55 lines
2.2 KiB
Java
55 lines
2.2 KiB
Java
/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.render.renderable;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.render.model.json.ModelTransformation;
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import net.minecraft.client.render.model.json.Transformation;
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import net.minecraft.item.ItemStack;
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import org.apache.commons.lang3.tuple.Pair;
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import java.util.function.Function;
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public class ItemRenderable<T extends BlockEntity> implements Renderable<T> {
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private final Function<T, Pair<ItemStack, Transformation>> f;
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public ItemRenderable(Function<T, Pair<ItemStack, Transformation>> f) {
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this.f = f;
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}
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@Override
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public void renderTileEntityAt(T te, float partialTicks, net.minecraft.client.util.math.MatrixStack matrixStack,
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VertexConsumerProvider buffers, int combinedLight, int combinedOverlay) {
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Pair<ItemStack, Transformation> pair = this.f.apply(te);
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if (pair != null && pair.getLeft() != null) {
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matrixStack.push();
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if (pair.getRight() != null) {
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pair.getRight().apply(true, matrixStack); // FIXME: check left handed
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}
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MinecraftClient.getInstance().getItemRenderer().renderItem(pair.getLeft(),
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ModelTransformation.Mode.GROUND, combinedLight, combinedOverlay, matrixStack, buffers);
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matrixStack.pop();
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}
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}
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}
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