Files
Applied-Energistics-2/src/main/java/appeng/parts/automation/AnnihilationPlanePart.java
T

638 lines
23 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.parts.automation;
import java.util.Collections;
import java.util.List;
import javax.annotation.Nonnull;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.tags.BlockTags;
import net.minecraft.tags.ITag;
import net.minecraft.tags.ItemTags;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.World;
import net.minecraft.world.server.ServerWorld;
import net.minecraftforge.client.model.data.IModelData;
import net.minecraftforge.common.ToolType;
import net.minecraftforge.common.util.FakePlayerFactory;
import appeng.api.config.Actionable;
import appeng.api.config.PowerMultiplier;
import appeng.api.networking.IGridNode;
import appeng.api.networking.energy.IEnergyGrid;
import appeng.api.networking.events.MENetworkChannelsChanged;
import appeng.api.networking.events.MENetworkEventSubscribe;
import appeng.api.networking.events.MENetworkPowerStatusChange;
import appeng.api.networking.security.IActionSource;
import appeng.api.networking.storage.IStorageGrid;
import appeng.api.networking.ticking.IGridTickable;
import appeng.api.networking.ticking.TickRateModulation;
import appeng.api.networking.ticking.TickingRequest;
import appeng.api.parts.IPart;
import appeng.api.parts.IPartCollisionHelper;
import appeng.api.parts.IPartHost;
import appeng.api.parts.IPartModel;
import appeng.api.storage.channels.IItemStorageChannel;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.util.AECableType;
import appeng.api.util.AEPartLocation;
import appeng.core.Api;
import appeng.core.AppEng;
import appeng.core.settings.TickRates;
import appeng.core.sync.packets.BlockTransitionEffectPacket;
import appeng.core.sync.packets.ItemTransitionEffectPacket;
import appeng.hooks.TickHandler;
import appeng.items.parts.PartModels;
import appeng.me.GridAccessException;
import appeng.me.helpers.MachineSource;
import appeng.parts.BasicStatePart;
import appeng.util.IWorldCallable;
import appeng.util.Platform;
import appeng.util.item.AEItemStack;
public class AnnihilationPlanePart extends BasicStatePart implements IGridTickable, IWorldCallable<TickRateModulation> {
public static final ResourceLocation TAG_BLACKLIST = new ResourceLocation(AppEng.MOD_ID,
"blacklisted/annihilation_plane");
private static final PlaneModels MODELS = new PlaneModels("part/annihilation_plane", "part/annihilation_plane_on");
@PartModels
public static List<IPartModel> getModels() {
return MODELS.getModels();
}
private final IActionSource mySrc = new MachineSource(this);
private boolean isAccepting = true;
private boolean breaking = false;
public AnnihilationPlanePart(final ItemStack is) {
super(is);
}
@Override
public TickRateModulation call(final World world) throws Exception {
this.breaking = false;
return this.breakBlock(true);
}
@Override
public void getBoxes(final IPartCollisionHelper bch) {
// For collision, we're using a simplified bounding box
if (bch.isBBCollision()) {
// The smaller collision hitbox here is needed to allow for the entity collision
// event
bch.addBox(0, 0, 14, 16, 16, 15.5);
return;
}
int minX = 1;
int minY = 1;
int maxX = 15;
int maxY = 15;
final IPartHost host = this.getHost();
if (host != null) {
final TileEntity te = host.getTile();
final BlockPos pos = te.getPos();
final Direction e = bch.getWorldX();
final Direction u = bch.getWorldY();
if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(e.getOpposite())), this.getSide())) {
minX = 0;
}
if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(e)), this.getSide())) {
maxX = 16;
}
if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(u.getOpposite())), this.getSide())) {
minY = 0;
}
if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(e)), this.getSide())) {
maxY = 16;
}
}
bch.addBox(5, 5, 14, 11, 11, 15);
bch.addBox(minX, minY, 15, maxX, maxY, 16);
}
/**
* @return An object describing which adjacent planes this plane connects to
* visually.
*/
public PlaneConnections getConnections() {
final Direction facingRight, facingUp;
AEPartLocation location = this.getSide();
switch (location) {
case UP:
facingRight = Direction.EAST;
facingUp = Direction.NORTH;
break;
case DOWN:
facingRight = Direction.WEST;
facingUp = Direction.NORTH;
break;
case NORTH:
facingRight = Direction.WEST;
facingUp = Direction.UP;
break;
case SOUTH:
facingRight = Direction.EAST;
facingUp = Direction.UP;
break;
case WEST:
facingRight = Direction.SOUTH;
facingUp = Direction.UP;
break;
case EAST:
facingRight = Direction.NORTH;
facingUp = Direction.UP;
break;
default:
case INTERNAL:
return PlaneConnections.of(false, false, false, false);
}
boolean left = false, right = false, down = false, up = false;
final IPartHost host = this.getHost();
if (host != null) {
final TileEntity te = host.getTile();
final BlockPos pos = te.getPos();
if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(facingRight.getOpposite())),
this.getSide())) {
left = true;
}
if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(facingRight)), this.getSide())) {
right = true;
}
if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(facingUp.getOpposite())),
this.getSide())) {
down = true;
}
if (this.isAnnihilationPlane(te.getWorld().getTileEntity(pos.offset(facingUp)), this.getSide())) {
up = true;
}
}
return PlaneConnections.of(up, right, down, left);
}
@Override
public void onNeighborChanged(IBlockReader w, BlockPos pos, BlockPos neighbor) {
if (pos.offset(this.getSide().getFacing()).equals(neighbor)) {
this.refresh();
}
}
@Override
public void onEntityCollision(final Entity entity) {
if (this.isAccepting && entity instanceof ItemEntity && entity.isAlive() && Platform.isServer()
&& this.getProxy().isActive()) {
ItemEntity itemEntity = (ItemEntity) entity;
if (isItemBlacklisted(itemEntity.getItem().getItem())) {
return;
}
boolean capture = false;
final BlockPos pos = this.getTile().getPos();
// This is the middle point of the entities BB, which is better suited for
// comparisons that don't rely on it
// "touching" the plane
double posYMiddle = (entity.getBoundingBox().minY + entity.getBoundingBox().maxY) / 2.0D;
switch (this.getSide()) {
case DOWN:
case UP:
if (entity.getPosX() > pos.getX() && entity.getPosX() < pos.getX() + 1) {
if (entity.getPosZ() > pos.getZ() && entity.getPosZ() < pos.getZ() + 1) {
if ((entity.getPosY() > pos.getY() + 0.9 && this.getSide() == AEPartLocation.UP)
|| (entity.getPosY() < pos.getY() + 0.1 && this.getSide() == AEPartLocation.DOWN)) {
capture = true;
}
}
}
break;
case SOUTH:
case NORTH:
if (entity.getPosX() > pos.getX() && entity.getPosX() < pos.getX() + 1) {
if (posYMiddle > pos.getY() && posYMiddle < pos.getY() + 1) {
if ((entity.getPosZ() > pos.getZ() + 0.9 && this.getSide() == AEPartLocation.SOUTH)
|| (entity.getPosZ() < pos.getZ() + 0.1
&& this.getSide() == AEPartLocation.NORTH)) {
capture = true;
}
}
}
break;
case EAST:
case WEST:
if (entity.getPosZ() > pos.getZ() && entity.getPosZ() < pos.getZ() + 1) {
if (posYMiddle > pos.getY() && posYMiddle < pos.getY() + 1) {
if ((entity.getPosX() > pos.getX() + 0.9 && this.getSide() == AEPartLocation.EAST)
|| (entity.getPosX() < pos.getX() + 0.1 && this.getSide() == AEPartLocation.WEST)) {
capture = true;
}
}
}
break;
default:
// umm?
break;
}
if (capture) {
final boolean changed = this.storeEntityItem(itemEntity);
if (changed) {
AppEng.proxy.sendToAllNearExcept(null, pos.getX(), pos.getY(), pos.getZ(), 64,
this.getTile().getWorld(), new ItemTransitionEffectPacket(entity.getPosX(),
entity.getPosY(), entity.getPosZ(), this.getSide().getOpposite()));
}
}
}
}
@Override
public float getCableConnectionLength(AECableType cable) {
return 1;
}
/**
* Stores an {@link ItemEntity} inside the network and either marks it as dead
* or sets it to the leftover stackSize.
*
* @param entityItem {@link ItemEntity} to store
*/
private boolean storeEntityItem(final ItemEntity entityItem) {
if (entityItem.isAlive()) {
final IAEItemStack overflow = this.storeItemStack(entityItem.getItem());
return this.handleOverflow(entityItem, overflow);
}
return false;
}
/**
* Stores an {@link ItemStack} inside the network.
*
* @param item {@link ItemStack} to store
*
* @return the leftover items, which could not be stored inside the network
*/
private IAEItemStack storeItemStack(final ItemStack item) {
final IAEItemStack itemToStore = AEItemStack.fromItemStack(item);
try {
final IStorageGrid storage = this.getProxy().getStorage();
final IEnergyGrid energy = this.getProxy().getEnergy();
final IAEItemStack overflow = Platform.poweredInsert(energy,
storage.getInventory(Api.instance().storage().getStorageChannel(IItemStorageChannel.class)),
itemToStore, this.mySrc);
this.isAccepting = overflow == null;
return overflow;
} catch (final GridAccessException e1) {
// :P
}
return null;
}
/**
* Handles a possible overflow or none at all. It will update the entity to
* match the leftover stack size as well as mark it as dead without any leftover
* amount.
*
* @param entityItem the entity to update or destroy
* @param overflow the leftover {@link IAEItemStack}
*
* @return true, if the entity was changed otherwise false.
*/
private boolean handleOverflow(final ItemEntity entityItem, final IAEItemStack overflow) {
if (overflow == null || overflow.getStackSize() == 0) {
entityItem.remove();
return true;
}
final int oldStackSize = entityItem.getItem().getCount();
final int newStackSize = (int) overflow.getStackSize();
final boolean changed = oldStackSize != newStackSize;
entityItem.getItem().setCount(newStackSize);
return changed;
}
protected boolean isAnnihilationPlane(final TileEntity blockTileEntity, final AEPartLocation side) {
if (blockTileEntity instanceof IPartHost) {
final IPart p = ((IPartHost) blockTileEntity).getPart(side);
return p != null && p.getClass() == this.getClass();
}
return false;
}
@Override
@MENetworkEventSubscribe
public void chanRender(final MENetworkChannelsChanged c) {
this.refresh();
this.getHost().markForUpdate();
}
@Override
@MENetworkEventSubscribe
public void powerRender(final MENetworkPowerStatusChange c) {
this.refresh();
this.getHost().markForUpdate();
}
private TickRateModulation breakBlock(final boolean modulate) {
if (this.isAccepting && this.getProxy().isActive()) {
try {
final TileEntity te = this.getTile();
final ServerWorld w = (ServerWorld) te.getWorld();
final BlockPos pos = te.getPos().offset(this.getSide().getFacing());
final IEnergyGrid energy = this.getProxy().getEnergy();
final BlockState blockState = w.getBlockState(pos);
if (this.canHandleBlock(w, pos, blockState)) {
// Query the loot-table and get a potential outcome of the loot-table evaluation
final List<ItemStack> items = this.obtainBlockDrops(w, pos);
final float requiredPower = this.calculateEnergyUsage(w, pos, items);
final boolean hasPower = energy.extractAEPower(requiredPower, Actionable.SIMULATE,
PowerMultiplier.CONFIG) > requiredPower - 0.1;
final boolean canStore = this.canStoreItemStacks(items);
if (hasPower && canStore) {
if (modulate) {
performBreakBlock(w, pos, blockState, energy, requiredPower, items);
} else {
this.breaking = true;
TickHandler.instance().addCallable(this.getTile().getWorld(), this);
}
return TickRateModulation.URGENT;
}
}
} catch (final GridAccessException e1) {
// :P
}
}
// nothing to do here :)
return TickRateModulation.IDLE;
}
private void performBreakBlock(ServerWorld w, BlockPos pos, BlockState blockState, IEnergyGrid energy,
float requiredPower, List<ItemStack> items) {
if (!this.breakBlockAndStoreExtraItems(w, pos)) {
// We failed to actually replace the block with air or it already was the case
return;
}
for (ItemStack item : items) {
IAEItemStack overflow = storeItemStack(item);
// If inserting the item fully was not possible, drop it as an item entity
// instead
// if the storage clears up, we'll pick it up that way
if (overflow != null) {
Platform.spawnDrops(w, pos, Collections.singletonList(overflow.createItemStack()));
}
}
energy.extractAEPower(requiredPower, Actionable.MODULATE, PowerMultiplier.CONFIG);
AppEng.proxy.sendToAllNearExcept(null, pos.getX(), pos.getY(), pos.getZ(), 64, w,
new BlockTransitionEffectPacket(pos, blockState, this.getSide().getOpposite(),
BlockTransitionEffectPacket.SoundMode.NONE));
}
@Override
public TickingRequest getTickingRequest(final IGridNode node) {
return new TickingRequest(TickRates.AnnihilationPlane.getMin(), TickRates.AnnihilationPlane.getMax(), false,
true);
}
@Override
public TickRateModulation tickingRequest(final IGridNode node, final int ticksSinceLastCall) {
if (this.breaking) {
return TickRateModulation.URGENT;
}
this.isAccepting = true;
return this.breakBlock(false);
}
/**
* Checks if this plane can handle the block at the specific coordinates.
*/
private boolean canHandleBlock(final ServerWorld w, final BlockPos pos, final BlockState state) {
if (state.isAir(w, pos)) {
return false;
}
if (isBlockBlacklisted(state.getBlock())) {
return false;
}
final Material material = state.getMaterial();
final float hardness = state.getBlockHardness(w, pos);
final boolean ignoreMaterials = material == Material.AIR || material == Material.LAVA
|| material == Material.WATER || material.isLiquid();
return !ignoreMaterials && hardness >= 0f && w.isBlockLoaded(pos)
&& w.isBlockModifiable(Platform.getPlayer(w), pos);
}
protected List<ItemStack> obtainBlockDrops(final ServerWorld w, final BlockPos pos) {
Entity fakePlayer = FakePlayerFactory.getMinecraft(w);
final BlockState state = w.getBlockState(pos);
ItemStack harvestTool = createHarvestTool(state);
if (harvestTool == null) {
if (!state.getRequiresTool()) {
harvestTool = ItemStack.EMPTY;
} else {
// In case the block does NOT allow us to harvest it without a tool, or the
// proper tool, do not return anything.
return Collections.emptyList();
}
}
TileEntity te = w.getTileEntity(pos);
return Block.getDrops(state, w, pos, te, fakePlayer, harvestTool);
}
/**
* Checks if this plane can handle the block at the specific coordinates.
*/
protected float calculateEnergyUsage(final ServerWorld w, final BlockPos pos, final List<ItemStack> items) {
final BlockState state = w.getBlockState(pos);
final float hardness = state.getBlockHardness(w, pos);
float requiredEnergy = 1 + hardness;
for (final ItemStack is : items) {
requiredEnergy += is.getCount();
}
return requiredEnergy;
}
/**
* Checks if the network can store the possible drops.
*
* It also sets isAccepting to false, if the item can not be stored.
*
* @param itemStacks an array of {@link ItemStack} to test
*
* @return true, if the network can store at least a single item of all drops or
* no drops are reported
*/
private boolean canStoreItemStacks(final List<ItemStack> itemStacks) {
boolean canStore = itemStacks.isEmpty();
try {
final IStorageGrid storage = this.getProxy().getStorage();
for (final ItemStack itemStack : itemStacks) {
final IAEItemStack itemToTest = AEItemStack.fromItemStack(itemStack);
final IAEItemStack overflow = storage
.getInventory(Api.instance().storage().getStorageChannel(IItemStorageChannel.class))
.injectItems(itemToTest, Actionable.SIMULATE, this.mySrc);
if (overflow == null || itemToTest.getStackSize() > overflow.getStackSize()) {
canStore = true;
}
}
} catch (final GridAccessException e) {
// :P
}
this.isAccepting = canStore;
return canStore;
}
private boolean breakBlockAndStoreExtraItems(final ServerWorld w, final BlockPos pos) {
// Kill the block, but signal no drops
if (!w.destroyBlock(pos, false)) {
// The block was no longer there
return false;
}
// This handles items that do not spawn via loot-tables but rather normal block
// breaking
// i.e. our cable-buses do this (bad practice, really)
final AxisAlignedBB box = new AxisAlignedBB(pos).grow(0.2);
for (final Object ei : w.getEntitiesWithinAABB(ItemEntity.class, box)) {
if (ei instanceof ItemEntity) {
final ItemEntity entityItem = (ItemEntity) ei;
this.storeEntityItem(entityItem);
}
}
return true;
}
private void refresh() {
this.isAccepting = true;
getTile().requestModelDataUpdate();
try {
this.getProxy().getTick().alertDevice(this.getProxy().getNode());
} catch (final GridAccessException e) {
// :P
}
}
@Override
public IPartModel getStaticModels() {
return MODELS.getModel(this.isPowered(), this.isActive());
}
@Nonnull
@Override
public IModelData getModelData() {
return new PlaneModelData(getConnections());
}
/**
* Creates the fake (and temporary) tool that will be used to calculate the loot
* tables of a block this plane wants to break.
*
* @param state The state of the block about to be broken.
*/
protected ItemStack createHarvestTool(BlockState state) {
// Try to use the right tool...
ToolType harvestToolType = state.getBlock().getHarvestTool(state);
if (harvestToolType == ToolType.AXE) {
return new ItemStack(Items.DIAMOND_AXE, 1);
} else if (harvestToolType == ToolType.SHOVEL) {
return new ItemStack(Items.DIAMOND_SHOVEL, 1);
} else if (harvestToolType == ToolType.PICKAXE) {
return new ItemStack(Items.DIAMOND_PICKAXE, 1);
} else {
return null;
}
}
public static boolean isBlockBlacklisted(Block b) {
ITag<Block> tag = BlockTags.getCollection().getOrCreate(TAG_BLACKLIST);
return b.isIn(tag);
}
public static boolean isItemBlacklisted(Item i) {
ITag<Item> tag = ItemTags.getCollection().getOrCreate(TAG_BLACKLIST);
return i.isIn(tag);
}
}