Files
Applied-Energistics-2/src/main/java/appeng/items/tools/powered/EntropyManipulatorItem.java
T
2020-07-01 21:27:37 +02:00

344 lines
14 KiB
Java

/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.items.tools.powered;
import java.util.*;
import appeng.util.FakePlayer;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.TNTBlock;
import net.minecraft.block.Material;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.fluid.Fluid;
import net.minecraft.fluid.Fluids;
import net.minecraft.inventory.CraftingInventory;
import net.minecraft.item.*;
import net.minecraft.item.crafting.FurnaceRecipe;
import net.minecraft.recipe.RecipeType;
import net.minecraft.particle.ParticleTypes;
import net.minecraft.sound.SoundEvents;
import net.minecraft.state.property.Properties;
import net.minecraft.util.*;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.RayTraceContext;
import net.minecraft.util.hit.HitResult;
import net.minecraft.world.World;
import net.minecraft.server.world.ServerWorld;
import appeng.api.config.Actionable;
import appeng.api.util.DimensionalCoord;
import appeng.block.misc.TinyTNTBlock;
import appeng.container.ContainerNull;
import appeng.core.AEConfig;
import appeng.hooks.IBlockTool;
import appeng.items.tools.powered.powersink.AEBasePoweredItem;
import appeng.util.InWorldToolOperationResult;
import appeng.util.Platform;
public class EntropyManipulatorItem extends AEBasePoweredItem implements IBlockTool {
private final Map<InWorldToolOperationIngredient, InWorldToolOperationResult> heatUp;
private final Map<InWorldToolOperationIngredient, InWorldToolOperationResult> coolDown;
public EntropyManipulatorItem(Item.Settings props) {
super(AEConfig.instance().getEntropyManipulatorBattery(), props);
this.heatUp = new HashMap<>();
this.coolDown = new HashMap<>();
this.coolDown.put(new InWorldToolOperationIngredient(Blocks.STONE),
new InWorldToolOperationResult(Blocks.COBBLESTONE.getDefaultState()));
this.coolDown.put(new InWorldToolOperationIngredient(Blocks.STONE_BRICKS),
new InWorldToolOperationResult(Blocks.CRACKED_STONE_BRICKS.getDefaultState()));
this.coolDown.put(new InWorldToolOperationIngredient(Blocks.LAVA, Fluids.LAVA),
new InWorldToolOperationResult(Blocks.OBSIDIAN.getDefaultState()));
this.coolDown.put(new InWorldToolOperationIngredient(Blocks.LAVA, Fluids.FLOWING_LAVA),
new InWorldToolOperationResult(Blocks.OBSIDIAN.getDefaultState()));
this.coolDown.put(new InWorldToolOperationIngredient(Blocks.GRASS_BLOCK),
new InWorldToolOperationResult(Blocks.DIRT.getDefaultState()));
final List<ItemStack> snowBalls = new ArrayList<>();
snowBalls.add(new ItemStack(Items.SNOWBALL));
this.coolDown.put(new InWorldToolOperationIngredient(Blocks.WATER, Fluids.FLOWING_WATER),
new InWorldToolOperationResult(null, snowBalls));
this.coolDown.put(new InWorldToolOperationIngredient(Blocks.WATER, Fluids.WATER),
new InWorldToolOperationResult(Blocks.ICE.getDefaultState()));
this.heatUp.put(new InWorldToolOperationIngredient(Blocks.ICE),
new InWorldToolOperationResult(Blocks.WATER.getDefaultState()));
this.heatUp.put(new InWorldToolOperationIngredient(Blocks.WATER, Fluids.WATER),
new InWorldToolOperationResult());
this.heatUp.put(new InWorldToolOperationIngredient(Blocks.WATER, Fluids.FLOWING_WATER),
new InWorldToolOperationResult());
this.heatUp.put(new InWorldToolOperationIngredient(Blocks.SNOW), new InWorldToolOperationResult(
Blocks.WATER.getDefaultState().with(Properties.LEVEL_0_15, 7), Fluids.FLOWING_WATER));
}
private static class InWorldToolOperationIngredient {
private final Block block;
private final Fluid fluid;
public InWorldToolOperationIngredient(Block block) {
this(block, Fluids.EMPTY);
}
public InWorldToolOperationIngredient(Block block, Fluid fluid) {
this.block = block;
this.fluid = fluid;
}
@Override
public boolean equals(Object o) {
if (this == o)
return true;
if (o == null || getClass() != o.getClass())
return false;
InWorldToolOperationIngredient that = (InWorldToolOperationIngredient) o;
return block.equals(that.block) && fluid.equals(that.fluid);
}
@Override
public int hashCode() {
return Objects.hash(block, fluid);
}
}
private void heat(final Block block, Fluid fluid, final World w, final BlockPos pos) {
InWorldToolOperationResult r = this.heatUp.get(new InWorldToolOperationIngredient(block, fluid));
if (r == null) {
// Try with "don't care" fluid
r = this.heatUp.get(new InWorldToolOperationIngredient(block, Fluids.EMPTY));
}
if (r.getBlockState() != null) {
w.setBlockState(pos, r.getBlockState(), 3);
} else {
w.setBlockState(pos, Fluids.EMPTY.getDefaultState().getBlockState(), 3);
}
if (r.getDrops() != null) {
Platform.spawnDrops(w, pos, r.getDrops());
}
if (!w.isClient) {
// Same effect as emptying a water bucket in the nether (see BucketItem)
w.playSound(null, pos, SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.BLOCKS, 0.5F,
2.6F + (w.rand.nextFloat() - w.rand.nextFloat()) * 0.8F);
for (int l = 0; l < 8; ++l) {
w.addParticle(ParticleTypes.LARGE_SMOKE, (double) pos.getX() + Math.random(),
(double) pos.getY() + Math.random(), (double) pos.getZ() + Math.random(), 0.0D, 0.0D, 0.0D);
}
}
}
private boolean canHeat(final Block block, Fluid fluid) {
InWorldToolOperationResult r = this.heatUp.get(new InWorldToolOperationIngredient(block, fluid));
if (r == null) {
// Also try with "don't care" fluid
r = this.heatUp.get(new InWorldToolOperationIngredient(block, Fluids.EMPTY));
}
return r != null;
}
private void cool(final Block block, Fluid fluid, final World w, final BlockPos pos) {
InWorldToolOperationResult r = this.coolDown.get(new InWorldToolOperationIngredient(block, fluid));
if (r == null) {
r = this.coolDown.get(new InWorldToolOperationIngredient(block, Fluids.EMPTY));
}
if (r.getBlockState() != null) {
w.setBlockState(pos, r.getBlockState(), 3);
} else {
w.removeBlock(pos, false);
}
if (r.getDrops() != null) {
Platform.spawnDrops(w, pos, r.getDrops());
}
}
private boolean canCool(Block block, Fluid fluid) {
InWorldToolOperationResult r = this.coolDown.get(new InWorldToolOperationIngredient(block, fluid));
if (r == null) {
r = this.coolDown.get(new InWorldToolOperationIngredient(block, Fluids.EMPTY));
}
return r != null;
}
@Override
public boolean hitEntity(final ItemStack item, final LivingEntity target, final LivingEntity hitter) {
if (this.getAECurrentPower(item) > 1600) {
this.extractAEPower(item, 1600, Actionable.MODULATE);
target.setFire(8);
}
return false;
}
// Overridden to allow use of the item on WATER and LAVA which are otherwise not
// considered for onItemUse
@Override
public TypedActionResult<ItemStack> use(final World w, final PlayerEntity p, final Hand hand) {
final BlockHitResult target = rayTrace(w, p, RayTraceContext.FluidHandling.ANY);
if (target.getType() != HitResult.Type.BLOCK) {
BlockPos pos = target.getBlockPos();
final BlockState state = w.getBlockState(pos);
if (state.getMaterial() == Material.LAVA || state.getMaterial() == Material.WATER) {
if (Platform.hasPermissions(new DimensionalCoord(w, pos), p)) {
ItemUsageContext context = new ItemUsageContext(p, hand, target);
this.onItemUse(context);
}
}
}
return new TypedActionResult<>(ActionResult.SUCCESS, p.getStackInHand(hand));
}
@Override
public ActionResult onItemUse(ItemUsageContext context) {
World w = context.getWorld();
ItemStack item = context.getStack();
BlockPos pos = context.getBlockPos();
Direction side = context.getSide();
PlayerEntity p = context.getPlayer();
boolean tryBoth = false;
if (p == null) {
if (w.isClient) {
return ActionResult.FAIL;
}
p = FakePlayer.getOrCreate((ServerWorld) w);
// Fake players cannot crouch and we cannot communicate whether they want to
// heat or cool
tryBoth = true;
}
if (this.getAECurrentPower(item) > 1600) {
if (!p.canPlayerEdit(pos, side, item)) {
return ActionResult.FAIL;
}
final Block block = w.getBlockState(pos).getBlock();
final Fluid fluid = w.getFluidState(pos).getFluid();
if (tryBoth || p.isInSneakingPose()) {
if (this.canCool(block, fluid)) {
this.extractAEPower(item, 1600, Actionable.MODULATE);
this.cool(block, fluid, w, pos);
return ActionResult.SUCCESS;
}
}
if (tryBoth || !p.isInSneakingPose()) {
if (block instanceof TNTBlock) {
w.removeBlock(pos, false);
block.catchFire(w.getBlockState(pos), w, pos, context.getSide(), p);
return ActionResult.SUCCESS;
}
if (block instanceof TinyTNTBlock) {
w.removeBlock(pos, false);
((TinyTNTBlock) block).startFuse(w, pos, p);
return ActionResult.SUCCESS;
}
if (this.canHeat(block, fluid)) {
this.extractAEPower(item, 1600, Actionable.MODULATE);
this.heat(block, fluid, w, pos);
return ActionResult.SUCCESS;
}
final ItemStack[] stack = Platform.getBlockDrops(w, pos);
final List<ItemStack> out = new ArrayList<>();
boolean hasFurnaceable = false;
boolean canFurnaceable = true;
for (final ItemStack i : stack) {
CraftingInventory tempInv = new CraftingInventory(new ContainerNull(), 1, 1);
tempInv.setStack(0, i);
Optional<FurnaceRecipe> recipe = w.getRecipeManager().getRecipe(RecipeType.SMELTING, tempInv, w);
if (recipe.isPresent()) {
ItemStack result = recipe.get().craft(tempInv);
if (result.getItem() instanceof BlockItem) {
// Anti-Dupe-Bug I presume...
if (Block.getBlockFromItem(result.getItem()) == block) {
canFurnaceable = false;
}
}
hasFurnaceable = true;
out.add(result);
} else {
canFurnaceable = false;
out.add(i);
}
}
if (hasFurnaceable && canFurnaceable) {
this.extractAEPower(item, 1600, Actionable.MODULATE);
final InWorldToolOperationResult or = InWorldToolOperationResult
.getBlockOperationResult(out.toArray(new ItemStack[0]));
w.playSound(p, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D,
SoundEvents.ITEM_FLINTANDSTEEL_USE, SoundCategory.PLAYERS, 1.0F,
random.nextFloat() * 0.4F + 0.8F);
if (or.getBlockState() == null) {
w.setBlockState(pos, Blocks.AIR.getDefaultState(), 3);
} else {
w.setBlockState(pos, or.getBlockState(), 3);
}
if (or.getDrops() != null) {
Platform.spawnDrops(w, pos, or.getDrops());
}
return ActionResult.SUCCESS;
} else {
final BlockPos offsetPos = pos.offset(side);
if (!p.canPlayerEdit(offsetPos, side, item)) {
return ActionResult.FAIL;
}
if (w.isAir(offsetPos)) {
this.extractAEPower(item, 1600, Actionable.MODULATE);
w.playSound(p, offsetPos.getX() + 0.5D, offsetPos.getY() + 0.5D, offsetPos.getZ() + 0.5D,
SoundEvents.ITEM_FLINTANDSTEEL_USE, SoundCategory.PLAYERS, 1.0F,
random.nextFloat() * 0.4F + 0.8F);
w.setBlockState(offsetPos, Blocks.FIRE.getDefaultState());
}
return ActionResult.SUCCESS;
}
}
}
return ActionResult.PASS;
}
}