5e001d86cb
* Use the correct event for loading models. * Introduce IModelRegistry to wrap the ModelLoader
60 lines
1.7 KiB
Java
60 lines
1.7 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.bootstrap.components;
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import java.util.Map;
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import javax.annotation.Nonnull;
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import net.minecraft.client.renderer.block.model.ModelResourceLocation;
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import net.minecraft.item.Item;
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import net.minecraftforge.fml.relauncher.Side;
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import appeng.bootstrap.IModelRegistry;
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/**
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* Registers the models that should by used for an item, including the ability to
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* distinguish by meta.
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*/
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public class ItemModelComponent implements IModelRegistrationComponent
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{
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private final Item item;
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private final Map<Integer, ModelResourceLocation> modelsByMeta;
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public ItemModelComponent( @Nonnull Item item, @Nonnull Map<Integer, ModelResourceLocation> modelsByMeta )
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{
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this.item = item;
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this.modelsByMeta = modelsByMeta;
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}
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@Override
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public void modelRegistration( Side side, IModelRegistry registry )
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{
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this.modelsByMeta.forEach( ( meta, model ) ->
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{
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registry.setCustomModelResourceLocation( this.item, meta, model );
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} );
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}
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}
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