Files
Applied-Energistics-2/src/main/java/appeng/client/render/tesr/CrankTESR.java
T
2020-07-01 21:27:37 +02:00

73 lines
3.0 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.render.tesr;
import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.VertexConsumerProvider;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.client.render.VertexConsumer;
import net.minecraft.block.BlockState;
import net.minecraft.client.render.TexturedRenderLayers;
import net.minecraft.client.render.block.BlockRenderManager;
import net.minecraft.util.math.Quaternion;
import net.minecraft.client.render.block.entity.BlockEntityRenderer;
import net.minecraft.client.render.block.entity.BlockEntityRenderDispatcher;
import appeng.client.render.FacingToRotation;
import appeng.tile.grindstone.CrankBlockEntity;
/**
* This FastTESR only handles the animated model of the turning crank. When the
* crank is at rest, it is rendered using a normal model.
*/
@Environment(EnvType.CLIENT)
public class CrankTESR extends BlockEntityRenderer<CrankBlockEntity> {
public CrankTESR(BlockEntityRenderDispatcher rendererDispatcherIn) {
super(rendererDispatcherIn);
}
@Override
public void render(CrankBlockEntity te, float partialTicks, MatrixStack ms, VertexConsumerProvider buffers,
int combinedLightIn, int combinedOverlayIn) {
// Apply GL transformations relative to the center of the block: 1) TE rotation
// and 2) crank rotation
ms.push();
ms.translate(0.5, 0.5, 0.5);
FacingToRotation.get(te.getForward(), te.getUp()).push(ms);
ms.multiply(new Quaternion(0, te.getVisibleRotation(), 0, true));
ms.translate(-0.5, -0.5, -0.5);
BlockState blockState = te.getCachedState();
BlockRenderManager dispatcher = MinecraftClient.getInstance().getBlockRenderManager();
BakedModel model = dispatcher.getModel(blockState);
VertexConsumer buffer = buffers.getBuffer(TexturedRenderLayers.getEntityTranslucentCull());
dispatcher.getModelRenderer().renderModelBrightnessColor(ms.peek(), buffer, null, model, 1, 1, 1,
combinedLightIn, combinedOverlayIn);
ms.pop();
}
}