
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// TileEntity te = this.getEnergySourceTile();
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// if( te == null )
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// {
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// return false;
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// }
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// return !te.isInvalid();
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// }
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//
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// private void addToENet()
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// {
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// if( this.getEnergySourceWorld() == null )
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// {
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// return;
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// }
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//
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// // re-add
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// this.removeFromENet();
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//
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// if( !this.isInIC2() && Platform.isServer() && this.isTileValid() )
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// {
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// this.getLayerFlags().add( LayerFlags.IC2_ENET );
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// MinecraftForge.EVENT_BUS.post( new ic2.api.energy.event.EnergyTileLoadEvent( (IEnergyTile) this.getEnergySourceTile() ) );
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// }
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// }
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//
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// private void removeFromENet()
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// {
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// if( this.getEnergySourceWorld() == null )
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// {
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// return;
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// }
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//
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// if( this.isInIC2() && Platform.isServer() )
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// {
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// this.getLayerFlags().remove( LayerFlags.IC2_ENET );
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// MinecraftForge.EVENT_BUS.post( new ic2.api.energy.event.EnergyTileUnloadEvent( (IEnergyTile) this.getEnergySourceTile() ) );
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// }
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// }
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//
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// private boolean interestedInIC2()
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// {
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// if( !( (IPartHost) this ).isInWorld() )
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// {
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// return false;
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// }
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//
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// int interested = 0;
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// for( ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS )
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// {
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// IPart part = this.getPart( dir );
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// if( part instanceof IEnergyTile )
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// {
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// interested++;
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// }
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// }
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// return interested == 1;// if more then one tile is interested we need to abandon...
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// }
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//
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// @Override
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// public void partChanged()
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// {
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// super.partChanged();
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//
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// if( this.interestedInIC2() )
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// {
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// this.addToENet();
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// }
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// else
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// {
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// this.removeFromENet();
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// }
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// }
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//
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// @Override
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// public boolean emitsEnergyTo( TileEntity receiver, ForgeDirection direction )
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// {
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// if( !this.isInIC2() )
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// {
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// return false;
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// }
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//
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// IPart part = this.getPart( direction );
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// if( part instanceof IEnergySink )
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// {
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// return ( (IEnergyEmitter) part ).emitsEnergyTo( receiver, direction );
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// }
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// return false;
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// }
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//
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// private boolean isInIC2()
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// {
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// return this.getLayerFlags().contains( LayerFlags.IC2_ENET );
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// }
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//
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// @Override
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// public double getOfferedEnergy()
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// {
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// if( !this.isInIC2() )
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// {
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// return 0;
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// }
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//
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// // this is a flawed implementation, that requires a change to the IC2 API.
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//
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// for( ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS )
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// {
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// IPart part = this.getPart( dir );
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// if( part instanceof IEnergySource )
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// {
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// // use lower number cause ic2 deletes power it sends that isn't received.
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// return ( (IEnergySource) part ).getOfferedEnergy();
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// }
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// }
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//
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// return 0;
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// }
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//
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// @Override
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// public void drawEnergy( double amount )
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// {
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// // this is a flawed implementation, that requires a change to the IC2 API.
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//
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// for( ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS )
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// {
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// IPart part = this.getPart( dir );
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// if( part instanceof IEnergySource )
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// {
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// ( (IEnergySource) part ).drawEnergy( amount );
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// return;
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// }
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// }
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// }
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//
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// @Override
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// public int getSourceTier()
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// {
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// // this is a flawed implementation, that requires a change to the IC2 API.
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//
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// for( ForgeDirection dir : ForgeDirection.VALID_DIRECTIONS )
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// {
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// IPart part = this.getPart( dir );
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// if( part instanceof IEnergySource )
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// {
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// return ( (IEnergySource) part ).getSourceTier();
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// }
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// }
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//
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// return 0;
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// }
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// }
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