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Applied-Energistics-2/src/main/java/appeng/container/slot/SlotCraftingTerm.java
T

260 lines
7.5 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.container.slot;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.IRecipe;
import appeng.api.config.Actionable;
import appeng.api.networking.energy.IEnergySource;
import appeng.api.networking.security.BaseActionSource;
import appeng.api.storage.IMEMonitor;
import appeng.api.storage.IStorageMonitorable;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IItemList;
import appeng.container.ContainerNull;
import appeng.helpers.IContainerCraftingPacket;
import appeng.helpers.InventoryAction;
import appeng.items.storage.ItemViewCell;
import appeng.util.InventoryAdaptor;
import appeng.util.Platform;
import appeng.util.inv.AdaptorPlayerHand;
import appeng.util.item.AEItemStack;
public class SlotCraftingTerm extends AppEngCraftingSlot
{
protected final IInventory craftInv;
protected final IInventory pattern;
private final BaseActionSource mySrc;
private final IEnergySource energySrc;
private final IStorageMonitorable storage;
private final IContainerCraftingPacket container;
public SlotCraftingTerm( EntityPlayer player, BaseActionSource mySrc, IEnergySource energySrc, IStorageMonitorable storage, IInventory cMatrix,
IInventory secondMatrix, IInventory output, int x, int y, IContainerCraftingPacket ccp )
{
super( player, cMatrix, output, 0, x, y );
this.energySrc = energySrc;
this.storage = storage;
this.mySrc = mySrc;
this.pattern = cMatrix;
this.craftInv = secondMatrix;
this.container = ccp;
}
public IInventory getCraftingMatrix()
{
return this.craftInv;
}
@Override
public boolean canTakeStack( EntityPlayer par1EntityPlayer )
{
return false;
}
@Override
public void onPickupFromSlot( EntityPlayer p, ItemStack is )
{}
public void makeItem( EntityPlayer p, ItemStack is )
{
super.onPickupFromSlot( p, is );
}
public ItemStack craftItem( EntityPlayer p, ItemStack request, IMEMonitor<IAEItemStack> inv, IItemList all )
{
// update crafting matrix...
ItemStack is = this.getStack();
if ( is != null && Platform.isSameItem( request, is ) )
{
ItemStack[] set = new ItemStack[this.pattern.getSizeInventory()];
// add one of each item to the items on the board...
if ( Platform.isServer() )
{
InventoryCrafting ic = new InventoryCrafting( new ContainerNull(), 3, 3 );
for ( int x = 0; x < 9; x++ )
ic.setInventorySlotContents( x, this.pattern.getStackInSlot( x ) );
IRecipe r = Platform.findMatchingRecipe( ic, p.worldObj );
if ( r == null )
{
Item target = request.getItem();
if ( target.isDamageable() && target.isRepairable() )
{
boolean isBad = false;
for ( int x = 0; x < ic.getSizeInventory(); x++ )
{
ItemStack pis = ic.getStackInSlot( x );
if ( pis == null )
continue;
if ( pis.getItem() != target )
isBad = true;
}
if ( !isBad )
{
super.onPickupFromSlot( p, is );
// actually necessary to cleanup this case...
p.openContainer.onCraftMatrixChanged( this.getCraftingMatrix() );
return request;
}
}
return null;
}
is = r.getCraftingResult( ic );
if ( inv != null )
{
for ( int x = 0; x < this.pattern.getSizeInventory(); x++ )
{
if ( this.pattern.getStackInSlot( x ) != null )
{
set[x] = Platform.extractItemsByRecipe( this.energySrc, this.mySrc, inv, p.worldObj, r, is, ic, this.pattern.getStackInSlot( x ), x, all,
Actionable.MODULATE, ItemViewCell.createFilter( this.container.getViewCells() ) );
ic.setInventorySlotContents( x, set[x] );
}
}
}
}
if ( this.preCraft( p, inv, set, is ) )
{
this.makeItem( p, is );
this.postCraft( p, inv, set, is );
}
// shouldn't be necessary...
p.openContainer.onCraftMatrixChanged( this.getCraftingMatrix() );
return is;
}
return null;
}
public boolean preCraft( EntityPlayer p, IMEMonitor<IAEItemStack> inv, ItemStack[] set, ItemStack result )
{
return true;
}
public void postCraft( EntityPlayer p, IMEMonitor<IAEItemStack> inv, ItemStack[] set, ItemStack result )
{
List<ItemStack> drops = new ArrayList<ItemStack>();
// add one of each item to the items on the board...
if ( Platform.isServer() )
{
// set new items onto the crafting table...
for ( int x = 0; x < this.getCraftingMatrix().getSizeInventory(); x++ )
{
if ( this.getCraftingMatrix().getStackInSlot( x ) == null )
this.getCraftingMatrix().setInventorySlotContents( x, set[x] );
else if ( set[x] != null )
{
// eek! put it back!
IAEItemStack fail = inv.injectItems( AEItemStack.create( set[x] ), Actionable.MODULATE, this.mySrc );
if ( fail != null )
drops.add( fail.getItemStack() );
}
}
}
if ( drops.size() > 0 )
Platform.spawnDrops( p.worldObj, ( int ) p.posX, ( int ) p.posY, ( int ) p.posZ, drops );
}
public void doClick( InventoryAction action, EntityPlayer who )
{
if ( this.getStack() == null )
return;
if ( Platform.isClient() )
return;
IMEMonitor<IAEItemStack> inv = this.storage.getItemInventory();
int howManyPerCraft = this.getStack().stackSize;
int maxTimesToCraft = 0;
InventoryAdaptor ia = null;
if ( action == InventoryAction.CRAFT_SHIFT ) // craft into player inventory...
{
ia = InventoryAdaptor.getAdaptor( who, null );
maxTimesToCraft = ( int ) Math.floor( ( double ) this.getStack().getMaxStackSize() / ( double ) howManyPerCraft );
}
else if ( action == InventoryAction.CRAFT_STACK ) // craft into hand, full stack
{
ia = new AdaptorPlayerHand( who );
maxTimesToCraft = ( int ) Math.floor( ( double ) this.getStack().getMaxStackSize() / ( double ) howManyPerCraft );
}
else
// pick up what was crafted...
{
ia = new AdaptorPlayerHand( who );
maxTimesToCraft = 1;
}
maxTimesToCraft = this.CapCraftingAttempts( maxTimesToCraft );
if ( ia == null )
return;
ItemStack rs = Platform.cloneItemStack( this.getStack() );
if ( rs == null )
return;
for ( int x = 0; x < maxTimesToCraft; x++ )
{
if ( ia.simulateAdd( rs ) == null )
{
IItemList<IAEItemStack> all = inv.getStorageList();
ItemStack extra = ia.addItems( this.craftItem( who, rs, inv, all ) );
if ( extra != null )
{
List<ItemStack> drops = new ArrayList<ItemStack>();
drops.add( extra );
Platform.spawnDrops( who.worldObj, ( int ) who.posX, ( int ) who.posY, ( int ) who.posZ, drops );
return;
}
}
}
}
protected int CapCraftingAttempts( int maxTimesToCraft )
{
return maxTimesToCraft;
}
}