Files
Applied-Energistics-2/src/main/java/appeng/block/networking/CableBusBlock.java
T
yueh 0d43ca15be Removed AEApi
Moved all internal access to the internal `Api` class using a new static
getter.
2020-07-11 19:40:34 +02:00

395 lines
15 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.block.networking;
import java.util.List;
import java.util.Random;
import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.particle.Particle;
import net.minecraft.client.particle.ParticleManager;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.fluid.IFluidState;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.DyeColor;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.RayTraceResult.Type;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import appeng.api.parts.IFacadeContainer;
import appeng.api.parts.IFacadePart;
import appeng.api.parts.PartItemStack;
import appeng.api.parts.SelectedPart;
import appeng.api.util.AEColor;
import appeng.api.util.AEPartLocation;
import appeng.block.AEBaseTileBlock;
import appeng.client.render.cablebus.CableBusBakedModel;
import appeng.client.render.cablebus.CableBusBreakingParticle;
import appeng.client.render.cablebus.CableBusRenderState;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.ClickPacket;
import appeng.helpers.AEMaterials;
import appeng.integration.abstraction.IAEFacade;
import appeng.parts.ICableBusContainer;
import appeng.parts.NullCableBusContainer;
import appeng.tile.AEBaseTileEntity;
import appeng.tile.networking.CableBusTileEntity;
import appeng.util.Platform;
public class CableBusBlock extends AEBaseTileBlock<CableBusTileEntity> implements IAEFacade {
private static final ICableBusContainer NULL_CABLE_BUS = new NullCableBusContainer();
public CableBusBlock() {
super(defaultProps(AEMaterials.GLASS).notSolid().noDrops().variableOpacity());
}
@Override
public boolean propagatesSkylightDown(BlockState state, IBlockReader reader, BlockPos pos) {
return true;
}
@Override
public void animateTick(final BlockState state, final World worldIn, final BlockPos pos, final Random rand) {
this.cb(worldIn, pos).animateTick(worldIn, pos, rand);
}
@Override
public void onNeighborChange(BlockState state, IWorldReader w, BlockPos pos, BlockPos neighbor) {
this.cb(w, pos).onNeighborChanged(w, pos, neighbor);
}
@Override
public int getWeakPower(final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side) {
return this.cb(w, pos).isProvidingWeakPower(side.getOpposite()); // TODO:
// IS
// OPPOSITE!?
}
@Override
public boolean canProvidePower(final BlockState state) {
return true;
}
@Override
public void onEntityCollision(BlockState state, World w, BlockPos pos, Entity entityIn) {
this.cb(w, pos).onEntityCollision(entityIn);
}
@Override
public int getStrongPower(final BlockState state, final IBlockReader w, final BlockPos pos, final Direction side) {
return this.cb(w, pos).isProvidingStrongPower(side.getOpposite()); // TODO:
// IS
// OPPOSITE!?
}
@Override
public int getLightValue(final BlockState state, final IBlockReader world, final BlockPos pos) {
if (state.getBlock() != this) {
return state.getBlock().getLightValue(state, world, pos);
}
return this.cb(world, pos).getLightValue();
}
@Override
public boolean isLadder(BlockState state, IWorldReader world, BlockPos pos, LivingEntity entity) {
return this.cb(world, pos).isLadder(entity);
}
@Override
public boolean isReplaceable(BlockState state, BlockItemUseContext useContext) {
// FIXME: Potentially check the fluid one too
return super.isReplaceable(state, useContext) && this.cb(useContext.getWorld(), useContext.getPos()).isEmpty();
}
@Override
public boolean removedByPlayer(BlockState state, World world, BlockPos pos, PlayerEntity player,
boolean willHarvest, IFluidState fluid) {
if (player.abilities.isCreativeMode) {
final AEBaseTileEntity tile = this.getTileEntity(world, pos);
if (tile != null) {
tile.disableDrops();
}
// maybe ray trace?
}
return super.removedByPlayer(state, world, pos, player, willHarvest, fluid);
}
@Override
public boolean canConnectRedstone(final BlockState state, final IBlockReader w, final BlockPos pos,
Direction side) {
// TODO: Verify this.
if (side == null) {
return false;
}
return this.cb(w, pos).canConnectRedstone(side.getOpposite());
}
@Override
public ItemStack getPickBlock(BlockState state, RayTraceResult target, IBlockReader world, BlockPos pos,
PlayerEntity player) {
final Vec3d v3 = target.getHitVec().subtract(pos.getX(), pos.getY(), pos.getZ());
final SelectedPart sp = this.cb(world, pos).selectPart(v3);
if (sp.part != null) {
return sp.part.getItemStack(PartItemStack.PICK);
} else if (sp.facade != null) {
return sp.facade.getItemStack();
}
return ItemStack.EMPTY;
}
@Override
@OnlyIn(Dist.CLIENT)
public boolean addHitEffects(final BlockState state, final World world, final RayTraceResult target,
final ParticleManager effectRenderer) {
// Half the particle rate. Since we're spawning concentrated on a specific spot,
// our particle effect otherwise looks too strong
if (Platform.getRandom().nextBoolean()) {
return true;
}
if (target.getType() != Type.BLOCK) {
return false;
}
BlockPos blockPos = new BlockPos(target.getHitVec().x, target.getHitVec().y, target.getHitVec().z);
ICableBusContainer cb = this.cb(world, blockPos);
// Our built-in model has the actual baked sprites we need
IBakedModel model = Minecraft.getInstance().getBlockRendererDispatcher()
.getModelForState(this.getDefaultState());
// We cannot add the effect if we don't have the model
if (!(model instanceof CableBusBakedModel)) {
return true;
}
CableBusBakedModel cableBusModel = (CableBusBakedModel) model;
CableBusRenderState renderState = cb.getRenderState();
// Spawn a particle for one of the particle textures
TextureAtlasSprite texture = Platform.pickRandom(cableBusModel.getParticleTextures(renderState));
if (texture != null) {
double x = target.getHitVec().x;
double y = target.getHitVec().y;
double z = target.getHitVec().z;
// FIXME: Check how this looks, probably like shit, maybe provide parts the
// ability to supply particle textures???
effectRenderer
.addEffect(new CableBusBreakingParticle(world, x, y, z, texture).multiplyParticleScaleBy(0.8F));
}
return true;
}
@OnlyIn(Dist.CLIENT)
@Override
public boolean addDestroyEffects(BlockState state, World world, BlockPos pos, ParticleManager effectRenderer) {
ICableBusContainer cb = this.cb(world, pos);
// Our built-in model has the actual baked sprites we need
IBakedModel model = Minecraft.getInstance().getBlockRendererDispatcher()
.getModelForState(this.getDefaultState());
// We cannot add the effect if we dont have the model
if (!(model instanceof CableBusBakedModel)) {
return true;
}
CableBusBakedModel cableBusModel = (CableBusBakedModel) model;
CableBusRenderState renderState = cb.getRenderState();
List<TextureAtlasSprite> textures = cableBusModel.getParticleTextures(renderState);
if (!textures.isEmpty()) {
// Shamelessly inspired by ParticleManager.addBlockDestroyEffects
for (int j = 0; j < 4; ++j) {
for (int k = 0; k < 4; ++k) {
for (int l = 0; l < 4; ++l) {
// Randomly select one of the textures if the cable bus has more than just one
// possibility here
final TextureAtlasSprite texture = Platform.pickRandom(textures);
final double x = pos.getX() + (j + 0.5D) / 4.0D;
final double y = pos.getY() + (k + 0.5D) / 4.0D;
final double z = pos.getZ() + (l + 0.5D) / 4.0D;
// FIXME: Check how this looks, probably like shit, maybe provide parts the
// ability to supply particle textures???
Particle effect = new CableBusBreakingParticle(world, x, y, z, x - pos.getX() - 0.5D,
y - pos.getY() - 0.5D, z - pos.getZ() - 0.5D, texture);
effectRenderer.addEffect(effect);
}
}
}
}
return true;
}
@Override
public void neighborChanged(BlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos,
boolean isMoving) {
if (Platform.isServer()) {
this.cb(world, pos).onNeighborChanged(world, pos, fromPos);
}
}
private ICableBusContainer cb(final IBlockReader w, final BlockPos pos) {
final TileEntity te = w.getTileEntity(pos);
ICableBusContainer out = null;
if (te instanceof CableBusTileEntity) {
out = ((CableBusTileEntity) te).getCableBus();
}
return out == null ? NULL_CABLE_BUS : out;
}
@Nullable
private IFacadeContainer fc(final IBlockReader w, final BlockPos pos) {
final TileEntity te = w.getTileEntity(pos);
IFacadeContainer out = null;
if (te instanceof CableBusTileEntity) {
out = ((CableBusTileEntity) te).getCableBus().getFacadeContainer();
}
return out;
}
@Override
public void onBlockClicked(BlockState state, World worldIn, BlockPos pos, PlayerEntity player) {
if (worldIn.isRemote()) {
final RayTraceResult rtr = Minecraft.getInstance().objectMouseOver;
if (rtr instanceof BlockRayTraceResult) {
BlockRayTraceResult brtr = (BlockRayTraceResult) rtr;
if (brtr.getPos().equals(pos)) {
final Vec3d hitVec = rtr.getHitVec().subtract(new Vec3d(pos));
if (this.cb(worldIn, pos).clicked(player, Hand.MAIN_HAND, hitVec)) {
NetworkHandler.instance().sendToServer(new ClickPacket(pos, brtr.getFace(), (float) hitVec.x,
(float) hitVec.y, (float) hitVec.z, Hand.MAIN_HAND, true));
}
}
}
}
}
public void onBlockClickPacket(World worldIn, BlockPos pos, PlayerEntity playerIn, Hand hand, Vec3d hitVec) {
this.cb(worldIn, pos).clicked(playerIn, hand, hitVec);
}
@Override
public ActionResultType onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand,
final @Nullable ItemStack heldItem, final BlockRayTraceResult hit) {
// Transform from world into block space
Vec3d hitVec = hit.getHitVec();
Vec3d hitInBlock = new Vec3d(hitVec.x - pos.getX(), hitVec.y - pos.getY(), hitVec.z - pos.getZ());
return this.cb(w, pos).activate(player, hand, hitInBlock) ? ActionResultType.SUCCESS : ActionResultType.PASS;
}
@Override
public boolean recolorBlock(BlockState state, IWorld world, BlockPos pos, Direction side, DyeColor color) {
return recolorBlock(world, pos, side, color, null);
}
public boolean recolorBlock(final IBlockReader world, final BlockPos pos, final Direction side,
final DyeColor color, final PlayerEntity who) {
try {
return this.cb(world, pos).recolourBlock(side, AEColor.values()[color.ordinal()], who);
} catch (final Throwable ignored) {
}
return false;
}
@Override
@OnlyIn(Dist.CLIENT)
public void fillItemGroup(ItemGroup group, NonNullList<ItemStack> itemStacks) {
// do nothing
}
@Override
public BlockState getFacadeState(IBlockReader world, BlockPos pos, Direction side) {
if (side != null) {
IFacadeContainer container = this.fc(world, pos);
if (container != null) {
IFacadePart facade = container.getFacade(AEPartLocation.fromFacing(side));
if (facade != null) {
return facade.getBlockState();
}
}
}
return world.getBlockState(pos);
}
@Override
public VoxelShape getShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) {
CableBusTileEntity te = getTileEntity(w, pos);
if (te == null) {
return VoxelShapes.empty();
} else {
return te.getCableBus().getShape();
}
}
@Override
public VoxelShape getCollisionShape(BlockState state, IBlockReader w, BlockPos pos, ISelectionContext context) {
CableBusTileEntity te = getTileEntity(w, pos);
if (te == null) {
return VoxelShapes.empty();
} else {
return te.getCableBus().getCollisionShape(context.getEntity());
}
}
}