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Applied-Energistics-2/block
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AlgorithmX2 e936b53fdf Fixed Facade Code for colored items, this fixes mekanisms plastic blocks, sadly no luck with XU.
2014-07-27 00:49:56 -05:00
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crafting
Added Feature: #0633 - [Aesthetical] Recoloring of specific blocks
2014-07-16 23:44:02 -05:00
grindstone
Tweaked Energy Flow Code for Network Acceptor, should be more what I'm looking for.
2014-06-07 19:23:31 -05:00
misc
Initial Paint Ball Implementation.
2014-07-20 03:53:05 -05:00
networking
Fixed Facade Code for colored items, this fixes mekanisms plastic blocks, sadly no luck with XU.
2014-07-27 00:49:56 -05:00
qnb
Interface Terminal
2014-07-09 03:17:11 -05:00
solids
Optimized Imports.
2014-07-25 21:52:21 -05:00
spatial
Spatial generation and frame bucket fix. ( ender pearl fix required? )
2014-07-02 18:20:42 -05:00
storage
Ditch AABBPool
2014-06-04 22:59:56 -05:00
AEBaseBlock.java
Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
2014-07-20 22:45:08 -05:00
AEBaseItemBlock.java
Added Light Detector
2014-07-15 20:26:04 -05:00
AEBaseItemBlockChargeable.java
Ported to 1.7
2014-02-08 19:34:52 -06:00
AEDecorativeBlock.java
Added Rotatable Blocks integration.
2014-04-03 23:12:35 -05:00
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